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Thread: Anyone using TrackIR?
I actually work at naturalpoint, and play galaxies avidly,
so can tell you that this hasn't been listed on the trackir site yet because we're being careful to be super-courteous to all the companies involved in this game and their licensing/promotion interests/rules.
But i'm happy to answer any TrackIR usage questions yall may have in the meantime.
As i mentioned in another thread, i think an extra added benefit of using TrackIR specifically in this game is the way you can navigate the menus with your mouse, while still controlling the game-view with your TrackIR.
if it's making you nauseous you'll want to turn the speeds for each axis way down.
you can also set a "dead zone" in the middle so the motion won't even start till you move more than an inch or two (or however much you want).
i have it set so if I move about 2 inches from center, the view turns completely around.
but i like to look around quickly.
it's all about customizing it to whatever works best for you.
if it's making you nauseous, then you'll definitely want to explore the settings.
warrenEBB wrote:
well, it's all about your settings, madcow.
if it's making you nauseous you'll want to turn the speeds for each axis way down.
you can also set a "dead zone" in the middle so the motion won't even start till you move more than an inch or two (or however much you want).
i have it set so if I move about 2 inches from center, the view turns completely around.
but i like to look around quickly.
it's all about customizing it to whatever works best for you.
if it's making you nauseous, then you'll definitely want to explore the settings.
I'm glad to see someone from Naturalpoint here because I incidentally have a question regarding TrackIR. E-Dimensional is advertising on their site that they have a "module" that allows 6 degrees of freedom with the TrackIR 3. Have you heard of this, and if so how exactly does this module interact with the TrackIR unit i.e. does it attach to it somehow? Also, would it work with JTL? And finally (sorry for all the questions
) does it only work with the TrackIR 3 or could it also work with the TrackIR 1 (which is what I have). I'm seriously considering upgrading my TrackIR at this point but it largely depends on the functionality of the 6 DOF thing. Thanks.
Com Cypher
woof. I've been up since 6am monday, working straight through to finish off the demo vid and web materials for it. GOOD TIMES! so tired. (i must now go enter a coma). Probably not the best time for posting on forums...
Vector will work with jump to lightspeed, though - in a way.
You can't move in full 3d unless they build in support for that
- but -
Any game that is currently TrackIR Enhanced works better with Vector, because it knows the difference between your turning and leaning. so if you lean in your chair it won't think you're turning. So you don't have to hold as still, or set up big dead zones, basically. I am crossing my fingers that we can get JTL fully 6DOF'd though. would be totally sweet.
mad cow: cool. yes, space feels very different.
Natty: required mouselook? what? not so as far as i know, wwIIonline is fully enhanced. sup?
I haven't played it in several months, but i do remember recording video of it working in enhanced mode... hmmm... maybe something has changed in subsequent releases... will have to check that out. eek.
but first : sleeeeeep.
warrenEBB wrote:
com cypher : We make the Vector Expansion started promoting early monday (they're a reseller). we delayed a day to make sure all our ducks were in a row. It's basically a new way to interact with your TrackIR, such that it sees you in full 3D (or "6DOF" as the engineers call it) instead of just x/y rotation. Unprecedented consumer optical tracking. Only compatible with TrackIR 3 series hardware though. (It's all covered on our website now).
woof. I've been up since 6am monday, working straight through to finish off the demo vid and web materials for it. GOOD TIMES! so tired. (i must now go enter a coma). Probably not the best time for posting on forums...
Vector will work with jump to lightspeed, though - in a way.
You can't move in full 3d unless they build in support for that
- but -
Any game that is currently TrackIR Enhanced works better with Vector, because it knows the difference between your turning and leaning. so if you lean in your chair it won't think you're turning. So you don't have to hold as still, or set up big dead zones, basically. I am crossing my fingers that we can get JTL fully 6DOF'd though. would be totally sweet.
mad cow: cool. yes, space feels very different.
Natty: required mouselook? what? not so as far as i know, wwIIonline is fully enhanced. sup?
I haven't played it in several months, but i do remember recording video of it working in enhanced mode... hmmm... maybe something has changed in subsequent releases... will have to check that out. eek.
but first : sleeeeeep.
