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Thread: AI Changes
Starson
Tue Nov 16, 2004 6:18 pm
#14
Amuro0079 wrote:
I do not like the new ship AI at all. It makeshigh level missions even harder. As for loot selling, I would like to be able to see the istats when I highlightan itemin the list so I don't end up selling something I actually need. Right now I need to open my inventory at the same timeto checkthe stats, and since the component list is not sorted in anyway, the process becomes verytime consuming if you have a lot of components in your inventory.
Quick help mate, if you change view, in your inventory, then click the 'name' column, or the 'type' cloumn, then change view again. It will list your stuff by alph. order (name), or type. It will not stay that way, as the inventory list things in the order you put them in. I know its a couple clicks, but it helps me organize everything. On the other hand, if you do this, then put stuff in a pouch or pack or whatever, then it will be in the order you put it in the bag.
Starson
Tue Nov 16, 2004 6:26 pm
#15
Amuro0079 wrote:
I'm not talking about the inventory list, I'm referring to the loot list displayed in the sell window.
Starson wrote:
Amuro0079 wrote:
I do not like the new ship AI at all. It makeshigh level missions even harder. As for loot selling, I would like to be able to see the istats when I highlightan itemin the list so I don't end up selling something I actually need. Right now I need to open my inventory at the same timeto checkthe stats, and since the component list is not sorted in anyway, the process becomes verytime consuming if you have a lot of components in your inventory.
Quick help mate, if you change view, in your inventory, then click the 'name' column, or the 'type' cloumn, then change view again. It will list your stuff by alph. order (name), or type. It will not stay that way, as the inventory list things in the order you put them in. I know its a couple clicks, but it helps me organize everything. On the other hand, if you do this, then put stuff in a pouch or pack or whatever, then it will be in the order you put it in the bag.
oops
Ducimus
Tue Nov 16, 2004 7:03 pm
#16
>>I'm not talking about the inventory list, I'm referring to the loot list displayed in the sell window.
Heres what ive taken to doing.
I tend to sort my loot as im flying to a station. (typically tatoonie, so i have time). I have two packs. One pack i wear, its the stuff i keep/use. Another pack i shove all the crap loot into. WHen i land, i put my keeper pack in my bank. Then i trot back to the chassis dealer, free to saftley sell every damn part on me.
Heres what ive taken to doing.
I tend to sort my loot as im flying to a station. (typically tatoonie, so i have time). I have two packs. One pack i wear, its the stuff i keep/use. Another pack i shove all the crap loot into. WHen i land, i put my keeper pack in my bank. Then i trot back to the chassis dealer, free to saftley sell every damn part on me.
BlackEdge
Tue Nov 16, 2004 7:23 pm
#17
They need LucasArts help to fix the AI's on the ships. They had np with TvX, should be a quick fix. I don't understand why LucasArts don't get more involved in things like this.
Slarus
Tue Nov 16, 2004 7:51 pm
#18
All I can tell is they broke the mold with EQ being a decent game, cause so far they cant get it right on SWG. Many folks were challenged before now they just made the AI so a casual gamer will never earn enough XP to pee with. This is the worst game and they cant fix it as the cure is worse then the disease. I was gonna buy EQ 2 but why have 32 flavors when you cant get Vanilla right.
MadcowwithSARS
Tue Nov 16, 2004 7:54 pm
#19
This AI is worse then having your tonsils removed through your rectum. What Developer decided this was a better change. Now not only do AI not miss they also out turn and out run you. Even in an A-wing with a 92 speed engine i cant catch a tier 4 interceptor. This is no lie i pull from the turn we are both flying flat out and his distance is increasing.
I think im going to take a break from this game for a few days because they love to break things that dont need fixed and never fix things that need fixed. I hope they get their collective heads out of their black holes. I loved this Expansion up until this patch.
S-1-l2-H-C
Tue Nov 16, 2004 7:57 pm
#20
i dont get what is so hard about the new ai. when you end up in the first head on joust, just turn early, and light him up from the rear. then when he gets some distance and starts to turn around agian, dont try and keep the target in your crosshairs. turn early and if you time it right you will end up right behind him, less than 100m, and can light him up agian.
it doesnt take long at all, and if you do it right you only give the other guy 1 shot if even that per pass. meanwhile, you are lighting him up from behind. you can also prolong your time on his rear by boosting as he runs away to score even more hits before he turns.
the speed of the ai ships has not increased, just the tactics. you percive an increase in speed because you manuver in a way to get a better firing angle on the target and not close distance. if you just take a flight path that makes you give up a couple seconds of firing to manuver in to a closer position, you would roast those ties in no time
this is the tactic i use with my a wing in kessel. i use a lvl2 63 top speed engine so i have room to fit a lvl8 blaster. with engine overload 4 i top out at 855 cruise, 1150 boost. if i had my 92 speed engine i would cruise at 1290 and top out at 1550 on 'burner, and would need to throttle back or overtake the target.
i find this much much more fun and challenging than just flying in a continuous circle, now if you ask me THAT gets boring.
all you whiners just need to learn new tactics, your old ones are useless now. you just want to constantly aim at your target and not think about where you are gonna be if you just keep him in your crosshairs the whole time.
great job dev team! love the change, and im sure the others will too once they stop crying and start thinking.
it doesnt take long at all, and if you do it right you only give the other guy 1 shot if even that per pass. meanwhile, you are lighting him up from behind. you can also prolong your time on his rear by boosting as he runs away to score even more hits before he turns.
