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Thread: Closed
Reydon
Sat Feb 19, 2005 4:39 pm
#66
Forget even arguing you all, better things then argue with those whom share a profession.
Message Edited by Reydon on 02-20-2005 11:30 AM
RagNoRock5x
Sat Feb 19, 2005 5:02 pm
#67
- your new arnt you?
- we know commando is not the best proffessions out there
- Our DOTs DO stack. (flame 1, flame2, flamecone1 and flamecone2 all stack)
- FTs have high plain DPS ratings if you have a good one (2.4 908 max)
- We do not speed cap so we have infinite possibility
- The launcher pistol is another awsome weapon if you get it made right, does blast damage (perfict for NSs, turrets and AT-STs
- Resistance matters not when it comes to DOTs
- Don't just be a commando or you will utterly suck
- In PvP be in the back ground launching heavy weapons that do have heavy AP into crowds of people.
- The CU will bring the commando proffesion some usefullness back, however noproffesion will be the be all end all proffesion
Reydon
Sat Feb 19, 2005 6:12 pm
#68
- No
- Of course
- Flame 1 + Flame 1 doesnt is the meaning
- And how many good ones do you see. I've seen 6 flames I would call great in my year+ playing
- It still should have some addition. It shouldnt just be there.
- Duh
- Odviously, but this is the commando section, so I am speaking of pure commando sucking, not a combo
- Some cowardly Commandos. Front line flamethrower line
- No, but every profession should have a use. TKA Is kickass for too much, people have known that for a long time. Yet Commando was the one that got nerfed. Commando was never as strong as TKA back before all the degrades.
Dession
Sat Feb 19, 2005 6:40 pm
#69
Are you stupid? Since when are ranged weapons supposed to be used in melee range? Also since when doesnt commando have a use? It's your fault if you dont want to create a template not ours, if you haven't noticed most PvPers arent purely one profession.
Message Edited by Dession on 02-19-2005 05:42 PM
RagNoRock5x
Sat Feb 19, 2005 6:45 pm
#70
Does Healthshot1+healthshot1 do anything?
I do not belive it does.
However Healthshot1+Healthshot2 does stack just how all of our other DOTs stack. That combined with multiple DOTs from Multiple FTs leads to some serious damage.
I solo the NS Queen when ever i can as a MC/TKM/Smugler 1,0,1,0. Commando might be weak but we are not useless. My guild beggs me to come with them on Krayt hunts when ever we go hunting.
All commandos already know that we are rather broken ATM, this was why I asked if you were new to Commando. All we can do now is find templates that work, TKM/MC is one of them, and wait and pray for the CU . No player is pure anything, that would leave to many skill points un used and is just a waist.
Message Edited by RagNoRock5x on 02-19-2005 07:45 PM
StarNick
Sat Feb 19, 2005 7:41 pm
#71
Beh, in my opinion our LP should at least have some basics in Pistol specials...and not just a dabbling enhancement...
Anyhoo....we're decent on the Corvette. Just sucks when you're constantly aggroed due to the DoTs >_<
Warmaker01
Sat Feb 19, 2005 8:33 pm
#72
I swear Garvin, if it wasn't for you I would have left this game months ago.
You and J3STER had a way with putting fires out.
You and J3STER had a way with putting fires out.
TheFightingCorcoran
Sun Feb 20, 2005 2:02 am
#73
garvin wrote:Just a suggestion...the Devs don't learn anything from complaints...they tend to learn more from complaints that include possible fixes...so instead of just saying "Commandos Suck" you might take your list above and make suggestions on ways the Devs can actually make valid fixes...like making the HAR an Assult ranged rifle...or taking our DoT back to what it was before Publish 7...or adding +25 to our Speed and Accuracy at the Master Level (this would reduce our Combat Queue delay post Flame Special and thereby increase our DPS to more comparable levels with other ranged professions)...I would also make sure that you sign up for the CU Beta as helping making Commandos "not suck" would be a great thing...
