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Thread: Could PVP damage be reduced another 25 %
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Ditolus
Mon Jan 10, 2005 10:41 pm
#1
PVP fights are over so darn quick (5 seconds or less)with damage the way it is. It is more like the movies, but this is one situation where i dont think sticking to the movie equals fun in a game. With so few shots required to take out ur opponent, pvp is more about luck than piloting skill. I should also add i consider myself to be a very good pilot. i have played nothing but jtl since it came out. i've pretty much abandoned the ground game. on eclipse server hardly anyone pvp's in deep space. i think if the damage were reduced further, dog fights would last longer and be much more fun and maybe more people would pvp.
two-tone
Mon Jan 10, 2005 10:57 pm
#2
i agree
the fights are still over too quikly
totuss
euro-chim
57mil imp prestige and counting
JamesBenson
Mon Jan 10, 2005 11:08 pm
#3
As an Imperial squadron leader, I recently coordinated a PVP space battle against a Rebel squadron. We chose to use level 3 weapons for the event and I think it turned out okay (except that X-Wings can use 3 weapons and we can only use two). At any rate, at the end of the battle, the rebels regrouped near their space station. Imperial NPCs started attacking them (tier 5) and they were forced to flee. This would not have happened if PVP damage were reduced much more and we could use our real weapons. In comparison to my normal weapons (averaging 2000-3500 damage), we were using weapons that were roughly 600-900 damage. If you reduced pvp damage by about 50%, we would be getting to a more reasonable level. I would even go so far as to say 60% reduction in PVP would be advisable. It was a lot of fun, actually being able to dogfight in PVP...as opposed to the usual 1 or 2 shot kills. This is just my experience, though.
Durgan_Kael
Mon Jan 10, 2005 11:21 pm
#4
Yes, in nearly all my PvP encounters in space, things have ended in one hit, either way. Something's wrong. This, of course, raises the question...why wasn't this considered to begin with, and the overall system set up to where NPC ships had roughly the same properties as player ships? Doesn't it only make sense? Why is an NPC X-Wing madeof durasteel, and a player X-wing made of paper?
S-1-l2-H-C
Tue Jan 11, 2005 7:44 am
#5
they proboly didnt factor in everyone using weapon overload 3, that right there doubles the damage.
but the damage does need to come down, but not much and also high level shields should become more powerful. idealy i would like to see light craft such as the awing and the tie-adv still getting destroyed in 1-2 hits, but larger craft taking more like 4-5 hits. to do this they need to adjust the damage so that a nice weapon loadout will one-shot a player with a crafted lvl7 shield, and then make lvl9-10 shields powerful enough to absorb a couple hits.
the worst thing that could happen is they just take the damage down tremendously, because when you got an awing with 1900 f/b shields that is insanly difficult to hit, you will be more or less unstoppable if it takes more than a couple shots to kill you. if they made it take say 10 shots to kill me, i would be recharging with CtSS3 faster than people hit me.
they made pvp quick like that since its tough to hit your target, and made npcs take alot of hits since they barely even manuver. i personaly think it would be cool if npcs died in just a few shots but could kill you with the same number of hits and flew half way decent.
but the damage does need to come down, but not much and also high level shields should become more powerful. idealy i would like to see light craft such as the awing and the tie-adv still getting destroyed in 1-2 hits, but larger craft taking more like 4-5 hits. to do this they need to adjust the damage so that a nice weapon loadout will one-shot a player with a crafted lvl7 shield, and then make lvl9-10 shields powerful enough to absorb a couple hits.
the worst thing that could happen is they just take the damage down tremendously, because when you got an awing with 1900 f/b shields that is insanly difficult to hit, you will be more or less unstoppable if it takes more than a couple shots to kill you. if they made it take say 10 shots to kill me, i would be recharging with CtSS3 faster than people hit me.
they made pvp quick like that since its tough to hit your target, and made npcs take alot of hits since they barely even manuver. i personaly think it would be cool if npcs died in just a few shots but could kill you with the same number of hits and flew half way decent.
Ditolus
Tue Jan 11, 2005 12:31 pm
#6
weapon overload 3 needs to be addressed definitely. but its actually not the main problem. my guildmate and i duel in deepspace sometimes. and one time we agreed were werent going to use weapon overload. it turns out that it still only took a few shots to kill each other. and the fight was over in still only a few seconds.
Message Edited by Ditolus on 01-11-2005 11:43 AM
Durgan_Kael
Tue Jan 11, 2005 8:17 pm
#7
From what I heard, the increase at overload 3 was 40%...maybe that's incorrect. Is there even anything that gives a number on the increase?
Naplam
Wed Jan 12, 2005 1:16 am
#8
PVP damage reduction should be lowered, my guns blow up enemy ships very quickly (using a fully armed b-wing really doesn't take long to kill), also been killed a few times just as fast, really lowers fun in PVP killing a target in a few shots or being killed in a few shots.
P.S. MP ships are useless in PVP and need to be more powerful (destroyed a decimator with a a-wing way to quickly).
P.S. MP ships are useless in PVP and need to be more powerful (destroyed a decimator with a a-wing way to quickly).
AzzixxSWG
Wed Jan 12, 2005 1:29 am
#9
PvP damage needs to be reduced 75% not 25%. A PvP fight should last atleast 3 minutes in a 1 on 1 battle.
Thats my 2k credits.
AzzixxSWG
Wed Jan 12, 2005 2:00 pm
#10
your right 3 minutes intense fightingwill cause carpal tunel.
HuntingOhioan
Wed Jan 12, 2005 4:32 pm
#11
Why is pvp damage lower dirtside than NPC and its the opposite in space?
Theesa makes nowha senses.
Theesa makes nowha senses.
Jonboy_
Wed Jan 12, 2005 6:32 pm
#12
1v1 PvP battles should last for 10-15 seconds of _continuous_ hits.
When balancing, players attempting to run awayfrom a fight should be considered too.
Nitwit
Wed Jan 12, 2005 7:25 pm
#13
PvP does not need to be lowered! Have you tried flying against an Advanced or A-Wing? You can't hit those suckers if you wanted to. A good pilot can choose such a unperdictiable path, if you had to hit them 10 times you would fight for 5 minutes. What a boring waste of time. PvP in space needs to be quick.
Someone had already started this tread a while back. If you want more of an explination of why PvP shouldn't be lowered, read this: http://forums.station.sony.com/swg/board/message?board.id=lightspeed&message.id=164460&page=1
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