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Thread: Newbie questions

Ekir_Atari
Wed Jul 06, 2005 9:49 am
#79

Actually, it's Medic that gives that. Doctors can do that too if they take the ranged healing branch of Medic... Unless there are OTHER heals that are specific to Combat Medic that I'm unaware of??


Ekir





/say I'm sorry, %TT, but your Imperial HMO does not cover wound treatments with a Battle Fatigue over 500. Please see an entertainer to receive treatment.

Huh?? What's Battle Fatigue?!
After5CST
Wed Jul 06, 2005 11:01 am
#80


First of all, if you're truly interested in only healing outside of combat, there's no real contest. Docs can heal wounds ( which CMs cannot ), provide pre-battle buffs, and both can rez. If Rez is important to you, then MD is your ticket: otherwise it's probably suitable enough to just have wound healing ( Novice Doc ) and save your skillpoints for other things: whether you heal for 600 damage at a time or 1200 damage at a time makes little difference outside of combat.



Next, I'm going to comare MCM to MD/Medic 4440. The first leaves you with 129 remaining skill points, and the second leaves you with 130 remaining skill points : pretty close requirements for either build.


MCM would give you ranged offensive abilities ( damage-over-time abilities, plus state inducers ) to affect your enemies, provides the Marksman box for good synergy with other ranged professions, and has the best bacta Spray / bacta Toss abilities. Fewer but good heals, good synergy with most ranged professions ( if you choose one for your second elite ), and offensive ranged abilities to assist party members.


Doc/M4440 would give you wound healing, buffs, state removals for party members, a larger variety of healing types ( bactaShot / bactaJab / bactaSpray / bactaToss / bactaInfusion ), and the wonderful heal-over-time ( Infusion ). BactaSpray and BactaToss will likely not heal for as much damage as a CM, but you get Infusion ( which rocks ) and Jab, and Shot will be more effective with Doc than anyone else.




In my mind, the driving factor is whether or not you want to pick up a ranged profession that can leverage some of those CM skill points in the ranged tree. If I were building a ranged template ( particularly Rifleman, Carb, Commando, Pistol, or Bounty Hunter ), I would definitely take CM, as they share 29 skill points as prerequisites ( Novice Marksman + Ranged Support ). Smuggler still shares the novice Marksman box with CM ( 15 skill points ), but the argument for it isn't as strong.


OTOH, if you don't plan on taking the Marksman Novice box, Doc has some strong benefits to it. You can either continue to imiprove the healing by picking up the -4-- Medic line for Bacta Spray and Bacta Toss ( for less than the cost of the Marksman Novice box for CM ), or you can use the points elsewhere and still have a very effective healer.


When I'm laying out templates, my end choice is usually:


  • Prefer CM over Doc if the template is going to require Novice Marksman.

  • Prefer Doc over CM otherwise.

A lot of text for a simple summary, sorry.


Sorpaijen
Wed Jul 06, 2005 2:49 pm
#81

Rather than start a new thread, thought I'd just add to this one with my own question...


At present, I am a Master Rifleman / Master Bounty Hunter with 52pts in Image Design... it's been fun, but I find fights not going as smoothly as they perhaps should (I solo exclusively). So I was thinking of ditching the "fun" skills and going full-bore combat mode. Which leaves me with two options:


(a) Pistoleer 0404 - lots of general bonuses (non-pistol specific) and new abilities like Stopping Shot that I can use with m Rifle. Bonuses to Ranged/Melee defense and ranged accuracy would help me (theoretically) avoid getting hit as often, and hit more often, ending fights faster. This track also uses 29pts that I already HAD (Novice Marksman and Ranged Support, which are used for both Rifleman and Bounty Hunter). So it's very cost-effective.


(b) Novice Doctor - since I have no skills in this area, I'd have to get Novice Medic and 28pts of skills before I could get Novice Doc, and then I'd only have like 3 - 4 pts left over. So, pretty much stuck at Novice Doc. Healing my own wounds after a fight would be ~convenient~ but I am mainly concerned about surviving the fights in the FIRST place.


At present, I can use Stim-Ds (CL 60 requirement only) to heal, but of course they're on a recharge timer... so I wondered --- would the extra healing capability of a Novice Doctor be worth more than +40/45 defense and +50-odd accuracy and those special moves from Pistoleer? On paper, the Pistoleer track has 34pts of "Elite" skills and the Doctor path only has six...


But if I am already at the "caps" (whatever they may be, if they exist) for melee/ranged defenses and ranged accuracy.... and if I end up burning all my Action with the multitude of special moves I have available... well, I wonder if maybe I wouldn't just be better off healing myself instead.


Historically I play pure-offense characters and don't concern myself with healing DURING battles, but it might be something I need to learn to do better....



Ekir_Atari
Thu Jul 07, 2005 7:02 am
#82

I would think that the trade off you're looking at is going to be heavily based on your playstyle. However, Bacta Infusion (Heal over Time) is *spectacular* during a fight as you can be healing yourself and fighting at the same time! It does tend to split your xp between weapons and medic though... and you'll only get combat xp from the portion that goes to your weapons. Still, the added survivability of being able to heal yourself during combat is quite large and I think you should at least try it to see how it fits into your style.


Other than that, I'm about 87% sure that the stim timers are separate from the medic/doctor healing timers meaning that you can use them in conjunction with each other...