Reydon wrote:1- Our Fire DOT doesnt stackFlame1 + Flame1 doesn't stack just like healthshot1 + healthshot1 doesn't stack...BUT Flame 1 + Flame2...thats another story...2- It cant be hit twice for damage on cetain units3- We have no stun weapon to get by armor4- We have almost no good weapon next to flamerAs a previous person stated...our LP can be useful...but it depends obviously on the weapon specs and the players abilities...Grenades and other consumbles, while deadly to us most of the time, do have their usefulnesses if used right in the right situations...5- Flamer has no armor piercingArmor Piercing is going away...6- All our weapons are slow and weak compared to others on a DPS ratingTrue...but that's slated to be fixed via the CU...I hate saying that, but from what I've read, it's looking good for us...7- We cant PvP well at all, when commandos should be crowd control in PvPDepends on your template...I've seen Commando/Rifleman do quite well in PvP...and Commando/TKA does well in Melee ranged PvP...The problem is that people expect Commando alone to do well in PvP, but how many opponents that you face are only one profession? The PvP upgrades we are getting via the CU will make us even more of a viable PvP profession.8- We are too easily beaten in PvPAgain...depends on your template and strategy...will be even more techical and strategic post CU.9- Acid rifles are slower and weaker then flamers, resisted just as much, and only gives armor piecingThe HAR is one of the Bane's of the Commando existance...it's a weapon that only is useful on rare occasions...something we've been trying to get fixed since launch...10- Launcher Pistols - The Joke of Commando weapons.a- Weakb- Slowc- No skill gaining in itd- It explodes, yet doesnt piece armor?Commando who dabble Pistoleer or Smuggler or BH might disagree with the LP being Weak and Slow...Do you just dabble to Master Commando and not spend another skill point? the LP is more of a "template" enhancer weapon...a way to make a Commando/Pistoleer a heavy Pistol user for example...11- Our Defence to Knockdown sucks (+5 is it)Agreed...and this is another thing we are focusing on via the CU...our defenses suck but the devs have always justified our levels due to our level of capable damage.12- Commandos are suppost to be the upfront warriors, the flamethrower crew, how come we dont get Melee AND Ranged mitigation to make us more unique?That wasn't exactly our original role...but wait till you see our updated role...The Devs orginally saw us a powerhouses who's strength was going for quick kills, but weakness was battles that last..we are not currently built to last...the longer a fight goes on, the less chances we have to win...previous NERFs combined with the fact that Armor is MUCH stronger then it was EVER meant to be has really screwed us...If Armor protection was at the levels it was suppose to be, our front load damage would be much more significant...hence, a revamp to Armor is coming via the CU...they are "fixing" armor...13- Almost any big game hunting has 100% resistance to our flamethrowers.Not all...we do fairly well in the DWB...and I hear (haven't tried it yet) that the Corvette is very fun for Commandos...14- We dont have anything that makes us unique except a DECENT dota- After the nerf, it sucked.b- The cannons are slow and too weak to fight other peoplec- Grenades can be used by others as well, on the lower scale. It takes away the "Oooh, grenades!" part to it because people can already use them.15- Our Flame DOT doesnt only eat the enemy slowly, but it also eats into our experience. This is just STUPID.Agreed16- Our Heavy Weapons cant be upgraded with powerups etc.No they can't...and that's because the devs felt at the time they were already powerful enough...it's when you add in our accuracy issues that the power levels drop "over time"...Is it just me? Or do commandos suck?Commandos DO NOT suck...it's more like they are broken and need love...but in PvE, the Commando profession does VERY well in many situation...Commandos in PvP suck when they don't have a good PvP complimentary...post CU we will have many more template possibilities to choose from for a PvP template.SoE needs to put them back to how strong they were, or put some serious thought into boosting them and NOT nerfing them to death. SoE Could make an entire publish centered on fixxing Commando seeing how messed up it isMessage Edited by Reydon on 02-19-2005 06:46 PM
Do me a favor guy who first posted.
Ask Brasco on Valcyn if commando is useless.
Thanks.
Reydon
Sun Feb 20, 2005 3:49 am
#74
Plain and simple, they are the small tip of a tightly curled pile left by your dog compared to what they should be and what they used to be.
