Jump To Lightspeed Archive

Thread: Turret Revamp Mandatory Tier Exit Missions Review

AustinSgt
Tue May 31, 2005 1:36 am
#1

After reviewing the boards, I see this problem is faction-wide.


Tier missions are simply ridiculous. I spent this holiday weekend wiping repeatedly, solo and with friends. First of all, I graciously acknowledge that Sony has made efforts to make this a more 'group oriented' game. Being that I work at Ramstein AFB in Germany, I dont get to spend but an hour or so of overlap each night with my friends, but that an arguement for another day.


The problem here is that even with friends, the missions are quite ridiculous. As a 4344 neutral (CorSec) pilot, I attempted my exit mission so I could train to 4444. Its a battle senario, where you join forces with other CorSecs and engage the bad guys. I took two wingmen with me, one a master and the other a 4343. You would think we could handle just about anything. First wave goes down ... not too rough, especially considering there are three of us. Then the coordinates come for the next battle. As soon as we arrive at the WP, two fully-fledged gunships and a handful of fighters drop out of hyperspace. One gunship immediately opens fire at me and in the first volley, I'm talking within two seconds, the shots have brought my fron shields from full to nothing, tore through my armor, and took out half my components. My eject button lights up instantly. My engines are damaged but work enough that I can turn my ship around to flee, and the gunboat just does a rinse and repeat, down go the rear shields, rear armor and components - now I am disabled, unable to move. All I can do as I sit there waiting to die is cycle thru the five weapon mounts on the gunship and type "Run" to my companions, one of which is alreay destroyed.


That wasnt even the final tier4 exit mission. Rebels dont have it much easier. I actually went solo on many of the tier4s back when JtL first came out, but once again, the final tier4 exit mission is practically impossible with only 1-3 ships. A convoy mission guarded by swarms of tier4/5 aggressors. As stated by many others, those rear turrets are outrageous. They never miss. Period. I can be dodging and swarming and swerving and spinning and it doesnt make a bit of difference. The freighters now jump out of system within 30 seconds of reaching aggro range. Its all just insane. Add in the fact that I am sitting on enough experience to master or train the next skill box and it just becomes frustrating.


I dont remember having to gun down a swarm of Nightsisters with my flamethrower prior to training master commando ...

Honestly, though, I think a LOT of complaints, frustration and headaches would be remedied by reviewing turret accuracy / damage / RoF. OK, so a solo X-wing pilot apparently took out an ISD in the past (or so I hear). Dont make the rest of us pay for that pilot's outrageous set of yanking and banking skills - or his taking advantage of a glitch, if that were the case. Or are we working on a bell curve here? If so I dont think I will ever match up. I am a master SW so I know I have the absolute best equipment, and I was a fairly superior pilot on all the Xwing vs TIE games. So if I can do all that, have the best equipment in the game and still get wiped by anything with a turret ... I say the turrets are the problem.


Anyone agree?

Washell
Tue May 31, 2005 4:54 am
#2

Gunboats have 6 guns. A single gun isn't going to rip through your shields and armor in 2 shots. If you're on the wrong side and too close you will have 5 guns firing at you. Keep your distance and fight on your terms.

I got 2 flying styles, lazy for the day to day stuff and very concentrated during tough missions or short time to play. When I'm flying lazy agressors hit me 50% of the time. When I'm flying concentrated I don't get hit, period. Neither style put me 50m behind an agressor like I see most people do. They hit hard when you're at that spot.

I've soloed the ISD, no glitches, no cheats, no blindzones. It's easier to do then that CorSec mission you described. I've soloed that mission too.

Judging from your post I don't think I'm much better at handling my ship then you. I do have the following essentials: Droid Programs, tactics and knowledge of the enemy.

You fly in with 3 people, start shooting and get creamed. I targeted a ship on the edge of the enemy wing, barrel rolled in, shot it once or twice, barrel rolled out (with booster). Cap to shield shunt, 180 turn, rinse and repeat. Pretty soon all the fighters are gone, disable the engines of the gunboats with the same strafing runs, then clean them up. You'll see that as long as you're not flying directly at a gunboat or anything else with turrets, that the turrets can't hit you. A tip specific for these kind of missions: Don't wait AT the waypoint. Stay at 1500m, gives you time to check out the opposition and set priorities.

