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Thread: Rating guide for all player pilotable ships in PvP

Imaridril
Fri Jul 15, 2005 1:00 pm
#1




I decided to put together a chart that rates all the possible player ships in PvP. I rated each ship in six categories on a scale of 1 to 10. I then used those six categories to generate an overall defense and offense rating for each ship. Here is a break down of how I arrived at my rating for each category...


Handling (HAND): This rating is more than just how tight of a circle a ship can turn. It also takes into consideration the ship's acceleration and deceleration, how much over-steer it has, and how quickly it can get from top speed to optimum turning speed.


Mass (MASS): For the most part ships with higher mass were given higher scores, but I also took into consideration how well a ship's mass suited its component needs.


Hit Profile (HP): The smaller a ship is, the higher it scored in this category.


Fire Pattern (FP): Ships with a single gun mount that fires relatively close to the ship's centerline received a baseline score of 6. Adding on additional gun mounts pushed this score up. Ship's with a very wide fire pattern, but no centerline gun mounts received lower scores. Multiplayer turrets added very little, if any, to a ship's rating in this category, due to their relative ineffectiveness in PvP.


Firepower (FPWR): This rating is based only on a ship's guns, not its missiles. Ships that can reliably mount a level 7 gun without having to make sacrifices in other areas were given a baseline score of 6. Ships that can mount larger guns or that have additional gun mounts were given higher scores. Ship's that can't spare the mass to mount a level 7 gun were given lower scores.


Missile Loadout (ML): Ships that can reliably mount a Mark II Image Rec Launcher without having to make sacrifices in other areas were given a baseline score of 6. Ships that can mount two such launchers received a score of 8, and ships that can mount three such launchers received a score of 10. Ships that don't have the mass to reliably mount a Mark II Image Rec Launcher received lower scores, and ships that had no slot for a missile launcher received a score of 1.


Defense: This score is the average of the scores for Handling, Mass, and Hit Profile, i.e., ((Handing + Mass + Hit Profile) / 3).


Offense: This score is the average of the scores for Handling, Mass, Fire Pattern, Firepower, and Missile Loadout, i.e., ((Handling + Mass + Fire Pattern + Firepower + Missile Loadout) / 5).








HAND MASS HP FP FPWR ML Defense Offense


Z-95 10 1 6 3 1 2 5.666 3.4
Heavy Z-95 10 7 6 3 6 6 7.666 6.4
Y-wing 4 7 6 6 6 6 5.666 5.8
Y-wing LP 3 8 6 8 8 8 5.666 7
X-wing 6 6 5 10 8 6 5.666 7.2
Heavy X-wing 6 9 5 10 9 6 6.666 8
A-wing 8 5 10 6 6 5 7.666 6
B-wing 2 10 4 9 10 8 5.333 7.8
Nova 1 10 2 2 3 10 4.333 5.2


TIE-LD 10 1 7 5 1 1 6 3.6
Heavy TIE 10 7 7 6 6 6 8 7
TIE-F 10 1 7 6 1 2 6 4
TIE/IN 9 2 7 6 2 2 6 4.2
TIE Bomber 2 9 4 6 8 8 5 6.6
TIE Interceptor 8 4 9 7 5 4 7 5.6
RG Interceptor 8 8 9 7 6 6 8.333 7
TIE Advanced 8 5 8 7 6 5 7 6.2
TIE Aggressor 7 7 6 6 5 6 6.666 6.2
TIE Oppressor 6 9 6 8 8 10 7 8.2
Decimator 1 10 2 2 3 10 4.333 5.2


Scyk 10 1 7 6 1 2 6 4
Heavy Scyk 10 7 7 6 6 6 8 7
Dunelizard 7 7 5 8 7 6 6.333 7
Kimogila 6 7 4 9 8 6 5.666 7.2
Krayt 6 10 3 9 10 6 6.333 8.2
Kihraxz 9 2 6 4 3 3 5.666 4.2
Vaksai 99 6 4 7 68 7
Ixiyen 7 8 3 8 7 6 6 7.2
Rihxyrk 5 9 4 10 9 6 6 7.8
YT-1300 1 10 2 2 3 8 4.333 4.8


Firespray 6 10 1 7 9 8 5.666 8
ARC-170 8 8 6 2 6 6 7.333 6
Eta-2 10 8 10 8 7 6 9.333 7.8
Belbullab-22 10 8 10 8 7 6 9.333 7.8
Y-8 1 10 1 1 1 1 4 2.8








As you can see from the chart, some ships are overall much better than other ships. The Eta-2 and Belbulab-22 have the best defense ratings in the list, plus they still have a very high offense ratings. Excluding those two ships, I would say the best three ships for each faction, based on the ratings,are as follows...


Rebel: Heavy Z-95, Heavy X-wing, A-wing


Imperial: Heavy TIE, Royal Guard Interceptor, Oppressor


Freelance: Heavy Scyk, Krayt, Vaksai



(Also, keep in mind that if Weapon Overload 3 ever gets fixed, the ratings will change.)

