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Thread: Quick Question
LeviticusD
Tue Aug 09, 2005 4:01 pm
#1236
I think so. I'm not RIS certified (yet), but according to the RIS guide in the stickies above (it's in the "read this first" sticky). All of the components except for the peko feather are in the segment, so I would assume you still need one of those as far a looted components are concerned.
tHeRaBiDmOnKeY
Tue Aug 09, 2005 4:04 pm
#1237
LeviticusD wrote:
I think so. I'm not RIS certified (yet), but according to the RIS guide in the stickies above (it's in the "read this first" sticky). All of the components except for the peko feather are in the segment, so I would assume you still need one of those as far a looted components are concerned.
kewl, thanks
pykescylla
Tue Aug 09, 2005 4:29 pm
#1238
You do NOT need a peko peko albatross feather for RIS. Never have.
The segment contains the gurk king hide, woolamander bone shard, and the GDK scale. Take it to an RIS-certified smith who combines it with a battle core, Talusian fiberplast, sythn cloth, and chromium aluminum to make your RIS. Breaking it down was a good call. It probably didn't convert well.
The segment contains the gurk king hide, woolamander bone shard, and the GDK scale. Take it to an RIS-certified smith who combines it with a battle core, Talusian fiberplast, sythn cloth, and chromium aluminum to make your RIS. Breaking it down was a good call. It probably didn't convert well.
JediSpam
Tue Aug 09, 2005 6:27 pm
#1240
Ooohh, nice question!
I'll add this to the RIS Guide!
Thanks.
JediSpam
Tue Aug 09, 2005 7:24 pm
#1241
JediSpam wrote:
Ooohh, nice question!
I'll add this to the RIS Guide!
Thanks.
Added.
Iarian
Wed Aug 10, 2005 10:56 am
#1243
I guess a double wow is in order.... Makes me sad that not one single CH can help a vet CH out with a question on the new system.... Guess I'll learn everything myself...
Garlonbs
Wed Aug 10, 2005 11:03 am
#1244
Just finished regrinding for the 3rd time myself and did the bulk of my grinding with a guild group willing to allow pets. I didnt see that I got extra xp for having more than one pet though.
KMad
Wed Aug 10, 2005 11:16 am
#1245
well the vet CHs aren't really the best to answer on how hard it is to grind now. i started the game as a dancer/CH, and have just now come back to it but i used my token respec so that i can focus on getting abilites, not the grinding of CH levels. i really don't know what to tell you as far as how hard it is, i haven't done it myself in this system. good luck tho.
Iarian wrote:
I guess a double wow is in order.... Makes me sad that not one single CH can help a vet CH out with a question on the new system.... Guess I'll learn everything myself...
After5CST
Wed Aug 10, 2005 11:24 am
#1246
If you have another elite combat profession you'll be keeping, switching one profession to MCH is relatively quick and painless by group grinding on Dant.
If you have no combat levels, it will be much slower, even group grinding. The secret to group grinding is not using weapons, just pets. And heals. And use small pets, to keep the group members from whining.
As a point of reference, I ground out MCH from nothing in a week of moderate playing. So I wouldn't consider getting the boxes to be difficult.
Now, building up a stable of critters with innate abilities, learning them, and teaching them to other pets is a *significantly* longer grind.
If you have no combat levels, it will be much slower, even group grinding. The secret to group grinding is not using weapons, just pets. And heals. And use small pets, to keep the group members from whining.
As a point of reference, I ground out MCH from nothing in a week of moderate playing. So I wouldn't consider getting the boxes to be difficult.
Now, building up a stable of critters with innate abilities, learning them, and teaching them to other pets is a *significantly* longer grind.
sciguyCO
Wed Aug 10, 2005 11:55 am
#1247
Well, I had done some CH a while back (pre-CU), but I was trying to find a useful combat prof to pair up with my crafting, and CH didn't really work. However, I've dropped my chef skills to go pure combat, and I liked the look of CH from the pub 21 notes on testcenter, so I ground up scout in preparation for it. When pub 21 hit, I trained novice CH, and took off from there.
I was TKM / Master Swords / Medic {some}, so I had a high CL, which kept things simpler when dealing with taming among red spawns. It also made for easier grinding of training xp on my pets, since I could go after low-CL stuff (appropriate for the pets I'm training), /taunt to keep aggro on myself, have the pet hit a few times then kill off the mob. I've been doing this as a low-risk method to open up pet ability slots or learn new abilities.
Getting CH xp is a little trickier. I'm currently TKM / non-master swords / CH 0201 / medic, CL 74. Grouped with a CL 18 pet against CL 74-ish missions I'm getting roughly 800 - 1100CH xp per kill (depending on how much damage my pet does compared to me), and about 6k CH xp for the lair.
I'm also using the "tame & release"tactic whenever Icome across a baby of a level I can tame. This actually seems a little easier than the last time I did CH, since babies seem much more prevalent. Plus, if the creature comes with an already-known triggered ability (hamstring, knockdown, etc), that's one more command I can teach, so increased xp per tame.
wildtrack
Wed Aug 10, 2005 2:36 pm
#1248
was asked today if i slice a weapon for someone and the after it wears out can i restore it ,think i rember something about this in the smuggler revamp but not sure i have checked the faq and thers mnothing about it
thx for the help