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Thread: Add a missile counter on HUD

hawaii5-0
Sat Sep 24, 2005 2:15 am
#1

they should put a missile/bomb counter on the weapon capcitor bar on your ships HUD, that way u dont hav to guess at how many missiles u got left after taking off .



"Anger? Hate?, hmph. I have thoughs all the time and you don't see me hanging with the Emperor. If anything ill be using them to beat him down and his army of little girls that call themselves imperials!"
-Omosra Atiob, Flurry server
Kambernex
Sat Sep 24, 2005 2:24 am
#2

I totally agree, /Signed



Druin Skylancer/Kamb Skylancer-
Jed/Officer
Valcyn.

- I support the New Game Enhancements (NGE), and you should too!
"You understand that we may update or otherwise enhance the Game and/or the Software at any time and in doing so incur no obligation to furnish such updates to you pursuant to this Agreement. You understand that online games evolve over time and, accordingly, system requirements to play the Game may change over time."
quadpers0n
Sat Sep 24, 2005 3:07 am
#3

there's already a missle counter, it's on the bottom center of your screen by default and looks like


m1: 9


cm: 13


on an oppressor you'd see m1 and m2, for missle tubes one and two, but you don't see missle tube 3. a bug...


you can move this little window around your screen as well to put it in a better posisition.





-meeuki


lumpini
Slysix
Sat Sep 24, 2005 7:49 am
#4

And if your wondering cm stands for counter measures....

Draii
Sun Sep 25, 2005 12:19 am
#5

They should fix that "window" so it stick to where one put ut.
It always defaults to the bottom of the screen.



-------------------------
Cern Tarra´wan (Twi'lek Droid Engineer and Merchant) on Starsider
Draii Anchorfall (Human Imperial fencer) on Eclipse
Cooma (Rodian Dancer and fighter) on FarStar
A'ru'urr (Tusken Raider) on Chimaera
aarton1
Mon Sep 26, 2005 12:44 pm
#6

it should be right next to your radar, its not that hard to miss, you will see the numbers drop after firing a missle or counter measure.



Aarton
-ace-pilot-

random stuff on my vendor... WP -2387, 995 on Lok (New Justice)

IGN: -ace-pilot-
Alt: Baiha's
thedarkdude
Mon Sep 26, 2005 4:51 pm
#7

there alredy is onelol



Ackran Donos-Imperial Colonel
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Zeon_Zaku
Mon Sep 26, 2005 5:53 pm
#8

Heh, I've never noticed the counters there. Cool.



NDegwin Tze'Midak N
(Gorath) Smuggler/Commando/Rebel Space Pirate Ace
Captain of the Tokyo Mew Mew
"This flag stands for freedom. I live for what it stands for!"
(~Tze'Midak Family Biography~ * ~Degwin's Smuggling Site~ *~Blue Banshees~)


EnjoyTelemacus
Tue Sep 27, 2005 1:30 am
#9

They should put them in a more obvious place by default. Most people might pass it over.
Attacca
Tue Sep 27, 2005 6:31 am
#10

Most people should study their HUD a little better.


Actually, what they should do is put in some sort of training system like what EVE and, well, nearly every other game out there uses. That'd cut down on a lot of the frustration some folks have with space (there is a steep learning curve).







~ Captain Nesanya / Murphey ~
Rebel Alliance A-Wing Pilot
...has mastered the Pilot profession
Are you a pilot and not using Droid Commands?

Chameleon257
Tue Sep 27, 2005 2:58 pm
#11






Attacca wrote:

Most people should study their HUD a little better.


Actually, what they should do is put in some sort of training system like what EVE and, well, nearly every other game out there uses. That'd cut down on a lot of the frustration some folks have with space (there is a steep learning curve).







Star Wars Galaxies Jump to lightspeed : Learning curve minimal


Falcon Allied Force or even Falcon 4.0 with SP4 : Steeeeeep


This game has a minimal learning curve even for people new to flight simulations.


I dont agree with the statement that JTL has a steep learning curve.





Life's an Illusion, it's the pain that's real.
Attacca
Tue Sep 27, 2005 7:47 pm
#12

Steep might be the wrong term. But there's a LOT pilots won't learn if they don't browse by the forums or talk to another pilot. The manual - IF you bought the box version - is next to worthless, and a tutorial would eliminate a lot of nonsense that happens around here. Droid commands, component use and balancing, basic tactics, HUD usage and special screens (What ARE those symbols on the ship status screen?), etc.


Big flight sim fan - I always liked Jane's Longbow 2, among other games. I wish someone would make another helicopter simulator that approached the complexity of that game for a modern gaming platform.






~ Captain Nesanya / Murphey ~
Rebel Alliance A-Wing Pilot
...has mastered the Pilot profession
Are you a pilot and not using Droid Commands?

Slysix
Tue Sep 27, 2005 11:29 pm
#13

Hrm...I remember in Longbow 2 there is a map that where train goes in a tunnel...You can actually fly the Kiowa into the tunnel.

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