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Thread: JTL Space Factions and TEF changes in-live 2/24/05
Are we still required to go overt to earn faction points?
If so, are privateer still unable to go to deepspace as overt?
Ducimus wrote:
Comment withdrawn, double post.
Message Edited by Ducimus on 02-24-2005 01:12 PM
NP am testing on live and will reply on the other thread in pilots forums
Apparently theed is no longer an imperial stronghold. Ahh, heres the problem.
- Eveywhere, imperial recruiters
- Imperial pilot coordinator is here.
- RSF, unless they changed it is imperial aligned.
- The NPC for both RSF and imperial navy pilot master missions are in theed.
What.... an... oversight.
This really needs to be addresssed.
If so, are privateer still unable to go to deepspace as overt?
RSF is "Imperial aligned in space" but you do not need to be imperial on ground to be an RSF pilot.
Apparently theed is no longer an imperial stronghold. Ahh, heres the problem.
- Eveywhere, imperial recruiters
- Imperial pilot coordinator is here.
- RSF, unless they changed it is imperial aligned.
- The NPC for both RSF and imperial navy pilot master missions are in theed.
What.... an... oversight.
This really needs to be addresssed.
Roach7676 wrote:
OK, just for clarification, what does item # 5 there mean? If I, as an Inquisitors Ace Imperial Pilot, were to, hypothetically want to become a Privateer, what is the exp bonus? Does this mean I get more exp per kill when I start over, so that it goes up quicker? Thanks!
Yes, yes and oo btw yes.
So 2X after your first master 3X after your second and so on....
Makes a much faster trip up the pilot tree. BUT remember this is only if you fully master a pilot profession "credit you will receive"
Zanholo wrote:
For people who had trouble mastering and are going to have to start at novice again, regardless oftheir subsequent grind being 'easier xp', isn't this going to be a tad hard to swallow? How about a second option to not get any added master bonus and just let them pick one of the alternate squad masters?
I have to say yes to this. I fully agree.Its too bad (insert whomever got picked)only got to "Pilot's corro" last week and I might have been too late in the game. We did talk about this here as well. And even then the cost of all new ships is an issue. but I did try to get this under the dev's radar with all of our suggestions. And your thought was almost exactly one of the options I raised.
EDIT TO ADD: Not trying to discount this as an issue in my mind at all. But I still am only hearing about "concerned" players and not players that it is directly affecting. And it could be the case that the Dev's see this, I am not sure. I think I have only seen a very small number of posters on both JTL and pilot forums (like in the2 or 3range) where theyare directly affected AND they had an issue with it (and yes one of themis a blue glowie so I had some help on pushing the issue). So while it may not be a widespread issue I still did try to get something done about it.
Message Edited by MonsofoLexius on 02-24-2005 03:21 PM
Good thing I'm a Rebel on the ground and in space.
MonsofoLexius wrote:
Roach7676 wrote:
OK, just for clarification, what does item # 5 there mean? If I, as an Inquisitors Ace Imperial Pilot, were to, hypothetically want to become a Privateer, what is the exp bonus? Does this mean I get more exp per kill when I start over, so that it goes up quicker? Thanks!
Yes, yes and oo btw yes.
So 2X after your first master 3X after your second and so on....
Makes a much faster trip up the pilot tree. BUT remember this is only if you fully master a pilot profession "credit you will receive"
Holy jeez, I didn't know that...maybe I will drop IMperial Ace, go Privateer ace for the cool HALO helmet, and switch back!
- Ground Civilian can ONLY be Privateer pilot
- Ground Imperial can be Imperial or Privateer pilots
- Ground Rebel can be Rebel or Privateer pilots
Changes to your current faction for neutral ground - factional pilots:
- If you were a Neutral ground & Rebel or Imperial Pilot you will now be factionally alligned with the ground faction to go along with your space faction.
- You will be a "combatant" when you log-in. [Patch change- After first death you will be set to "on-leave" automaticly]
- You are NOT open to PvP unless you choose to go spec-forces.
- If you do not wish to be attacked on sight by opposing NPC's you must go "on-leave" from the nearest of your faction recruiters.
If you choose to switch sides (or go true neutral):
- Please unload and redeed all your ships first.
- Go see the Recruiter for your pilots faction:
Rebel: Recruiter Location: J'pai Brek (-5072, -2343) Tyrena, Corellia
Imperial: Recruiter Location: Commander Landau (-5516,4403) Theed, Naboo
Freelancer: Recruiter Location: Gil Burtin (-1174, -3647) Bestine, Tatooine - "Resign" from your current pilots faction.
- Then go to see a faction recruiter (if needed) to quit your ground-based faction.
[You must be a combatant and not "on leave" to resign from a ground faction] - You will get the standard "previous master bonus" of [XP * (1+the number of previous FACTIONAL masters)]if you previously had mastered a pilot squad in any of the factions. My understanding is you get 1+ for doing a single squad in any different faction. For a total of 3x+1 bonus (Rebel, Imperial, Privateer). You do not get a bonus for each squad but rather for completing any of the 3 squads in 1 faction. If you complete multiple squads in one faction you do not get a bonus. (I have yet to verify this myself, but I will on my next round)
- If you are switching factions you will need to work off any negative faction you have in your newly chosen side before you can start on pilot.
- You will need to start over with your new pilot profession from scratch. All XP and prestige will be set to zero when you "resign" your pilots skills.
If I am incorrect on any of this [or as things get "patched" for changes] please let me know.......
Message Edited by MonsofoLexius on 03-01-2005 01:58 PM