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Thread: The Petition For an Alternative to Forced PvP for Mastery

TheRealXur
Mon Sep 20, 2004 3:42 am
#1

How about just letting us train if we do the 7.5 million XP the old fasion way? That would even work for me.. heh.
TeiLinn
Thu Oct 21, 2004 3:12 pm
#2


Now that the NDA is lifted I am bringing my petition here.



Please read and sign only if you agree, this is not an argument or a debate, this is a petition for this to be looked at.

Thank you all for your time and patience in reading this.



We the undersigned understand the following:

1) It isunderstood an ace is an ace and should be able to fight anyone in space. (yes this hints at PvP)

2) Though this is true of an ace in general, this is a game we pay to play for enjoyment. (This nulls the need for #1)

3) We were promised to never be forced into PvP if we preferred a PvE gameplay style. (Promised in the Beginning)

4) This will lead to endless griefing, as campers and L337 Kids will set out to ruin other peoples gameplay. (Happened before)

5) Many PvPers run higher end PvP worthy comp[uter and technology does make a difference. (Computers can give an edge)

6) Being griefed to Master a skill is absolutely unacceptable. (being griefed for anything you can't avoid is unacceptable)

7) There was an outcry over TEF's there was an outcry over Scans, this will cause a riot. (again we have seen what this brings)



We the players of Star Wars Galaxies: Jump to Light Speed Beta ask that our Developer team read and think on the aforementioned subjects. We understand your need to fuel your visions for the GCW and the Pilot system is a good way for you to do that, The pushing of GCW involvement is already there. This demand of players to head into what will be the highest griefing zone in SWG history is a horrendous thought process. Who would want to have to go against an ignorant and rude child who plays to make other people walk away in disgust. Who would want to have to basically camp the Ackley of Space in order to advance to their highest tier.


Our proposal is thus, leave the current system in place and give those of us not liking this an alternative, maybe the same mission with an escort in a non PvP zone. The code is already in the trainers. Make the conversation have a choice. Do not break your promise to us to never force us into PvP, you may say that PvP is not being forced upon us for the mission, and though this is a technical truth (the mission does not state you have to kill players) PvP will be INEVITABLE.


The player base has been polarized on this since day one and outcries have been heard on a couple notes. Scans. Tef's. GTef's.

Since joining a faction or not in Space is NOT AN OPTION as it is on the ground, the m ust be an alternative. The argument that we joined a faction by our own free will is null and void, even a 4444 Privateer is pretty stuck. RSF sides with the Empire (no choice) CorSec sides with the Rebellion (no choice) and the Smugglers alliance is FORCED to choose (not really a choice since you can't choose neutral, which is what they are).



Please SOE hear this peaceful petition and heed the thoughts herein. Our faith in the Dev's is that you will choose not to force us into a playstyle many of do not in any way shape or form enjoy.



Thank you,

The Player's Against Forced PvP to Master In Space



Jaenna Kell younger sister of Inaera Kell
Starsider Galaxy Pilot
TeiLinn
Thu Oct 21, 2004 3:23 pm
#3

/bump this issue is serious and eventually people will realize it



Jaenna Kell younger sister of Inaera Kell
Starsider Galaxy Pilot
UFO-MOE
Thu Oct 21, 2004 3:33 pm
#4


nm

Message Edited by UFO-MOE on 10-21-2004 03:35 PM



Eclipse

Master Commando
AlaManQ5
Thu Oct 21, 2004 3:38 pm
#5

High-end mastery is for the hardcore of flight sim players anyway, i don't think i'll get to master anyway, i'm happy with the lady luck and some rudimentary piloting.


If u can't handle the high levels or don't have the pc to handle it, don't bother. its obvious.


and i think its a shame trying to shoot down jtl right out of the starting gate bud.




\\\ Sethrak Felbovv ///
\\\ Master Carbineer - Rifleman - Master Bounty Hunter ///
\\\ Corbantis Mercenary and Freelance Pilot ///

Rebelcapt
Thu Oct 21, 2004 3:40 pm
#6


Bid deal, so you have do to a little PVP, its not gunna kill ya to do it. (not in RL anyway. )


also your not forced to PVP, you can always just not master it. you choose to master it.

Message Edited by Rebelcapt on 10-21-2004 03:51 PM



Asonova Se'ok
Master Ranger/Master Pistoleer
Major, Imperial Army
RSF: Master Pilot
RATGWNIWNU
The truth about "Leetspeak"




Vicotnik
Thu Oct 21, 2004 4:04 pm
#7






AlaManQ5 wrote:

High-end mastery is for the hardcore of flight sim players anyway, i don't think i'll get to master anyway, i'm happy with the lady luck and some rudimentary piloting.


If u can't handle the high levels or don't have the pc to handle it, don't bother. its obvious.


and i think its a shame trying to shoot down jtl right out of the starting gate bud.







No, it's not obvious at all.


