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Thread: Petition: Take the master pilot mission OUT of Kessel :p

Sirion1
Fri Nov 05, 2004 10:07 am
#92

/sign




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FalinMor
Fri Nov 05, 2004 10:29 am
#93

The only people who are rallying for this to stay the same are the people who want to grief easy targets. REAL PvPers want the challenge of a prepared, willing opponent, not an unwilling target who isn't accustomed to a PvP environment.


Every time you see a post against this idea, in most cases you immediately know the nature of the person making the post. Just remember the above guideline.


Falin
fav
Fri Nov 05, 2004 10:32 am
#94






Bloodshead wrote:

It pains me to think there are others out there workign hard to make sure that someone doesnt make master pilot by greifing ppl doing missions in Kessel. Devs take the mission to an instanced zone in Kessel at the least! The damage players can do is insane. Its either time for a pvp damage nerf or move the master mission away from Kessel as far as lightspeed can take it


And for all you greifing n00blets that feel more l33t because they can totally gate someone from the mission. Flame away






The game is one flippin' week old. Stop talking about nerfs already! Have you even ENCOUNTERED this problem yet? You're only predicting this problem and no one knows for sure that it will even exist. Let's not make up problems before they materialize, k?





Fav-Carbineer/BH/Master Pilot | Kaile-Master Brawler/TKM | Triska-Muscian/Weaponsmith (in grindage)

ShadowfirePA: Fallen Angyls | WarAngyl Weaponry (Coming Soon)


FalinMor
Fri Nov 05, 2004 10:35 am
#95






fav wrote:





Bloodshead wrote:

It pains me to think there are others out there workign hard to make sure that someone doesnt make master pilot by greifing ppl doing missions in Kessel. Devs take the mission to an instanced zone in Kessel at the least! The damage players can do is insane. Its either time for a pvp damage nerf or move the master mission away from Kessel as far as lightspeed can take it


And for all you greifing n00blets that feel more l33t because they can totally gate someone from the mission. Flame away







The game is one flippin' week old. Stop talking about nerfs already! Have you even ENCOUNTERED this problem yet? You're only predicting this problem and no one knows for sure that it will even exist. Let's not make up problems before they materialize, k?








And exactly how would this be a "nerf" again?


And this problem already materialized in beta, AND it has already materialized in Live. It will only get worse.


Early in a game's lifecycle is when it's easiest and best to make much-needed changes. What, you think we should wait for the problem to escalate before we start talking about it? That makes no sense.


Falin

Mafuw
Fri Nov 05, 2004 10:37 am
#96

I won't sign this, yes, people will hang around kessel to kill you if you try to make your mission, but it's the goal... After all, if everyone makes it, there will be many "overt" (since it's kessel) in space, fighting each other... So you can do your mission while they fight each other, of just bring enough friends



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fav
Fri Nov 05, 2004 10:46 am
#97






FalinMor wrote:

The only people who are rallying for this to stay the same are the people who want to grief easy targets. REAL PvPers want the challenge of a prepared, willing opponent, not an unwilling target who isn't accustomed to a PvP environment.


Every time you see a post against this idea, in most cases you immediately know the nature of the person making the post. Just remember the above guideline.


Falin







Um, no. There's lots of reasons why some of us want the system to stay the same. Personally, I think getting master pilot would be WAY too easy if the final missions weren't in PvP zones. Under one week and I'm nearly through tier 4... seems too simple. I for one feel that limiting the number of players who can make it to master pilot is a good thing. I really don't want everyone flying around in a Decimator or YT-1300, or Firespray. Then suddenly you havea PvP environment like the ground-game where everyone dresses in stun-layered comp armor and one-on-combat lasts for 20 minutes while they stack specials. No, JTL was designed to be VERY different from the ground game. I like the idea of a limited number of ace pilots in the galaxy cause its just more realistic. I also think short PvP encounters are realistic. Remeber in the death star trench scene in A New Hope? Were the pilots dogfighting each other and laying hit after hit after hit on before the shields failed and the ship blew? Nope. If you notice 2 - 3 hits usually did the other ship in. I think that's great. Shorter battles means more ephesis put on a player's piloting skill and not so much on loading your ship to the max with uber shields and armor. Nerfing the PvP damage is a bad idea. This should not be the ground game where the player with the biggest shield wins. I want to be able to rip throughthe best shield in 4 or 5hits. I want everyone to learn to fly. I want everyone to have to EARN master pilot by beating their peers and proving they are good. Like I've said before: grinding master pilot should not be like grinding ground professions where you can buff and sit in the squill cave for 3 hours and stack specials.


