Jump To Lightspeed Archive
Thread: An Equitable Alternative to TIE Fighters with Hyperdrives
"Please provide a link. I'd like to know how that's possible with a standard TIE power source."
Read the Thrawn Trilogy. Play TIE Fighter, or XVT.
KDY Imperial Star Destroyer Mark I and II
Rendili Victory Class Star Destroyer Mark I and II
Damorian Engineerring Carrack Class Cruiser
Loronar Imperial Strike Cruiser
KDY Escort Carrier
SFS Imobilizer 418 Interdictor Cruiser
KDY Super Star Destroyer
There are a few other ships with limited carrying capacity, but these are the MAJOR ships that also act as starfighter platforms. So basically, what we would like to see is that ANY time one of these ships is present as either an NPC random spawn or a quest based static thing, any imperial craft can fly to it, and get a hyperspace UI for any other space sector/planet, the same way rebels get it for flying in any given direction.
Being that Imperial Patrols should be fairly common in the majority of the space sectors (Definately naboo, Dantooine, Endor, Dathomir, and Yavin IV, that would provide half of the known galaxy space sectors that should have Imperial Patrols ALL OVER the place, based on the fact that those planets are currently under imperial military control. This should mean that in terms of hitching a ride, it should be extremely easy in those planetary sectors to find a patrol to hyperspace from.
Now while around Lok, Tattoine, Corellia, and the wild space sectors, there should be a smaller imperial presence, and Imperials should have to spend a bit of time looking for a ride (or make sure that they waypoint the first one they see) I really think that there should be some way (like the planetary map) for imperials to locate the nearest ship they can hyperspace from, and fly right to it. This would reduce search time dramatically.
Exactly!
I'd love to see players' TIEs getting ferried around by Star Destroyers as well, but if that were always the case, that would make things pretty hopeless for the Rebels! ![]()
I suggested the Escort Carrier since it's plays more of a non-combative role. Perhaps these vessels would be free, while more combat ready TIE carriers (i.e. ISDs and such) would cost faction points?
Message Edited by DaraShaku on 05-20-2004 03:54 PM
Message Edited by Ice-Cold on 05-28-2004 07:20 PM
DaraShaku wrote:
Bravo, NarCranor. And that's how I've felt about the Imperial faction all along, both in Space and on the ground. NPC minions should be much cheaper for the Imperials... it would feel much more like the movies: a gang of troops led by a notable 'Player Character' (Vader, Veers, Fett, etc.), as opposed to the Rebels, who seemed to be much more an assortment of characters (Luke, Wedge, Dak, Hobbie, et al).
the advantage of being imp is not having to worry while visiting major cities in the imp crackdown n stuff..... such a fregin pain for rebels who avoid half the cities... also ive heard that high level imps when searched and found with illegal goods, dont get punished... we get tefed though and gotta run.... i mean, i carry two sets of sliced wook armor (cause i need like 2 sets ever few days of playing cause it gets eaten up so fast) and i carry like 6 sliced weapons.... soo thats alot of sliced stuff on me....
anyways, besides that, i like that idea... heres how they could do it... rebels/neuts can use nav beuys, where as imps in faction craft must use the ships, which would be near the bueys, but not super close....
I have to disagree.
First and foremost this is a game and it has to be fair to both sides. Does that mean make both sides the same? Not at all but it also doesn't mean give one side a squadron of ships at the same level that the other side gets one, i'm pretty sure you get which sides i'm talking about here. They should have drastically different tactics available, including increased group moves for the imperials (formation flights with defence bonuses etc) but they should not get group of npc fighters to back up each player.
I do understand the cries for continutity, the TF never had sheilds or hyperdrives. Maybe this can be reflected by forcing imps flying TF's to do a 'milk run' when attempting to move from one space sector to another ... if there is an area between where they are and where they are going, then they are forced to appear in that region first and do another jump. I'm not convinced that's particularly fair either but i think it's better than a huge advantage that will take months to 'rebalance' in the future.