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Thread: Hello, DEV's, why is everyone flying a JSF or the grievous ship now? Take a guess..

EyeDye_SWG
Sat Jun 04, 2005 6:48 am
#1

Because as always, you guys add stuff into the game and dont say, well, why would they use anything but the grievous or the JSF now? You have to make other ships have equally relavance in the game. And its easy to do to..


The problem is that the JSF and the Grievous are easily the best in the game now. There is no comparing it.

I have all of them now, the JSF, The Vaksai, The Crimson TIE and Grievous.


Here is the breakdown:


Crimson TIE 80k mass/ 1 weapon hardpoint

JSF 90k mass 2 weapon hardpoints and super high maneuvering mods

Grievous is exactly the same as JSF

Vaksai 150k mass ONLY 1 weapon hardpoint??? WTH?


Also look at it like this, the JSF is by far the easiest ship to get, with no bugs, less than 30 min.


Grievous is a little harder, but with 4 jedi, you can run down to him and kill him in 20-30 min tops as well.


Now, the crimson TIE is a wicked hard mission where you capture then escort a corvette, very very hard, need a good group.


The Vaksai is by far the hardest to get, same style mission as the TIE but with multiple spawns of tier 5 missleboats, ack, it was crazy.


There is no distinction is mission difficulty. The toughest missions should always net the best stuff. But as always with this game, the hardest missions get you the worst of the lot. I for one have both an ACE Imperial and an ACE Privateer, and would like to use my Crimson TIE and Vaksai, but cant justify it. The other 2 ships are by far the better, and there is no reason to pull the other out of mothballs.


Ok, so what can they do?

1. Give the Crimson TIE equal stats to the JSF and Grievous ships, if not better since there are a series of ever increasing difficulty missions.

2. Make the JSF missions more difficult, less buggy and longer.

3. Make the grievous ship a random drop, say 1/5 chance

4. With 150k mass, the Vaksai shouls not be as nimble, but should have 2 or 3 weapon hardpoints, and fix the bug with it please. As of now, you cannot equip a booster on it. And please make the ship look different than the ones the NPC's fly. Good grief put some effort into it.


I have not commented on the ARC which is awesome looking but not being a Rebel have no way to get one. I would say it has to be a heavy class ship, so like the Vaksai, make it a little less maneuverable, but give it more weapon hardpoints and decent mass.




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tamer_bourne
Sat Jun 04, 2005 2:39 pm
#2






EyeDye_SWG wrote:


Now, the crimson TIE is a wicked hard mission where you capture then escort a corvette, very very hard, need a good group.






not to boast but that mission can be easilysolo'ed





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Mordib1
Sat Jun 04, 2005 2:41 pm
#3

I can see your point, but you don't actually own a Crimson Guard Interceptor, do you?

My Interceptor, with the same exact engine that is in my Jedi Starfighter, outmanuevers my Starfighter by quite a bit. Its practically the most manueverable ship in the game contrary to what you state.

The Interceptor I use exclusively for dogfighting as its a superior fighter over my JSF. The interceptor, however, only has 1 gun as you point out, so I use my JSF when I know I'm going to be facing gunboats in my mission.

To be honest, I did use my JSF exclusively until I got the Interceptor. The manueverability was so mind-boggling in my Interceptor, I had a change of heart. During the mission to get the Interceptor I was running it solo, so no....I would have definitely not tried solo'ing the corvette or the gunboats in the mission with anything less than my JSF. You need alot of offensive punch for those kinds of things.

I see your point in the post, but look at it from this perspective. There always must be a "top dog" of ships. A ship that everyone wants, that is the "best". To do anything else would make all ships rather equal, and that just won't work for JTL.

In my opinion, we Imperials have 2 ships that are the "best" for fighters. That's the JSF and the Interceptor. I've heard people doing the JSF quest over 5 or 6 times before they were successful. I've heard people saying that the Interceptor quest can't be solo'd (due to the Corvette and gunboats involved) or that they chose the wrong this to say to that guy on Kashyyyk (me being the true Imperial Bounty Hunter, I lied to him and told him the ships were hard).

I didn't find either quest necessarily more difficult than the other. Not considering the bugs involved, I solo'd both my first time through, so I couldn't say either was more difficult than the other.

What I'm trying to tell you is that its all a matter of perspective. I find the two fighters are equal, and I found their missions to be equal in difficulty. So I personally don't feel that either one needs to be changed in any respect.



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SpecWar1
Sat Jun 04, 2005 3:34 pm
#4






tamer_bourne wrote:





EyeDye_SWG wrote:


Now, the crimson TIE is a wicked hard mission where you capture then escort a corvette, very very hard, need a good group.






not to boast but that mission can be easilysolo'ed







Yep I soloed that mission myself and its pretty easy if you know what your doing and come fully armed.


Firespray:


2 4k max damage guns


4 space bombs


12 concusion missles


IIF specials and a 103 engine. Sheilds are at 1600 front and back.


And I have to disagree with the JSF being the best. Vakasi ship has to be the best as it has 150k MASS and its wickedly fast vs the 80k JSF. Dont know anything about the other ship but Vakasi has my best vote!





