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Thread: POB ship = jedi of space
Also I heard that they were looking to get POB ships up to a complvl of a 5 person crew.
DeepFatFryer wrote:
If they're to become the Jedi of space, does that mean they get two entire publishes devoted to them, and are given precendence over Squad Leader/Commando/Droid Engineer/... and so forth?
Very thick armor and shields and very high-poweredlasers, POB-only components, would really help.
And most of all...solo play in them should be possible. Like giving the turrets AI when no one is manning them or something.
Zeon_Zaku wrote:
I do agree that POB ships could be monsters in space. When you're a lone fighter (A-Wing, X-Wing, TIE Fighter, ect.) you should have to think twice about taking one on, because most likely you'll be blown away.POB ships should be able totake damage and dish it out. They shouldn't be fast, nor agile, but they should be extremely powerful.
Very thick armor and shields and very high-poweredlasers, POB-only components, would really help.
And most of all...solo play in them should be possible. Like giving the turrets AI when no one is manning them or something.
thats a good idea, but theres a slight problem with the AI, what would you make me accuracy level be? you dont want them to be super-accurate or super-blind
Zeon_Zaku wrote:
I do agree that POB ships could be monsters in space. When you're a lone fighter (A-Wing, X-Wing, TIE Fighter, ect.) you should have to think twice about taking one on, because most likely you'll be blown away.POB ships should be able totake damage and dish it out. They shouldn't be fast, nor agile, but they should be extremely powerful.
Very thick armor and shields and very high-poweredlasers, POB-only components, would really help.
And most of all...solo play in them should be possible. Like giving the turrets AI when no one is manning them or something.
i liked what you were saying until you hit the droid controlled turrets. now i wouldnt mind them being fixed forward, that would be perfectly ok. but i dont want some droid killing stuff for a single pilot in a POB ship.
I was thinking close to the accuracy of the NPC TIE Aggressor turret, maybe a little less accurate.
pie-man wrote:
Zeon_Zaku wrote:
I do agree that POB ships could be monsters in space. When you're a lone fighter (A-Wing, X-Wing, TIE Fighter, ect.) you should have to think twice about taking one on, because most likely you'll be blown away.POB ships should be able totake damage and dish it out. They shouldn't be fast, nor agile, but they should be extremely powerful.
Very thick armor and shields and very high-poweredlasers, POB-only components, would really help.
And most of all...solo play in them should be possible. Like giving the turrets AI when no one is manning them or something.
thats a good idea, but theres a slight problem with the AI, what would you make me accuracy level be? you dont want them to be super-accurate or super-blind
Of course, if turret droids made by DEs ever came in, the accuracy could depend on the quality of the "targeting module".
Message Edited by Rogue135 on 08-14-2005 02:47 PM
Shoot, that S.O.B. in the TIE-aggressor turret never misses me!
The space game should take Precedence over the ground game because it's more funner-er! ![]()
POB armor and shields need a increase that I agree on.
Here is what really gets me though.... Online combat flight sims for years have allowed hot seating in gunnery turrets by the pilot, this never eliminated the need for gunners though and most pilots would ask other players to still gun them while they flew.
Fully gunned B-17's in the games I played were called Death Stars but in this simulation the plane had 7 people intacting as one.
Sicksix,
SickSix wrote:
That's how it should be anyways.
I just participated in a massive DS PvP event and my Decimator was oneshot killed 4 times before we knew what happened. Now, I'm a brand new ace and we were a pretty cherry crew, So I understand that i'm sure some of you know how to use a Deci more effectively.
But, I believe POB's should be like a Master Defender in space. POB shield should have like a 10k shield cap. Weapons damage doesn't really need to be upped any. But Something the size and mass of a Decimator or YT should be able to take a few hits in PvP. And in PvE it should be able to tank fairly well.
But that's just my ignorant opinion, i could be completely off base from the rest of the community. But i hope not.
so flame away if you wish.
PoB ships - if used properly - are the Jedi of space.
Just remember, that you can't possibly outmanuever a fighter, but you can outrun them.
I was also flying a Decimator during that player event, and took no less than 10 players out (with 2 deaths) - possibly more, but it's difficult to see what your gunners are targetting.
The strategy I use:
- Reinforce rear shields (moderate)
- Circle out of range at 1500m from the player target.
- Use only left-right (Yaw) manuevering, to keep your gunners oriented.
- When the enemy starts to close range, boost away.
- Match speed
- Decrease speed so the enemy slowly closes...
- Your gunners can waste him before a green targetting arrow appears on his screen
Gehrmann
Gehrmann wrote:
Sicksix,
PoB ships - if used properly - are the Jedi of space.
Just remember, that you can't possibly outmanuever a fighter, but you can outrun them.
I was also flying a Decimator during that player event, and took no less than 10 players out (with 2 deaths) - possibly more, but it's difficult to see what your gunners are targetting.
The strategy I use:
Of course, you should use PoB shields (3200 f/b), 2500 armor, Counter-measures, and player-crafted 119 speed engines running EO3 or 4 (PYR isn't as critical in PoB ships).
- Reinforce rear shields (moderate)
- Circle out of range at 1500m from the player target.
- Use only left-right (Yaw) manuevering, to keep your gunners oriented.
- When the enemy starts to close range, boost away.
- Match speed
- Decrease speed so the enemy slowly closes...
- Your gunners can waste him before a green targetting arrow appears on his screen
Gehrmann![]()
my hat is off to you. but you are also the best pilot on the server LOL.
So we can't really say that everyone should be able to do the same within the status quo.
Your strategey works off evasion. That seems like an oxymoron to me. A POB ship winning by out running it's targets?
I agree with the post above that said if a lone fighter pilot out in space were to see a player controlled YT/Nova/VT, that they wouldn't even think about taking it on unless they were just crazy.
POB ships need to be tanks, not race cars. We need player crafted POB only weapons to be able to get 4k damage, and max around 5k with the best possible resources and expeirementing.
But it's really the shields and armor that need a update. We need 10k shields and heavy heavy armor.
Yes, PvE if not adjusted would be pretty easy for a ship like this. But is everything out there not soloable already??????? So give POB ships the true tank like defense they should have, and make Corvettes, ISDs and the Rebel Space Station NON-SOLOABLE!!!!!!!!!
Message Edited by SickSix on 08-16-2005 02:10 PM