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Thread: forget it

Baccarat
Tue Mar 01, 2005 2:21 pm
#92






DoWei wrote:

I have to disagree that the amazings do not matter and I will explain exactly where they do matter. If I put all of the points into base experimentation and nail an amazing success, this gives me an 'extra' point so to speak for use in lowering HAM. This will usually knock between six and 10 points of HAM off of each stat. If you translate that across an entire suit of armor, that is the difference between a great armorsmith and everyone else. I think many of the other guys here will agree with this.

This has created some heated debates today but there really is only one side.

/salute



You are talking about amazing success on EXPERIMENTATION, but we're debating whether amazing success on ASSEMBLY matters.




Furia, Kavala, Xana, Tarantella (Xana's alt, before NGE), all cancelled.(3 accts total)

jason67
Tue Mar 01, 2005 2:38 pm
#93






Baccarat wrote:





DoWei wrote:

I have to disagree that the amazings do not matter and I will explain exactly where they do matter. If I put all of the points into base experimentation and nail an amazing success, this gives me an 'extra' point so to speak for use in lowering HAM. This will usually knock between six and 10 points of HAM off of each stat. If you translate that across an entire suit of armor, that is the difference between a great armorsmith and everyone else. I think many of the other guys here will agree with this.

This has created some heated debates today but there really is only one side.

/salute



You are talking about amazing success on EXPERIMENTATION, but we're debating whether amazing success on ASSEMBLY matters.







yes, I agree it makes a big difference in experimentation, but on assembly it does not make any difference at all.





HostageH
Master Lightsaber /3003Enhancer /4100Healer /0044Defender
/0044Force Reflexes /Master Force Combat

Arisa
MasterWeaponsmith(125exp/130assembly/25repair/22weapons repair) /MasterArtisan(14pt) /MasterShipwright /4400Force Crafting
Vendor Location 2355, -3922 just outside Coronet
ZionHalcyon
Tue Mar 01, 2005 3:06 pm
#94

It does - the problem is to see it you have to look over a wide body of work.


In the immediate, sure, it looks worthless. But the assembly mod does have some influence over experimentation, in an indirect way, in that with an amazing success, you have a greater likelyhood on the backend of getting 1 or more amazing experimentations than you do with a great success.


The main issue is that everyone feels that this should be guaranteed, and because it isn't, people think it must not matter.



Z I O N U H A L C Y O N
J O R R EN U DA RK S T A R
-------------------------------------------------------------------------------------------------
Jorren's Spy Kill-o-meter:
334 Rebels |5 Jetpacks | 4 BARC | 3 AT-RT | 2 Desert Skiff | 2 AV-21
and countless speederbikes and land speeders.
I love being a spy.
jason67
Tue Mar 01, 2005 3:33 pm
#95






ZionHalcyon wrote:

It does - the problem is to see it you have to look over a wide body of work.


In the immediate, sure, it looks worthless. But the assembly mod does have some influence over experimentation, in an indirect way, in that with an amazing success, you have a greater likelyhood on the backend of getting 1 or more amazing experimentations than you do with a great success.


The main issue is that everyone feels that this should be guaranteed, and because it isn't, people think it must not matter.






The main issue is that we have absolutely nothing that would even indicate this is the case. While it is possible we have nothing that even remotely indicates that this may be the case other than your personal feelings/opinions. While we have many other long time crafters that feel the opposite way, myself included. I don't believe based on my experiences that assembly has anything at all to do with the experimentation. I could be wrong or you could be wrong frankly we will probably never know, but there are no strong indications either way. Which is what makes me believe that assembly has nothing at all to do with your chances at experimentation. Keep in mind that I have a full modded suit for my crafting profession and I have the FS crafting trees for both exp and assembly. I assume if anyone should notice any difference at all in these it would be those who have the most increase in the mods(FS crafters). I would not presume to tell you that it does not work with 100% assurity because frankly it's possible that it does work that way. but your indicating that your 100% sure that it does work that way and are appalled at those in the crafting professions that do not see this as being the case. Yet you have no evidence to support your claim nor do the majority of any crafters even aggree that your claim is likely though the majority to aggree that it is possible.


