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Thread: A Suggestion: Turn the TIE Interceptor Into a Dedicated Gunfighter
Message Edited by ArianSix on 11-03-2004 06:46 AM
Tdayiel wrote:
Alright i've been on a streak today just tearing people apart so i'm going to continue that here. I'm a SW lunatic from birth I was born in 84 and i first watched Star Wars when I was about 4. ever since i've loved it so i'm going to be quick on this one just to save you embarassment. TIE Interceptor. This ship is a dogfight class, much like the rebel A-wing. Except for having 4 lasers instead of 2(a-wing), the ships are basically the same. The Interceptor does NOT have 4 weapon slots though. It uses 1 laser, which splits off into 4 beams. NOW if you'd ever bothered doing research before running your mouth, you'd realize that while yes there is only 1 laser installed still, you're doing twice as much dmg as with a TIE/Intermediate. There are now 4 beams but if you hit with all 4 you do a LOT of dmg but with the same energy output(because it's still just 1 beam split to 4). If i'm chasing down an X-wing in a TIE/Int with my 1500max dmg lasers, it will take me roughly 25 shots to kill it(tier2). With an Interceptor(every shot hits, all 4 beams hit) it took roughly 13. That's almost twice as fast so as you can see, it DOES double damage, one would just THINK it's the same because it's only 1 installed laser instead of 2-4. Problem solved STOP WHINING
God Bless,
~Judge~
This is not true. You're test is actually ignoring a lot of space mechanics on how the game actually works.
When you blow up a target your first hit its front and back shields. Appearance is deceiving, it may look like you're hitting the front shields when you're really hitting the back. After that you have to deal with the front and rear armor. When the armor goes, you have to chew up at least 1 component - each component has different armor and hitpoint values. Finally, you get to chew up the chassis. During all this, the shields will regen (unless that was the component that you destroyed) so the longer your take the more damage you have that is wasted to shield regen.
In the end, the amount of damage a ship takes before getting destroyed is highly variable. Unless you're able to consistantly hit the ship the same way each time and control what random component is to be destroyed you will not have any fact to go by.
As proof and point, pick a space mob (say Tier 4 Rebel X-Wing) and fly around blowing them up. Sometimes it might take you 25 hits, sometimes 10, sometimes 40... Even if you never miss, the number of hits it takes to destroy the ship is highly variable.
What you described was a lucky shot. When I upgraded my Tie-In to a Tie-Interceptor, there was absolutely no gain in damage as the weapons in both ships were the same. The only difference between the two are the chassis mods and the extra mass - nothing more.
In short, 2 beams or 4 beams, it all counts as one weapon and does the damage of one weapon.
One of the good things about the Tie-In is that with 4 beams flying around instead of two you're a little more likely to actually hit the target. That's all - again, there is no damage boost dependant upon how many beams hit.
-- A6
JakobSunrunner wrote:
people, you need to get your fact's straight.
the Tie Interceptor is the answer to the x-wing, not the a-wing. read the source guide of starships and stations in those books lucas books updated twice.
The a-wing was madefor the Tie Interceptor...
time line
Tie Interceptor=little after yavin
A-wing=after or during hoth.
the A-wing was the answer to the Tie Interceptor in speed, heck even go to the starwars site and look it up.
Anyway, the Tie Interceptor needs more weight, and needsonly to befaster then an x-wing and more nimble AT TOP SPEEDbut no faster then a-wing.tie interceptorsby the way are not more nimble then a a-wing, they are about the same,, but the tie interceptor has a marginal increase in nimbleness at TOP speed, not all better nimbleness around, AT SLOWER SPEEDS THE A-WING AND TIE INTERCEPTORS ARE THE SAME IN NIMBLENESS go see the guide by lucas books books called the guide to starships and vehicles.
Does anyone realize that the b-wing is supposed to be more nimble then a tie interceptor? go to the starwars site and see for yourself, the fast turn rate of a b-wing is its answer to slow speeds
of course not, alot of you guys are assuming alot.
Tie interceptors need more weight and customizable ability then currently.
Not really. Since rebels always hide or on the run. Why not give the a-wing a cloaking device.
Rebel-Yell wrote:
i disagree....imps are lesser then rebs..thererfore we get better ships because we are simply BETTER
lmao (talkin from my die hard rebel point of view)
JakobSunrunner wrote:
people, you need to get your fact's straight.
the Tie Interceptor is the answer to the x-wing, not the a-wing. read the source guide of starships and stations in those books lucas books updated twice.
The a-wing was madefor the Tie Interceptor...
time line
Tie Interceptor=little after yavin
A-wing=after or during hoth.
the A-wing was the answer to the Tie Interceptor in speed, heck even go to the starwars site and look it up.
Anyway, the Tie Interceptor needs more weight, and needsonly to befaster then an x-wing and more nimble AT TOP SPEEDbut no faster then a-wing.tie interceptorsby the way are not more nimble then a a-wing, they are about the same,, but the tie interceptor has a marginal increase in nimbleness at TOP speed, not all better nimbleness around, AT SLOWER SPEEDS THE A-WING AND TIE INTERCEPTORS ARE THE SAME IN NIMBLENESS go see the guide by lucas books books called the guide to starships and vehicles.
Does anyone realize that the b-wing is supposed to be more nimble then a tie interceptor? go to the starwars site and see for yourself, the fast turn rate of a b-wing is its answer to slow speeds
of course not, alot of you guys are assuming alot.
Tie interceptors need more weight and customizable ability then currently.