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Thread: just a thought

KureJiBaka
Mon Nov 17, 2003 8:49 pm
#79

Padawan: How do I become a jedi?


Holocron: ......Just... Just Shut up.




____________________________________________________

Rixen, Master Bothan, Paint Jedi Master, PVP Master, and Greatest Smuggler Starsider has ever known



I support Order 67: "POTATOES POTATOES POTATOES!"



Ailelan
Mon Nov 17, 2003 8:54 pm
#80

It was an illustration of how being spread thin with no points left you might not be doing yourself a favor using a Holocron.


However, are you saying the Jedi holocrons are the only ones that give the "stay on the path" message or Jedi the profession are the ony persons to receive it?


vaderbaiter
Tue Nov 25, 2003 7:23 pm
#81

Ok i must start off byu saying i love my new republic blaster, yes its a bit slow but it rocks my DX2 overall and thats all that matters.But what I been wondering about is that it seems most pistoleers have adopted the republic blaster as the new unoffical pistoleer weapon, my question is why, and are we getting ahead of ourselves.


Right now its part of our top 5 list and its requested that the cert be moved into our pistoleer skill tree, but are we really entitled to make this our pistol?Before they fixed the cert everyone just wanted the DX2 made comparable to the scatter, the Dev response according to jageen was along the lines of the BH's should have a bit of a better weapon based on the SP spent.Basically scatter<DX2 and that was intended,but then they nerf the scatter making the DX2 the better of the 2 weapons.But then they fixed the Republice cert and made it so it didn't really matter which of the 2 was better as the republic is superior to both.


So if we were successful in getting the cert moved to pistoleer where would that leave us?It's kind of hard to justify making the Republic pistoleer only when just a month ago according to the devs the BH's were supposed to have the better weapon.


I agree having the best pistol available in the game to everyone with novice marksman (heck you might not even need novice marksman for the cert) doesnt makesense, but are we going to far in trying to make it pistoleer only?


Philosopher1976
Tue Nov 25, 2003 7:25 pm
#82






vaderbaiter wrote:

Right now its part of our top 5 list and its requested that the cert be moved into our pistoleer skill tree, but are we really entitled to make this our pistol?




No, it's NOT part of our Top 5 List. It's just on my "Status Update" thread because people have asked me about it. The DX2, however, IS part of the Top 5 list.


I'm fully aware that it's not a Pistoleer pistol, although I've made a separate post to the Devs asking them to tell us what the heck is going on with that pistol and put the cert on our tree.






Samra Hael
Master Pistoleer • Expert Bounty Hunter
KOTOR • Scylla


vaderbaiter
Tue Nov 25, 2003 7:31 pm
#83

sorry Philo confused the status report with the top 5 list But ya i would like to know whats up with the cert too, kinda confuses me why they would nerf the scatter and launcher only to make a better weapon available at the same time.Will be interesting to see just where the devs are coming from on this one....

Philosopher1976
Tue Nov 25, 2003 7:37 pm
#84






vaderbaiter wrote:

sorry Philo confused the status report with the top 5 list But ya i would like to know whats up with the cert too, kinda confuses me why they would nerf the scatter and launcher only to make a better weapon available at the same time.Will be interesting to see just where the devs are coming from on this one....






Seriously ... I totally agree. I had an 18-post thread going on Correspondent forum about this, asking the same questions -- no response yet.






Samra Hael
Master Pistoleer • Expert Bounty Hunter
KOTOR • Scylla


Stixum
Wed Dec 10, 2003 3:03 pm
#85

How about they give us the ability to surrender 1 maybe 2 of the useless trees in Scout, and maintain fullMBHso we have more points free to do other stuff with? This would only be doable if someone was a MBH though.



Thought's?

SkepticalJS
Wed Dec 10, 2003 3:05 pm
#86

I hope the Dev's wait till after they finish "balancing combat" before they make any changes such as this. We might find that BH's sit rather pretty at the end of all that. If we push to have requirements lowered now, we might nerf our chances of being viable in combat then.


Just my thoughts...


Skep




-----------------------------------------
Stupidity should hurt.
Nextlevel
Tue Jan 27, 2004 6:50 pm
#87

Whether you agreed or disagreed with Wepps posts, or the way he posted them, there is one thing you can not disagree with: He posted; a lot. When he was correspondent, he, with the help of the moderators, really did a good job of organizing and 'cleaning up' the board. Because he was correspondent, I like to think it was because he knew how important communitcation is in a game like this (although maybe it was because he had a lot of time on his hands...).


Either way, he knew communication isn't really communication unless it is a two-way thing. If it's just us talking, that's called input, and even that's no good without feedback.