Message Edited by Imaridril on 07-15-2005 03:19 PM




Master Pilot - Adonis Overstar
Pre-NGE Weaponsmith/Armorsmith - Ulrech Overstar

KSE Firespray: Baphomet

psikobunny
Fri Jul 15, 2005 1:14 pm
#2

I would consider re scoring your mass ratings based on each fleet, a relative instead of an absolute scale. Also give more credence to the amount of mass in relation to the ship's role, and how easy/hard it is to loadout a ship of that type.For example, no way should a Vaksai be lumped in with a Rhixyrk, JSF, B22, etc. It deserves a higher score for the simple fact that you can comfortably load out EVERY system on the ship and not have to skimp on Armor Missile, countermeasures, etc. To do the same in the others takes some wrench work, and that sort of factor should be reflected in the scores.

Good concept for a list by the way, I'll look at it closer another time, the above comment was just my thought on first perusal.



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



Imaridril
Fri Jul 15, 2005 1:29 pm
#3






psikobunny wrote:
I would consider re scoring your mass ratings based on each fleet, a relative instead of an absolute scale. Also give more credence to the amount of mass in relation to the ship's role, and how easy/hard it is to loadout a ship of that type.For example, no way should a Vaksai be lumped in with a Rhixyrk, JSF, B22, etc. It deserves a higher score for the simple fact that you can comfortably load out EVERY system on the ship and not have to skimp on Armor Missile, countermeasures, etc. To do the same in the others takes some wrench work, and that sort of factor should be reflected in the scores.

Good concept for a list by the way, I'll look at it closer another time, the above comment was just my thought on first perusal.





You're right. I forgot just how high the Vaksai's mass is compared to the Kihraxz. I've changed its mass rating from an 8 to a 9 and recalculated the Defense and Offense ratings to reflect that. I'm hesitant to give the Vaksai a 10 for mass though, since its larger hit profile means its going to need a greater amount of mass dedicated to defense than you would need on a JSF or B22. I also considered going through for every ships and recalculating the Defense rating to give Handling double weighting. This would possibly better reflect that fact that in PvP right now, with WO3 being broken, being able to avoid incoming fire is far and away the most important defensive stat.




Master Pilot - Adonis Overstar
Pre-NGE Weaponsmith/Armorsmith - Ulrech Overstar

KSE Firespray: Baphomet

Kenwa
Sat Jul 16, 2005 10:50 am
#4


LMFAO

a krayt....in pvp? HAHAHAHAHAHA...have u ever seen 1 in DS fight? its so fuggin big anything smaller than it (most if not ALL pvp ships) can just go behind it




*edited by admin*
Carnal desire runs through my veins/Whipping boys and scapegoats cry in pain/Psychopathic terror during their sleep/My power ask why, my power is weak/Spineless bundles of my excess/Expurse of innocence and helplessness/In the perfumes of my secret orison/Fresh blood of children drops down on me ~ Sodomy and Lust-Cradle of Filth
Imaridril
Sat Jul 16, 2005 11:05 am
#5






Kenwa wrote:


LMFAO

a krayt....in pvp? HAHAHAHAHAHA...have u ever seen 1 in DS fight? its so fuggin big anything smaller than it (most if not ALL pvp ships) can just go behind it





I've seen quite a few Krayts in PvP. Sure, they're a huge target, but not the biggest. I'd say that Krayts andHeavy X-wings get more gun-kills on the opening pass than any other fighter. The Krayt also has surprisingly good handling for its size. With a decent level 10 engine in it, the thing can turn very tight circles. Its real strength however is its heavy firepower and its shotgun-like fire pattern. In PvP I would much rather go up against an A-wing, or a TIE Advanced, or a Dunelizard than against a player in a Krayt who knows what he's doing.




Master Pilot - Adonis Overstar
Pre-NGE Weaponsmith/Armorsmith - Ulrech Overstar

KSE Firespray: Baphomet

TomedNor
Sat Jul 16, 2005 1:22 pm
#6

I'd argue the numbers for a Dunelizard, but i'm too lazy to due the math.

One thing I can argue though, is your ratings for the Y-8. I'll be the first to admit that this is the last ship I'd take into combat of any sort, but you give it a 1 in all catagories except mass (ignoring the defense and offence scores since these are averages of the others.) Based on the fact that "Ships with a single gun mount that fires relatively close to the ship's centerline received a baseline score of 6. Adding on additional gun mounts pushed this score up. Ship's with a very wide fire pattern, but no centerline gun mounts received lower scores. Multiplayer turrets added very little, if any, to a ship's rating in this category, due to their relative ineffectiveness in PvP." the FP score should be more than one. I'll agree that it's off center enough to lower the score below 6, but not that low...

Also, the FPWR should be higher, as the Y-8 can mount three level 10 guns with no problem. From your description of the rating, all the POB ships should be at least 6, unless I missed something in the scoring....

