Jump To Lightspeed Archive
Thread: question
MannyCalevera wrote:
im on his list
XXXIceman wrote:
Yes, all Jedi, both young and old, are stuck with skills that they cannot use or benefit from in any way, shape, or form, save for the very mild melee/ranged defense mods.. the experimentation doesn't work on sabers, etc, so these boxes really only benefit those who wish to dabble in the Jedi profession, not those wanting to go all the way with it.
True that all Jedi must have these skills. Back when Publish 9 came out... the old Jedi got "converted" into the new system. At that time, we had to pick our 24 boxes.
However... I must say that these FS skills are actually VERY helpful as a Jedi. Especially if you have done your research and choose the right ones for your character. ![]()
Personally.. I don't know what I'd do without Vehicular Control. Also, melee accuracy and melee speed seem to help sabers out, at least during the grind. Range defense and Melee defense are ALWAYS nice, especially since these are so cheap. 8 skill points for a total of +20/+20 is darn nice! And finally.... believe it or not, the crafting experimentation DOES affect saber crafting. Just like Bespin Port does. If you work at it long enough, and make enough sabers, you'll eventually get more amazing successes and get a slightly better saber. However, I think those 4 skill points would be better spent on another tree, unless you just don't have any other trees that you want. ![]()