After they nerf PvP damage what next? Space buffs? +Def BE enhanced pilot hats? Come on people.




Fav-Carbineer/BH/Master Pilot | Kaile-Master Brawler/TKM | Triska-Muscian/Weaponsmith (in grindage)

ShadowfirePA: Fallen Angyls | WarAngyl Weaponry (Coming Soon)


Jibbrish
Fri Nov 05, 2004 10:47 am
#98






Bloodshead wrote:

It pains me to think there are others out there workign hard to make sure that someone doesnt make master pilot by greifing ppl doing missions in Kessel. Devs take the mission to an instanced zone in Kessel at the least! The damage players can do is insane. Its either time for a pvp damage nerf or move the master mission away from Kessel as far as lightspeed can take it


And for all you greifing n00blets that feel more l33t because they can totally gate someone from the mission. Flame away







My 2 cents, this is a big fat "Whaaaaaa!"


It's the Master level, suck it up. You want to be a master pilot but not work for the skills, not spend the time upgrading your ship? Whatever, that's just lame. & No i didn't go through 5 pages of posts on this, the first one was enough, more than enough.


To any dev's unfortunate to have gone through 5 pages, please, please, please disregard the whine of this thread. Leave some difficulty in space.




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fav
Fri Nov 05, 2004 11:00 am
#99






FalinMor wrote:





fav wrote:





Bloodshead wrote:

It pains me to think there are others out there workign hard to make sure that someone doesnt make master pilot by greifing ppl doing missions in Kessel. Devs take the mission to an instanced zone in Kessel at the least! The damage players can do is insane. Its either time for a pvp damage nerf or move the master mission away from Kessel as far as lightspeed can take it


And for all you greifing n00blets that feel more l33t because they can totally gate someone from the mission. Flame away







The game is one flippin' week old. Stop talking about nerfs already! Have you even ENCOUNTERED this problem yet? You're only predicting this problem and no one knows for sure that it will even exist. Let's not make up problems before they materialize, k?








And exactly how would this be a "nerf" again?


And this problem already materialized in beta, AND it has already materialized in Live. It will only get worse.


Early in a game's lifecycle is when it's easiest and best to make much-needed changes. What, you think we should wait for the problem to escalate before we start talking about it? That makes no sense.


Falin







Well its been debated in the beta and the devs kept it in for live so I think its safe to say they've heard both sides of this already. Though I don't think griefing is going to be as big a problem as most people make it out to be, I'll give you the benefit and say, "okay lets assume that kessel is constantly camped and players are waiting for us to jump in." At this point in your pilot progression you should have a fairly decent (probably tier 4) ship with at least level 6+ components. Assuming the "griefer" is master already that gives him the option of the firespray (which will be rare for a while) or the large multi-person ships (not a fighter) so chances are he won't havea better ship than you. Now again assuming he's master he could have level 9 and 10 components so yeah he could have some better equipment, BUT not enough of an edge that a good pilot couldn't hold his own 1-on-1. The problem arises if a group of "griefers" were to gang up on one player, but if that were to happen to me I'd repair and get my buddies to come up with me on the next trip. But honestly, I don't think you'll see kessel camped all the time. I think as more people get master you'll find enough PvP up there between masters to keep them off the backs of the "newbies". I think also that you have too keep in mind that this is a twitch game and that not all players posses the same potential for flight and some will NOT get master pilot. I don't see that as a bad thing. Am I being un-reasonable to think that everyone who earns the master title should have to prove they can fly as well as me to get it? I think to be a fighter ace you should be tested against other players. Just seems like a morerealistic (and more challenging) game element.



