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Thread: Quick Question

Louver
Thu Oct 16, 2003 10:33 am
#105

ok I have Creature Taming 2 and creature managment 2 and i have 1 on the last row, 2/2/0/1


what is the highest pet i can tame??? thanks


dnm998
Thu Oct 16, 2003 11:05 am
#106

Wild Creatures I think is level 25



Vicious Creatures I think is level 15




-Ja-le Ba-te Master Merchant and Proprietor of the Emerald Star Merchants' Guild in Ironcaster

The Emerald Star Merchants' Guild is a subsidiary of Mortalis
Dzhyrz
Thu Oct 16, 2003 11:05 am
#107






Louver wrote:

ok I have Creature Taming 2 and creature managment 2 and i have 1 on the last row, 2/2/0/1


what is the highest pet i can tame??? thanks







You have written that you have Creature Taming 2 and Creature Management 2, but then you say you have 1 on the last row which is Management. So I'll assume you mean you have Creature Training2 which is the second tree.



It should tell you on your "My Skill Mods" box on your skills page, but...


Breaking it down...


+15 Novice


+10 Tame 1 = Creature level you can tame. ( +10 taming wild creatures)


+10 Tame 2 = Creature level you can tame. (+10 taming wild creatures, +10 taming vicious creatures)


So you can Tame up to level 35 wild creatures and 25 vicious (aggressive).



+15 Novice


+ 10 Train 1 = Total CL of pets you can call/field.


+10 Train 2 = Total CL of pets you can call/field.


So you can call a total of 35 creature levels.



Management gives no skills mods for callling animals until Management 5.




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drjonas
Fri Oct 17, 2003 3:44 pm
#108

alright... i have 2 jedi holocrons right now... i think theyre the "blue" ones, they just say jedi holcron but theyre blue so.... but anyway, how do u read them, when i get em in my inv all i see on the radial menu is examine??? i dont know if im being a dumbass or what... but someone please let me know how to read em


thanks




-Ssysskibar

Master TKA / Master Fencer
Proud member of Tempest
PuddinMaster
Fri Oct 17, 2003 3:46 pm
#109

dude im on tarq



PLEASE can i have one!!! you only need one!!1
pleasepleaseplease!!!!!

PuddinMaster
Fri Oct 17, 2003 3:47 pm
#110

I will LOVE you forever!!!
GrimAngel
Fri Oct 17, 2003 3:48 pm
#111

I think you've got the wrong type of holocron... aren't there more than one type?


GrimAngel
Fri Oct 17, 2003 3:50 pm
#112

Wow, I hate beggars... how annoying And actually you don't know if he only needs one, you probably need 4 ...


One idea, you could find one yourself... but thats just an idea

drjonas
Fri Oct 17, 2003 3:57 pm
#113

ehh... no worries bout pudd... i mean its worth a shot, but i just read the official sony post about how old holocrons became the splinters... and i havent actually looked at the holocrons since the interview with the guy at ign... so they mighta just become splinters... ill check when i get home (im at work)



-Ssysskibar

Master TKA / Master Fencer
Proud member of Tempest
Taewyn
Sat Oct 18, 2003 5:59 am
#114

Trying to decide where to invest my last bit of points....


I wanted to know, if any of you could tell me what the Damage mod, and delay mod on cripling shot is?


Any information would be much apreciated, thank you





Taewyn Alsan Lt Colonel in service of the Empire


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traccer
Tue Oct 21, 2003 8:37 pm
#115

is SP resist better the effectiveness?
Lomar4976
Wed Oct 22, 2003 12:42 pm
#116

They're both the same at a bare bones level.


Special protections are usually higher so provide a bit more protection (and theyre also easier to experiment on from a crafting point of view) however only effectiveness can be sliced - so converting all the composite resists to special via krayt scales is usually a bad idea as it allows for useless resist slices (i.e. if all the protections are special, then an effectiveness slice will produce zero change)




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Cidrax
Fri Oct 24, 2003 10:50 pm
#117

i just picked up the ch skill im currently 1/1/1/1 and able to use a gw or a gsp but with this upcoming nerf does it mean i will only be able to use cl14 creatures...knocking me back down to the rock beetle?



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