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Thread: PVP Decay: What's REALLY Killing PVP in JTL...

spincrus
Thu Nov 18, 2004 11:54 am
#1


I am scared. I am really scared.


I wouldn't do PVP with a stolen ship deed and components under the current PVP conditions, or even if someone gave them to me as a present.


I don't mind if I get 1k battle fatigue or 1k wounds, but what I REALLY mind is the decay that I'd get on my TIE Interceptor/Advanced/Oppressor that I payed (an would eventually pay when I become an ace pilot) so much money for.


I just got an Interceptor, and it had around 1900-2000 chassis hitpoints. I tried to solo a very hard mission afterwards, trusting my newly bought equipment and such, but I died and now my interceptor sits at 1700 hitpoints. It's sad, but I don't really mind, since, like anyone else, I can kill NPCs as if they are fruit flies and there needs to be some sort of a penalty for dying when playing against NPCs. It was MY stupidity and overconfidence. If one doesn't get decay penalties when playing against NPCs, that would cause players to be too superior towards NPCs. So the decay itself is an understandable thing.


In PVE, the only thing that is risked is decay and wounds, and death is not that likely to happen anyway. Most of the time players don't die when doing PVE, unless they are attacked by a swarm or enemy vessels and all of a sudden get a power spike while trying to perform a trick (or are overwhelmed by the "accurate as if they are tied to your ship by a rope" NPCs).


HOWEVER;


PVP is different. It's a zero sum game; one will HAVE to die in order for the other to win. There MUST be winners and losers. There is no obvious superiority against your opponent in PVP (unless it's a newbie vs. an ace or some big gap among skill levels like that) and the player is risking MUCH MORE when doing PVP than PVE.


Who would FREQUENTLY want to do PVP (kind of like running around overt on ground) if they have a bigger chance to die and will still suffer the same amount of decay?


Not me, no...


That's why I am really, REALLY scared to declare overt in space.

Message Edited by spincrus on 11-18-2004 11:00 AM



aka. Gordune Toran - Imperial Trooper
aka. Balluk Murakka - Imperial Craftsman
@ Eclipse

Imperial High Command (IHC)


spincrus est imperare orbi universo!
spincrus erit in orbe ultima!
spincrus invictus!


Yeevle
Thu Nov 18, 2004 11:56 am
#2

decay on ships and components is pretty insane at the moment in my opinion. I suppose shipwrights would disagree however.
Fidgiter
Thu Nov 18, 2004 12:16 pm
#3

In principle I agree however there are some kinks on how to impliment.

For example: I have my ship rather beat up from helping someone out on a Master Mission and have just enough left in her to get to the Deep Space sector where I get myself killed deliberately.

Should I suffer decay or not? If the answer is "No, you should not decay" then what is to stop cheeseballs from exploiting this to avoid decay? If the answer is "Yes" then how can you distiguish between the decayable damage and the nondecayable damage?

I find the whole "Could you kill me so I can get to the science outpost quickly" pvp/duels to be cheap and devalues the gaming experience. I don't want to see suicide zergers giving prestigue points to people so they can avoid decay. It ruins the appropriate recognition for PvP prowess and clutters the PvP enviroment with reckless stupid people.

When you go to enter the deep space the station checks the state of your ship. If there are any damaged components you are prompted that your ship has damage and repairs are required to enter deep space and it then offers to repair. If you accept the repairs you are launched into deep space.

When you are destroyed or damaged in deep space this damage would need to be distinguished from normal damage upon returning to normal space so I'll add the following.

When you leave Deep Space whether following destruction or using Hyperspace you are immediately prompted for whether you want special deep space repairs. These repairs are immediately made with reduced decay. (Because there is PvE content in Deep Space it shouldn't be decay free and being able to destiguish PvP vs PvE damage would still be problematic). Maybe Deep Space Decay would be 2.5% or 5% instead of 10%.



Mayor Feliz, RSO Commanding Officer
FidgitCo Construction, Droid and Starships
Furnishing the Galaxy since September 2003
Dune Retreat Mall, Tatooine
Mejowepra
Thu Nov 18, 2004 12:18 pm
#4

I agree that decay in PvP really hampers the risks you're willing to take. We saw it in the ground game as well, and there it was fixed. One issue here is that decay occurs not at "death" but at "repair". So what's to stop you from taking massive PvE damage and then dueling to die in PvP to get no repair decay?

