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Thread: Please /SIGN: PA GUILD CAPITOL SHIPS!

TK-84
Wed Feb 23, 2005 7:05 pm
#66

/signx1000



KYRO
Rifleman- TKM
-Philadelphia Americans-
Jasrion
Thu Feb 24, 2005 12:46 pm
#67






RagNoRock5x wrote:

Lancer Frigats for Imperials

Corvettes for Rebels

Neblion frigats for Nutrals


Check out Galactic Concuqest mod for BF1942 to find out what thise look like (best fleght battles yet )


Thiese wont have the amount of turrets you spoke of ealyer Probly around 5-9 max, same as the NPC Corvettes









In no way do Lancers or Corellian Corvettes measure up to the capabilities and firepower of a Nebulon B Escort Frigate.


Lancers are purely anti-starfighter gun frigates, while Corvettes are armed utility ships, not front line combat vessels.


An even match might be more along the lines of:


Corellian Gunships for Rebels


A degraded Imperial Strike Cruiser for Imperials


Nebulon B Escort Frigates for Neutrals


The weakness in this proposal is it's not aligned with classic Star Wars movie content. At some point, I think we all expect to participate in a full-on space brawl that in some way equates the climactic battle in Return of the Jedi. These battles featured a cornucopia of rebel vessels, but mostly only Star Destroyers and assorted TIEs from the Imperial side.


The other aspect I believe needs attention is the PVP engageability of such vessels. What's the point of a guild spending the gruelling time and resources to construct such a technological terror, if they're going to have to repair it every evening because it was shot down during work hours? There need to be non-PVP zones that such ships can rest in and be used by guild members.


BTW, I fully support any implementation of space expansion at this point! I am drooling for more, bigger and badder ships to take on.





Who is more foolish, the fool, or the fool who follows him?
gassygunslinger
Thu Feb 24, 2005 9:35 pm
#68

Ok... I think heres a good solution to this whole problem:


Create a capitol starship zone, that ALL players can enter. A guild, can create a maximum of two to three capitol starships for its guild, granted it costs A LOT of money to make.As soon as they buy it, it spawns in a random part of space.Make it, so that the capitol starships, when unmanned, will stay stationary, and as long on their guild master sets it to "non-combat" it will be safe from attacks. Then, to man the ship, it will take a minimum, of say, six or so pilots to work it, with a Master Pilot being the pilot. But, in order to man it, they would have to fly to that space zone with their fighters, and dock in the ship. Players could dock in the ship even if there was no one in it, and move around in it, but they couldn't opperate it withouta bunch more people in it. You could put vendors in it, and allow others to go inside of it, granted they have permission from someone in the ship to "dock". Players could house their ships in here, and fly to defend the ship. The interiors could be extensive, ext. But, by limiting the ships to guilds, and making sure that they can only have like 3 capitol ships per guild, then the space wouldn't get too crowded with them! There is a limit to how many guilds there are, (usualy one per city) and there is a limit to the amount of cities per planet, therefore, there is a limit to capitol ships! If the capitol ships stay stationary until there is enough crew docked, then the whole datapad launching thingie wouldn't have to be there. And because the capitol starships don't leave the system, there won't be a problem ofwhooping corvettes and such. With the limit of ships, there wouldn't be TOO much lag, and it wouldn't disturb already present systems. If you wanted to get REAL fancy, make a bunch of capitol ship zones, so they could hyper too...


Now, I have to hold off on signing this, as even though I think it's a great idea, space is still REALLY fun, and the multiplayer ships still suffice for me. There are a lot of other things to take care of before we do this. You have to take care of the little problems, before you add somethin THIS big, and create a crapload of more problems... That's my oppinion, though you will all hate me for it, I have to express it...


