Jump To Lightspeed Archive

Thread: POB ship = jedi of space

Rasgriz
Tue Aug 16, 2005 3:03 pm
#14


Does anyone else see the problem with a pob shi poutrunning a jedi starfighter?

If they have better sheukds they should get hter speed cut...by alot.

And only newbie pilots, sorry to say will fall for that trick. If a pob zooms out of range and slows u know it smells worse then a dead skunk of a trap and u juse let it go or barrel roll/turn in so the gunners cant hit u then park in a blind spot.


Anyway i think the idea of 10,000 sheilds...great idea and i think that they should have like 35 rrecharge too because comon. Shouldnt a ship 4 times the size of a fighter have 4 tiems the sheilds.


And one last thing, when are they gonna fix weapon overload 3 -_-

Message Edited by Rasgriz on 08-16-2005 03:05 PM



-------------------------------------------------------------------------------------------------
A wise man once told me that i smelled of cheese.

http://forums.station.sony.com/swg/board/message?board.id=swggpdiscussion&message.id=439808
Getoc
Thu Aug 18, 2005 4:27 am
#15

Well it would do good if pob ships had shields and secondary shields (which should be introduced for them ) handeld like the ones on the vette . They should be each at spot and exactly that spot has to be hit to damage them . Hitting the ship somewhere should do nothing.



Get'toc : Elder Jedi - Farstar day 1 player - Proud of wearing the 'Teras Kasi Elder Titile' to honor the coolest profession there has ever been in SWG . Black Epsilon Pilot Ace .

Xanea : Trader - Master Shipdesigner and RSF Pilot Ace / Xaneas Shipyard at Arakeen on Lok (closed atm because of spaceloot sickness)

Sharres : Spy by nature and RSF Pilot Ace , Smuggler Pilot Ace , Black Epsilon Pilot Ace and acutal Corsec Pilot Ace
jimbrown
Thu Aug 18, 2005 6:16 pm
#16






Getoc wrote:
Well it would do good if pob ships had shields and secondary shields (which should be introduced for them ) handeld like the ones on the vette . They should be each at spot and exactly that spot has to be hit to damage them . Hitting the ship somewhere should do nothing.




nah, this would be a lil too much i think.


with insta-gib, it would be damn near impossible to fly in on that particular flight path to hit it w/o the gunners shooting you down.


i dont care how fast you think your JSF is or how uber 1337 a pilot you are, if you have 2 turrets roving over you (yes, the turrets on a POB Ship have a slight overlap) then you are one fooked pilot. especially since POB ships have plenty of a room for a good 5k damage RE lvl 10 gun.


nah the 10k shields is probably a better balancing idea. it would provide a strong 5 or 6 direct hits before death, with good armor, and that is plenty in a POB ship with 2 turrets roaming for badies to kill. id like to see this implemented really.



I Support leaving SWG, and joining IBL! .

I Support Satire
Click here to support Glzmo's great Visions to save SWG!
Glzmo was a great visionary. Perhaps SOE should have listened to him instead of rebuilding everything all the time.
Eleutherios
Thu Aug 18, 2005 7:19 pm
#17

All fighters are generally quick to turn and move, and hit fairly hard. IMO, POBs should be unbalanced between those depending on the type. I know that sounded REALLY confusing, but let meexplain.


For example, the Decimator would be a heavily shielded, hard hitting ship that is very slow to move and turn. The Millenium Falcon would be a fast ship that hits pretty hard but has much lighter shielding (as per canon). All POBs would have varying levels of it depending on what the ship is. I really think that makes a lot of sense.



Colonel ||
Asada Tiberius ||
TXF || Elder Bounty Hunter
|| Elder Carbineer
|| Elder Pistoleer
|| Elder Teras Kasi
|| Elder Brawler
|| Elder Marksman





THE PEOPLE'S CHAMP
admiraljz
Fri Aug 19, 2005 11:47 am
#18


To be successful in a POB ship in PvP, it's all about outfitting.


Install the largest POB shields you can >3000 str, and teach your copilot how to angle and shunt them correctly


Install the highest PYR level 10 engine you can get your hands on, and be able to engage optimal throttle posistion or max throttle as needed.


Install the fastest-refiring level 10 guns you can find.


Install 2 - 3 (depending on model) Image Rec 2 missile launchers with the packs experimented for refire rate (thus reducing the lock-time)


Learn to dogfight in a starfighter with high PYR, then learn to translate that to a ship the size of a medium Naboo.



My crew and I chased a Jedi Starfighter across Deepspace in my Nova last night. Not only were we able to out-turn him (although narrowly, he had a great L10 engine but ours was slightly better), but it took him more than a dozen shots to get through our front shields. Once our gunner tagged him and fried most of our systems, I assumed he was disabled and got lazy turning around to finish him off. He landed a shot on our rear shield, which had been angled to extreme front, and fragged us in an instant. Still, it was a great dogfight between a beheamoth and a speck of space dust. How my gunner hit him when I was twisting the Nova all over the place, I'll never know.






Aucka - Eromi - Ecaro
Widowmakers
Test Center
New Aldera, Naboo
Officer - Jedi - Engineer

PaladinX333
Sat Aug 20, 2005 9:34 am
#19






admiraljz wrote:


Install the fastest-refiring level 10 guns you can find.







There aint no such thing as a fast firing level 10 gun. The refire rates on all of them suck big-time.


I highly recommend POB null-bolt blasters with a .250 refire rate and a VS. shields and armor of at least .540 to .560. These things give you a HUGE boost in firepower. They often have a lower energy per shot than a level 10 gun as well.
admiraljz
Mon Aug 22, 2005 5:27 am
#20






PaladinX333 wrote:





admiraljz wrote:


Install the fastest-refiring level 10 guns you can find.