So, whether or not he was disruptive to the community or whatever, it doesn't matter. That's not the point of this. The point is that there is a lesson to be learned here, and that lesson is that communication is the key. So where is it?


The 10 question thing is a good start, but that's not going to cut it. That 10 question thing should be for this week, followed by another one next week. Shouldn't somebody be able to do that? Can't they pay somebody to do that? This has got to be theone of the most successful milkings of George Lucas' cash cow ever.


Look, anybody who can read can see the way that the whole mood of a thread changes after a red name posts in it. If you're not going to make the correspondents privy to the information (or let them share it with us), then tell us about it yourself.
sadnebula
Thu Feb 05, 2004 8:19 am
#88

Ok dev's, how about letting our pets use the xp's. After reaching master level pet xp could be used by master's to enhance a pets stats, Giving it a veteran status. It would seem that after many fights pets would get better at it so why not reward them. I'm sure there are ways to give our pets the survive many battles something that would not upset "balance".

Mondo



Mondo Migill,

In through the Out door
aisemanwhotookmyname
Thu Feb 05, 2004 8:21 am
#89

I like the idea.


/applaud


Aiseman <----- Still a Noob MCH





Aiseman -
MCH with a twist of medic and a dash of pistoleer on the side
loonatik
Thu Feb 05, 2004 12:41 pm
#90

I like it.



Loonatik
Master Troller
Laediin
Sat Feb 07, 2004 8:29 am
#91

One of the first things they teach you as an investigator is to recognize and avoid tunnel-vision. Tunnel-vision happens when someone makes a judgement call based on very little and early indications. What is especially damaging is when an investigator is focused in on his tunnel-vision and is unable to comprehend or accept any scenario different than the one they have in their head. They look only for the evidence supporting their decision and refuse to accept any evidence that contradicts their own decsion, or that even suggests a different situation. Consequently, these cases do not hold up in court for very long and it makes the investigators look very foolish.


Now, what i'm seeing in this forum is a lot of "tunnel-vision". It's seemingly based off of the very early evidence of the imperial crackdown and hasn't been tested thoroughly. Many people are screaming about how this is the "Beginning of the End" or the "downfall" of the smuggler. When in reality this is a minor content addition granted by coincidence due to this patch being a GCW patch. With this minor content addition comes another content addition that trumps it in and of itself. Namely, high ranking imperials avoid scanners completly by pulling rank on storm troopers.


Lets let that sink in.


The minor content addition we are getting in this patch(minor compared to a revamp patch) is only being trumped by high ranking imperial officers who pull rank on those are are doing the scanning.


This means that a system was implemented in this patch. That system is contraband. And there was a "detection system" implemented as well. What people are whining about is the fact that imperials can pull rank and rebels cannot.


Once more.


Imperials can pull rank, rebels cannot.


The smuggler class was issued a bonus to avoid detection when being scanned. That bonus is a 95% chance against DETECTION by scannings. High ranking imperials pull rank to AVOID being scanned. Its a 5% difference.


On live, this system does not exist yet.


I've seen a FEW good arguments about why this isn't good for smugglers. They usually center around the fact that many people carry sliced gear and a lot of people use spice. Now that you can get in trouble for having these things, sales will slow down because less people are willing to take the risk.


I've seen several poor posts that just reiterate over and over again how this is the downfall of the smuggler profession. This is the axe. After this patch, they might as well take us right out because imperials can do everything a smuggler can do and do it better than a smuggler can. This is rediculous because they just spend faction points which they can get back and we spend skill points which we cannot. This is the beginning of the end and there will be no more smugglers.


I've seen a lot of people not so much insult San, but suggest that he is a bad leader because he hasn't gotten this changed. I've seen him being called "unwise" and "lacking the intelligence" to realize that this is the massive genocidal patch for all smugglers. At the same time, these people have ignored posts made by San saying he as argued your position with the devs and that they aren't listening. San has his own opinions, and maybe that is why he isn't whining on these boards about the change. Maybe he, like a few people, welcome the changes aren't aren't putting up a stink on these boards. But he has already posted that he agrees with people on certain issues and he has brought all this up with the devs and told them out the community of smugglers are against the high ranking imperial officers getting out of scans. And maybe the devs have their own plans and that is the way they want it.


Has anyone actually tested this on the test server?? I know a few of you have, and every single report i've read has been to the effect of, "it rarely happens, if ever"


So now i ask you(and i know who will be the first to respond to this), If the system is implemented as it is now, will a 5% better personal chance be that detrimental in a system where the scanning happens rarely, if at all? Or is all of this just on "principle"?
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