Fav-Carbineer/BH/Master Pilot | Kaile-Master Brawler/TKM | Triska-Muscian/Weaponsmith (in grindage)

ShadowfirePA: Fallen Angyls | WarAngyl Weaponry (Coming Soon)


Vicotnik
Fri Nov 05, 2004 11:02 am
#100






Jibbrish wrote:

It's the Master level, suck it up. You want to be a master pilot but not work for the skills, not spend the time upgrading your ship? Whatever, that's just lame. & No i didn't go through 5 pages of posts on this, the first one was enough, more than enough.


To any dev's unfortunate to have gone through 5 pages, please, please, please disregard the whine of this thread. Leave some difficulty in space.






I've been through this in a couple of threads so far, but I'll repeat myself some more:


Here are the facts, facts that you really cannot deny:


Fact 1: These missions makes too many people do something they have no interest in doing, this can lead to no good.


Fact 2: There is nothing that states that PvP instantly equals more difficult. If difficulty is the goal, it can be done just as well with a PvE solution.


Fact 3: The missions currently serve no purpose. If it did, what would that purpose be?


Fact 4: There won't really be anything bad that could come from turning these missions into pure PvE missions. Not compared to what the current missions will do.


It's really not that hard to understand: PvP is not for everyone, nor should it be. There is no good reason to deny pure PvE players the master skill box (especially since the multipassenger ships are really only PvE ships). There is nothing that really can justify these missions either, since it would work just as well without the PvP. So really, before you start picking on the people in threads like these, ask yourself: "Why should these missions remain in their current shape?"





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Ludo4Real
Fri Nov 05, 2004 11:09 am
#101

Make it hard, requiring a large group, but make it 'instanced' for the love of luke, not force PvP.

If I wanted to be griefed by 12 year olds and unemployed power gamers that live at home with their parents, I would run through my local Mall with a wig on and 20 dollar bills taped to my shirt screaming 'All your Base Are Belong to Us, Bothans Pwn You!'.

FalinMor
Fri Nov 05, 2004 11:09 am
#102






fav wrote:





FalinMor wrote:





fav wrote:





Bloodshead wrote:

It pains me to think there are others out there workign hard to make sure that someone doesnt make master pilot by greifing ppl doing missions in Kessel. Devs take the mission to an instanced zone in Kessel at the least! The damage players can do is insane. Its either time for a pvp damage nerf or move the master mission away from Kessel as far as lightspeed can take it


And for all you greifing n00blets that feel more l33t because they can totally gate someone from the mission. Flame away







The game is one flippin' week old. Stop talking about nerfs already! Have you even ENCOUNTERED this problem yet? You're only predicting this problem and no one knows for sure that it will even exist. Let's not make up problems before they materialize, k?








And exactly how would this be a "nerf" again?


And this problem already materialized in beta, AND it has already materialized in Live. It will only get worse.


Early in a game's lifecycle is when it's easiest and best to make much-needed changes. What, you think we should wait for the problem to escalate before we start talking about it? That makes no sense.