There aint no such thing as a fast firing level 10 gun. The refire rates on all of them suck big-time.


I highly recommend POB null-bolt blasters with a .250 refire rate and a VS. shields and armor of at least .540 to .560. These things give you a HUGE boost in firepower. They often have a lower energy per shot than a level 10 gun as well.






Ah, well, keeping in the context, in this case "fastest" is relatave, whereas "fast" would have been absolute. The fastest Level 10 gun you can find means, relative to other level 10 guns. A fast Level 10 gun would imply a more absolute standard on par with smaller, faster weapons.


That said, a .25 speed ship weapon is still pretty fast. You're pushing the threshold of how fast the average player with an average stick can refire the button anyway






Aucka - Eromi - Ecaro
Widowmakers
Test Center
New Aldera, Naboo
Officer - Jedi - Engineer

jimbrown
Mon Aug 22, 2005 3:19 pm
#21






admiraljz wrote:





PaladinX333 wrote:





admiraljz wrote:


Install the fastest-refiring level 10 guns you can find.







There aint no such thing as a fast firing level 10 gun. The refire rates on all of them suck big-time.


I highly recommend POB null-bolt blasters with a .250 refire rate and a VS. shields and armor of at least .540 to .560. These things give you a HUGE boost in firepower. They often have a lower energy per shot than a level 10 gun as well.






Ah, well, keeping in the context, in this case "fastest" is relatave, whereas "fast" would have been absolute. The fastest Level 10 gun you can find means, relative to other level 10 guns. A fast Level 10 gun would imply a more absolute standard on par with smaller, faster weapons.


That said, a .25 speed ship weapon is still pretty fast. You're pushing the threshold of how fast the average player with an average stick can refire the button anyway









er... mine refires automatically



I Support leaving SWG, and joining IBL! .

I Support Satire
Click here to support Glzmo's great Visions to save SWG!
Glzmo was a great visionary. Perhaps SOE should have listened to him instead of rebuilding everything all the time.
admiraljz
Mon Aug 22, 2005 3:24 pm
#22






jimbrown wrote:





admiraljz wrote:





PaladinX333 wrote:





admiraljz wrote:


Install the fastest-refiring level 10 guns you can find.







There aint no such thing as a fast firing level 10 gun. The refire rates on all of them suck big-time.


I highly recommend POB null-bolt blasters with a .250 refire rate and a VS. shields and armor of at least .540 to .560. These things give you a HUGE boost in firepower. They often have a lower energy per shot than a level 10 gun as well.






Ah, well, keeping in the context, in this case "fastest" is relatave, whereas "fast" would have been absolute. The fastest Level 10 gun you can find means, relative to other level 10 guns. A fast Level 10 gun would imply a more absolute standard on par with smaller, faster weapons.


That said, a .25 speed ship weapon is still pretty fast. You're pushing the threshold of how fast the average player with an average stick can refire the button anyway









er... mine refires automatically






macro?






Aucka - Eromi - Ecaro
Widowmakers
Test Center
New Aldera, Naboo
Officer - Jedi - Engineer

jimbrown
Mon Aug 22, 2005 11:21 pm
#23






admiraljz wrote:





jimbrown wrote:





admiraljz wrote:





PaladinX333 wrote:





admiraljz wrote:


Install the fastest-refiring level 10 guns you can find.







There aint no such thing as a fast firing level 10 gun. The refire rates on all of them suck big-time.


I highly recommend POB null-bolt blasters with a .250 refire rate and a VS. shields and armor of at least .540 to .560. These things give you a HUGE boost in firepower. They often have a lower energy per shot than a level 10 gun as well.






Ah, well, keeping in the context, in this case "fastest" is relatave, whereas "fast" would have been absolute. The fastest Level 10 gun you can find means, relative to other level 10 guns. A fast Level 10 gun would imply a more absolute standard on par with smaller, faster weapons.


That said, a .25 speed ship weapon is still pretty fast. You're pushing the threshold of how fast the average player with an average stick can refire the button anyway









er... mine refires automatically






macro?








umm... no i hold the button down, and it continuously fires... am i missing something here? lol



I Support leaving SWG, and joining IBL! .

I Support Satire
Click here to support Glzmo's great Visions to save SWG!
Glzmo was a great visionary. Perhaps SOE should have listened to him instead of rebuilding everything all the time.
admiraljz
Tue Aug 23, 2005 5:22 am
#24






jimbrown wrote:

umm... no i hold the button down, and it continuously fires... am i missing something here? lol






Nope, just gotta be something different between our hardware. My controller doesn't auto-refire when the button is held down. But now that you mention it, I'm gonna look at the hardware configuration today





Aucka - Eromi - Ecaro
Widowmakers
Test Center
New Aldera, Naboo
Officer - Jedi - Engineer

Spunkster
Wed Aug 24, 2005 10:00 am
#25

See I disagree that upping the power of POBs would make soloing in them easy, because in order to get any really good use out of them you have to have a full crew. A fully crewed POE should be a match for a group of smaller fighters.



Chimera: Spunky-Monkey, The Hardest working Wookiee in showbusiness

Farstar: Franc Gamma Mos Eisley Police Dept.
Sedoo
Wed Aug 24, 2005 2:18 pm
#26






DeepFatFryer wrote:
If they're to become the Jedi of space, does that mean they get two entire publishes devoted to them, and are given precendence over Squad Leader/Commando/Droid Engineer/... and so forth?





yes. now quit your whining.






-Sedoo/Sydoo/Sodoo/Sidoo/Sadoo Awepok of Flurry Server.

Famous last words, "Do you think we can milk it?"
"BASIC nerf herda! Do you speak it!" -Mace Windu: Pulp ScienceFiction
Page 2 of 3