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Thread: JTL won't save SWG
Nacoa wrote:
God I hate how nilhism is "cool".
SWG doesn't need saving. It's a quite sucessful MMO. It's by no means perfect but no MMO is, especially after only 1 year.
JTL is fun. JTL is challenging. JTL is different from the ground game. You will not have a complete JTL experience if you only fly the first tier of missions. Those are quite easy and the AI is quite dumb. Get your ass up to tier 4 and the master box, and you'll get a much smarter and much more deadly AI. For example, you can't just drop in on the tail of one ship, because it will lead you in front of it's wingmates.
SWG doesn't need saving. It's a quite sucessful MMO. It's by no means perfect but no MMO is, especially after only 1 year."
That's a hard statement to make and to disagree with. On pure numbers alone, SWG is 2nd in North America in terms of total playerbase.
But at the same time, how much of that is attributed to the Star Wars name, as opposed to the game itself. The biggest thing that makes me wonder is the poor player retention rate this game seems to have. Before playing SWG, I played long stints in both Ultima Online and Asheron's Call. Friends I made there stayed in the game for years.
In any game you play you will always have friends leaving the game for whatever reason. But for some reason (and maybe this is just me, though I doubt it), many players just don't stay here very long. As many problems as this game has, that may be the biggest negative for me. It gets old having all of you good friends and hunting buddies take off, and it keeps happening over and over.
There are space bomb missiles and seismic missiles, however neither is very similar to the seismic charges Jango released.
Golrok wrote:
Are there space bombs like Jango released on Obiwan during the asteroid pursuit????
fatgato wrote:
xaron wrote:
OH NO!!! SWG IS DOOMED TO DIE BECAUSE PEOPLE ARE LEAVING!!!!
Good. More database space for me!!
Seriously. If you're not gonna be happy with it, then why play at all. Don't try to make it a Holy Crusade to convert others to your way of thinking by spewing all you see wrong with a game. People who stay are those who love the game for what it is. A STAR WARS GAME!! Don't let the door hit ya.
Also, remember that EQ was the first 3D MMO of it's kind and for the first couple of years it was out it was also very simple and actually worse than SWG was/is. Imagine what SWG will be like in a few years. I mean, how long has EQ been out? Like 6 years? And it's still going strong. If you're too impatient to wait for all the great things in a game, then you either need medication, or weren't spanked enough as a kid.
Eq at the time had only 1 competitor and that was UO. So had a steady player base , SWG was noted as one of the fastest growing MMORPG, but also Fast one to decline. The last offical number give out was in march 2004 and that was not given out by SOE the numbers SOE gave out was like 500k subscribers. The numbers that was determined was around 275k subscribers and thats when most servers had a Medium traffic and even a few had heavy traffic. Look at all the servers now none have medium all are light.
We arent trying to convert anyone, but at least with this info in hand people can make a informed decision on this. Instead of following blindly and buying something that they will later regret. There are many bugs that have yet to be squashed in JTL that has been around for a while. Although I doubt they will get them fixed.
SWG has potential to be the greatest MMORPG out there, yet it continues to fall short from deliverying it . The devs consitatntly make bad choices in putting things out almost never listening to the community. That certain things do not work. Now if the Devs paid attention to the community some of these chnges would have been great.
The devs tend to turn a blind eye to the community and put out things that do not work or work half azzed .
Actually I think the devs are very responsive. Remember AT-STs? Please, tell me somthing that was put out half azzed.