/not sign



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Imperialking
Thu Feb 24, 2005 10:11 pm
#69






gassygunslinger wrote:

Ok... I think heres a good solution to this whole problem:


Create a capitol starship zone, that ALL players can enter. A guild, can create a maximum of two to three capitol starships for its guild, granted it costs A LOT of money to make.As soon as they buy it, it spawns in a random part of space.Make it, so that the capitol starships, when unmanned, will stay stationary, and as long on their guild master sets it to "non-combat" it will be safe from attacks. Then, to man the ship, it will take a minimum, of say, six or so pilots to work it, with a Master Pilot being the pilot. But, in order to man it, they would have to fly to that space zone with their fighters, and dock in the ship. Players could dock in the ship even if there was no one in it, and move around in it, but they couldn't opperate it withouta bunch more people in it. You could put vendors in it, and allow others to go inside of it, granted they have permission from someone in the ship to "dock". Players could house their ships in here, and fly to defend the ship. The interiors could be extensive, ext. But, by limiting the ships to guilds, and making sure that they can only have like 3 capitol ships per guild, then the space wouldn't get too crowded with them! There is a limit to how many guilds there are, (usualy one per city) and there is a limit to the amount of cities per planet, therefore, there is a limit to capitol ships! If the capitol ships stay stationary until there is enough crew docked, then the whole datapad launching thingie wouldn't have to be there. And because the capitol starships don't leave the system, there won't be a problem ofwhooping corvettes and such. With the limit of ships, there wouldn't be TOO much lag, and it wouldn't disturb already present systems. If you wanted to get REAL fancy, make a bunch of capitol ship zones, so they could hyper too...


Now, I have to hold off on signing this, as even though I think it's a great idea, space is still REALLY fun, and the multiplayer ships still suffice for me. There are a lot of other things to take care of before we do this. You have to take care of the little problems, before you add somethin THIS big, and create a crapload of more problems... That's my oppinion, though you will all hate me for it, I have to express it...


/not sign





NP I understand the fixing other problems first. And I like your idea on having Capital ships areas of space were they could go. However I still really don't like the idea of just just sitting out there with no one on them. I belive it would make space full of clutter.


However I do think I got a way to make it so both our ideas can work. We have our datapad idea with needing a certain number of people to launch it. However you are only allowed to be in current sectors of space for 10-20 mins whatever the DEV agree on. So people onboard can get everyone to there stations and round up a number of there members to man all the needed stations. The ship would be covert and not allowed to attack anything at this time. Then the ship would have to warp to speicaly made sectors that was made for capital ships.


OR what we could do is have a space station that could be were we all could park our capital ships and the people who have this on there data pad could go there/comm it. Then there capital ship apperes next to them and they all load up in it.


Either way wouldn't bother me. However I would ask the DEV for more than one sector for these capital ships such as one for imperails one for rebels and one for both. And nothing fancy no need for black holes or nebulas. Just plane boring space would be more than fine. (maybe a few stars)


Also on the note on holding off how many capital ships each guild can have. Iweneed to be careful when saying how many ships a guild can have and here is why.If a guild with 40 people like large ships they can get one. However there is a guild with 200 and they can only get 1 or 2 thats kind of unfair to them. Also on that note we are talking about making smaller capital ships what if they want to get a lot of small capital ships instead of a corvett. Not sure why but they could. I think it should be high number like 5 or 6however make it so larger capital ships such as corvett count as 2.


Now I had an idea for missions capital ships could do. Ok what is the first sence in star wars did we all see? For most of us it wasn't one with jedis fighting nor was it AT AT attacking a rebel base. It was a ISD attacking a corvett and a bording crew taking control of it. We have capturing missions were we could send out our capital ships to take control of a NPC ship. After we do that we either down load the computer files or we caputer a officer on board to being back to our commander.


Also another missions capital ships are bought to is hosting talks between leaders. Were a ship will come and dock with your ship.Thenboard your shipandtry to capture the people you are hoasting talks for!


Also the empire is good at blockaiding areas. If we could pull capital ships in area and have them inspect cargo ships that are passing by. If a ship has spice in it or anything illiega it would have to dissable it and dock with it.Then you board it and but the crew in the brig. Then after the mission you return to were you got the mission. (More than likely it will be at fraction stations) You get money for every prisoners you got. (as in your whole crew get money).


This of course will be on top of just duking it out when other capital ships.




Glorious Founder Of the Imperial Task Forces! Or ITF for you bilinguals.

THAT DOESN'T HAVE A BIG HEAD, SO SHUT UP ECOI !!!

What was I saying, O yeah!
You kids get off my lawn!!!! Wait where are my teeth.

