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Thread: POB ship = jedi of space

SickSix
Sun Aug 14, 2005 11:44 am
#1

That's how it should be anyways.


I just participated in a massive DS PvP event and my Decimator was oneshot killed 4 times before we knew what happened. Now, I'm a brand new ace and we were a pretty cherry crew, So I understand that i'm sure some of you know how to use a Deci more effectively.



But, I believe POB's should be like a Master Defender in space. POB shield should have like a 10k shield cap. Weapons damage doesn't really need to be upped any. But Something the size and mass of a Decimator or YT should be able to take a few hits in PvP. And in PvE it should be able to tank fairly well.



But that's just my ignorant opinion, i could be completely off base from the rest of the community. But i hope not.





so flame away if you wish.



SickSix
MASTER INVISI-PUSS
HadesNNHellriders
You're supposed to sit here
and die while I poison you.

jafo1
Sun Aug 14, 2005 1:55 pm
#2

well i hold my own a bit with a good crew in my VT have the POB sheilds and Sheild shunt 4, and a good charging Cap.

Also I heard that they were looking to get POB ships up to a complvl of a 5 person crew.




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DeepFatFryer
Sun Aug 14, 2005 4:47 pm
#3

If they're to become the Jedi of space, does that mean they get two entire publishes devoted to them, and are given precendence over Squad Leader/Commando/Droid Engineer/... and so forth?



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SickSix
Sun Aug 14, 2005 6:07 pm
#4






DeepFatFryer wrote:
If they're to become the Jedi of space, does that mean they get two entire publishes devoted to them, and are given precendence over Squad Leader/Commando/Droid Engineer/... and so forth?





LOL


can you imagine how badarse POB ships would be if the DEVs spent half the time on them as they do jedi?!?! lol


i don't think space has presedence over the ground game, or the Profession fixes for Ranger/SL/Commando or even DE.


but Space as a whole needs a publish devoted to it and POB defenses need a serious revamp.



SickSix
MASTER INVISI-PUSS
HadesNNHellriders
You're supposed to sit here
and die while I poison you.

Zeon_Zaku
Sun Aug 14, 2005 7:14 pm
#5

I do agree that POB ships could be monsters in space. When you're a lone fighter (A-Wing, X-Wing, TIE Fighter, ect.) you should have to think twice about taking one on, because most likely you'll be blown away.POB ships should be able totake damage and dish it out. They shouldn't be fast, nor agile, but they should be extremely powerful.
Very thick armor and shields and very high-poweredlasers, POB-only components, would really help.
And most of all...solo play in them should be possible. Like giving the turrets AI when no one is manning them or something.



NDegwin Tze'Midak N
(Gorath) Smuggler/Commando/Rebel Space Pirate Ace
Captain of the Tokyo Mew Mew
"This flag stands for freedom. I live for what it stands for!"
(~Tze'Midak Family Biography~ * ~Degwin's Smuggling Site~ *~Blue Banshees~)


pie-man
Sun Aug 14, 2005 8:14 pm
#6






Zeon_Zaku wrote:
I do agree that POB ships could be monsters in space. When you're a lone fighter (A-Wing, X-Wing, TIE Fighter, ect.) you should have to think twice about taking one on, because most likely you'll be blown away.POB ships should be able totake damage and dish it out. They shouldn't be fast, nor agile, but they should be extremely powerful.
Very thick armor and shields and very high-poweredlasers, POB-only components, would really help.
And most of all...solo play in them should be possible. Like giving the turrets AI when no one is manning them or something.





thats a good idea, but theres a slight problem with the AI, what would you make me accuracy level be? you dont want them to be super-accurate or super-blind



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jimbrown
Sun Aug 14, 2005 8:30 pm
#7






Zeon_Zaku wrote:
I do agree that POB ships could be monsters in space. When you're a lone fighter (A-Wing, X-Wing, TIE Fighter, ect.) you should have to think twice about taking one on, because most likely you'll be blown away.POB ships should be able totake damage and dish it out. They shouldn't be fast, nor agile, but they should be extremely powerful.
Very thick armor and shields and very high-poweredlasers, POB-only components, would really help.
And most of all...solo play in them should be possible. Like giving the turrets AI when no one is manning them or something.





i liked what you were saying until you hit the droid controlled turrets. now i wouldnt mind them being fixed forward, that would be perfectly ok. but i dont want some droid killing stuff for a single pilot in a POB ship.


there already ARE POB only components... but they need a huge up in efficiency. i can get better on every POB component either through regular player made stuff, or RE'd stuff. mentioned above is a 10k energy shield... i think that is perfectly reasonable. in the movies, fighters died in 1 or 2 hits. thats the way our current system goes. but the Millenium Falcon took quite a few hits and still stayed alive!


now, im sure that the reason this hasnt happened is because if we were to do that, PvE would become disastrously easy in POB ships... you would sit in a cloud of T5's and not even care. but im sure that there are ways around this that could be found (im just not smart enough to find them lol)





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Zeon_Zaku
Sun Aug 14, 2005 9:47 pm
#8






pie-man wrote:





Zeon_Zaku wrote:
I do agree that POB ships could be monsters in space. When you're a lone fighter (A-Wing, X-Wing, TIE Fighter, ect.) you should have to think twice about taking one on, because most likely you'll be blown away.POB ships should be able totake damage and dish it out. They shouldn't be fast, nor agile, but they should be extremely powerful.
Very thick armor and shields and very high-poweredlasers, POB-only components, would really help.
And most of all...solo play in them should be possible. Like giving the turrets AI when no one is manning them or something.





thats a good idea, but theres a slight problem with the AI, what would you make me accuracy level be? you dont want them to be super-accurate or super-blind




I was thinking close to the accuracy of the NPC TIE Aggressor turret, maybe a little less accurate.
Of course, if turret droids made by DEs ever came in, the accuracy could depend on the quality of the "targeting module".



