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Thread: A Suggestion: Turn the TIE Interceptor Into a Dedicated Gunfighter

FuryoftheStars
Tue Nov 02, 2004 6:34 pm
#92



Coran_Sienar wrote:
You can have 4 guns for your Tie Interceptors if the A-Wings and Scyks get balanced to match them. The Rebel and Imperial fighters and bombers are fine as they are. The Privateer ships are gimped by comparison. If it wasn't for their EMP ability, they'd be totally screwed.



A-Wing, no. The A-Wing is supposed to have 1 set of guns and one set of missile tubes. The Interceptor has 2 sets of guns and no missiles. The A-Wing is fine as is. As for the Scyk, I have no knowledge on it to make a comment.
FuryoftheStars
Tue Nov 02, 2004 6:51 pm
#93

I mentioned this earlier, but I'm not sure if anyone caught onto it.

The solar panels on the TIEs are supposed to be their energy generation, thereby eliminating the need for a reactor. If you can get the devs to realize this and change it, you will free up a good portion of mass to put forth to other things.
Starson
Tue Nov 02, 2004 6:57 pm
#94






FuryoftheStars wrote:
I mentioned this earlier, but I'm not sure if anyone caught onto it.

The solar panels on the TIEs are supposed to be their energy generation, thereby eliminating the need for a reactor. If you can get the devs to realize this and change it, you will free up a good portion of mass to put forth to other things.






Hummm butthen you wouldneed a "converter", to convert the solar energy into useable energy.


just j/k, couldn't help myself....




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FuryoftheStars
Tue Nov 02, 2004 7:21 pm
#95



Starson wrote:


FuryoftheStars wrote:
I mentioned this earlier, but I'm not sure if anyone caught onto it.

The solar panels on the TIEs are supposed to be their energy generation, thereby eliminating the need for a reactor. If you can get the devs to realize this and change it, you will free up a good portion of mass to put forth to other things.


Hummm but then you would need a "converter", to convert the solar energy into useable energy.

just j/k, couldn't help myself....




lol, don't matter. Either way it would be (or rather should be) much lighter. Either way your freeing up space.
Dragonbanisher
Tue Nov 02, 2004 9:43 pm
#96

A reactor is needed to work and use a hyper drive. Standard ties have hyper drives. TIE adv. and defenders have hyper drives which is usually why they also have reactors to keep up with the huge power comsumption. What SHOULD happen is that depending on the model the solar panels should add a multiplier to your reactor. So if you have a 10k powered reactor naturally and put it in a tie it should be boosted to like 15-20k. Something along those lines.



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JakobSunrunner
Wed Nov 03, 2004 1:37 am
#97

Your right i was wrong about the a-wing, though it still says that the a-wing is just as nimble as the tie interceptor at comparable speeds, such as goind 1250 kph(Tie Interceptor max speed) though becuase of the a-wings overall top speed being 1300, its not as nimble as Interceptors. But like it says, comparing relatice velocity they are exactly the same. This is taken from STARWARS THE NEW ESSENIAL GUIDE TO VEHICLES AND VESELLS(pg. 16 and 158), and STARWARS ENCYCLOEPEDIA (pg. 18 and 309)


The Tie Interceptor is the answer to the a-wing in terms of nimbleness in terms of equal nimbleness, not speed. Becuase of the a-wings low sheild out-put and relatively low armor value the quad lasers were installed in the tie int. for overall destructive power.



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Vicotnik
Wed Nov 03, 2004 1:45 am
#98




evlboy wrote:

Gadon, you're incorrect, the TIE Interceptor was built to be the answer to the fast and maneuverable A-Wing



Notif we are to believe the official databank it wasn't. Clicky




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FuryoftheStars
Wed Nov 03, 2004 2:17 am
#99



PikemanAreRarerThanJedi wrote:


Rebel-Yell wrote:
i disagree....imps are lesser then rebs..thererfore we get better ships because we are simply BETTER
lmao (talkin from my die hard rebel point of view)


Not really. Since rebels always hide or on the run. Why not give the a-wing a cloaking device.



lol... well... they are supposed to have a radar jamming device that works on smaller craft.
MasterSad
Wed Nov 03, 2004 4:48 am
#100

Well, I think that the problem with number of guns per ship exists almost for every ship...



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ReinerdOne
Wed Nov 03, 2004 4:57 am
#101

well if rebels get superior ships like they should... then imperials should get +2 tie fighters that follow them around, and help out, like space faction pets

well and where are all the star destroyers? i havent seen one yet



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DarthDiesel
Wed Nov 03, 2004 5:02 am
#102

This suggestion is a no brainer. I'm surprised the TIE/Int doesnt have 4 lasers (am I understanding this correctly?).


Make the TIE/Int what it was always meant to be.
Coran_Sienar
Wed Nov 03, 2004 5:25 am
#103


The T/I only has one gun.


The A-Wing only has one gun.


The Scyk only has one gun.


ALL light fighters only have one gun. What you're asking is to unbalance the game.


Yeah, in canon, the T/I had 4 GUNS. But it also didn't have shields or a hyperdrive. I don't see you guys begging to get rid of your shields or hyperdrives because it violates canon.

Message Edited by Coran_Sienar on 11-03-2004 04:38 AM



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Vicotnik
Wed Nov 03, 2004 5:32 am
#104






ReinerdOne wrote:

well if rebels get superior ships like they should... then imperials should get +2 tie fighters that follow them around, and help out, like space faction pets

well and where are all the star destroyers? i havent seen one yet







Hey, that would actually be pretty cool: A Imperial officer flying around in his T/A with two TIE fighter wingmen flanking him.


In SWG, the imperial navy has had some severe budget cuts, they've only got one single Star Destroyer left. It has been naughty though, so it's on a time out in Deep Space.




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