*retired ITF Guild Leader and Founder*
Bretti
Thu Feb 24, 2005 11:43 pm
#70

/sign


I love the idea of bigger and better ships in space; it would make it much more fun for those of us who actually bought SWG to play JTLS.




The only issue that I have is



"Yes it would... But we arent talking about Imperial Star Destroyers, which are CRUISERS, we are talking about Ships close to the size of Corellian Corvettes or smaller, which are CAPITOL SHIPS."


Just a slight correction here... a capital ship is, basically, the biggest and baddest ship around [ala battleship or, now, the aircraft carrier]. A Corellian Corvette would be, IMO, loosely described as a destoryer. The ISDs would be your TRUE capital ships. Capital ships are the ones that cost the most, are fewest in numbers and scare the hell outa anybody that sees them coming [heh Bismark].
Bretti
Fri Feb 25, 2005 12:59 pm
#71

Actually my comment was more of a correction to the fact that a corvette isn't a capital ship. Really what people want are non-fighter ships, not capital ships. A capital ship isn't anything that a single guild would ever be able to afford.


And no, that isn't what I would like to happen [but that is, in fact, what would probably happen in a ISD vs Corvette scenario -- a corvette being a tinkertoy compared to a ISD].
TulasiKid
Fri Feb 25, 2005 3:44 pm
#72

I support the bulk of what you're after. I think the big reason there aren't capital ships now is precisely because of the kind of obstacles you've come across in making your post and in those others have written. The devs want to get it right, or at least workable. Let's be honest. One or two-man fighters and MP ships with eight people are nothing to develop compared to a cap ship that can hold perhaps dozens and which would likely have lots of NPCs on it and have multiple roles and systems.


The devs also have to think about how these leviathans would fit into the planetary sectors and what effects they would have on the environment, i.e. how their mere presence would change gameplay for others near them. Aside from just the incredible technical aspects that they have to pull off, there are a ton of game balance issues that would have to be considered.


I like the idea of having large NPC destroyers and other ships where players can land, get a ship fixed or reloaded, get factional space OR ground missions and possibly defend from attack. I also like the idea of player-owned capital ships of many different sizes. It should cost a ton of FP and credits, though this never seems to be an obstacle for players with no lives but SWG.


I also like the idea of NPC and player-owned space stations where you can land and encounter the same sorts of services and experiences you might find on the ground.


If the devs were able to implement a planetary control system in space similar to what's being proposed on the ground in the GCW revamp, capital ships could become very important indeed.
HanSoloWannabe
Fri Feb 25, 2005 4:08 pm
#73

/sign



Pre-Cu veteran returning to the game he loves. SWG I thought NGE was a disaster but I think you might have something going for you. Give it time to develop.
Deresq Andril - Returning Smuugler/Pistoleer
Headbone
Fri Feb 25, 2005 5:21 pm
#74

Headbone here,


Ok so all the technical blah shmah would be very difficult to overcome when undertaking the task of player controled capitol ships. Why not the rebel and imperial gunboats, that would be fairly easy to make into an MP ship, and with even more turrets to work with it would be interesting to see what kind of combination of weapons you would put on it to balance the capactior. That would be very cool, and i think it wouldn't be very difficult to build since they already have the models to work off of that you see as NPC gunboats. They would be alot stronger than your standard nova or yt-1300 but also alot slower. This would be GREAT for deep space where firepower is key. Capitol ships would be the best thing for space in the end. But for instant gratification, i think these gunboats would be pretty shweet, and along with the new galactic civil war, just make it a faction perk when you buy the chassis schematic. Viola


Commander Headbone "Mobius" Amargein

XO 77th "Phoenix" Wing

Best pilot in Valcyn... Care to disagree?

Norle
Fri Feb 25, 2005 5:45 pm
#75

That would be excellent...

*sign*



Ochree
Lone_Wolf626
Fri Feb 25, 2005 6:00 pm
#76

I would pay another $50 just for this!

/Sign





-Xanthas-

Rounlin
Sat Feb 26, 2005 5:20 am
#77

sign
Born_Tatooinian
Sat Feb 26, 2005 7:37 am
#78

/sign


C'mon Devs, please start the work on some new stuff for JtL after the CU. lets not forget that you have a sequel
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