There is a bell curve, but you've got the handling part down, now read up on this forum on tactics and practice them. Learn to force the enemy to do what you want them to do, instead of following their actions. Second, learn the enemy, where are the turrets, where are the blindzones, which sides have bad turret cover, which use missiles, which hit hard.

To your final question: No, turrets are not the problem. I have few worries in space and turrets are not amongst them.

YunTxiin
Tue May 31, 2005 6:20 am
#3

Tier missions are not rediculous. I agree that some are harder than others, but far from rediculous. Many people have solo'd most (if not all) of their tier missions, so I don't see the problem really.


Most of the missions are about strategy, as Washell eloquently stated in the reply above. If one strategy fails, come up with another, be creative. No fun if we're able to do all missions in the same way.


And no, turrets are not the problem. I've had some nasty encounters with them, but that does not make them the bane of JTL.





(Eclipse) Tauvo Crais: Elder Shipwright/Freelance Ace
(Eclipse) Bialar Crais:Elder Commando/Freelance Ace
(Eclipse) Ducca Crais: Spy
Visit Waton Mall, -611 1026, Lianorm, Naboo. Offers can be made to Space Loot and Chassis vendor in WaTON mall.

...has mastered the Pilot profession
Kyodor
Tue May 31, 2005 6:52 am
#4

Spacebombs, CTSS4, Blindspot.



Logic
Grammar
Ratification

Got Coherence?

Fanitboy
Tue May 31, 2005 8:36 am
#5

excuse my ignorance, but whats this cap to shield shunt business? is it a droid program and if so is it available to imps? (i'm 4444 storm squadron, only programs i use are engine and weapons overloads- am i missing a trick here?)



Gounk Sharpblaster
Master Doc/TKM
Imperial Ace Pilot ^^Storm Squadron^^
Starsider


'Noah
Master Artisan and Vehicle sales and repairs

Vendor in Sparta on Tatooine -1866 -5777
YunTxiin
Tue May 31, 2005 8:39 am
#6

Buy unprogrammed chips, have them programmed by a Freelancer and load into droid.


Nice Freelance progs are: Cap to Shield shunt/Reactor overload/Cap overload.



(Eclipse) Tauvo Crais: Elder Shipwright/Freelance Ace
(Eclipse) Bialar Crais:Elder Commando/Freelance Ace
(Eclipse) Ducca Crais: Spy
Visit Waton Mall, -611 1026, Lianorm, Naboo. Offers can be made to Space Loot and Chassis vendor in WaTON mall.

...has mastered the Pilot profession
Fanitboy
Tue May 31, 2005 8:42 am
#7



YunTxiin wrote:
Buy unprogrammed chips, have them programmed by a Freelancer and load into droid.
Nice Freelance progs are: Cap to Shield shunt/Reactor overload/Cap overload.




So you dontneed the certification to be able to use them?



Gounk Sharpblaster
Master Doc/TKM
Imperial Ace Pilot ^^Storm Squadron^^
Starsider


'Noah
Master Artisan and Vehicle sales and repairs

Vendor in Sparta on Tatooine -1866 -5777
Washell
Tue May 31, 2005 8:51 am
#8

You only need to be certed for an astromech/flightcomputer big enough to hold them all.

KinjiruSpleen
Tue May 31, 2005 8:51 am
#9



Fanitboy wrote:
excuse my ignorance, but whats this cap to shield shunt business? is it a droid program and if so is it available to imps? (i'm 4444 storm squadron, only programs i use are engine and weapons overloads- am i missing a trick here?)




I got my shield shunts from the bazaar... (and a bargain at 5,ooo creds each)

They're Reb droid programs.





Kinjiru Spleen
Double Echo Brigade - Bloodfin

Imperial Officer - ...Has Mastered the Imperial Pilot Profession
CINC - Vanguard Squadron - Double Echo Brigade (DxE)
captainme
Tue May 31, 2005 3:34 pm
#10

The only problem with the exit missions, Gunboats act like fighters. If my fighter could move like those gunboats could, I'd be unstoppable. That is my biggest complaint. Not saying these missions are impossible or even rediculous, they're just not accurate. Other than these missions, has anyone seen a gunboat turn like an a-wing when under attack? If they fixed the way gunboats/capital shipsturned and acted, if they were more like our MP ships, then it wouldn't be so bad. When a capital ship/gunboat can turn like an a-wing, we have a problem. My YT doesn't even turn like that, not with droid programs, not at half speed, not ever. Unless there's something I'm doing wrong, that is.



