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Thread: How to make Capital ships playable

Spiike_Spiegel
Thu May 20, 2004 2:19 pm
#1

hmm where could you park a star destroyer??? hmm... ITS SPACE!!! you can park it anywhere lol



-Spiike Spiegel (Eclipse)                   ALL HAIL THE #
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Spiike_Spiegel
Thu May 20, 2004 9:12 pm
#2


first off make itso that it cost faction points(LOADS of fp)perhaps for schem perhaps for actual ship, as soon as you drop it in space (thats right droping it, like you would a house kinda) it cannot be put away untill it is destroyed (also make it so either only 1 per person can drop or it takes some sort of lots) you and your fellow faction players can now dock it and get the same kinda things you would get from a faction hq (its basically a faction hq in space). have it so whoever droped it can give rights to certain people to pilot it. make atleast some of the turrets automatic, and all of them should be able to be manned by real people. perhaps even make weak faction ships spawn around it for more protection. you now have a hq for the space world alot like the ones on ground, however you can move them around and use them to raid the opposite faction and they have no v times makeing them attackable at all times. also for obvious reasons (so it doesn't get lost) once someone stops piloting it stops dead in space (unless you set cords for it to go to while your not piloting)


this would make for interesting/fun PVP (of course you would have to give both sides something like this)

Message Edited by Spiike_Spiegel on 05-22-2004 01:41 PM



-Spiike Spiegel (Eclipse)                   ALL HAIL THE #
Deception is an art of the wise 44 44
The Empire Are the Good Guys 44 44
Real Life VS The Internet 4444444
Imps Pwnz0r you! French Victories 44
Invade France Invade Canada CWD 44

XintorzKarv
Thu May 20, 2004 9:16 pm
#3

Damn, I would congratulate the dev that could be able to do that.
Burnham
Thu May 20, 2004 9:27 pm
#4

I don't think the rules governing these things is the problem. I think the DEVs want to thoroughly test the YT1300s out before allowing players to dump bajillions of credits into bigger ships. Plus there's that issue of "never despawning ships" to deal with. I mean come on, where do you find parking for a star destroyer?



Zaphad Beeblebrox, Imperial Ace Pilot
Eudaemon3
Thu May 20, 2004 9:30 pm
#5

I think PA's should be allowed capital ship size by PA population. For example...a guild with 25 players allowed a Star Destroyer, while a guild with 50 players is allowed a Super Star Destroyer. There should also be a limit to the number of capital ships a guild...only a couple. And capital ships should be for PA's only.


Now as for the inside of the ship...several controllable turrets like you said, cabins acting as mini houses for each crew member that you can furnish, and a docking bay where players could call their ships and go out into space. Of course there would be your medical and cloning centers and cantinas. Perhaps some ships would be able to dock damaged ships and repair them. Maybe some NPC troopers or starfighters as well.



____________________
Vivi Afta | Bounty Hunter | Ahazi
"Run. I dare you."
Spiike_Spiegel
Thu May 20, 2004 9:43 pm
#6

hmm where could you park a star destroyer??? hmm... ITS SPACE!!! you can park it anywhere lol



-Spiike Spiegel (Eclipse)                   ALL HAIL THE #
Deception is an art of the wise 44 44
The Empire Are the Good Guys 44 44
Real Life VS The Internet 4444444
Imps Pwnz0r you! French Victories 44
Invade France Invade Canada CWD 44

Burnham
Thu May 20, 2004 9:52 pm
#7

You would think so but....hmmm...random spawn here, random spawn there...OOH! look a spot! Damn, handicapped star destroyer parking only. Sheesh!



Zaphad Beeblebrox, Imperial Ace Pilot
Spiike_Spiegel
Thu May 20, 2004 9:58 pm
#8

lol



-Spiike Spiegel (Eclipse)                   ALL HAIL THE #
Deception is an art of the wise 44 44
The Empire Are the Good Guys 44 44
Real Life VS The Internet 4444444
Imps Pwnz0r you! French Victories 44
Invade France Invade Canada CWD 44

Galak_Dessan
Thu May 20, 2004 10:00 pm
#9

/applaud


Good ideas floating around.





Sure if you don't make with the head...

-George Carlin
VanBoaru
Thu May 20, 2004 10:10 pm
#10

Ask this question first: How can grefiers utilize this feature.


Its a really good idea, bravo. However greifers could form vurtiral walls with those thus baring access to someplace.


Solution: REALLY REALLY LARGE space between placing.


Good idea to play with though, and something like this in the future could bring the game a long way. But It'd have to be planned very very carefully. Too much of those in space and lagtastic. However a cap could be made.






-Van'Boaru : Carbineer, Privateer, crafting skills to be decided.
Zepplinmike
Thu May 20, 2004 10:54 pm
#11

I think the first and more likely step is that the star destroyers, etc. will just be placed or generated in space already. Then faction members could board the vessel and depending on rank and/or faction they would take some level of control. At least they could man the turrets, deploy npc fighters, etc. Maybe a new profession could be a version of Squad leader in space. Also, instead of players owning the capital ships maybe if a large group of faction members gathered in one space sector they could use their faction points or ranks or whatever to summon capital ships to aid them in battle.


I just don't see people buying star destroyers and having them in their datapads. Considering a speederbike costs like 10k credits at least, realistically a star destroyer's cost should be in the billions. I don't see the devs putting in all the effort to make one if only one or two players will ever be able to use them.


Personally, I'd just like to be able to board the capital ships and space stations to look around and maybe man a turret or something.


Spiike_Spiegel
Fri May 21, 2004 2:42 pm
#12

first off to stop people blocking just make it so you can go right through it just like all the other player ships, and Zepplinmike i said it cost alot of FP not to mention once you drop it, it stays their (meaning once its droped its floating around in space) , it would be basically a hq, also maybe to make it even harder to get, perhaps its a schematic that you buy with fp, (one that you can actually give to people however so that combat prof can buy it then give to a shipwrite they know) and then make it so some of the components drop off of NPCs.


also what would be really cool to see is a capital ship on both sides (both sides trying to destroy the other) since everyone would be cloned and be repaired at the ships it would make for interesting battle, perhaps people will actually have to retreat for once instead of dieing off not to mention you would need to come up with strategy to destroy them when they keep respawning





-Spiike Spiegel (Eclipse)                   ALL HAIL THE #
Deception is an art of the wise 44 44
The Empire Are the Good Guys 44 44
Real Life VS The Internet 4444444
Imps Pwnz0r you! French Victories 44
Invade France Invade Canada CWD 44

JediKnightCZ
Fri May 21, 2004 2:46 pm
#13






Eudaemon3 wrote:

I think PA's should be allowed capital ship size by PA population. For example...a guild with 25 players allowed a Star Destroyer, while a guild with 50 players is allowed a Super Star Destroyer. There should also be a limit to the number of capital ships a guild...only a couple. And capital ships should be for PA's only.




I don't want to offend you, but... ARE YOU CRAZY?!


SSD is 8km long with approximatelly 300k of people aboard it and you want to give it to 50 people? That's not even enough to launch one TIE Squadron!



|| Ja'nek Gabriel || <CzA> || Professions : Pikeman / Brawler / Defense Stacker / Crimson Phoenix Squadron Pilot || ... bears the Mark of the Hero ||
|| Janek Gabriel || <CzA> || Professions : Tailor / Image Designer / Bio - Engineer ||
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