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Thread: JTL Wishlist
GBKiller wrote:
Make a dev do8 hours of mining in a Y8 and then 1 hour in a fighter andtell me whats wrong. lol
GBKiller wrote:
* Add cancel to hyperspace.
GBKiller wrote:
*Make Hyperspace a part which can get disabled.
I like it, but it'll never happen.
As for everything else you said, I whole heartedly agree.
In particular: I hate player cities. They're a holdover from Raph's great, failed experiment. No one is ever in them. They're just... goofy. I walk in someone's house to buy something and, although I get to look at all the pretty crap they've collected, it feels like everything's caked in cobwebs. I would MUCH prefer condos in the existing cities. Why run out to my house in the middle of nowhere so I can sit by myself in my empty player city? Fun!!
And just to say something topical and JTL related: JTL is incredible (so far. I'm still "new.") Every second I'm on the ground I feel like I'm wasting my time and should be back up in the thick of things. For my "wishlist", I'd add that I'd like to be able to fly all around the planets.
GBKiller wrote:* Make RE'ing parts mean something... 10% change for all that work bites. Wider ranges for mass and energy and stuff would add a lot of dimension for part hunter gatherers. A possibility (1 out of 100 even) for a super low mass/uber part should be possible.
REing would be amazingly useful without any bonuses to the stats at all. And a 1:100 chance for an amazing part is WAY too high. 1:10,000 maybe, certainly not any higher.
GBKiller wrote:*Escape pod should drop you in the middle of nowhere on the planet surface next to your wrecked ship with nothing but a canteen. lol*Not using escape pod should leave you freeze dried in space awaiting retrieval from another player to bring you to a cloning facility. lol
These two will not happen. They don't add anything of value to the game. Frankly, it would just be stupid.
GBKiller wrote:Get rid of player towns.
This has nothing to do with JtL. On top of that, no. I like where I live, thank you very much, and I don't need someone telling me to pack up and move into some other town because they don't like seeing my house.
Not to be a thread hog, but to add to my own wishlist:
*Split loot and cash on POB kills, that might attract more gunners because gunning now getsyou zilch!
*Add more incentive for Co-Pilots to fly! Let them control a tractor beam or missile or something, anythingnew maybe besides sitting there feeling dumb hitting shields once and awhile. Give them a weapon slot of some kind or other activity that fitswith the spirit of team play. A co-pilot s/b able to pilot the ship if the pilot gets incapped. Add incaps to players who are in turrets and stuff, light them on fire or something, that stuff is a blast!
*Add incentive for people to fly POB ships in general, they canalready be a lot of fun, but anincrease for group XP and FP would make it a lot mo betta! Don't dilute the reward for being in a group on aship that is already difficult to manage and get crew for.
* Did I say make the devs all go mining for a weekend in the Y8? lol mines not even bugged and it's still a pain!
*I really do love JTL and am one of those old geezers who had tie fighter for windows 95! That was ten years ago! It's almost like they copied and pasted the program onto SWG! lol
*In flight repairs for everything including armor and other player ships! Maybe a Co-pilot could perform in space repairs on other player ships and tractor them to space stations so a disabled engine doesn't cause an automatic mission failure. I like outs, I like clever outs even better!
*Make a player freighter for transporting goods and a whole new piece to galactic economy.. Space mining has had absolutely zero impact on SWG virtual economy as of yet and cargo ships have some potential there as well.
*Make NPC cargo ships lootable/dock and Boardable! i have docked and looted cargo ships and freighters and the loot goes somewhere but I have no idea where!
*Make NPC Mining freighters have lootable resources of all kinds! And give them fighter protection like convoys in deepspace and make them lootable too!
*The corvettes and ISD are too easy to kill. It should be nearly impossible to kill these and maybe place fewer of them In DS if that were the case and more fighters. I like the way the Corvettes agro and come after you but they should have that beefed up as well!
Ok, I'm done.. Keep up the good work devs and don't give up, you're on the right track, you just need to stop trying to think like a kid. That's what killed one of the movies.Think of what you would like to see in a game and you'll be suprised how many find the magic has come back.
Whats so amazing about re'ing a part with no effect to stats? I don't get it.. Why re it then?
1 out of 10,000 parts? Have you ever actually flown?!?!?
That would take about 3 yearsof gameplay!
