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Thread: AI Changes
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Ducimus
Tue Nov 16, 2004 10:33 am
#1
Have you noticed any AI changes with the mobs you normally fight?
TIE fighter AI:
So far all ive noticed is that Tie fighter AI has changed dramatically.
(EDIT: acutally all that really changed was the speed of the mobs. But this change has changed how the fights pan out in a big way)
They no longer circle around trying to get behind you. Now they hit and run at full speed, and by the time you circle around to get behind them as they go wizzing by, they're already just about out of gun range, so you have maybe a split second opportunity to fire. After that they go out for a little bit, circle around, and charge in again. End result is it becomes a series of head on engagements. What gets intresting though is if you have a wave of fighters. They sometimes break off into two groups, and hit you from two directions at once. Shield reinforcement has become my new best friend
So basically tier 4 duty missions just got harder, and i doubt it will be possible to finish an entire duty mission within 2 hours, the fights are alot longer now, so the grind will be a tad slower if your grinding by duty missions.
As an aside, selling all that junk loot to the chassis vendor is acutally pretty profitable. SOme loot selling as high as 8 or 9K, averages around 2-5K though. Still, a way to make money in space is a good thing.
TIE fighter AI:
So far all ive noticed is that Tie fighter AI has changed dramatically.
(EDIT: acutally all that really changed was the speed of the mobs. But this change has changed how the fights pan out in a big way)
They no longer circle around trying to get behind you. Now they hit and run at full speed, and by the time you circle around to get behind them as they go wizzing by, they're already just about out of gun range, so you have maybe a split second opportunity to fire. After that they go out for a little bit, circle around, and charge in again. End result is it becomes a series of head on engagements. What gets intresting though is if you have a wave of fighters. They sometimes break off into two groups, and hit you from two directions at once. Shield reinforcement has become my new best friend
As an aside, selling all that junk loot to the chassis vendor is acutally pretty profitable. SOme loot selling as high as 8 or 9K, averages around 2-5K though. Still, a way to make money in space is a good thing.
Message Edited by Ducimus on 11-16-2004 11:50 AM
Ducimus
Tue Nov 16, 2004 12:49 pm
#3
Nevermind me, From what ive been reading (and after further playing), the only thing thats really changed is the speed of the higher tier mobs. They're like super fast now, which explains why i coudlnt really catch them, even in my A wing.
Ducimus
Tue Nov 16, 2004 3:01 pm
#4
After playing around a bit more, ive come to the conclusion that if your patient (and don't ignore your 6), its acutally easier to kill ties now, just ALOT slower.
THey run straight at you. Scuse me while i target their reactor/engine and take them out in one or two passes, minimal aiming needed, no real leading required.
THey run straight at you. Scuse me while i target their reactor/engine and take them out in one or two passes, minimal aiming needed, no real leading required.
Trystim
Tue Nov 16, 2004 3:47 pm
#5
Yep, such a nice way to make the annoying A.I. even more annoying. I finally got to 4433 last night
and honestly I just don't see the YT being worth 3 blisters and a broken joystick (both of which came
from playing JTL) Not too mention, my space experience is so ruined from the 'joust' trick that all
of these ships do that I wouldn't even want to go in space with my YT if I did manage to get it.
I was just starting to get the hang of it too.... I finally figured out how to get around and behind
the jousting....was nearly to master pilot (I did get groups, half-speed, execellent equipment
for all you joystick guru's out there that seem to think that makes a big difference) Then
SOE as always puts in this stealth update and ruin it. I used to have faith that they were
looking after all of their playerbase. Now I've completely lost that faith. It's only a matter
of time before SWG becomes another distant memory for me. Too bad too. I was
willing to forgive all the bugs and the mistakes. But this blatent new time sink
(takes almost twice as long to kill enemies even at tier 4) is unforgivable. These
types of design changes alter the flow of the game. Yeah, yeah, You FPS guru's think it's
too easy. Well, good for you. However, there are some of us who just aren't as good as
you and we deserve to play and be rewarded just like you do...Oh nevermind..no
one cares....
Trystim
Tue Nov 16, 2004 5:00 pm
#6
Well, I just signed on to test out these new A.I. changes that for some reason
the devs feel was necessary. Two skills away from Master Pilot and nearly
a year of being a faithful player
Here's what I think .....