Ekir





/say I'm sorry, %TT, but your Imperial HMO does not cover wound treatments with a Battle Fatigue over 500. Please see an entertainer to receive treatment.

Huh?? What's Battle Fatigue?!
After5CST
Thu Jul 07, 2005 8:49 am
#83

Sorpaijen:

With your limited skill point usage, it would be very difficult to recommend Novice Doc over CM, since you can get one vertical branch of CM for the same cost ( since your Rifleman already fills the Marksman/Ranged Support requirement). Assuming you chose CM 4---, you'd get Healing Efficiency +65 ( vs. +35 for Novice Doc ), and still have an additional +10 to Ranged Defense and +10 to Melee Defense from the CM branch.

That being said, based on your offensive solo style, I'd recommend Pistoleer over either one. If you can slow down enemies from reaching you ( Stopping Shot, etc. ), your mad Riflez Skillz should be more than enough to put you on top, with the occasional Stim to help out.

Sure, you may burn through action faster, but at the end of the day IMO it's the armor that takes the beating... and it, unlike resting a bit for action between combat, doesn't recover without expense.
Batt
Thu Jul 07, 2005 1:32 pm
#84

My doc is more of a support character. I am master Rifle/Master Doc/CM 4-0-0-0.


I have a blast both solo and in groups. When solo, my rifle can take out a mob reletivly fast (though I want to get some rifle/general speed AAs) when I need a heal, I can give myself a bactshot for upwards of 1800 points. When in a group, I rarely attack the mobs, I just heal who needs to be healed. I usually draw aggro (I love bacta spray) But I survive just fine with heals and my trusty rifle.
JMKurall
Sat Aug 13, 2005 10:36 am
#85

I just started to play starwars galaxies, and I find space battles fun and exciting, and I definitely want to continue down that path.


I have a few questions though -


1 - I keep on seeing that I loot credit chips, and I should have made about 4000 grand by now. However my credits don't go up, can someone explain what credit chips do?


2 - I have enough experience to become a 2nd level republic fighter, but I don't know who to talk to to go up to second level?


3 - What skills and professions should I work on to maximize my fun as a pilot?
DeepFatFryer
Sat Aug 13, 2005 10:47 am
#86

With a credit chip, select the option from the radial menu to obtain the credits in your bank account.



Crixx, Xicrx and Crixxorian Darkmoon - Rebellion, Corsec and Imperial Ace Pilots respectively.
"When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return."
"If your pvp battles in space only last a few seconds YOU need practice. The game isn't broken, you just suck!" - Thik
"There's no sensation quite like learning to fly. Tounge-tied and twisted, just an earth-bound misfit, I." -Pink Floyd
"One/two shot PvP is good because this is a game of EVASION. NOT ABSORBTION" - Big mean heartbreaker.
"Sod implementing anything half-decent, we have SWG to make! OLOL!"
"We already have expertise in space. It's called a brain." - Leaph.
Isroz
Sat Aug 13, 2005 10:53 am
#87

Well welcome to Star Wars Galaxies and the pilot proffesion u should check out the FAQ at the top of the thread it has a lot of good stuff like ships pictures stats and lots of info. As for how u cant train ur second box...with pilot u have to do 1-1-1-1 before u can even unlock the 2nd tier of boxes its a quest proffession...xp to get alevel do a quest...etc so whoever u got ur ship from keep talking to them and getting xp till u get 1-1-1-1 then he will send u to a different trainer to do 2-2-2-2 then a different trainer 3-3-3-3 all the way up to master....but im not very good at explaining this stuff so itd probably be better to check out the FAQ...it was helpful for me when i started out



Naritus-Brian' Phillips
Loyal Imperial Pilot
......not sure what else...
JMKurall
Sat Aug 13, 2005 11:19 am
#88

[quote]With a credit chip, select the option from the radial menu to obtain the credits in your bank account. [/quote]

Thanks, that helps alot. Like I said I made at least 4 grand that way. Great way to make lots of money.

Shung
Sun Aug 14, 2005 12:09 am
#89






JMKurall wrote:

[quote]With a credit chip, select the option from the radial menu to obtain the credits in your bank account. [/quote]

Thanks, that helps alot. Like I said I made at least 4 grand that way. Great way to make lots of money.






wait til you get higher in pilot/better as a pilot 4k is a few1-3 minsworth then not counting any dealer worthy loot
JaekeW
Sun Aug 14, 2005 12:18 am
#90

Yeah, I've got a credchip sitting at about 600k right now



Expired Dec. 10 2006.
"I'm going on a very long holiday. And I don't expect I shall return. In fact I mean not to. " --- paraphrased with apologies
Kryxal
Sun Aug 14, 2005 12:23 am
#91

I've started a pilot on Starsider (3/3/3/3 RSF now, I didthe wholeof Tier 3 last night) and plan to never cash that chip in ... mission payouts and loot sales alone (on the bad loots, I'm saving the good ones) should be enough for me.



...has mastered the Pilot profession

Kryxal Lightsky - Radiant - Cancelled Dec. 7
Kagami Lightingdark - Radiant - Cancelled Dec. 7
Kikuko Inoue - Starsider - Cancelled Dec. 7
Momoko - Radiant - Cancelled Aug. 22
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