Thanks WarrenEBB, what you just said as well as the site answers all of my questions. I just watched the demo for the vector expansion and it looks fantastic
. Fortunately FS2004 is another game I play frequently so even if the 6 DOF doesn't work for JTL I would be sufficiently happy (besides, it just occurred to me that JTL doesn't allow panning by default anyway
).
Com Cypher
warrenEBB wrote:
com cypher : We make the Vector Expansion started promoting early monday (they're a reseller). we delayed a day to make sure all our ducks were in a row. It's basically a new way to interact with your TrackIR, such that it sees you in full 3D (or "6DOF" as the engineers call it) instead of just x/y rotation. Unprecedented consumer optical tracking. Only compatible with TrackIR 3 series hardware though. (It's all covered on our website now).
woof. I've been up since 6am monday, working straight through to finish off the demo vid and web materials for it. GOOD TIMES! so tired. (i must now go enter a coma). Probably not the best time for posting on forums...
Vector will work with jump to lightspeed, though - in a way.
You can't move in full 3d unless they build in support for that
- but -
Any game that is currently TrackIR Enhanced works better with Vector, because it knows the difference between your turning and leaning. so if you lean in your chair it won't think you're turning. So you don't have to hold as still, or set up big dead zones, basically. I am crossing my fingers that we can get JTL fully 6DOF'd though. would be totally sweet.
mad cow: cool. yes, space feels very different.
Natty: required mouselook? what? not so as far as i know, wwIIonline is fully enhanced. sup?
I haven't played it in several months, but i do remember recording video of it working in enhanced mode... hmmm... maybe something has changed in subsequent releases... will have to check that out. eek.
but first : sleeeeeep.
I have the TrackIR pro, is it the same as the TrackIR 3? forgive my ignorance haha.
Edit: Wow just did a look over of that video, that is freeky that surround screen. I would barf hahaha . I think i found my answer i have the Track IR3 Pro. So i may be looking into buying that cause i always wanted to zoom in on my crosshairs in JTL.
Message Edited by MadcowwithSARS on 12-07-2004 11:42 PM
JTL just isn't a 6DOF cockpit game (yet).
madCow : whoa nelly,
JTL -IS- TrackIR enhanced, but the game's cockpit only lets you rotate your view. (so far).
The Vector Expansion will make the TrackIR usage in jtl much easier (because it will know if you're rotating your head or doing something else).
but you can't zoom in on the JTL crosshairs unless the game developers add extra support for that. (it's possible this will happen. but in no way confirmed, or even implied, yet)
____
Does this make sense?
To do the leaning, rolling, and zooming (full 3-d motion) - the game's cockpit needs to support this.
Last i heard, JTL's development team was looking into it, to see if it'd be feasable and easy to add 6DOF support.
But the vector expansion WILL make it easier to use your 3-Pro in any currently supported game.
3-D cockpits or not.
Because you won't have to sit still. it will know whether you're rotating your head, or doing something else.
this is a big step in view control for some users.
(big that the view doesn't freak out when you lean over to take a drink of coffee, or whatever).
this 2-D cockpit view discussion has a been a big point of contention on many pacific fighters forums these past few days, because their developers decided not to patch their old or recent flight games (il2, or pacific fighters). But they did this so they could just focus all efforts on making their next game (b.o.b.) fully 3d awesome.
i believe it's really just a question of whether the game's cockpit will break if you move from the view's starting point.
some games have special polygons that will dissappear if you move around the cockpit. this has been the standard since the 90s, because nobody had any way to move around in the cockpit.
i honestly don't know if JTL's cockpits are designed like IL2's or are fully 3-D like msFlightSim's.
If the cockpits are built like this, there's no way we can ask them to redesign all their cockpits in true 3-D, just for us.
but for now, we really don't know. (i am in fact, holding my breath.
anywho.
more on that later.
just wanted to point out that Vector Expansion won't make all "2 Degrees of Freedom" (2dof)(x/y rotation) viewing cockpits into a full 3D-view cockpit, because that's up to the developer. but Vector Expansion WILL still improve the view control experience greatly in all the currently supported 2dof games, including JTL.