And finaly, missles. According to the scoring below, the Y-8 should score at least 6, as it does have one missle hardpoint, and you can stuff the biggest one you can in it with room to spare.

Again, not that it matters, as right now the ship is good for little more than a flying house....



---------------------------------------
See you around, and happy trails,
- Tomed Nor
*walks off into the forest*
Corbantis ~ Master Ranger, Master Rifleman, CorSec Ace Pilot
S-1-l2-H-C
Sat Jul 16, 2005 5:39 pm
#7

the RG squint needs a hit profile of 100, if not higher.



____________________________
Starsider:
Harotak, Imperial Ace, pilot of the RGI "No Quarter" and the "ISS Enforcer"
Katorah, Corsec Security forces, Captian of "The Unrelenting
Harotak', Rebel Terrorist
quadpers0n
Sun Jul 17, 2005 12:05 am
#8

i've killed plenty of pilots in my alt's krayt.



-meeuki


lumpini
DeepFatFryer
Sun Jul 17, 2005 12:49 am
#9



Kenwa wrote:
LMFAO
a krayt....in pvp? HAHAHAHAHAHA...have u ever seen 1 in DS fight? its so fuggin big anything smaller than it (most if not ALL pvp ships) can just go behind it





Three words.

Shotgun Fire Pattern.

There is a guy on my server who flys an Advanced X-wing. He takes great pride in the fact that the FOTM Actis pilots underestimate his Heavy X, only to be obliberated by its fire pattern.



Crixx, Xicrx and Crixxorian Darkmoon - Rebellion, Corsec and Imperial Ace Pilots respectively.
"When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return."
"If your pvp battles in space only last a few seconds YOU need practice. The game isn't broken, you just suck!" - Thik
"There's no sensation quite like learning to fly. Tounge-tied and twisted, just an earth-bound misfit, I." -Pink Floyd
"One/two shot PvP is good because this is a game of EVASION. NOT ABSORBTION" - Big mean heartbreaker.
"Sod implementing anything half-decent, we have SWG to make! OLOL!"
"We already have expertise in space. It's called a brain." - Leaph.
Washell
Sun Jul 17, 2005 4:50 am
#10


This is annoying, read the table with full intent to setup some vicious arguments on why such and so should be lower or higher for my preferred personal ships and find you've captured it perfectly. (rihk's firing pattern, B-wings handling, both x's pattern and power)


/thumbs up


Excellent work, only suggestion I have is to put the column titles above each block so people don't have to scroll up and down.

admiraljz
Sun Jul 17, 2005 6:42 am
#11


Nice guide, but in my experience the factional POB ships handle and accelerate much better than the B-Wing. The PYR of the Nova, YT, and Decimator with a good engine exceeds that of an X-Wing, with somewhat less PYR accel. They're also pretty quick as well. Mine top 1600 and approach 1700 speed with boost. In PvE duty mission with a full crew, the guns overload to nearly 10,000 max with .7+ effectiveness. Good gunners can frag tier 4 TIEs or Black Suns with 1-2 shots. And it handles well enough for the pilot to bring the missiles to bear on a fighter to unleash about 36k max worth of ordnance at the press of a button. I've also used my Nova to blow the Corvette without a crew, and the ISD with a crew. We've also defeated TIEs in PvP in Deep Space. I think you're giving the POB ships too little credit.





Aucka - Eromi - Ecaro
Widowmakers
Test Center
New Aldera, Naboo
Officer - Jedi - Engineer

DeepFatFryer
Sun Jul 17, 2005 7:25 am
#12

Somehow I don't think the Nova's [Spdx 0.8 Acc 5 Dec 5 Pitch 50 Yaw 50 Roll 37.5] compares very well with the X-wing's [Spdx 0.95(Foils Closed) 0.90(Foils Open) Acc 25 Dec 30 Pitch 300 Yaw 200 Roll 150].



Crixx, Xicrx and Crixxorian Darkmoon - Rebellion, Corsec and Imperial Ace Pilots respectively.
"When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return."
"If your pvp battles in space only last a few seconds YOU need practice. The game isn't broken, you just suck!" - Thik
"There's no sensation quite like learning to fly. Tounge-tied and twisted, just an earth-bound misfit, I." -Pink Floyd
"One/two shot PvP is good because this is a game of EVASION. NOT ABSORBTION" - Big mean heartbreaker.
"Sod implementing anything half-decent, we have SWG to make! OLOL!"
"We already have expertise in space. It's called a brain." - Leaph.
Washell
Sun Jul 17, 2005 7:52 am
#13






DeepFatFryer wrote:
Somehow I don't think the Nova's [Spdx 0.8 Acc 5 Dec 5 Pitch 50 Yaw 50 Roll 37.5] compares very well with the X-wing's [Spdx 0.95(Foils Closed) 0.90(Foils Open) Acc 25 Dec 30 Pitch 300 Yaw 200 Roll 150].




I suppose with a level one engine in the x and a level ten in the nova his statement is true

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