*Uninstalls game* - Good Riddance!
Note: Maybe next time you will develop a game design that
caters to all of your playerbase types, not just the FPS shooter
gods who say it's too easy. I'd like to say it's been fun. But
when I look back, I don't think I'veever been more frustrated,
disappointed, or upset with a game. All of that just to fly an
iconic multiplayer ship. Seems like a big waste of time and
money...well, not anymore.....
IonControl
Tue Nov 16, 2004 5:14 pm
#7
Speed has SIGNIFICANTLY increased on TIEs. I'd estimate a 35% increase (at least in kessel). Rushed out and bought Reactor and Engine overload chips (actually just traded). I'll try 'em out here shortly and report...
Message Edited by IonControl on 11-16-2004 06:16 PM
DragonRider24
Tue Nov 16, 2004 5:21 pm
#8
I was wondering about that... I had nym/rebel Z-95's do the same thing to me the other day.
IonControl
Tue Nov 16, 2004 5:33 pm
#9
OK, with Engine overload 3 and reactor overload 2, the TIEs were no sweat *speed* wise. They are incredibly tough to hit however. The AI acts wierd. It's not even particularly realistic. Kind of darting movements that even I couldn't emulate while flying. Kind of like they ignore engine rules... made me sick following one 
Message Edited by IonControl on 11-16-2004 06:33 PM
Starson
Tue Nov 16, 2004 5:55 pm
#10
Trystim wrote:
Well, I just signed on to test out these new A.I. changes that for some reason
the devs feel was necessary. Two skills away from Master Pilot and nearly
a year of being a faithful player
Here's what I think .....
*Uninstalls game* - Good Riddance!
Note: Maybe next time you will develop a game design that
caters to all of your playerbase types, not just the FPS shooter
gods who say it's too easy. I'd like to say it's been fun. But
when I look back, I don't think I'veever been more frustrated,
disappointed, or upset with a game. All of that just to fly an
iconic multiplayer ship. Seems like a big waste of time and
money...well, not anymore.....
Didn't you quit last week, or was it the week before...no...no it was both......rofl
Niyol
Tue Nov 16, 2004 5:57 pm
#11
I agree with most of the sentiments in this thread. This change to the speed and tactics of the npcships makes space combat totally one dimensional. It's now justa series of jousts, one after another. It completely changes the feel ofthe game, from fun and exciting to boring and repetitive. All the npc ships do the same thing now, playing space chicken with you. And it's not very fun to have to sit there andwait for a ship tozoom 700m away then turn around to come back at you.... or worse, the ship is damaged and just keeps running away and you are spending the nextminute chasing downone broken ship.
I'm really at a loss to understand why this change would have been made. Are you all sure this was intended or is it some sort of a bug? Someone said it was to make grinding and skill progression slower but that makes no sense... they could easily nerf the xp if that was the intent.
A very dissapointed customer here.
Starson
Tue Nov 16, 2004 6:03 pm
#12
I think you may be right, the patch was supposed to increase the speed of 'player crafted engines', I don't remember them talking about AI speed increase. I could be wrong, will not be the first time, nor the last. Hopefully a hot fix is in the works...before I get home.
Niyol wrote:
I agree with most of the sentiments in this thread. This change to the speed and tactics of the npcships makes space combat totally one dimensional. It's now justa series of jousts, one after another. It completely changes the feel ofthe game, from fun and exciting to boring and repetitive. All the npc ships do the same thing now, playing space chicken with you. And it's not very fun to have to sit there andwait for a ship tozoom 700m away then turn around to come back at you.... or worse, the ship is damaged and just keeps running away and you are spending the nextminute chasing downone broken ship.
I'm really at a loss to understand why this change would have been made. Are you all sure this was intended or is it some sort of a bug? Someone said it was to make grinding and skill progression slower but that makes no sense... they could easily nerf the xp if that was the intent.
A very dissapointed customer here.
Amuro0079
Tue Nov 16, 2004 6:11 pm
#13
I do not like the new ship AI at all. It makeshigh level missions even harder. As for loot selling, I would like to be able to see the istats when I highlightan itemin the list so I don't end up selling something I actually need. Right now I need to open my inventory at the same timeto checkthe stats, and since the component list is not sorted in anyway, the process becomes verytime consuming if you have a lot of components in your inventory.
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