All I'm saying is you should be a little more objective about your position before globally calling everyone idiots that do not aggree when there is no evidence to even support your position.





HostageH
Master Lightsaber /3003Enhancer /4100Healer /0044Defender
/0044Force Reflexes /Master Force Combat

Arisa
MasterWeaponsmith(125exp/130assembly/25repair/22weapons repair) /MasterArtisan(14pt) /MasterShipwright /4400Force Crafting
Vendor Location 2355, -3922 just outside Coronet
TheFightingCorcoran
Tue Mar 01, 2005 3:43 pm
#96



ZionHalcyon wrote:
It does - the problem is to see it you have to look over a wide body of work.
In the immediate, sure, it looks worthless. But the assembly mod does have some influence over experimentation, in an indirect way, in that with an amazing success, you have a greater likelyhood on the backend of getting 1 or more amazing experimentations than you do with a great success.
The main issue is that everyone feels that this should be guaranteed, and because it isn't, people think it must not matter.






This is complete garbage. There is no way to prove it, simple as that.

Why would amazing success on assembly do anything to your experimentation? There are two ENTIRELY seperate mods, even have their own trees in FS crafting.




-Jedi Bounties-
Raptor Niloc- Master Imperial Fencer <EXO>
Death Watch Bunker Elite
http://www.imagedump.com/index.cgi?pick=get&tp=204276">Prey of the Raptor
The Imperial Machine

Muldoon- EXOskeleton Industries
http://www.imagedump.com/index.cgi?pick=get&tp=204277"> An Armorsmith You Don't Wanna Mess With

ZionHalcyon
Tue Mar 01, 2005 3:48 pm
#97






jason67 wrote:





ZionHalcyon wrote:

It does - the problem is to see it you have to look over a wide body of work.


In the immediate, sure, it looks worthless. But the assembly mod does have some influence over experimentation, in an indirect way, in that with an amazing success, you have a greater likelyhood on the backend of getting 1 or more amazing experimentations than you do with a great success.


The main issue is that everyone feels that this should be guaranteed, and because it isn't, people think it must not matter.






The main issue is that we have absolutely nothing that would even indicate this is the case. While it is possible we have nothing that even remotely indicates that this may be the case other than your personal feelings/opinions. While we have many other long time crafters that feel the opposite way, myself included. I don't believe based on my experiences that assembly has anything at all to do with the experimentation. I could be wrong or you could be wrong frankly we will probably never know, but there are no strong indications either way. Which is what makes me believe that assembly has nothing at all to do with your chances at experimentation. Keep in mind that I have a full modded suit for my crafting profession and I have the FS crafting trees for both exp and assembly. I assume if anyone should notice any difference at all in these it would be those who have the most increase in the mods(FS crafters). I would not presume to tell you that it does not work with 100% assurity because frankly it's possible that it does work that way. but your indicating that your 100% sure that it does work that way and are appalled at those in the crafting professions that do not see this as being the case. Yet you have no evidence to support your claim nor do the majority of any crafters even aggree that your claim is likely though the majority to aggree that it is possible.


All I'm saying is you should be a little more objective about your position before globally calling everyone idiots that do not aggree when there is no evidence to even support your position.







Ok, now take what you just said in your last sentence, and apply it to the guy above, especially the last part. The guy above has no more or less "evidence" than I do, and yet is carrying on as if he does.



In other words, people who live in glass houses shouldn't throw stones.




Z I O N U H A L C Y O N
J O R R EN U DA RK S T A R
-------------------------------------------------------------------------------------------------
Jorren's Spy Kill-o-meter:
334 Rebels |5 Jetpacks | 4 BARC | 3 AT-RT | 2 Desert Skiff | 2 AV-21
and countless speederbikes and land speeders.
I love being a spy.
ZionHalcyon
Tue Mar 01, 2005 3:58 pm
#98






TheFightingCorcoran wrote:





ZionHalcyon wrote:

It does - the problem is to see it you have to look over a wide body of work.


