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Thread: Idea

Chiwawa
Wed Dec 29, 2004 3:35 pm
#92

Bump - FEEDBACK!!!!!
Chiwawa
Tue Jan 04, 2005 7:49 am
#93

up you go, come on peeps whatcha think?
Loki_Ashaman
Tue Jan 04, 2005 9:34 am
#94

Good Idea. Been mentioned a few times already, along with a SW terminal.


Would also be nice to have something like this or a terminal where you could see how a component customizes the appearance of a ship, much easier then running to a spaceport and loading it into a ship (and even then launching in the case of weapons).




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Mardius Ashalar, Commissar: Commander of the Daishi
Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
"A pilot without his attitude is just some guy" - TomoRainer


sbob
Wed Jan 05, 2005 11:43 am
#95

Something like that would be nice but think will be more likely to get the ship terminal or a toed down version of it that cand be placed in shop/city. Adding to the idea concept a bit here but what would like to see is a new ship terminal like in the starport, one that is made by an arch/artisan that can be placed in a city/shop so can modify ship at the shop. As stands now you can pull up whats in your ship off your datapad just can not change it. Add to that the ability for a modified 'landing field' for large cities that will allow people to fly smaller ships to player cities like shuttles but can not launch to space from there.



Sulic - Something
Beti - Something else
Nhoa - Master freeloader

Armor vendor in Kor Mesa outside Coronet -219, -3348

FlereImsaho
Fri Jan 07, 2005 1:45 am
#96

Just out of curiosity - the ship u quote, is it a TIE advanced?
I have a TIE Advanced with a little less shielding and armour but it hits for approx twice what you have specified (x2 weapons), engine specs are similar, my capacitor is 47.4 re-charge, my booster is 30+spd and I have 3k mass left to play with after a micro chaff launcher - gonna lessen my armour mass to get a mark II concussion launcher on it too. - This ship is so nimble and hard hitting I have no need for a Master level ship. As an aside your engine is prob worth 2m but the rest is too biased towards defence. Your capacitor is more than you need for that single weapon, which is bigger than my 2 level 6 weapons but only marginally better on damage but a fair bit slower.
Ready made ships are of limited value IMO as a ship evolves around key components depending on the pilots preference. Besides fiddling about with components is half a pilots profession.

ps. only some SW's will be - "masters at making stuff fit and knowing knowing what is possible" - JTL hasn't been around long enough for anyone to claim this. Many are still unaware of the relevance of reactor overcapacity and optimum component overcharging. Your employment of a stunted 10.5k reactor with so many crafted components suggest you may have just learned of it.



Gurgeh (MCH/MBE) - If it bites I've got it
Chiwawa
Sat Jan 08, 2005 4:01 am
#97

Nope its an A wing
Isrem
Sat Jan 08, 2005 5:32 am
#98

Nice idea, maybe a niche for smaller SW business people, I have already way too much work with standard vendor stocking, I can do no custom orders, and that would it exactly be, just in advance.



----
Infinity: Meboczi - CH, BE Snifo - Merchant, Tailor, Shipwright
Farstar: Josie - Carbineer, BH Snilo - Merchant, Medic, Doc
-rav-
Sat Jan 08, 2005 12:52 pm
#99


It's a great idea, if they implent this we will make real ships instead of just making a bunch of parts. It requires allot more skill to make a fully equiped ship then to make a few components.


But you know SOE, they hardly ever implent any playeridea's so if you dont like it you have nothing to worry about.




Ravenn Warrior
~Master Teräs Käsi Artist~
~Dark Jedi Knight~
Welcome to the Dark Side
sbob
Sat Jan 08, 2005 7:52 pm
#100

You could as a SW do something similar since you making the parts and can see the mass and energy use on yoru chasis when make it as well as all parts just total up the parts and stick the chassis and the part sin a bag and name it like some AS do with armor sets. Sure they will have to deed and load the ship but if you are good with the math can do it with a little effort.




Sulic - Something
Beti - Something else
Nhoa - Master freeloader

Armor vendor in Kor Mesa outside Coronet -219, -3348

Quiet420
Mon Apr 04, 2005 6:20 pm
#101

BH's should be forced neutral...have a similiar power levaltemplate, take as long to get to novice, and to complete their template as jedi, and be a third faction, permavert to both light and dark jedi....and no freebie unlocks to existing bh's
Confusion12345
Mon Apr 04, 2005 6:44 pm
#102

Bounty Hunters are not at war with Jedi or anything. Bounty Hunters just accept money to hunt down a bounty, whether it be a Jedi or not. So there's really no reason to have them perma-overt to eachother.


Concerning the third Bounty Hunter Faction, I think Bounty Hunters should instead be able to join the Jabba faction, Valarian faction, Corsec faction, etc. And if they choose, they can just be neutral to all factions, or join the Rebels or Imperials.


What I would really like to see is Non-Jedi Player Bounties, and a factional system to make it work



-Confusion12345

"The shroud of Confusion has fallen. Begun, the Dumb War has."
-Jedi Master Stupid
Adliw
Mon Apr 04, 2005 6:46 pm
#103


BH grind isnt really the easiest grind in the game (@ investigation box 1 and 2) and i have done WS....



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Jmasta-hibe
Mon Apr 04, 2005 6:49 pm
#104






Quiet420 wrote:

BH's should be forced neutral...have a similiar power levaltemplate, take as long to get to novice, and to complete their template as jedi, and be a third faction, permavert to both light and dark jedi....and no freebie unlocks to existing bh's





Actually no they shouldn't....


Jedi missions were added for bh'ers to keep they're population in check. that doesn't even work now of course because of the removal of perma-death but still i know i've discouraged many jedi from going on with their profession. bh should be no where near as hard as jedi. we're not a uber powerful class that has taken over pvp and pve wherever we can.



BAD IDEA IMO







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