Nena Regi
The Corbantis Mistress of destruction

Commandos like it hot.

padren
Tue May 31, 2005 5:56 pm
#11

Classic Gunboat strategy is to get behind and under a gunboat etc, and as long as it doesn't tumble you are okay, but trying to use that tactic on the freaked out end of teir 4 gunboat definately does not work. I am not corsec, but what you describe is just like the gunboat I fought at end of teir 4 for smuggler pilots, and the ace that came with me ended up blowing the thing up.


From what I know now, I believe the best strategy is to tick it off and run, keeping in mind its speed will be over 500, it will have missiles, and guns several times stronger than normal gunboats, and stay out of range while a wingman moves in behind it and blows it up. From what I have heard (albeit not tried) is that once it follows one person, it will bee-line for them and not mess with a second incoming pilot.


If it is in the same area of space that the smuggler mission is, be sure you don't 'hit the limits of your sublight engine' because when you hit the aquarium wall you are toast.


I can't attest to that strategy, (I can tell you for sureas soon as I remaster) but its worth a shot.





Padren Talisan - Starsider pilot
Padrig Talsani - Corbantis
Kalano
Tue May 31, 2005 8:06 pm
#12

Along with droid programs. Always always always, go for higher tier parts box each time you level first. the 3 most important parts to a ship is your engine, shields, and weapons. everything else can be fitted in after. engines for speed and YPR, shields is your first and most important line of defense, and weapons are the way to take things out fast.


always find better parts. makes life a heck ofa lot easier when you can dodge and turn. Take many shots without losing armor, and blowing things in a short amount of time.


All missions are solo-able, you just have to have the right equipment in your ship to do it.





_______________________________________________________________________

Blah, Blah, Blah, Yackity, Smackity. Its all the same bull, just new packaging

Ithorians do it in stereo - Ikkoso Ylise

So long, and thanks for all the fish.
Salco
Wed Jun 01, 2005 12:02 am
#13

Shield Shunt is not Rebel, it is Freelance. And no, you do not need a certification to use the program; you need a certification to actually "burn" it into an unprogrammed droid chip, if your profession happens to have that skill.

On the topic of the tier missions, I do not believe for a moment they are too difficult. Some of them are certainly challenging, but all are possible to beat. In fact, I think the tier missions are great; it makes getting skills in pilot not so much a matter of grinding out xp on a certain type of enemy, but actually using your skills and putting them to a test.

The CorSec mission you refer to is certainly not one of the hardest out there, and I have personally soloed it (admittedly, I was using a Heavy Scyk with a reward shield that I had left in my datapad as I was re-doing pilot). I also did a similar mission in RSF; two Tier 4 gunships and a gaggle of fighter support. I was flying in a Kihraxz, and I had a master pilot friend in an Oppressor. We easily managed to beat the opposition. The key, as always, is to think strategically; one tactic that has saved me in a tight spot is running. I was being chased by a couple gunships with fighter support, and I was on my own. I noticed that the landing station was only one klick off, so I flew to it, and proceeded to wage a hide-and-seek war with the enemy ships. When my shields dropped too low, I'd fly into the hangar space of the station, let the station's mass protect me while my shields recharged, then I'd fly out and take a few shots, dodging around the station to deflect enemy fire. It took awhile, but I eventually won.

My advice is, don't convince yourself that the mission is too hard. Get ready for a tough fight, think about the weak spots of the various enemy craft, and just fly your hardest.

Good luck, and good flying.



____________________
TK-FourSixFive
Lieutenant
1st Platoon Commander
XVIth "Dark Infantry" Detachment


"...'If you are a great commander, Marius, come out and fight.' To this Marius replied, 'If you are a great commander, make me fight even though I don't want to.'" - Plutarch
Page 1 of 2
Previous Next