Jump To Lightspeed Archive
Thread: SOE why do you hate Privateers?
Message Edited by NeonCoyote on 11-20-2004 01:14 PM
NeonCoyote wrote:
No 2 person ship... wahh?
Hay we hijack everyone's ships and use em, we should have one too!
Only 1 Program?
Why not Overload Capacitor?
Everyone else has multi Programs.
Emergency Engine Boost?
Funny But the Overload Engine from the Imps works much better so I run that and if I emergency on top, it does... Nothing?
Personally I think as Privateers we shoulda been the ones to have in space repairs. (sorry rebels)
Pirate Trap!
Please rename this 'Kill me Quicker!'
It might not be so bad if it gave me enough time to make an emergency Jump or something, but since using it locks up any other tricks ect and they usually start attacking us right off the bat (even at tier 3+) it's kinda un-fun. Perhaps it could be done with a 60 second window of safety and no trick lock?
FireSpray!
Yea! I am a privateer because I want a Firespray! Wah?? Wait!?!? You Mean Rebels and Imps can use em too???
So they can have FS, a Nice Gunboat and a Multiperson Gunship???? And we get What? Oh a 1300... where is our Gunboat like the B wing or Bomber?
I do have a cool Bandoleer that holds stuff though, so I guess that evens it all out.
How bout a lil Love eh?
I am not sure if I shouldor
Message Edited by NeonCoyote on 11-20-2004 01:14 PM
If you try out the Imperials, you'll see that their situation is far worse. They may have a couple 2-person ships, but they have very little mass.
If you're refering to the "vampiric repair" of the Rebels, it would be nice if Privateers got that. However, the Repair Vessel should be Rebels only - Privateers are alone: they shouldn't be able to get help from others... They should be able to do a lot of great things by themselves, however, like repair themselves.
I totallyagree that the Privateers need a Master level ship, however: Nah, not just one, make lots of em! Let the Privateers have access to a variety of ships - hijacked ships included.
yorukaze wrote:
If you try out the Imperials, you'll see that their situation is far worse. They may have a couple 2-person ships, but they have very little mass.
If you're refering to the "vampiric repair" of the Rebels, it would be nice if Privateers got that. However, the Repair Vessel should be Rebels only - Privateers are alone: they shouldn't be able to get help from others... They should be able to do a lot of great things by themselves, however, like repair themselves.
I totallyagree that the Privateers need a Master level ship, however: Nah, not just one, make lots of em! Let the Privateers have access to a variety of ships - hijacked ships included.
I thought they were adding Mass though to the Imps?
Yes I agree BTW the Vampiric repair should be Privateer but the Vessel should be Rebel
I would be happy with just 1 master level ship adition, i believe the Firespray was intended to be Privateer only but then a bad decision was made and no replacement for them given. If they had made the FS Privateer only I think it would have been a good choice... I wouldnt have even minded that I have to sell my soul to get one
I think a single tier 2 or 3 two person ship would be a fine addition as well.
Message Edited by NeonCoyote on 11-20-2004 01:32 PM
then check around you who uses the 2seater ships, rebels or imp, with a friend/gunner
then check your tier 4 ship's stats...
again, go do privateer tier 3 with a kimo ship
imps/rebs have multi programs
1 - u can use em as well (read the manual).
2 - imp programs at level 4 are nearly unusable, too much energy required, and levels 2 and 3 can't be used with efficiency without reactor overload.
etc... etc... ok the abilities suck, I agree.
Message Edited by NeonCoyote on 11-20-2004 01:52 PM
LOL and read my post, you know the part where i say I RUN an IMP program overload Engines?
YamadaMan wrote:
1 - u can use em as well (read the manual).
At any rate, privateers really should have at least three things (all of which have already been alluded to) that they don't:
-Multiple programs, preferably of the vampiric variety. Drain shields to increase engine speed, empty capacitor to boost shields, whatever. Basically an SWG version of the power distribution that X-Wing had, but with even more lopsided effects. On a related note, all ships with shields should be able to switch full front/rear and equalise front/rear.
-Hijacked ships. Perhaps not high-end Imperial vessels, but certainly Rebel ships and a plethora of as-yet-nonexistant ships that I hope are added sometime in the relatively near future. The way I envision it, at tier 4 or Master, privateers would gain loads of ship certifications for vessels that can be had on the open market. This would include ships such as Y-Wings and Z95s, but not necessarily TIEs or X-Wings (as later Rebel ships were generally designed for and given/sold directly to the Alliance, and not acquired from the open market). In all honesty, this idea could also be applied to Rebel pilots with more common privateer ships (if so, then the Imperial tree would probably require some tweaking also; I'd call for it in the form of better commands, but I disgress).
-A Master ship that's useful for something. The YT-1300 is a freighter. Regardless of your take on whether or not it should be ingame (I vote nay), it's not a combat vessel. Privateers--both historically and in Star Wars--generally need to engage in combat nwo and again to make a living. Smugglers do not (this gives me an idea; see below). At any rate, I think that a Skipray Blastboat would make a good Master level ship for privateers: it's designed for a crew of three, I think, but can be effectively flown by a single pilot. See how that works? Useable and nominally effective by one, best when manned by three. Wow... something that would work for the "I want to solo" camp as well as the "multiplay = teamplay" camp.
A new idea: If people really demand the YT-1300 to be ingame, why not just give that to Master SA privateers? Freighters are good for smugglers, bad for combat pilots. So the smugglers can keep their iconic vessel while the reast of us can have something a little more useful.
Sin-Vraal wrote:
A new idea: If people really demand the YT-1300 to be ingame, why not just give that to Master SA privateers? Freighters are good for smugglers, bad for combat pilots. So the smugglers can keep their iconic vessel while the reast of us can have something a little more useful.
NeonCoyote wrote:
Pirate Trap!
Please rename this 'Kill me Quicker!'
It might not be so bad if it gave me enough time to make an emergency Jump or something, but since using it locks up any other tricks ect and they usually start attacking us right off the bat (even at tier 3+) it's kinda un-fun. Perhaps it could be done with a 60 second window of safety and no trick lock?
Looooooooooooooooooooooooooooooooooooool, this 1 is my favorite.