Jump To Lightspeed Archive

Thread: Actually hitting things in space

Meis122
Wed Jun 01, 2005 11:06 pm
#1

I don't want to go through all the pages to find my answer... just getting that out. Can anybody give me a detailed description on how to actually hit things in space. I read 2 FAQs and all the said was "Match the green cross-hair with the green target indicator" simple stuff.... then WHY am I keeping my cross-hair matched almost perfectly (.00000001mm off in most cases) and whoosh a 20 minute fight of hitting nothing at all! I have lost one too many mission because I didn't kill insert random ship here in enough time. I am Tier 1 going on my duty missions for rebels... I do hit things every once in awhile. I don't think its my lag cause I am running 134 ISDN, 680mb DDR ram, Pentium 2.4gh processor, and a 128mb Radeon 9200. Any help is appreciated.
ZeroRyouko
Wed Jun 01, 2005 11:19 pm
#2


For some reason I don't understand, the target indicator is very inaccurate when you and the enemy ship are circling one another. When I'm dogfighting, I aim just behind the indicator (in the space between the enemy ship and the indicator). You may have to experiment a bit to see exactly where you need to aim to hit anything.


When making a strafing run at a target not moving relative to you, you won't have to compensate so much.
Meis122
Wed Jun 01, 2005 11:26 pm
#3

But this is the strange part... I am not strafing or circling I am right behind my enemy... classic 6 o' clock position following them... with matched speed... indicator right on my enemy's ship... and I still cant hit them... when I am 20, 100, or even 200 mteres behind... still nothing.
Kambernex
Wed Jun 01, 2005 11:51 pm
#4

in most cases ( well my case anyway) you have to aim a little bit off of the indicator, try that.



Druin Skylancer/Kamb Skylancer-
Jed/Officer
Valcyn.

- I support the New Game Enhancements (NGE), and you should too!
"You understand that we may update or otherwise enhance the Game and/or the Software at any time and in doing so incur no obligation to furnish such updates to you pursuant to this Agreement. You understand that online games evolve over time and, accordingly, system requirements to play the Game may change over time."
Meis122
Wed Jun 01, 2005 11:57 pm
#5

So it seems there is no science to the shooting... do you guys have just as bad of luck as I do?... I swear I fought one tier 1 Tie fighter for 15 minutes and only brought his armor down to 65... I am usually keeping my cross hairs in the green indicator... except when they make a sudden bank... but I usually get them back in my sights within 10 secs.
padren
Thu Jun 02, 2005 3:10 am
#6

Well, the lead indicator is pretty much only a heading indicator. If it is in the very center of the enemy ship, then its coming right at you or running straight away, and that is the only time you should be sure you will hit the ship by shooting the lead. As a rule, fast A-wings and tie fighters force you to shoot ahead of the lead, kimos and similar bombers need to be shot well inbetween the ship and lead.


The only reliable way to hit a ship is to watch where the shots pass and hone in from there. If you are pulling on a ship while its turning, its turning rate as well as speed (both will vary) have a huge impact, so you can best hit by observing where you are missing. If you see the shield hit graphic, but do not see damage, that is the 'client side effect' you are seeing, and the server considers it a miss. When that happens, its lag, and your best bet is to break and try another ship or try another attack line, but within a few minutes it 'pops' back so you can hit them again.


If you ever hear a high pitch beep when you shoot, you are shooting a player or a special NPC ship associated with someone else's mission (or an ally NPC).


If you want to practice, use mining lasers and a cheap cargo hold to shoot some mining asteroids, the rocks that break off go about 400 speed, don't manuver, and you can practice without worrying about mission timers. Chances are though if you keep at the missions you'll get the hang of it pretty quick.





Padren Talisan - Starsider pilot
Padrig Talsani - Corbantis
Kin-Char_Bamin
Thu Jun 02, 2005 5:00 am
#7

Use the force dude;


Just kinda shoot around the baddy until you "plink" him (you'll hear it) and then keep shooting in that area.


Trust your instincts, not the targeting system. I have even found that turning off everything (ctrl-h) and just shooting where I think I should usually works better.


