Jump To Lightspeed Archive
Thread: This is rediculously impossible.
None of the Imperial squadrons are impassible. What squadron do you fly for?
What ship do you fly, and what's it's top speed? I'm on my second Imperial Ace right now, working through Inquisition. The heavy TIE Fighter has been a perfect fighting ship- relatively small and agile, with a decent loadout. If you're having trouble surviving, consider changing your tactics, and I would advise against the heavier ships.
Get a good engine (I have a level 4 non-RE'd that has a speed of 74 and 54ish YPR) and a shield with decent HP, make sure you're running the usual droid programs (you ARE running programs, right? All five fo the big ones?), and never stay still during the mission. And if you get to the end of the escort and the ship hyper's out safely, with a 74 speed engine and boosters you should be able to take off and outdistance your opponents.
VolvoSsixtyTsix wrote:
Imperial squadrons are much harder than neutral and rebel.
I don't know man, I've been doing the reb Vortex missions on my alt for fun and all I can say is "Tie-Aggressors".
Those things are ludicrous, at Tier 5, they fly around at amazing speed, and that turret... that god aweful turret!
That turret has a ridiculous shooting area, it does major damage, and the darn thing is magic and never misses!
You can't be in front of the aggressor or it'll shoot you, and you can't be behind it or next to it or it'll shoot you. You can't be on top of it or it'll shoot you. You can be under it, however, but then it'll just roll over and shoot you.
My 90k mass heavy Z-95 just isn't cutting it. Last night I finished putting together a 180k mass heavy x-wing. Battle tested it and it vaporizes Tier 4 Black Suns in a half a second.
Maybe now I'll be able to take on that on that horrible Tie-Aggressor?
In general, though, I thought the reb missions were much easier until this one. I'm 4433 and am having trouble on this mission. As an imp, I made it to 2322 before I started having problems.
-- A6
GlargTheKelfn wrote:
from tier 3 on, expect to group to complete your missions.
No doubt, that mission is just pissing me off! I've tried 3 - 4 times! Not only
is it hard, but it takes almost 1 to 2 hours before I fail trying to reach my
contact.
Escort Shuttle
Take Back Shuttle
Escort Shuttle
Inspect Ace A-Wing
Help Shuttle
Escort Shuttle
Reach Contact!!!!! This is where I fail due to no less than 8 mixed of Tier 4
fightersmission popup & kicking my butt before making it to the 9000m waypoint.
Tie/In
Wep: 1000-1450
Engine: 60sp, 58+ rest
Sheild: 1200/1200/7.5regen
Armor: 900 F/B
Cap: 10k, 30Regen
Oyea dont hit eject more than once, or it will keep ejecting you over and over.
I ended up with 1800 wounds & BF
I wouldn't suck so bad, if my xp wasn't capped out at 200K! I could of had about 1mil xp if I could get trained!!
2/2/2/2 Imp Pliot
Message Edited by KrimsonBrimstone on 05-23-2005 08:13 AM
Message Edited by KrimsonBrimstone on 05-23-2005 08:16 AM
I don't have any problems with grouping up to complete a mission, but let's be serious, it took 3 of us in TIE/INs, two aces, and a guys in a TIE Bomber 2 hours to get past the mission ONCE, and that wasn't even MY turn, then I have to ask all those guys to do it AGAIN for me?? That's asking 6 guys to spend 6 hours ingame so that 3 of us can pass ONE friggin' mission. It's nuts.
KinjiruSpleen wrote:
I'm on the same mission.
I don't have any problems with grouping up to complete a mission, but let's be serious, it took 3 of us in TIE/INs, two aces, and a guys in a TIE Bomber 2 hours to get past the mission ONCE, and that wasn't even MY turn, then I have to ask all those guys to do it AGAIN for me?? That's asking 6 guys to spend 6 hours ingame so that 3 of us can pass ONE friggin' mission. It's nuts.
They need to seriously rethink this, and allow groups to take the missions and get credit for completeing them. If this isn't possible, and they feel the need to keep it this hard, then shorten the freakin' missions, or allow us to pick up where we failed and not have to start it all over again. And if that's not possible, then drop the difficulty some, or respawn less enemies.
I know what they're shooting for, and I can applaud them for it, but it's not really working in-game. When JTL came out, I had no problems with getting guild members to fly up and help each other out, or even finding help from others outside the guild. Now, no one wants to help, and the guild members are so frustrated (either they crash to desktop, like I do, or failing after 2+ hours of helping ONE person and feeling like they're getting nowhere and not wanting to do it again) that they're basically using their ships as a cheap shuttle between planets.
Couple that with some of the ridiculous space requirements for the new RotW quests, and you have people not only frustrated, but damn near close to closing their accounts. As it is, I cringe whenever I have to launch to hyper over to Kashyyk.