In the immediate, sure, it looks worthless. But the assembly mod does have some influence over experimentation, in an indirect way, in that with an amazing success, you have a greater likelyhood on the backend of getting 1 or more amazing experimentations than you do with a great success.


The main issue is that everyone feels that this should be guaranteed, and because it isn't, people think it must not matter.








This is complete garbage. There is no way to prove it, simple as that.

Why would amazing success on assembly do anything to your experimentation? There are two ENTIRELY seperate mods, even have their own trees in FS crafting.





How very short-sighted of you. Seriously, quit being ignorant.



Z I O N U H A L C Y O N
J O R R EN U DA RK S T A R
-------------------------------------------------------------------------------------------------
Jorren's Spy Kill-o-meter:
334 Rebels |5 Jetpacks | 4 BARC | 3 AT-RT | 2 Desert Skiff | 2 AV-21
and countless speederbikes and land speeders.
I love being a spy.
jason67
Wed Mar 02, 2005 1:57 am
#99






ZionHalcyon wrote:

Sorry, but if you have been crafting as long as you say, and still don't understand that an assembly bonus doesn't just affect the amount fo crit fails, then you are a moron, who knows enough to put pieces together to make something, but has no clue what they actually do.



I'd have a different opinion of you if you hadn't just lashed out like a goof, but you put yourself in a bad spot, and exposed just how little knowledge you have on a subject.


And don't give me the line of "I have been a crafter for XX time" - there are plenty of people in the world who have been at their jobs a long time, and yet, are still inept at them....







I might suggest that you spend a little more time crafting as well. While the assembly points help get better success(ie amazings) if you had spent any time seriously crafting then you would know that amazing success on assembly is completely pointless. It does not increase your base stats at all. Meaning that assembly has no purpose other than reducing crit fails.


I still enjoy seeing the amazings on assembly but they never have made any difference at all in my final products. Only the amazing experimentations effect the overall outcome. So yes assembly will give more amazings but amazings are totally useless for assembly. If you spent more time crafting and less time flaming you'd know that. The only assembly mod that will increase the stats is if you get a criticle success which is extremely rare.






HostageH
Master Lightsaber /3003Enhancer /4100Healer /0044Defender
/0044Force Reflexes /Master Force Combat

Arisa
MasterWeaponsmith(125exp/130assembly/25repair/22weapons repair) /MasterArtisan(14pt) /MasterShipwright /4400Force Crafting
Vendor Location 2355, -3922 just outside Coronet
Bajbongiovanni
Fri Jun 24, 2005 2:16 pm
#100



nevermind understand anything

Message Edited by Bajbongiovanni on 06-24-2005 11:57 PM




Cukora: Wookie Jedi
Aiten Edi: Master Structure Trader/Master Politician
Resource Vendor (-5911 2636) outside of Theed
KeldarDensather
Fri Jun 24, 2005 2:45 pm
#101

The 1 year reward was a 360 day reward.


What 2 x 360?


Think about it noob.

Zeon_Zaku
Fri Jun 24, 2005 4:45 pm
#102

I've also figured out why people aren't getting a two-year reward. Because they're not in the game yet!



NDegwin Tze'Midak N
(Gorath) Smuggler/Commando/Rebel Space Pirate Ace
Captain of the Tokyo Mew Mew
"This flag stands for freedom. I live for what it stands for!"
(~Tze'Midak Family Biography~ * ~Degwin's Smuggling Site~ *~Blue Banshees~)


AEK
Fri Jun 24, 2005 8:31 pm
#103

It's because the first 720 days were officially catergorized as beta, so they don't count
Bajbongiovanni
Fri Jun 24, 2005 8:54 pm
#104


some people

Message Edited by Bajbongiovanni on 06-24-2005 11:57 PM




Cukora: Wookie Jedi
Aiten Edi: Master Structure Trader/Master Politician
Resource Vendor (-5911 2636) outside of Theed
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