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Thread: is this a bug?
Han_Solo_67
Mon Nov 01, 2004 8:23 am
#66
get ship above noob ship, go to space, press H key.
you'll love the animation!
Message Edited by Han_Solo_67 on 11-01-2004 07:24 AM
Sekoye
Mon Nov 01, 2004 8:30 am
#67
Did you even read his message Han? I don't think you did.
And I agree, its interesting how we have to go up in space, then Hyperspace, to get somewhere like talus. Instead of just having all the planets when you select travel on the ground.
And I agree, its interesting how we have to go up in space, then Hyperspace, to get somewhere like talus. Instead of just having all the planets when you select travel on the ground.
DigiDante
Mon Nov 01, 2004 8:54 am
#68
Han_Solo_67 wrote:get ship above noob ship, go to space, press H key.you'll love the animation!Message Edited by Han_Solo_67 on 11-01-2004 07:24 AM
n00b level ships can also hyperdrive.
also, yes, read the original post before you post dumb stuff.
yes its a bug.
Joukahainen
Mon Nov 01, 2004 8:58 am
#69
DigiDante wrote:
Han_Solo_67 wrote:get ship above noob ship, go to space, press H key.you'll love the animation!Message Edited by Han_Solo_67 on 11-01-2004 07:24 AM
n00b level ships can also hyperdrive.
also, yes, read the original post before you post dumb stuff.
yes its a bug.
Noob "level" ships can hyperspace. But, free starter ships cannot. I don't believe it's a bug. I think they wanted people to have to actually "fly" to the remote planets. I don't think it's such a bad idea.
DigiDante
Mon Nov 01, 2004 9:02 am
#70
It has to be a bug if I'm on Yavin IV and open travel and it loads Tatooine on the map?
Come on man, thats a bug.
Come on man, thats a bug.
truewildman
Mon Nov 29, 2004 2:12 pm
#71
Did you use any type of overload chip? If so, you still have to do a small repair at the station to get it to 100%.
Typos suck. 
Message Edited by truewildman on 11-29-2004 03:13 PM
Han_Solo_67
Mon Nov 29, 2004 2:17 pm
#72
if you take hits on your shield and land before it recharges it will show how many shields points it currently has, not the full value.
wasj2004
Mon Nov 29, 2004 2:28 pm
#73
Ok, as soon as i launched the shields were half charged. i let them fully charge and landed and now they read full health. the were fully charged when i landed last time, so not sure why that happens, but at least I know my generator is still good. acctually, I have several shield generators that are still good that i have replaced in the past thinking they were decayed. Thanks for the replys!
KenzoDarkron
Mon Nov 29, 2004 3:53 pm
#74
sometimes they just aren't fully charged when you land as you found out....they are fine
Starson
Mon Nov 29, 2004 4:00 pm
#75
As a rebel, I have noticed if I adjust my shield's, say put more point's to the front than the back, it will stay that way untill you normalize the shield. We will use imagary figures,say you have a shield 1000front/1000back. One of the rebel commands it to say put 1250front/750back. It will stay in that state untill you normalize, even if you take it off the ship.
Butterbean569
Thu Dec 16, 2004 9:40 pm
#76
Going up the tiers, I used every single ship avaliable to me except the Longprobe. When I had to go through the Kessel mission prior to the Corvette, I decided that I needed the firepower and durability that only the Longprobe could provide at that level if I was going to solo the mission in a reasonable amount of time. I equipped my ship with the heavy components I had been saving up, and set out to Kessel.
Being in a Longprobe, I began using my boosters a lot. The weird thing is, as I cut my booster power, my turning speed actually decreased for a couple seconds until my speed got down into the non-booster range. I went ahead and tested this out to see if I was imagining things or not, and found that it really did happen. While my boosters were engaged, I would begin turning. As soon as they cut out, my turning speed *decreased* for awhile. I always assumed that once you got up to those kind of speeds, the slower you went the faster you turned. In this case, though, it seems the opposite (until I get down to non-booster speed). Although I haven't tested this out with my other ships, I don't recall this ever happening with the X-Wing, Y-Wing, Z-95, or A-Wing. That leads me to believe that this happens to me because either
1) Boosters actually increase your turning speed in comparison to full thrust, and I didn't notice this in my other ships because they weren't as sluggish as the Longprobe
or
2) This is some kind of bug
Any of you know the answer?
Velneth
Thu Dec 16, 2004 9:57 pm
#77
Yes, boosted speeds seem to improve turning vs full normal thrust... no idea if it's a bug or not though.
DarkenJal
Thu Dec 16, 2004 10:55 pm
#78
ok, i have a shield generator and here are the stats.
ARMOR: 286.3/286.3
HITPOINTS: 318.0/318.0
REACTOR ENE DRAIN 2892.2
MASS 8700.3
FRONT SHIELD HP 10000.0/841.2 ***
BACK SHIELD HP 10000.0/841.2 ***
SHIELD RECHARGE RATE 7.03
see the HP of the shield? bug or not?
ARMOR: 286.3/286.3
HITPOINTS: 318.0/318.0
REACTOR ENE DRAIN 2892.2
MASS 8700.3
FRONT SHIELD HP 10000.0/841.2 ***
BACK SHIELD HP 10000.0/841.2 ***
SHIELD RECHARGE RATE 7.03
see the HP of the shield? bug or not?