You've got built in tracers, just shoot at your target until you see you are hitting him and then aim in the same area. Get on his tail and just keep hammering, after awhile, you'll figure out what works best, then you will be walking all over them saying "This is too easy, give me some harder targets!".


And trust me, you will get harder targets.





Kin-Char Bamin, Bounty Hunter
Ki'ana Bamin, Smuggler

Galaxy: Kettemoor
www.kincharbamin.com
Where Jedi go to Build a Lightsaber in 20 Minutes
CushSadoc
Thu Jun 02, 2005 5:07 am
#8






Kin-Char_Bamin wrote:

Use the force dude;


Just kinda shoot around the baddy until you "plink" him (you'll hear it) and then keep shooting in that area.


Trust your instincts, not the targeting system. I have even found that turning off everything (ctrl-h) and just shooting where I think I should usually works better.


You've got built in tracers, just shoot at your target until you see you are hitting him and then aim in the same area. Get on his tail and just keep hammering, after awhile, you'll figure out what works best, then you will be walking all over them saying "This is too easy, give me some harder targets!".


And trust me, you will get harder targets.







That's kinda what I do with one exception...


Sometimes the enemy ships are just all over the place. They dance around in front of me making no sense whatsoever. And, any attempt to hit them while they're in this 'wacky state' is futile. Though, interestingly enough, they have no trouble hitting me. Then, after 1 to 5 minutes of this, I "snap" back, and they fly smooth again and I can hit them. I chalked this up initially as early JTL code errors, but when recently going back to it, it does the same.


The problem persisted through a new modem, new router, and new NIC's even. Learned to live with it, but wish I knew how to fix it or at least if others are suffering the same.





Eeka Aumeggi, Jedi, Alliance Ace
_____________________________________
Aessena Izi, Bounty Hunter, Privateer Ace
Zibeon Cush, Shipwright, Imperial Ace
Tadionne Epeme, Domestic, Privateer Ace
Yevke Epeme, Medic, Alliance Ace
Aplek Izi, Entertainer, Imperial Ace

LuxDiazepam
Thu Jun 02, 2005 7:40 am
#9

OK, so... is it normal to hit them multiple times (tier 1 fighting a tier 1) and still not do any damage? Some one bought me a ship, and all the parts to make it work (guildmate...... they've been trying to get me to JTL since it came out...I've been trying not to).


At any rate, I can not tell if it is because I am just stupid and can not shoot a gun (tried for almost an hour on ONE ship.... could never get a hit in on it). ven chasing right behind them (classic 6 o'clock) nothing. The shields and every thing else is right at 100%.


Only time I was able to destroy something was when this guy in a tie fighter came zipping past, and shot it. And those 200 points are the only xp I got in 3 hours last night.


I tried in ront of the crosshairs, behind them, on the ship, baside the ship.... hell I even tried random space (yep, I was a little frustrated). I can see the little blue glow around the ship, like i'm hitting it's shields.... but nothing... no damage.


After going on about this for a while, the thought came up that maybe it's my connection (satelite)?



I am rock..........
Nerf paper, scissors is fine.
padren
Thu Jun 02, 2005 9:51 am
#10







LuxDiazepam wrote:

OK, so... is it normal to hit them multiple times (tier 1 fighting a tier 1) and still not do any damage? Some one bought me a ship, and all the parts to make it work (guildmate...... they've been trying to get me to JTL since it came out...I've been trying not to).


At any rate, I can not tell if it is because I am just stupid and can not shoot a gun (tried for almost an hour on ONE ship.... could never get a hit in on it). ven chasing right behind them (classic 6 o'clock) nothing. The shields and every thing else is right at 100%.


Only time I was able to destroy something was when this guy in a tie fighter came zipping past, and shot it. And those 200 points are the only xp I got in 3 hours last night.


I tried in ront of the crosshairs, behind them, on the ship, baside the ship.... hell I even tried random space (yep, I was a little frustrated). I can see the little blue glow around the ship, like i'm hitting it's shields.... but nothing... no damage.


