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Thread: Anyone ever needed to use the capacitor overload?
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JakinIrali
Tue Dec 14, 2004 6:50 am
#1
Perhaps it's because I'm just tier 3 and haven't gotten to play with any of the really high-level stuff, but it seems like a rather useless ability. Maybe it's just meant for players who like tomanage their ship's attributes differently, but with a ship full of high-quality tier-2 equipment, I could fire non-stop for 1-2 minutes. If someone really needs to overload their capacitor, I think they really just need to work on their aim...
And now with Rebs being granted emergency shielding, how about instead of supercharging the capacitor, how about a cannon overload? Something that either momentarily makes the guns fire overcharged shots, or just fires faster. I'd even be willing to have the guns suffer hitpoint damage when doing this (though personally I think all risk-manuvers oughta work this way rather than having the ship shut down for half a minute).
Velneth
Tue Dec 14, 2004 7:12 am
#2
I use weapon cap overcharge all the time. It allows for much longer sustained engagements. I can blast through several ships, rather than having to dodge and wait for it to recharge. I also pack on high energy guns, so that's a factor as well.
There's already cannon overloads. Speed and Damage, they're Imp programs.
There's already cannon overloads. Speed and Damage, they're Imp programs.
JakinIrali
Tue Dec 14, 2004 7:15 am
#3
Did that get added recently? When I first scanned through the Imp pilotskill tree, I didn't come across it - unless it was there and they forgot to include it in the text (that's happened with otherprofsas well).
VemaGara
Tue Dec 14, 2004 7:34 am
#4
I use cap overload for my Test Center toon. I don't have a great capacitor yet, so even CO1 makes a big difference. If I didn't have a great early capacitor for my TIE fighters, a Tier2 that I'm still using as 4444 (gotta love that lack of mass), I'd utterly NEED CO. As it is, I need RO pretty badly. Must trade.
MusicManZarick
Tue Dec 14, 2004 7:42 am
#5
JakinIrali wrote:Did that get added recently? When I first scanned through the Imp pilot skill tree, I didn't come across it - unless it was there and they forgot to include it in the text (that's happened with other profs as well).
No, those have been in since Beta, under the Droid Programs. Weapon Overload and Weapon Tuning. Weapon Overload increases the damage the weapon does at a cost of increase Capacitor pull and reactor pull, Weapon Tuning reduces the reactor pull and capacitor pull at the cost of decreased damage.
The Capacitor Overcharge is extremely useful when you are flying a Kimo or a Rihx with 3 level 7 Scorchers loaded in.
I regularly run Reactor Overload 3, Engine Overload 3, Weapon Overload 3 (thanks to an Imp friend for those two) and Capacitor Overcharge 3. The reduced drain on the capacitor, and the 200+ recharge rate it pops it to give me basically non-stop firepower, even if I'm missing a lot, which happens quite often against the Tier 5 Imp ships in Kessel, because MAN those puppies move.
GadonThek
Tue Dec 14, 2004 7:43 am
#6
Emm, look in your Astromech tree, you will see Weapon Overload and Weapon Tuning 1-4 listed there, I used them all the time, they've been there since the beginning. Oh, and once you start using some Advanced or Experimental blasters, you're going to need Cap Overload.
Marzuk147
Tue Dec 14, 2004 8:14 am
#7
Sheild shunt and Emergency sheilds are your answer. I run cap overload 3 with sheild shunt 4, and my cap is a 49 recharge 1408 energy that cap oc3 bumps to almost 2600 when redirected to my sheilds, is potent to say the least.
JakinIrali
Tue Dec 14, 2004 8:23 am
#8
Shield regen also sucks energy from the capacitor? I wasn't aware of that. So it could also be used as a shield boost to get quicker regeneration.
Message Edited by JakinIrali on 12-14-2004 07:25 AM
GadonThek
Tue Dec 14, 2004 8:28 am
#9
No mate, shield regen doesnt affect your cap normally, but one of the new programs added for Privateer is Capacitor to Shield Shunt, it takes the remaining energy in your capacitor's pool and moves it into your shield, like using a stimpack. Its really handy if you get jumped by a bunch of higher-tier ships while your just cruising around or doing a vital mission.
HardwiredXMan
Tue Dec 14, 2004 12:10 pm
#10
GadonThek wrote:
No mate, shield regen doesnt affect your cap normally, but one of the new programs added for Privateer is Capacitor to Shield Shunt, it takes the remaining energy in your capacitor's pool and moves it into your shield, like using a stimpack. Its really handy if you get jumped by a bunch of higher-tier ships while your just cruising around or doing a vital mission.
when you guys say shield regen, which command are you actually talking about....if it's emergency shields command, then that command will take all the energy from your capacitor and recharge your shields....during which time you cannnot fire any weapons at all including missiles.....the good thing is when you use it, it takes a lot of guns hitting you at once or some really powerful turrets to eat away your shields.....great command when you've lost your shields and getting hit in the armor.
JakinIrali
Tue Dec 14, 2004 12:30 pm
#11
If space PvP becomes popular, I can almost guarantee the E-shields will get nerfed. It sounds worse than being in a duel with a TKA/MD. If nothing else, emergency-weapons oughta equalize it (so overcharged weapons vs overcharged shields is the same odds as regular weapons vs regular shields) but I can almost guarantee that's not the case...
KyrYxus
Tue Dec 14, 2004 12:34 pm
#12
Capacitor Overcharge 3 is like the American Express:
Don't leave home with out it.
HardwiredXMan
Wed Dec 15, 2004 6:10 am
#13
JakinIrali wrote:
If space PvP becomes popular, I can almost guarantee the E-shields will get nerfed. It sounds worse than being in a duel with a TKA/MD. If nothing else, emergency-weapons oughta equalize it (so overcharged weapons vs overcharged shields is the same odds as regular weapons vs regular shields) but I can almost guarantee that's not the case...
Actually, I was speaking of using it in pve....when I use it in pve, even imperial gunboats don't take my shields down easily...they do get them down to about half, but the recharge 10 times faster then normal. In PVP, I don't know if they will function the same....even if they do, I don't see them being nerfed since you cannot shoot when it's in use....you can only use it every few minutes depending on your pilot special tactics mod rating.....I haven't timed it but it seems to last about 3 minutes or so at 4-4-4-4 pilot....between uses that is.
Message Edited by HardwiredXMan on 12-15-2004 08:16 AM
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