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Thread: Rating guide for all player pilotable ships in PvP
I decided to put together a chart that rates all the possible player ships in PvP. I rated each ship in six categories on a scale of 1 to 10. I then used those six categories to generate an overall defense and offense rating for each ship. Here is a break down of how I arrived at my rating for each category...
Handling (HAND): This rating is more than just how tight of a circle a ship can turn. It also takes into consideration the ship's acceleration and deceleration, how much over-steer it has, and how quickly it can get from top speed to optimum turning speed.
Mass (MASS): For the most part ships with higher mass were given higher scores, but I also took into consideration how well a ship's mass suited its component needs.
Hit Profile (HP): The smaller a ship is, the higher it scored in this category.
Fire Pattern (FP): Ships with a single gun mount that fires relatively close to the ship's centerline received a baseline score of 6. Adding on additional gun mounts pushed this score up. Ship's with a very wide fire pattern, but no centerline gun mounts received lower scores. Multiplayer turrets added very little, if any, to a ship's rating in this category, due to their relative ineffectiveness in PvP.
Firepower (FPWR): This rating is based only on a ship's guns, not its missiles. Ships that can reliably mount a level 7 gun without having to make sacrifices in other areas were given a baseline score of 6. Ships that can mount larger guns or that have additional gun mounts were given higher scores. Ship's that can't spare the mass to mount a level 7 gun were given lower scores.
Missile Loadout (ML): Ships that can reliably mount a Mark II Image Rec Launcher without having to make sacrifices in other areas were given a baseline score of 6. Ships that can mount two such launchers received a score of 8, and ships that can mount three such launchers received a score of 10. Ships that don't have the mass to reliably mount a Mark II Image Rec Launcher received lower scores, and ships that had no slot for a missile launcher received a score of 1.
Defense: This score is the average of the scores for Handling, Mass, and Hit Profile, i.e., ((Handing + Mass + Hit Profile) / 3).
Offense: This score is the average of the scores for Handling, Mass, Fire Pattern, Firepower, and Missile Loadout, i.e., ((Handling + Mass + Fire Pattern + Firepower + Missile Loadout) / 5).
HAND MASS HP FP FPWR ML Defense Offense
Z-95 10 1 6 3 1 2 5.666 3.4
Heavy Z-95 10 7 6 3 6 6 7.666 6.4
Y-wing 4 7 6 6 6 6 5.666 5.8
Y-wing LP 3 8 6 8 8 8 5.666 7
X-wing 6 6 5 10 8 6 5.666 7.2
Heavy X-wing 6 9 5 10 9 6 6.666 8
A-wing 8 5 10 6 6 5 7.666 6
B-wing 2 10 4 9 10 8 5.333 7.8
Nova 1 10 2 2 3 10 4.333 5.2
TIE-LD 10 1 7 5 1 1 6 3.6
Heavy TIE 10 7 7 6 6 6 8 7
TIE-F 10 1 7 6 1 2 6 4
TIE/IN 9 2 7 6 2 2 6 4.2
TIE Bomber 2 9 4 6 8 8 5 6.6
TIE Interceptor 8 4 9 7 5 4 7 5.6
RG Interceptor 8 8 9 7 6 6 8.333 7
TIE Advanced 8 5 8 7 6 5 7 6.2
TIE Aggressor 7 7 6 6 5 6 6.666 6.2
TIE Oppressor 6 9 6 8 8 10 7 8.2
Decimator 1 10 2 2 3 10 4.333 5.2
Scyk 10 1 7 6 1 2 6 4
Heavy Scyk 10 7 7 6 6 6 8 7
Dunelizard 7 7 5 8 7 6 6.333 7
Kimogila 6 7 4 9 8 6 5.666 7.2
Krayt 6 10 3 9 10 6 6.333 8.2
Kihraxz 9 2 6 4 3 3 5.666 4.2
Vaksai 99 6 4 7 68 7
Ixiyen 7 8 3 8 7 6 6 7.2
Rihxyrk 5 9 4 10 9 6 6 7.8
YT-1300 1 10 2 2 3 8 4.333 4.8
Firespray 6 10 1 7 9 8 5.666 8
ARC-170 8 8 6 2 6 6 7.333 6
Eta-2 10 8 10 8 7 6 9.333 7.8
Belbullab-22 10 8 10 8 7 6 9.333 7.8
Y-8 1 10 1 1 1 1 4 2.8
As you can see from the chart, some ships are overall much better than other ships. The Eta-2 and Belbulab-22 have the best defense ratings in the list, plus they still have a very high offense ratings. Excluding those two ships, I would say the best three ships for each faction, based on the ratings,are as follows...