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Asiche
Sat Jun 04, 2005 5:03 pm
#5

As a proud pilot of both the JSF and the Vaksai, I must agree with Specwar. the 150k mass Vaksai is far superior to the JSF. I only fly it in pve settings now. As my Vaksai with its one blaster 1500 max speed (with engine overcharge 3) and spacebombs make a great pvp/capital buster ship.



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Rebelcapt
Sat Jun 04, 2005 11:08 pm
#6






Asiche wrote:
As a proud pilot of both the JSF and the Vaksai, I must agree with Specwar. the 150k mass Vaksai is far superior to the JSF. I only fly it in pve settings now. As my Vaksai with its one blaster 1500 max speed (with engine overcharge 3) and spacebombs make a great pvp/capital buster ship.





while im currently stuck on the final vette mission for the vaksai (tried using the JSF for it lol) id say the JSF's best qualities are not the 2 hardpoints (id be fine with only 1) and mass but rather its size coupled with its manuvarbility. Thing is hard really hard to hit if your focusing soley on evasive manuvers.


Im pretty sure if i go unpack my krayt and round up my good shields and blaster ill be able to do most ofthe questmyself. Maybe its just my equipment, i know its not the best, but the JSF IMO just doesnt pack the punch to fight multiple high teir fighters/bigger ships on its own. What it has in manuvarbilty and speed can easily be made up with good shields and droid programs.


Message Edited by Rebelcapt on 06-05-2005 01:09 AM



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Yoda-5499
Sat Jun 04, 2005 11:13 pm
#7



Rebelcapt wrote:


Asiche wrote:
As a proud pilot of both the JSF and the Vaksai, I must agree with Specwar. the 150k mass Vaksai is far superior to the JSF. I only fly it in pve settings now. As my Vaksai with its one blaster 1500 max speed (with engine overcharge 3) and spacebombs make a great pvp/capital buster ship.


while im currently stuck on the final vette mission for the vaksai (tried using the JSF for it lol) id say the JSF's best qualities are not the 2 hardpoints (id be fine with only 1) and mass but rather its size coupled with its manuvarbility. Thing is hard really hard to hit if your focusing soley on evasive manuvers.

Im pretty sure if i go unpack my krayt and round up my good shields and blaster ill be able to do most of the quest myself. Maybe its just my equipment, i know its not the best, but the JSF IMO just doesnt pack the punch to fight multiple high teir fighters/bigger ships on its own. What it has in manuvarbilty and speed can easily be made up with good shields and droid programs.

Message Edited by Rebelcapt on 06-05-2005 01:09 AM



I agree. I prefer the larger ships as to the small, fast ships. I say, the more firepower, the less I need to move around. Knock out their engines and the larger ship will fry any one of the fast ships (Grievous, JSF, Vaskai, etc.) and the large capital ships, too.



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SVX007
Sun Jun 05, 2005 7:01 am
#8

I have both the Belbullab and the JSF and they are gret but the best ship IG right now has got to be the advanced X-Wing, 180k of mass 3 weapons deosn't handle as well as Grievous but not far from JSF.



Of course it does seem like the best ships are teh ones that came w ROTW, I tried flying the Rhik yesterday and it felt likea bus in water.






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AnzelVincir
Sun Jun 05, 2005 7:17 am
#9

SOE mentioned yesterday that new ships are coming shortly so my guess would be that we will simply have a new level of craft to fly up there.




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vonbloodworth
Sun Jun 05, 2005 9:50 am
#10

I bet, the next wave of craft, will be player made, and pawn the quest ones.





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Asiche
Sun Jun 05, 2005 10:22 am
#11



vonbloodworth wrote:
I bet, the next wave of craft, will be player made, and pawn the quest ones.





I certainly hope so, while i agree that the clone relics shouldn't be craftable, i still think the heavy x and the crimson tie should be, along with the vaksai ship.



--------------------------------------------------------------------------------
Bria - Asiche Stelo: Twi'lek
Former Smuggler, Master Freelancer
Commander of the Steel Vynocks and the YT-2400 Narglach Tooth II
Steward of House Fion

Bria - Gri'moss Kre'syk: Bothan - Spy

Bria - Pampi: Twi'lek - Domestic Arts Trader


- STOP WHINING!
CommTampers
Sun Jun 05, 2005 11:58 am
#12


Remove the built in hyperspace from the JSF. Require it to wait several minutes to call in a supply ship with the hyperspace ring attachment. Make it a harshly realistic price to pay for imperial uberness.


Ground combat should not be required for JTL equipment. Where does that put crafter pilots? --Screwed.




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Rebelcapt
Sun Jun 05, 2005 2:49 pm
#13






CommTampers wrote:


Remove the built in hyperspace from the JSF. Require it to wait several minutes to call in a supply ship with the hyperspace ring attachment. Make it a harshly realistic price to pay for imperial uberness.


Ground combat should not be required for JTL equipment. Where does that put crafter pilots? --Screwed.






And why should imperials suffer so much just because they have a moderatly better fighter than the rebs? Any rebel pilot that know what their doin or has a JSF of their own can kill a JSF, as can many who are uber.


How are crafters screwed? You dont need ground combat skills to get anyship i know of. Maybe the JSF but if you do it while on leave the rebel npc's will just let you and the at-st pass without a fight.



Asonova Se'ok
Master Ranger/Master Pistoleer
Major, Imperial Army
RSF: Master Pilot
RATGWNIWNU
The truth about "Leetspeak"




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