It's definitely more complex to "fix" this issue in space. I do believe that decay should not occur on the ship and should be much smaller (like 1-5% or so) on components when you use a repair kit.

Alternatively add a ship insurance like in the ground game.

It's well known that armor today needs to be replaced every 2-4 repairs to remain worth their weight. This is something I don't mind. Having to repair ships however could quickly become the major killer for JTL PVP.




Mejowepra: Final Spec: MD/MTKA

Aden_Nak
Thu Nov 18, 2004 12:50 pm
#5

Concerning people who will enter PvP with already damages ships in order to avoid decay, the solution is simple. Force people to pay for full repairs before they can enter a PvP zone. Just make it a mandatory option before they are allowed to enter Deep Space (and whatever other PvP zones may become available). That way you know that whatever damage the get from PvP will actually be from PvP (at least in PvP specific zones).

The other option is for the game to track what damage was done during PvE, as opposed to PvP. Then calculate the damage. So for example, PvE decay is normally 10%. Well, let's say that you got half your damage from PvE, and then died while doing PvP. You would decay 5%. Simple enough?

As for people ghetto-warping back to base by having someone else kill them. . . I can't imagine this is THAT MUCH of a problem. I mean, really. Hyperspace is accessable at any time (even mid-battle). How much time would it save to find someone to attack you, kill you, and then respawn, as opposed to just, you know, going home? I think that PvP death should still cost money for repairs, just negate the decay factor involved. That will further reduce instances of ghetto-warping.

And the real question here is, quite honestly, priorities. Is it more important to stop people from occasionally figuring out a way to avoid decay, or is it more important to make PvP an enjoyable and constant part of Jump to Lightspeed?

Message Edited by Aden_Nak on 11-18-2004 03:45 PM



Esparta Crane
Ace Alliance Pilot


(X)==\__/==(X)

Y-Wings Are Old School

Theu
Fri Nov 19, 2004 1:38 am
#6

Less decay would be a good thing for pvp.


Large penalties+No Rewards=No pvp


Inorder to keep the SW profession rich (as if they need help) decay on crafted itemsshould decrease only slightly, and decay on looted items should be drastically reduced.



Theu
Tempest
ASO
Arialias
Fri Nov 19, 2004 1:55 am
#7

Nope I am a Master Shipwright on the Bloodfin server and altho I am running aa business to make a profit and provide a good product to my customer base and make them happy. I would be happier if they fixed the decay on armor. As it is now I am considering cutting my armor prices in half to try and promote more pvp in space. Not sure how will It will go over but it is worth a shot. Ill still make a small profit but If I can promoter more people to get out and try PVP in space that would be awsome.


Hey I am a pilot to and I am still waiting for those awsome space battle that we have all dreamed about. Hell how about Battlefields in Space where if you die you automatically spawn in a space station of your faction. You make minor repais and be off with you. Armor should be repairible just as it is in game. I hear that so much from guuys that buy repair kits from me. You should be able to restore the armor to a certain amount of hitpoints. But it should also have the chance to fail repair. And if say that your armor drops below say 50% from its original condition on hit points. Than the max value of protection is lost as well.



So if you are on Bloodfin and are looking for some armor stop by my Shop on Lake Dread Naboo in ships and bits.



DARK SIDE FORCE MASTER

(gnn[[[[[[[[[[]nnnWXggggggggggggggggggggggggggggg)




spincrus
Sun Nov 21, 2004 9:22 pm
#8






Aden_Nak wrote:
Concerning people who will enter PvP with already damages ships in order to avoid decay, the solution is simple. Force people to pay for full repairs before they can enter a PvP zone. Just make it a mandatory option before they are allowed to enter Deep Space (and whatever other PvP zones may become available). That way you know that whatever damage the get from PvP will actually be from PvP (at least in PvP specific zones).

The other option is for the game to track what damage was done during PvE, as opposed to PvP. Then calculate the damage. So for example, PvE decay is normally 10%. Well, let's say that you got half your damage from PvE, and then died while doing PvP. You would decay 5%. Simple enough?

As for people ghetto-warping back to base by having someone else kill them. . . I can't imagine this is THAT MUCH of a problem. I mean, really. Hyperspace is accessable at any time (even mid-battle). How much time would it save to find someone to attack you, kill you, and then respawn, as opposed to just, you know, going home? I think that PvP death should still cost money for repairs, just negate the decay factor involved. That will further reduce instances of ghetto-warping.