As someone who has mastered the rebel pilot profession in beta, I think this idea that PVP must be required for it is insane.I bet that thevast majority of SWG players don't actually want to PVP, especially not when they are trying to progress in their skills. Currently in beta, I refuse to fire upon someone in Kessel (where the master missions take place) just because by doing so, I MIGHT completely ruin their missions.


This concept hurts both the PVPers and PVEers, what it does is that it gives something legit for griefers to do (Which they will do, since PVP in JTL is as pointless as in the ground game, if not more so).


So yeah, /sign.




--------
Particle effects, BAD!!! Nice, realistic graphics, GOOD!!!
Vicotnik
Thu Oct 21, 2004 4:07 pm
#8






Rebelcapt wrote:


Bid deal, so you have do to a little PVP, its not gunna kill ya to do it. (not in RL anyway. )


also your not forced to PVP, you can always just not master it. you choose to master it.

Message Edited by Rebelcapt on 10-21-2004 03:51 PM






It's not "a little" PVP. Both master missions takes many hours to complete, while the PVP you are subjected to in beta might be "a little" it will most certainly not be that on the live servers.


You can't really choose not to master it either, unless you want to be stuck with a pointless expansion. The master skill box is supposed to open up other content for you to do by spending "prestige points", which you can't get unless you master one of the pilot professions. (Now, it's true that there is currently just one thing to spend prestige points on, but the topic is not about lack of content in JTL, it's about forced PVP.)




--------
Particle effects, BAD!!! Nice, realistic graphics, GOOD!!!
Spiike_Spiegel
Thu Oct 21, 2004 4:17 pm
#9






Vicotnik wrote:





AlaManQ5 wrote:

High-end mastery is for the hardcore of flight sim players anyway, i don't think i'll get to master anyway, i'm happy with the lady luck and some rudimentary piloting.


If u can't handle the high levels or don't have the pc to handle it, don't bother. its obvious.


and i think its a shame trying to shoot down jtl right out of the starting gate bud.







No, it's not obvious at all.


As someone who has mastered the rebel pilot profession in beta, I think this idea that PVP must be required for it is insane.I bet that thevast majority of SWG players don't actually want to PVP, especially not when they are trying to progress in their skills. Currently in beta, I refuse to fire upon someone in Kessel (where the master missions take place) just because by doing so, I MIGHT completely ruin their missions.


This concept hurts both the PVPers and PVEers, what it does is that it gives something legit for griefers to do (Which they will do, since PVP in JTL is as pointless as in the ground game, if not more so).


So yeah, /sign.







PVP is pointless? well when u look at it that way since there is no "end" to the game seeing as how its an MMO it could be considered pointless right? so why PVP? why play the game at all? for fun...


Edit: which reminds me... if u need to PVP to master doesn't that give a point to PVPing?

Message Edited by Spiike_Spiegel on 10-21-2004 04:18 PM



-Spiike Spiegel (Eclipse)                   ALL HAIL THE #
Deception is an art of the wise 44 44
The Empire Are the Good Guys 44 44
Real Life VS The Internet 4444444
Imps Pwnz0r you! French Victories 44
Invade France Invade Canada CWD 44

Vicotnik
Thu Oct 21, 2004 4:27 pm
#10






Spiike_Spiegel wrote:


PVP is pointless? well when u look at it that way since there is no "end" to the game seeing as how its an MMO it could be considered pointless right? so why PVP? why play the game at all? for fun...


Edit: which reminds me... if u need to PVP to master doesn't that give a point to PVPing?

Message Edited by Spiike_Spiegel on 10-21-2004 04:18 PM




Pointless in the sence that there is not much reward vs risk. There isn't even anything to fight about.


No,the fact that you have to subject yourself to PVPgives no point toit at all. For insance, the first of the two rebel master missions requires you to kill 30(!) TIE fighters in Kessel. However, these TIEs hardly ever spawn, and when they do they often fly togheter with Gunboats who almost can one-shot ships. Now, if you get killed or leave the Kessel system, your mission is failed. If you get attacked by an imperial in a TIE and manage to kill him/her, that is not even added to your TIE kills.


Since the actual missions does not require you to PVP, but requires you to be open to PVP, it's griefing central. I can only see people mastering pilot professions on the live servers using three methods:


1) Do it before everyone else.


2) Do it at odd hours, when there's not as many people around


3) Have a good sized guild bodyguard you.





--------
Particle effects, BAD!!! Nice, realistic graphics, GOOD!!!
RodianOutlaw
Thu Oct 21, 2004 4:30 pm
#11

WOW! I mean holy cow! *looks at the time, *considers how long the nda had been lifted........


begun the petition wars has....................



-shinson
calomac
Thu Oct 21, 2004 4:32 pm
#12

/sign.


I hate PvP with a burning passion.
Terrantal
Thu Oct 21, 2004 4:58 pm
#13

/sign

No point in arguing about it... PvP should always be voluntary, not forced upon.



New signature coming soon (I am so lazy)
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