Also only 1 comment on the only thing I read (Not gona waste my time). I always have seen commandos are the sort of "Being Tank". They charge in, burn everything, and get out before they are blown to hell. That is about as close to the role as I have ever been recruited for in the last year or 2.
Message Edited by Reydon on 02-20-2005 05:51 AM
Reydon
Sun Feb 20, 2005 4:10 am
#75
Here are some fixxes....
1- Let flamethrowers stack damage on Stormtroopers/anything else this applies, if at all. This pissed me off when I did 40,000 damage with 4 Flame 2 singles, but only did the first ones damage. A Stormtrooper is a basic NPC for a faction. Now I am not sure if this was a bug etc, since I quit for about 6 months, but if it wasnt, this needs to be fixxed. (When neut since then so I cant test)
2-Make our dots do more like it used to. Honestly, being lit on fire is going to hurt quite a lot... Having your flesh burned and charred while you are alive will do some major damage if you ask me. It is the enemies fault for charging in the front line against the initial flame of commandos, or for trying to solo one.
3- Make it so things like rancors only have 80% resist to flamethrower, and not 100%, because it really destroys the use of a flamer.
4- Make Acid Rifles just a tad bit faster, they are too slow and too weak for just armor piercing.
5- Give launcher pistols some type of upgrade. As example, as you get Field Tactics, you get accuracy + speed skill or something. Just put in something for LP's.
6- Give us more of a role as the Marines. We go in, flame everything, and get out before we get killed, then send in the others.
Seems like more of a role for a heavy duty soldier. Heck
7- Put more thoughts for weapons into commandos. I hear so many ideas for Pistoleers. I see them so far with 2 pistols that are special like. And now people even want them to be able to use 2. You should think of getting some new upgrades for Commandos. A commando scythe/geo pistol like item. We are defined to be the heavy infantry (pg. 306, Prima's Official Strategy Guide: Star Wars Galaxies, An Empire Divided) so we need some decent heavy weapons. I will even use a quote that has been destroyed. This was written back when it first came out, so the requirments have been changed odviously : "Mastering both the Marksman and Brawler professions may sound difficult, but the reward is being able to use some of the most deadly weaponry avaliable.". Would be nice to get some deadly weaponry.
Asterz
Sun Feb 20, 2005 7:48 am
#76
Regardless of the points mentioned above for and against commandos "sucking", they dont. Its that simple. They are by far the most "fun" of all combat proffesions due simply to the variety of tactics and weapons that can be employed. Mix a Commando with other templates and they can give you the most rewarding "fun" of all the combat profs and, at the end of the day, if you arent getting that from the commando, its simply your playstyle that sucks. Period.
The worst part about being a Commando is knowing where your proffesion can be fixed, discussing it at length on these forums for over a year *points to stickies at the top of the page* and seeing someone new come along and rubbish your prof once ever other weak.
RusskiySniper
Sun Feb 20, 2005 7:58 am
#77
My template is MC and BH 0044, and let me tell you shooting an AT-ST with torso shot every second by a launcher pistol is quite a sight, those bad boys go down so fast its not even funny. You have to complement commando with other proffessions, don't come in here bitching because you don't know how to use 81 skill points left over after you master. If you want to be useful you never specialize fully in a single combat prof.
Reydon
Sun Feb 20, 2005 7:58 am
#78
Dont claim it like it is yours. Commandowas my first, and still is, my favorite profession. My point is that SoE totally bent them over and executed them from the strength they should have been. They do suck now. Did I surrender Commando? No. Why? Because I want SoE to get commando to be what they should. They were heavy infantry units, and still should be. The commando template needs a major revamp because as it is, SoE totally killed commando. If you have been playing as long as me, youll know. I've seen how good commandos were, and I see how they are now after returning to the game, and it sucks.
New guy. I dont care what you think on that. I am speaking from a soul commando template. Of course you need to mix it. I am a Pistoleer and Commando. But this is talking about COMMANDO. Commando is weak. You cant be strong using just your commando strengths as professions like TKA can alone. I use my points, so stop being ignorant to think that I dont.
Message Edited by Reydon on 02-20-2005 10:01 AM