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Thread: Is this normal?

Thysys
Fri Jan 16, 2004 8:39 pm
#79

With high quality materials, I can make BER 13 extractors, except for high capacity flora farms. Using the exact same materials, I can only get a BER 12 flora?...

Anyone else experiencing this? Is it normal!?!?!?
ZenDragonMLS
Fri Jan 16, 2004 9:02 pm
#80

Give a list of the harvesters that you HAVE gotten 13 on, HAVE NOT gotten 13 on, and HAVEN'T TRIED YET.

Typically this is because there is something (chemical, ore) that a new type needs that you haven't had to deal with before.

For any chemical in the final assembly - use LUBE OIL!

For any steel, metal, or ore in the final assembly, make sure that HR, SR, and UT are all over 900 (it's more complecated but this is close enough for now).



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

Thysys
Fri Jan 16, 2004 9:11 pm
#81

I'm using duralloy, lube oil and another high quality extrusive ore.

All the experimentation numbers are the sama as when I build other extractor types.

The only possible explanation I can come up with is that high capacity flora farms are just a bit harder to make.
ZenDragonMLS
Fri Jan 16, 2004 9:26 pm
#82

How high did you experiment your heavy harvester unit? Just like everything else, you *really* want the "mining" component to be into the 90s for best results.



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

Hunden
Sat Jan 17, 2004 6:38 pm
#83

yes yes, lube oil, it has 2 uses, this is other one



1st holo: BH - done... finaly.
2nd holo - commando - done
3rd holo - BE
Whist34
Sat Jan 17, 2004 10:47 pm
#84

I have managed to make BER 13 Floral Harvestors and other harvestors without worrying about the overall experimentation value of the sub mining components that went into them. Currently I just make the sub components out of crap materials and then use the good stuff for final assembly. And I use polymer for my Chemical. All the resources in my final assembly have ratings about 950 in UT, SR, and HR. I really believe that is the only thing that matters- What you use for final assembly.


Denier Whist
Master Architect
North Beach Urban Planner, Naboo, Starsider

Balagor
Sun Jan 18, 2004 1:11 am
#85

OK,


I am seeing something similar with the Heavy Harvesters I am making. I use the following components :



1) Heavy Harvesting Mechanism- 86% BER 6


2) Steel - 973 UT, 950 SR, 960 HR


3) Ore - 926 UT, 594 SR, 944 HR


4) Chem - 958 UT, 719 SR, (No HR)



With the same resource (except theOre of course), I can make a 13 BER heavy (hits 13 at 80+%experimentation). Now my understanding is that lower quality resoures reduces your max experimentation value, but that the rollover is consistent with reaching a specific experimentation value.


Am I missing something.

ZenDragonMLS
Sun Jan 18, 2004 1:19 am
#86

Two words for you: LUBE OIL

Seriously, that chem is killing you.

Also, I think that an 86% mining component may be "iffy" - I usually have mine in the 92-96% range. It is averaged in with the final assembly quality for the final result.



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

rekikire
Fri May 07, 2004 4:37 pm
#87

I'm working on the investigation line and followed the suggestions in the FAQ. Got to 10,000 and then trained. Working out of Kadaara for my missions. The first 5,000 of the remaining 6,000 to get investigation III just flew by, then I hit a brick wall really hard. I got bugged mission after bugged mission. Out of the last 12 missions, only 6 I have been able to finish. Is this a normal expectation? I've had targets stuck in walls, or targets just nowhere near the waypoint the droids say they're at.


Is there anything I can do with these missions other than just deleting them, waiting 20 minutes on shuttles and go grab another mission?.


Thanks for any assistance I can get in this matter


Irek
Eriaco
Fri May 07, 2004 4:40 pm
#88

It's normal bud.......get used to it
GKeeper316
Fri May 07, 2004 4:42 pm
#89

50% is a high bug rate i'd say, but not unheard of. there are some very creative ways to deal with bugged missions. if there's a way around it, chances are someone has either tried and failed or succeded and posted the how's of it on the forums somewhere. keep grinding, they'll get better. try doing missions out of mos eisley. i really don't know why, but i hardly ever get a bugged mission when i start in mos eisley.



Rogha Dainar, Esq.


Master Bounty Hunter





Telos Radd
Honor is a gift a man gives himself.
likestokill23
Fri May 07, 2004 4:56 pm
#90

ive never had one stuck in a wall. as for ones not around waypoints, look all over, and keep launching seekers. chances are they are around there somewhere. waypoints maybe a bit slow or inaccurate, but the mark is somewhere in the vicinity. id rather send a couple extra seekers than give up and waste the travel expenses
rekikire
Fri May 07, 2004 5:00 pm
#91

Thanks for the replies, I've been running around and sending out seeker droids again if he's not at the waypoint, the waypoint never changes, and there's absolutely nothing around for 500 metres or so in any direction. Well the good news is that I've finally had a successful mission, so the xp is moving again, let's hope that this has been an aberration.


Irek
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