NDegwin Tze'Midak N
(Gorath) Smuggler/Commando/Rebel Space Pirate Ace
Captain of the Tokyo Mew Mew
"This flag stands for freedom. I live for what it stands for!"
(~Tze'Midak Family Biography~ * ~Degwin's Smuggling Site~ *~Blue Banshees~)


Rogue135
Mon Aug 15, 2005 12:45 am
#9

Not sure I'd go as far to say the "Jedi of Space", but POB Vessels could use a helping hand. I like the option mentioned awhile back about having multiple components, for instance seperate Shield Generators for the front and rear shielding, or seperate Capacitors for the gunner turrets. I love my YT-1300 (Course, I still want a YT-2400 Devs... come on, I know you know ), I practically live on it.... being that you need at least two people to operate the ships at any degree of effectiveness, I think they should definately be a step or five above fighters.

Message Edited by Rogue135 on 08-14-2005 02:47 PM



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Doofius
Mon Aug 15, 2005 8:01 am
#10


Shoot, that S.O.B. in the TIE-aggressor turret never misses me!


The space game should take Precedence over the ground game because it's more funner-er!


LRRCP
Mon Aug 15, 2005 4:54 pm
#11


POB armor and shields need a increase that I agree on.


Here is what really gets me though.... Online combat flight sims for years have allowed hot seating in gunnery turrets by the pilot, this never eliminated the need for gunners though and most pilots would ask other players to still gun them while they flew.


Fully gunned B-17's in the games I played were called Death Stars but in this simulation the plane had 7 people intacting as one.

Gehrmann
Tue Aug 16, 2005 9:09 am
#12






SickSix wrote:

That's how it should be anyways.


I just participated in a massive DS PvP event and my Decimator was oneshot killed 4 times before we knew what happened. Now, I'm a brand new ace and we were a pretty cherry crew, So I understand that i'm sure some of you know how to use a Deci more effectively.



But, I believe POB's should be like a Master Defender in space. POB shield should have like a 10k shield cap. Weapons damage doesn't really need to be upped any. But Something the size and mass of a Decimator or YT should be able to take a few hits in PvP. And in PvE it should be able to tank fairly well.



But that's just my ignorant opinion, i could be completely off base from the rest of the community. But i hope not.





so flame away if you wish.




Sicksix,

PoB ships - if used properly - are the Jedi of space.

Just remember, that you can't possibly outmanuever a fighter, but you can outrun them.

I was also flying a Decimator during that player event, and took no less than 10 players out (with 2 deaths) - possibly more, but it's difficult to see what your gunners are targetting.

The strategy I use:



  • Reinforce rear shields (moderate)

  • Circle out of range at 1500m from the player target.

  • Use only left-right (Yaw) manuevering, to keep your gunners oriented.

  • When the enemy starts to close range, boost away.

  • Match speed

  • Decrease speed so the enemy slowly closes...

  • Your gunners can waste him before a green targetting arrow appears on his screen
Of course, you should use PoB shields (3200 f/b), 2500 armor, Counter-measures, and player-crafted 119 speed engines running EO3 or 4 (PYR isn't as critical in PoB ships).



Gehrmann
SickSix
Tue Aug 16, 2005 2:09 pm
#13






Gehrmann wrote:


Sicksix,

PoB ships - if used properly - are the Jedi of space.

Just remember, that you can't possibly outmanuever a fighter, but you can outrun them.

I was also flying a Decimator during that player event, and took no less than 10 players out (with 2 deaths) - possibly more, but it's difficult to see what your gunners are targetting.

The strategy I use:



  • Reinforce rear shields (moderate)

  • Circle out of range at 1500m from the player target.

  • Use only left-right (Yaw) manuevering, to keep your gunners oriented.

  • When the enemy starts to close range, boost away.

  • Match speed

  • Decrease speed so the enemy slowly closes...

  • Your gunners can waste him before a green targetting arrow appears on his screen
Of course, you should use PoB shields (3200 f/b), 2500 armor, Counter-measures, and player-crafted 119 speed engines running EO3 or 4 (PYR isn't as critical in PoB ships).



Gehrmann






my hat is off to you. but you are also the best pilot on the server LOL.


So we can't really say that everyone should be able to do the same within the status quo.


Your strategey works off evasion. That seems like an oxymoron to me. A POB ship winning by out running it's targets?



I agree with the post above that said if a lone fighter pilot out in space were to see a player controlled YT/Nova/VT, that they wouldn't even think about taking it on unless they were just crazy.


POB ships need to be tanks, not race cars. We need player crafted POB only weapons to be able to get 4k damage, and max around 5k with the best possible resources and expeirementing.


But it's really the shields and armor that need a update. We need 10k shields and heavy heavy armor.


Yes, PvE if not adjusted would be pretty easy for a ship like this. But is everything out there not soloable already??????? So give POB ships the true tank like defense they should have, and make Corvettes, ISDs and the Rebel Space Station NON-SOLOABLE!!!!!!!!!


Message Edited by SickSix on 08-16-2005 02:10 PM



SickSix
MASTER INVISI-PUSS
HadesNNHellriders
You're supposed to sit here
and die while I poison you.

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