Ok, i concede the escape pod stuff was more or less irrellevent and some of my post will certainly never occur nor is meant to be taken too seriously but there'sa serious "cobweb" atmosphereas a previous posteralluded to in this game and another 29.95 expansion pack ain't gonna fix it!
GBKiller wrote:Whats so amazing about re'ing a part with no effect to stats? I don't get it.. Why re it then?
My turn to ask, "have you ever flown?" If you cannot understand what is so good about being able to take the best numbers from six different engines and jam them together into one really good engine, I have to wonder how much experience you have with this.
GBKiller wrote:1 out of 10,000 parts? Have you ever actually flown?!?!?
That would take about 3 years of gameplay!
I gather close to 100 parts a night. Many other pilots can easily top that. For an amazing piece of equipment, 1 in 10,000 seems about right. When the spectacular is commonplace, it is no longer spectacular.
And FIX the blasted Y-8 Missions Quests!!
Make it a 111 or above level cert, but NOT Master. Thats just Nutso !! By the time someone get the mining equipment and learns how to mine, at 1111, it's kinda stupid to make them wait till Master to get the ship you're supposed to mine with. This make the Y-8 worthless. Why not just mine with a YT-1400 ot any other POB?
Message Edited by MasterArtisanPell on 07-27-2005 06:49 PM
1) Make missles not stupid!
Seriously. The only thing that's useful about them currently is they ignore line of sight, so you can destroy components on the top of the vette while sitting safely on the bottom.... they really shouldn't do this anyways. Missiles should do what they do in every other sim game, like... ever: do lots of damage at a longer range than guns. Only some low damage ones should be manueverable enough to hit fighters, so rich players can't spacebomb any noob foolish enough to go overt.
2) Do something to prevent Deep Space griefing.
So far as I know, the only way to enter deep space most of the time currently is to pay a noob to hyper in first and take the spacebombs so you can pop in behind behind them and not get killed before you load in. If you're lucky.
3) Fix PVP damage!
I don't PVP in space because 3 hit kills are stupid. On the ground, you're damage is modified way down in pvp so the fight lasts long enough for some strategy to come into play. In space, whoever's had the most coffee wins. Why should it take 10 times more hits to kill a PVE ship than player ship?
4) Let us see what droid commands are doing.
Right now all you can see change is the capacitor when you overcharge it. How bout letting me see how much power engine overload 4 actually consumes so I know how much energy I need to run it, instead of just guessing. Or how much damage my guns do when I overcharge them. Etc. Take the guess work out of loading ships.
5) PVE Balancing:
For a skilled master pilot, almost no number of PVE fighters is a threat. The AI is too stupid, and their guns are too weak to make up for it. PVE gunboats are WAY too hard. With shields that top out at about 2.5k, nobody can hang in with a tier 5 gunboat for more than about 2 seconds, which reduces combat with them to tiresome straffing runs, or rather risky group engagements (with not much reward for the effort). Maybe give them 3 guns instead of 6. Or give players better shields.
6) Some better duty missions for master pilots please.
Unless i'm missing something, the only duty missions that throw tier 5 anythings at you are the 2 you can get in kashyyk space. And they're both almost impossible to do solo, since they start throwing gunboats at you. The only PVE enemies available to master pilots are either stupid easy (a few fighters) or stupid hard (gunboats). Give us something "challenging".
7) Where are the capital ships, guys?
I know you've got a model for the Nebulon B! It just sits there, but I seen it! The vettes and cruisers you've got now are great guys, but most of them are as rare as hen's teeth. I should not need to camp in kessel for 2 hours just to squabble with a bunch of other players over the only corvette in the game you can destroy (without ruining someone's kahyyyk mission, heh). Why is there only one ISD way out in deep space? I can see 3 of the friggin things just by looking up on almost every planet! Aren't half of the planets supposed to be under imperial blockade? Doesn't that take ISDs? Don't the rebs have Calimari Cruisers? Devs?
coldstar517 wrote:3) Fix PVP damage!
I don't PVP in space because 3 hit kills are stupid. On the ground, you're damage is modified way down in pvp so the fight lasts long enough for some strategy to come into play. In space, whoever's had the most coffee wins. Why should it take 10 times more hits to kill a PVE ship than player ship?
Cap to Shield Shunt. If fights weren't brutally short, they would never end. Grab a friend and /duel in space. Both of you use your normal shields, but use Mark I or II weapons. Let us know if you manage to ever actually damage each other.