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Thread: An Equitable Alternative to TIE Fighters with Hyperdrives

WarHawk666
Thu May 20, 2004 11:50 am
#92

"Please provide a link. I'd like to know how that's possible with a standard TIE power source."



Read the Thrawn Trilogy. Play TIE Fighter, or XVT.

SodaFett
Thu May 20, 2004 1:19 pm
#93

Forgive me if I'm missing something, but why do we need this Escort Carrier thing from the Expanded Universe? weren't TIE's mainly deployed from Star Destroyers in the movies (which do have hyperdrives)?
NarCranor
Thu May 20, 2004 1:51 pm
#94

The idea isnt specifically for the escort carrier. ANY Imperial ship capable of both hyperspace and holding TIEs would do. This would include, but not neccesarily be limited to:

KDY Imperial Star Destroyer Mark I and II
Rendili Victory Class Star Destroyer Mark I and II
Damorian Engineerring Carrack Class Cruiser
Loronar Imperial Strike Cruiser
KDY Escort Carrier
SFS Imobilizer 418 Interdictor Cruiser
KDY Super Star Destroyer

There are a few other ships with limited carrying capacity, but these are the MAJOR ships that also act as starfighter platforms. So basically, what we would like to see is that ANY time one of these ships is present as either an NPC random spawn or a quest based static thing, any imperial craft can fly to it, and get a hyperspace UI for any other space sector/planet, the same way rebels get it for flying in any given direction.

Being that Imperial Patrols should be fairly common in the majority of the space sectors (Definately naboo, Dantooine, Endor, Dathomir, and Yavin IV, that would provide half of the known galaxy space sectors that should have Imperial Patrols ALL OVER the place, based on the fact that those planets are currently under imperial military control. This should mean that in terms of hitching a ride, it should be extremely easy in those planetary sectors to find a patrol to hyperspace from.

Now while around Lok, Tattoine, Corellia, and the wild space sectors, there should be a smaller imperial presence, and Imperials should have to spend a bit of time looking for a ride (or make sure that they waypoint the first one they see) I really think that there should be some way (like the planetary map) for imperials to locate the nearest ship they can hyperspace from, and fly right to it. This would reduce search time dramatically.



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DaraShaku
Thu May 20, 2004 3:53 pm
#95


Exactly!


I'd love to see players' TIEs getting ferried around by Star Destroyers as well, but if that were always the case, that would make things pretty hopeless for the Rebels!


I suggested the Escort Carrier since it's plays more of a non-combative role. Perhaps these vessels would be free, while more combat ready TIE carriers (i.e. ISDs and such) would cost faction points?


Message Edited by DaraShaku on 05-20-2004 03:54 PM

ImperialCmdr
Thu May 20, 2004 6:14 pm
#96

some great ideas in this thread. It should be a ship carrying us, wouldnt want to just jump straight to hyperspace from in my TIE
DaraShaku
Fri May 28, 2004 10:55 am
#97

/bump
Ice-Cold
Fri May 28, 2004 11:18 am
#98


only read the first page lol, but thats a good idea, TIE's shouldnt have hyperdrive... also if the Devs could add like a cutsceen instead of loading screens for space.. like, X-Wing Alliance etc.. when there about to jump to lightspeed, the stars surround your ship, to tell you your going lightspeed, and maybe even instead of the loading screen when you "call" your ship from your datapad too lol...


would be good to see


oh yah, and what where the TIE Shuttles for anyhow? .. I'd also like an Imperial Lambda-Class instead of the YT-1300.

Message Edited by Ice-Cold on 05-28-2004 07:20 PM



Arann Kandrov
Imperial Commando
- Best Pilot in the West Quadrant

"I'm just a simple man, trying to make my way in the universe" ~ Jango Fett
Adoraz
Sun May 30, 2004 3:00 pm
#99

BUMP - For a great and NEEDED idea



__________________________________________________________________________________________
NGE IGN - Dranas Stargazer
crescentwindx
Tue Jun 15, 2004 5:02 am
#100

Another bump. Great idea!





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MariketheWookiee
Tue Jun 15, 2004 7:22 am
#101



DaraShaku wrote:
Bravo, NarCranor. And that's how I've felt about the Imperial faction all along, both in Space and on the ground. NPC minions should be much cheaper for the Imperials... it would feel much more like the movies: a gang of troops led by a notable 'Player Character' (Vader, Veers, Fett, etc.), as opposed to the Rebels, who seemed to be much more an assortment of characters (Luke, Wedge, Dak, Hobbie, et al).





the advantage of being imp is not having to worry while visiting major cities in the imp crackdown n stuff..... such a fregin pain for rebels who avoid half the cities... also ive heard that high level imps when searched and found with illegal goods, dont get punished... we get tefed though and gotta run.... i mean, i carry two sets of sliced wook armor (cause i need like 2 sets ever few days of playing cause it gets eaten up so fast) and i carry like 6 sliced weapons.... soo thats alot of sliced stuff on me....

anyways, besides that, i like that idea... heres how they could do it... rebels/neuts can use nav beuys, where as imps in faction craft must use the ships, which would be near the bueys, but not super close....



Marike - Starsider
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Jibbrish
Thu Jun 17, 2004 4:36 am
#102

I have to disagree.


First and foremost this is a game and it has to be fair to both sides. Does that mean make both sides the same? Not at all but it also doesn't mean give one side a squadron of ships at the same level that the other side gets one, i'm pretty sure you get which sides i'm talking about here. They should have drastically different tactics available, including increased group moves for the imperials (formation flights with defence bonuses etc) but they should not get group of npc fighters to back up each player.


I do understand the cries for continutity, the TF never had sheilds or hyperdrives. Maybe this can be reflected by forcing imps flying TF's to do a 'milk run' when attempting to move from one space sector to another ... if there is an area between where they are and where they are going, then they are forced to appear in that region first and do another jump. I'm not convinced that's particularly fair either but i think it's better than a huge advantage that will take months to 'rebalance' in the future.






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wildtrack
Fri Jul 02, 2004 3:27 am
#103

the tie denfender wasnt designed until near the end of the gcw near to the battle of endor and even then not in the numbers that would be of anyuse so if they do put them in they should be a rare loot or somethng like that
wildtrack
Fri Jul 02, 2004 3:36 am
#104

is everyone forgetting that in the han solo serise its said that tie pilots have the life expectancy of 3 i said 3 battles ?and only the best eve survied the 2 mandoraty years flying ties so tie should be weak compared to say an x wing but should be better against a y- wing which should be slower but if your in the imp navy you should not be able to costum your ship as they where only built to be expenable the only ones with shields and hyperdrives are one which belonged to high ranking officers and moffs such as vader
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