And the real question here is, quite honestly, priorities. Is it more important to stop people from occasionally figuring out a way to avoid decay, or is it more important to make PvP an enjoyable and constant part of Jump to Lightspeed?

Message Edited by Aden_Nak on 11-18-2004 03:45 PM





I think you are absolutely right. There should be a penalty on PVP deaths, but that should not involve decays. Somehow, this MUST be implemented. I think the need of fully repairing your ship before going overt might solve this issue at certain levels.


Better yet, the damage could be tagged as PVP damage (if that's even possible with the script they're running at SOE).


Or, once dead after PVP, one could be flagged as "last death: PVP" and could get full repairs for a certain amount of money (but NO DECAYS) wherever they want.


I don't know the full potential to the game's script, but this SHOULD be solved in a patch in the near future.



aka. Gordune Toran - Imperial Trooper
aka. Balluk Murakka - Imperial Craftsman
@ Eclipse

Imperial High Command (IHC)


spincrus est imperare orbi universo!
spincrus erit in orbe ultima!
spincrus invictus!


Mafuw
Sun Nov 21, 2004 11:15 pm
#9

Same problem with ground pvp, you got no reward except fun...

Except on the ground you basically lose nothing

Decay in itself is not a bad idea... But it shouldn't completely destroy components and chassis, just give them 1 hitpoint/armor in the end, so 1 hit and BOOM If you wanna live longer, just don't die, or buy new components



All auction delivered to 572 1355 on dantooine, Thanks
Cutedge
Mon Nov 22, 2004 2:00 am
#10






Fidgiter wrote:

I find the whole "Could you kill me so I can get to the science outpost quickly" pvp/duels to be cheap and devalues the gaming experience.





We didn't originally have decay while in beta, and you know what was the most common thing people would do?


/escapepod yes


which would take instantly to a space station.




What is the rate of ship decay at this point now anyway? 10% of the ship's chassis?


It should be lowered across the board, and definitelly either a VERY low amount for pvp or just no decay for pvp altogether.



Cutedge Slugbait
Elder Doctor / Elder Pistoleer

Goodbye my love, goodbye. Losing ground is what it takes if you really want to fly.

SWG Wiki: Everything you wanted to know about kreetles, but were afraid to ask.

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lisasdarren
Mon Nov 22, 2004 3:24 am
#11






spincrus wrote:


I am scared. I am really scared.


I wouldn't do PVP with a stolen ship deed and components under the current PVP conditions, or even if someone gave them to me as a present.


Who would FREQUENTLY want to do PVP (kind of like running around overt on ground) if they have a bigger chance to die and will still suffer the same amount of decay?





Actually I think decay will be beneficial to PVP in the long term, it removes the "I have the uberest gear and you can't touch me" element as they are too scared to risk their kit being decayed.


That means that the folks who don't currently PVP because they don't have the "uber" gear and don't want to waste their gaming time trying to get it will be able to play with their average and good gear and be able to compete.


I want to PVP, but I want a chance, I don't want to have to have the absolute best looted and crafted kit to stand a chance of competing, that is how it is on the ground and its not fun. I will PVP in space, and when my ship or components die I will replace them. I will have a chance to be competitive as i don't need 'uber' looted gear to compete.





Trax Treort - Rifleman, Fencer & Imperial Pilot
Mastodon
Mon Nov 22, 2004 7:17 am
#12






spincrus wrote:


Who would FREQUENTLY want to do PVP (kind of like running around overt on ground) if they have a bigger chance to die and will still suffer the same amount of decay?








noone. is not only all bout decay, it's also a matter of fun.. where's the point of pvp if u get killed in 3 shots? is this fun? guess it isn't, nor for the winner neither for the looser.



WoW
Golrok
Mon Nov 22, 2004 9:26 am
#13

Hopefully my fellow SW's will get their heads out of their asses and start charging more reasonable prices. Its just gouging season right now, but it stems from the resource horders being credit hores themselves.


PVP is dead for sure and duels are so cheesey. The whole dialogue that has to go along with the duel, I hate typing in space. Especially to some random kid who has you on auto-follow. Then when you win you get bombarded by more stupid tells from the duelist like, "WT-F!!!??? WHAT THE HELL!??!"

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