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Thread: Quick Question
ok I have Creature Taming 2 and creature managment 2 and i have 1 on the last row, 2/2/0/1
what is the highest pet i can tame??? thanks
Wild Creatures I think is level 25
Vicious Creatures I think is level 15
Louver wrote:
ok I have Creature Taming 2 and creature managment 2 and i have 1 on the last row, 2/2/0/1
what is the highest pet i can tame??? thanks
You have written that you have Creature Taming 2 and Creature Management 2, but then you say you have 1 on the last row which is Management. So I'll assume you mean you have Creature Training2 which is the second tree.
It should tell you on your "My Skill Mods" box on your skills page, but...
Breaking it down...
+15 Novice
+10 Tame 1 = Creature level you can tame. ( +10 taming wild creatures)
+10 Tame 2 = Creature level you can tame. (+10 taming wild creatures, +10 taming vicious creatures)
So you can Tame up to level 35 wild creatures and 25 vicious (aggressive).
+15 Novice
+ 10 Train 1 = Total CL of pets you can call/field.
+10 Train 2 = Total CL of pets you can call/field.
So you can call a total of 35 creature levels.
Management gives no skills mods for callling animals until Management 5.
alright... i have 2 jedi holocrons right now... i think theyre the "blue" ones, they just say jedi holcron but theyre blue so.... but anyway, how do u read them, when i get em in my inv all i see on the radial menu is examine??? i dont know if im being a dumbass or what... but someone please let me know how to read em
thanks
dude im on tarq
PLEASE can i have one!!! you only need one!!1
pleasepleaseplease!!!!!
I think you've got the wrong type of holocron... aren't there more than one type?
Wow, I hate beggars... how annoying
And actually you don't know if he only needs one, you probably need 4 ...
One idea, you could find one yourself... but thats just an idea
Trying to decide where to invest my last bit of points....
I wanted to know, if any of you could tell me what the Damage mod, and delay mod on cripling shot is?
Any information would be much apreciated, thank you ![]()
They're both the same at a bare bones level.
Special protections are usually higher so provide a bit more protection (and theyre also easier to experiment on from a crafting point of view) however only effectiveness can be sliced - so converting all the composite resists to special via krayt scales is usually a bad idea as it allows for useless resist slices (i.e. if all the protections are special, then an effectiveness slice will produce zero change)