Falin







Well its been debated in the beta and the devs kept it in for live so I think its safe to say they've heard both sides of this already. Though I don't think griefing is going to be as big a problem as most people make it out to be, I'll give you the benefit and say, "okay lets assume that kessel is constantly camped and players are waiting for us to jump in." At this point in your pilot progression you should have a fairly decent (probably tier 4) ship with at least level 6+ components. Assuming the "griefer" is master already that gives him the option of the firespray (which will be rare for a while) or the large multi-person ships (not a fighter) so chances are he won't havea better ship than you. Now again assuming he's master he could have level 9 and 10 components so yeah he could have some better equipment, BUT not enough of an edge that a good pilot couldn't hold his own 1-on-1. The problem arises if a group of "griefers" were to gang up on one player, but if that were to happen to me I'd repair and get my buddies to come up with me on the next trip. But honestly, I don't think you'll see kessel camped all the time. I think as more people get master you'll find enough PvP up there between masters to keep them off the backs of the "newbies". I think also that you have too keep in mind that this is a twitch game and that not all players posses the same potential for flight and some will NOT get master pilot. I don't see that as a bad thing. Am I being un-reasonable to think that everyone who earns the master title should have to prove they can fly as well as me to get it? I think to be a fighter ace you should be tested against other players. Just seems like a morerealistic (and more challenging) game element.







It ALREADY IS a problem, and it will get worse.


Have you actually done any of the Ace missions yet? They're already brutally difficult, even without worrying about getting your mission ruined by getting hit ONCE by another player. Yes, that's all it takes. One shot from another player, and your mission is likely ruined. One hit from another player, and you might as well pack it up and go home, cause your armor is most likely gone and some systems are damaged... if it didn't kill you outright. One hit. One player can send you and one or two of your groupmates home pretty consistently... and they'll more than likely have friends with them as well. I play on one of the better behaved servers in the game, and we have whole PAs that are pure griefers that are already doing this in groups in Kessel... and it's only going to get worse unless something is done about it.


These missions wouldremain brutally difficult if you took the PvP out of it. Heck, I'd be all for making them even MORE difficult if it gets them out of the PvP sector. As they are, even with no PvP, they still require large groups in order to succeed. There is NO GOOD REASON to keep them in Kessel, at all... and I'm sure if the devs haven't seen this already, they will in time. Sometimes it takes time for them to see and react to problems.


Falin

fav
Fri Nov 05, 2004 11:10 am
#103






Vicotnik wrote:





fav wrote:


I for one feel that limiting the number of players who can make it to master pilot is a good thing. I really don't want everyone flying around in a Decimator or YT-1300, or Firespray. Then suddenly you havea PvP environment like the ground-game where everyone dresses in stun-layered comp armor and one-on-combat lasts for 20 minutes while they stack specials.





Umm... That doesn't seem very logical? Limiting the number of people who can make it to master pilot by a PVP solution when you also mention the PVP environment. The people who will be "limited" by this are not even PVPers. Where's the logic in that?


Besides, JTL PVP will never be like the ground where each one-on-one fight lasts 20 minutes, even if people are in POB ships. It still just takes a few hits to kill these ships, and no PVPers in their right mind would even use the POB ships for PVP. It's much better to bring three fighters than three people crewing a POB ship.






I see the title of master pilot as being the ultimate badge of flight mastery and I don't think being able to blow AI (haha) npcs out of the sky is really a true test of flight skill. PvP makes sense in that it gives pilots a challenge and if you really want the rewards of master pilot you should have to struggle for it. I know some people disagree, but this expansion was really meant to be different from the ground game. To me, everyone flying around in a firespray, B-wing or TIE Opressor isn't my idea of a "different" experience. It reminds mea lot of all the jedi or TKMs who run around on the ground. I think making it hard (or near impossible) for some people to get master pilot will create a much-needed seperation in this game. No its not an elitist view. But I think having everyone in the same ships fighting the same battles is boring and doesn't reflect a truely diverse galaxy.




Fav-Carbineer/BH/Master Pilot | Kaile-Master Brawler/TKM | Triska-Muscian/Weaponsmith (in grindage)

ShadowfirePA: Fallen Angyls | WarAngyl Weaponry (Coming Soon)


FalinMor
Fri Nov 05, 2004 11:11 am
#104






Ludo4Real wrote:

If I wanted to be griefed by 12 year olds and unemployed power gamers that live at home with their parents, I would run through my local Mall with a wig on and 20 dollar bills taped to my shirt screaming 'All your Base Are Belong to Us, Bothans Pwn You!'.





Falin


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