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Thread: is this a bug?
Pahdbacca
Thu Mar 04, 2004 11:44 pm
#53
It's a pain in the keester and been around a long time. what happens is if you are hit by something, you auto-target it....sometimes I have to either click off to the side of the screen or hit esc several time to heal myself. Also, don't try to heal yoursef just before you die...the auto-target will switch back to the corps and you will get that message again.
Pahdbacca
Sat Mar 06, 2004 10:57 pm
#55
Agent001 wrote:
make a macro with this:
/healdamage self
Went on guild hunt tonight....when I had to heal myself, it worked great!
MasterOfEverything
Sun Apr 11, 2004 9:38 pm
#56
OK, i finally get a jedi who is online, track him and i see another BH fighting him. This other BH gets killed, but i go and finish doing the other half of damage. I deathblow him. The second I deathblow, I get "mission incomplete" no money, no exp, nothing. Is this because the other guy did half the work? Because i did half too, and I deathblowed him...or is this just another bug?
psikobunny
Sat May 01, 2004 2:57 pm
#58
I used "/target an" on an unnamed MSE last night and it worked fine. I was outside my PA Hall which is in no way in a City
Busukaba
Mon Jun 21, 2004 3:17 pm
#59
Well, I still haven't made Master Bio-Engineer yet, but I have been playing around with various things in the profession. I was just messing around trying to gage wheather or not the resources I just collected wouls allow me to make some really good BSNs and was using all sorts of ingredients. I have some really nice flower fruit and insect meat and I have a very high quality soft wood as well. First I used the wood in the organic slot, fruit in the flora slot and meat in the creature food slot. Then I used all 7 of my experimentation points to experiment thevalue of the BSNs up.
You know those percentages that are listed in the side of the experimentation window. I figure they mean chance to fail on experiemntation. Well, I thought that it was strange that I'm not master yet and the % to fail was at 0. Then I made the same thing with flower fruit in the organic, flower fruit in the flora food, and meaqt in the creature food. When I put all 7 experimentation points up, I had a 23% chance of failure. Just to make sure, I repeated both formulas and every time I used the wood in the organic slot, I wound up with a 0% chance to fail (If that is what those percentages really mean).
It doesn't matter all that much because the BSN's I can make are only at 81 with my 7 experimentation points... 83 if I get an amazing success, so it's not like I'm making the best stuff on my server with this. However, I do not want to take advantage of a bug in an exploitative fashion in order to get almost guarenteed great success when I make this stuff. I don't know if you guys know if there is supposed to be a difference like this when using materials like this which do not have certain required stats (ie wood does not have a PE or Flavor stat). Anyway, give me your opinions. Should I report this as a bug or is it the way things are supposed to be.
Waivveen
ArthurDentOnBria
Mon Jun 21, 2004 3:34 pm
#60
This is a first. A bio engineer suggesting that he ought to be getting more failures during crafting, lol.
You'll get over it, I promise.
PurpleWarrior
Mon Jun 21, 2004 3:40 pm
#61
Haven't noticed this - and to be honest, if I found something that lowered my chance of failure on crafting....
I'm with ArthurDent - shhhh.... just enjoy it...
Bracci
Mon Jun 21, 2004 6:53 pm
#62
the % is the risk you're taking. Though it's not really correct. You always (in any crafting profession) get a 0% if you only experiment on one line. From what I understand, by experimenting in multiple lines at a time, you take a higher risk, so the chance to screw up is higher, but if you luck out and get an amazing success it's supposed to be a higher reward than had you gotten an amazing success just experimenting in one line. Even though it says 0% you can still fail. I have many times on BSNs (thank god it was only when I had a ton of meat to spare).
Seiryuu
Mon Jun 21, 2004 8:23 pm
#63
No, it is not a bug.
The higher your skill, the less likely you are to fail. More complex items increase the chance. (These were the same for your two different combines, so this did not change in this case.)
Using better quality resources lowers your chances as well. Due to the wood only contributing OQ and it being really good, it raises your chances such that you no longer have a fail rate.
The higher your skill, the less likely you are to fail. More complex items increase the chance. (These were the same for your two different combines, so this did not change in this case.)
Using better quality resources lowers your chances as well. Due to the wood only contributing OQ and it being really good, it raises your chances such that you no longer have a fail rate.
Busukaba
Mon Jun 21, 2004 10:32 pm
#64
Hmmm... Ok, I guess. It just seemed really odd that on the initial combines of both "recipies" the results were the same. Both came up at an initial combine being a great success giving the BSNs 61 to start with (23% effective). I would expect the % risk to be the same as well. I suppose somewhere in the calculations of how things are made in the crafting system this makes some sort of sense. Thanks everyone!
Waivveen
Sinnaman
Mon Nov 01, 2004 8:17 am
#65
Ok we can't seem to "travel" to anywhere but Corellia, Naboo, Lok, or Tatooine using our ships.
Is this meant to be or is it a temporary bug?? Because if this is meant to be, what a stupid
concept. Having to launch into space to hyperspace to Talus or wherever, then fly to the station
and land. This can't be by design. Say it ain't so!