Rebel: Heavy Z-95, Heavy X-wing, A-wing
Imperial: Heavy TIE, Royal Guard Interceptor, Oppressor
Freelance: Heavy Scyk, Krayt, Vaksai
(Also, keep in mind that if Weapon Overload 3 ever gets fixed, the ratings will change.)
Message Edited by Imaridril on 07-15-2005 03:19 PM
psikobunny wrote:
I would consider re scoring your mass ratings based on each fleet, a relative instead of an absolute scale. Also give more credence to the amount of mass in relation to the ship's role, and how easy/hard it is to loadout a ship of that type.For example, no way should a Vaksai be lumped in with a Rhixyrk, JSF, B22, etc. It deserves a higher score for the simple fact that you can comfortably load out EVERY system on the ship and not have to skimp on Armor Missile, countermeasures, etc. To do the same in the others takes some wrench work, and that sort of factor should be reflected in the scores.
Good concept for a list by the way, I'll look at it closer another time, the above comment was just my thought on first perusal.
You're right. I forgot just how high the Vaksai's mass is compared to the Kihraxz. I've changed its mass rating from an 8 to a 9 and recalculated the Defense and Offense ratings to reflect that. I'm hesitant to give the Vaksai a 10 for mass though, since its larger hit profile means its going to need a greater amount of mass dedicated to defense than you would need on a JSF or B22. I also considered going through for every ships and recalculating the Defense rating to give Handling double weighting. This would possibly better reflect that fact that in PvP right now, with WO3 being broken, being able to avoid incoming fire is far and away the most important defensive stat.
Kenwa wrote:
LMFAO
a krayt....in pvp? HAHAHAHAHAHA...have u ever seen 1 in DS fight? its so fuggin big anything smaller than it (most if not ALL pvp ships) can just go behind it
I've seen quite a few Krayts in PvP. Sure, they're a huge target, but not the biggest. I'd say that Krayts andHeavy X-wings get more gun-kills on the opening pass than any other fighter. The Krayt also has surprisingly good handling for its size. With a decent level 10 engine in it, the thing can turn very tight circles. Its real strength however is its heavy firepower and its shotgun-like fire pattern. In PvP I would much rather go up against an A-wing, or a TIE Advanced, or a Dunelizard than against a player in a Krayt who knows what he's doing.
One thing I can argue though, is your ratings for the Y-8. I'll be the first to admit that this is the last ship I'd take into combat of any sort, but you give it a 1 in all catagories except mass (ignoring the defense and offence scores since these are averages of the others.) Based on the fact that "Ships with a single gun mount that fires relatively close to the ship's centerline received a baseline score of 6. Adding on additional gun mounts pushed this score up. Ship's with a very wide fire pattern, but no centerline gun mounts received lower scores. Multiplayer turrets added very little, if any, to a ship's rating in this category, due to their relative ineffectiveness in PvP." the FP score should be more than one. I'll agree that it's off center enough to lower the score below 6, but not that low...
Also, the FPWR should be higher, as the Y-8 can mount three level 10 guns with no problem. From your description of the rating, all the POB ships should be at least 6, unless I missed something in the scoring....
And finaly, missles. According to the scoring below, the Y-8 should score at least 6, as it does have one missle hardpoint, and you can stuff the biggest one you can in it with room to spare.
Again, not that it matters, as right now the ship is good for little more than a flying house....
Kenwa wrote:
LMFAOa krayt....in pvp? HAHAHAHAHAHA...have u ever seen 1 in DS fight? its so fuggin big anything smaller than it (most if not ALL pvp ships) can just go behind it
Three words.
Shotgun Fire Pattern.
There is a guy on my server who flys an Advanced X-wing. He takes great pride in the fact that the FOTM Actis pilots underestimate his Heavy X, only to be obliberated by its fire pattern.
DeepFatFryer wrote:
Somehow I don't think the Nova's [Spdx 0.8 Acc 5 Dec 5 Pitch 50 Yaw 50 Roll 37.5] compares very well with the X-wing's [Spdx 0.95(Foils Closed) 0.90(Foils Open) Acc 25 Dec 30 Pitch 300 Yaw 200 Roll 150].
I suppose with a level one engine in the x and a level ten in the nova his statement is true