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Thread: Quick Question

Emotemaster
Wed Apr 13, 2005 7:13 am
#1002

Combat reflex I think. Look on teh FS forum





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mmrl1
Wed Apr 13, 2005 3:40 pm
#1003

Ishunting 4 being taken out of the pre-req's for BE for sure or not.

I've heard many people say that the only pre-req now is going to be medical crafting line and I've heard some say otherwise.


Thanks for your time



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LloydPickering
Wed Apr 13, 2005 6:42 pm
#1004

The CURB Docs say that it will be removed, however it is currently a requirement on TC. (But then BEs have no way fo getting past Novice as we now get Med xp for grinding, but need BE xp for learning boxes...so things are bound to change)

Basically no one knows which way its going to go...



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Eskie
Fri Apr 15, 2005 5:48 am
#1005



LloydPickering wrote:
(...) But then BEs have no way fo getting past Novice as we now get Med xp for grinding, but need BE xp for learning boxes (...)



Should have been changed with: TCEP3 Combat Upgrade - Version 0.119696 - April 13, 2005. Update notes said BE boxes now require medical xp.



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Aleskander
Fri Apr 15, 2005 3:00 pm
#1006






Eskie wrote:





LloydPickering wrote:
(...) But then BEs have no way fo getting past Novice as we now get Med xp for grinding, but need BE xp for learning boxes (...)





Should have been changed with: TCEP3 Combat Upgrade - Version 0.119696 - April 13, 2005. Update notes said BE boxes now require medical xp.





That's the fix to the BE skills. Doesn't include a fix for the scout requirements.



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shrjuhsjrsrhr
Fri Apr 15, 2005 3:14 pm
#1007

I think DEVs stated the preq will be removed (hunting)



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Eskie
Fri Apr 15, 2005 3:18 pm
#1008



Aleskander wrote:


Eskie wrote:


LloydPickering wrote:
(...) But then BEs have no way fo getting past Novice as we now get Med xp for grinding, but need BE xp for learning boxes (...)



Should have been changed with: TCEP3 Combat Upgrade - Version 0.119696 - April 13, 2005. Update notes said BE boxes now require medical xp.


That's the fix to the BE skills. Doesn't include a fix for the scout requirements.



Yeah, just the fix for the progression as soon as you are novice BE. Walkaround to get to novice BE seems to be to actually get the scout line - but at least there is a walkaround.



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-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
_Monroe_
Sat Apr 16, 2005 9:48 am
#1009

OQ/SR is the order of the day.



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mistereous1
Sat Apr 16, 2005 10:43 am
#1010

Not so fast, if you're building a PsG, I hear it's now OQ/CD



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_Monroe_
Sat Apr 16, 2005 11:38 am
#1011






mistereous1 wrote:

Not so fast, if you're building a PsG, I hear it's now OQ/CD




Are you talking about the subs? Subs never mattered in PSGs before. Anyone able to stay on long enough to confirm the final combine requirements?




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CombatDocter
Sat Apr 23, 2005 12:01 am
#1012

For the jedi on TC. The 10 second delay. how many seconds of that do you just stand there taking damage? I can see 10 seconds if your guy did a little dance with his saber for the whole length of it. but I can't see it being fun to just stand there waiting on the delay and just taking damage



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Megasuperb
Sat Apr 23, 2005 7:39 pm
#1013

Sorry if this has been asked, the search function doesn't want to work for me right now.

Anyway, does force XP cap? Like can I save up 6 mil FS XP right now and wait for my phase so I can unlock?


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Paulo187
Sat Apr 23, 2005 7:45 pm
#1014

cap is 5.1 mil for each FS xp type. so yes, you can bank all your FS xp for the whole village with no problems



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