After going on about this for a while, the thought came up that maybe it's my connection (satelite)?






1) If you see the shield effect and no damage is taken, not even 1%, then it is lag related (edit)*. This is usually temporary and caused when dispite seeing hits on your side, the server sees your enemy ship as somewhere else due to lag, and when it tries to run the hit check for your shot it sees it as not a true hit.


2) I have heard rumors but they are not confirmed that satilites have really horrid latency, by which I don't mean a sum total of lag from various reasons but transit time to get data from your computer to the server you are trying to reach and back. Bandwidth is capacity, not speed, and some 'high speed' connections are like sending a slow supertanker with lots of capacity from new york to boston, because its 'faster' to move that amount of capacity that way than using tons of trips in a boeing 747.. The prob is, when you just want to send a small package, the transit time is still limited to 'sleep' and 'capacity' is not relevant.


Open a console screen (programs -> accessories - > command prompt) and type ping station.sony.com and see what the milliseconds are for each response. I get about 58ms from that. In the game when I play, I use the ms indicator in the GUI optionsand it shows around 100ms most of the time. The real servers may not actually be anywhere near (network wise) the station web address, but it should give you an idea if network latency is an issue here. If it is, I am not sure what kind of solution is possible, since latency (packet transit time) is really hard to improve without changing services.


*edit: If you are shooting at a ship much higher teir than you, you may see no damage dispite the effect but would likely die fast yourself. If you are shooting at a teir 1 or 2 target, and are not hearing a high pitched beep (the high pitched beep means you are shooting something you aren't allowed to damage) then its the lag.

Message Edited by padren on 06-02-2005 09:53 AM

Message Edited by padren on 06-02-2005 09:54 AM





Padren Talisan - Starsider pilot
Padrig Talsani - Corbantis
Roozle
Thu Jun 02, 2005 10:21 am
#11

I would just like to mention that I am, as much as I hate saying this, a noob in SWG. I'm an allience pilot (as Thievee Crestingflier) and am currently on the 'Blast 4 TIES' mission. (Sad story related to this, i'll tell some other time.) Anyway, to shoot down anything in space, (w\ my Z-65 headhunter w\ virtually no upgrades)I generally am circling them at half (vs normals) or full (vs TIES) throttle. Maybe i'm a natural, or maybe i've got a faster connection, but generally I peg those TIES by firing in their general direction at around 400 meters (once I pulled it off at 40 meters). Don't have any trouble taking them down by firing into the formation. Maybe you should try it.





Dece Crestingsky~Smuggler~Flurry Smuggler for hire!
Famous Last Words
"Hey I bet nobody's ever done this..."
"Watch this!"
"Here, let me try!"
"The safety's on so... *BANG*"

I support: Giving me money, and the Rebelion!
Borayl
Thu Jun 02, 2005 11:38 am
#12

there is one thing i have noticed when it comes to space combat, its heavily affected by your own latency.. seriously.. if you have a latency of over 200 ms then you are going to find it a little heavy going, in space i have a latency of around 60 ms, and battles are invariably short, i hit almost all the time, i'd like to say its through sheer skill, but i doubt thats the case. the other thing is the fps, im running at cap which is 30 fps, if your fps is below 20 you might want to try adjusting your graphics options to beef it up a bit.
ZeroRyouko
Thu Jun 02, 2005 12:12 pm
#13






Meis122 wrote:

So it seems there is no science to the shooting... do you guys have just as bad of luck as I do?... I swear I fought one tier 1 Tie fighter for 15 minutes and only brought his armor down to 65... I am usually keeping my cross hairs in the green indicator... except when they make a sudden bank... but I usually get them back in my sights within 10 secs.






Yeah, I remember having a lot of trouble my first day with JTL. I guess you could say that the "science to shooting" is not using the indicator the way it is usually meant to be used. 90% of the time I'm shooting I'm aiming just outside the indicator, not inside it.


Try using the indicator as a very general guidefor where to aim. And adjust your aim outside of it until you hit your target.


Page 1 of 2
Previous Next