the speed of the ai ships has not increased, just the tactics. you percive an increase in speed because you manuver in a way to get a better firing angle on the target and not close distance. if you just take a flight path that makes you give up a couple seconds of firing to manuver in to a closer position, you would roast those ties in no time
this is the tactic i use with my a wing in kessel. i use a lvl2 63 top speed engine so i have room to fit a lvl8 blaster. with engine overload 4 i top out at 855 cruise, 1150 boost. if i had my 92 speed engine i would cruise at 1290 and top out at 1550 on 'burner, and would need to throttle back or overtake the target.
i find this much much more fun and challenging than just flying in a continuous circle, now if you ask me THAT gets boring.
all you whiners just need to learn new tactics, your old ones are useless now. you just want to constantly aim at your target and not think about where you are gonna be if you just keep him in your crosshairs the whole time.
great job dev team! love the change, and im sure the others will too once they stop crying and start thinking.
Cartouche
Tue Nov 16, 2004 8:08 pm
#21
Most AI ships seem to accelerate out of turns faster than they used to. The lighter the ship, and the more noticeable (and frustrating) it is. Basically, before this patch, AI fighters alwaystried to out-turn you. Now it seems that they all follow this new routine: turn, dart in a straight line to try to get out of weapon range, repeat.
Getting on their sixes is not the hard part (in a way, it's actually easier than before, because they don't try to get on your six). It's keeping the lighter fighters within weapon range after a turn that is difficult and frustrating.
Tonight I was using an Ixiyen with my 92 speed engine, but no booster (big mistake). Tier 4Tie's and Khiraxz light fighters had no problem out-accelerating me andgetting out of weapon range after turning.Tier 4 Witchblood Dune Lizards and "Death Marked Mercenary" X-Wing's managed it a few times but were easy to catch after a few turns. Heavier fighters seem to be using exactly the same tactic, but much less successfully.
Well, I guess I'll dust-off my boosters and try to adapt.
Message Edited by Cartouche on 11-16-2004 07:22 PM
IonControl
Tue Nov 16, 2004 8:16 pm
#22
No, I verified this in Kessel. My engines at 912 allowed TIEs to out accelerate me in an instant. Last night,I tailed a TIE Advanced at 90% throttle (about 850). Today, with engine overload 3, whenI tailed numerous Advances,I usually ran 1000-1100. AI speed has verifiably increased. I guess the Devs coded all the AI ships to use droid modules. The speed is fine w/ me (though initially frustrating). The tactics, however,are terrible and reward weapons and shields, not flying.
S-1-l2-H-C wrote:
the speed of the ai ships has not increased, just the tactics. you percive an increase in speed because you manuver in a way to get a better firing angle on the target and not close distance.
Message Edited by IonControl on 11-16-2004 09:27 PM
rLobster
Tue Nov 16, 2004 8:25 pm
#23
S-1-l2-H-C wrote:
i dont get what is so hard about the new ai. when you end up in the first head on joust, just turn early, and light him up from the rear. then when he gets some distance and starts to turn around agian, dont try and keep the target in your crosshairs. turn early and if you time it right you will end up right behind him, less than 100m, and can light him up agian.
it doesnt take long at all, and if you do it right you only give the other guy 1 shot if even that per pass. meanwhile, you are lighting him up from behind. you can also prolong your time on his rear by boosting as he runs away to score even more hits before he turns.
the speed of the ai ships has not increased, just the tactics. you percive an increase in speed because you manuver in a way to get a better firing angle on the target and not close distance. if you just take a flight path that makes you give up a couple seconds of firing to manuver in to a closer position, you would roast those ties in no time
this is the tactic i use with my a wing in kessel. i use a lvl2 63 top speed engine so i have room to fit a lvl8 blaster. with engine overload 4 i top out at 855 cruise, 1150 boost. if i had my 92 speed engine i would cruise at 1290 and top out at 1550 on 'burner, and would need to throttle back or overtake the target.
i find this much much more fun and challenging than just flying in a continuous circle, now if you ask me THAT gets boring.
all you whiners just need to learn new tactics, your old ones are useless now. you just want to constantly aim at your target and not think about where you are gonna be if you just keep him in your crosshairs the whole time.
great job dev team! love the change, and im sure the others will too once they stop crying and start thinking.
Ugh. The speed has increased dramatically. The tactics you describe are a modifcation of what everyone else already does. I hate to stoop to such a low and immature level, but - You are an idiot.
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MadcowwithSARS
Tue Nov 16, 2004 8:25 pm
#24
Were are you guys getting this engine overload? Are you having an imp program one for you or something?
IonControl
Tue Nov 16, 2004 8:29 pm
#25
Yeah. traded cips with an Imp and a Freelancer. Have a lv5 Flight Computer with
Overload:
Engine 2 & 3
Reactor 2 & 3
Weapon 2
Plus my regular shield enhancement. Top speed (w/o boosters) of 1200 
Cartouche
Tue Nov 16, 2004 8:32 pm
#26
IonControl wrote:
The tactics are terrible and reward weapons and shields, not flying.
Very true. With a higfher proportion of head-on shots and more time betwenshooting opportunities,and with the ships darting in a straight line, the new AI makes boosters, shields and blasters much more important than before.
At least, with the previous AI routine, getting behind the more maneuvrable fighters was satisfying.