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Thread: Well, now that the A-wing has been nerfed to a hunk of junk...

MadcowwithSARS
Wed Dec 01, 2004 3:54 pm
#66


I got sympathy for the Imps and their lightweight ships. I am greatfull the A-wing has the mass it does have. I am also greatfull that SOE chose to not follow timelines and give us all ships that..

1.Either didnt exist in our time period

2. Never existed at all period.

For these reasons i am happy for what we have. Like previous posters pointed out, the A-wing is not a Tank or a Heavy weapons platform. If you want to compare the ships we have with planes in WW2, the bombers of that era could take numerous hits and still make it home. The fighters are just that, they rely on not getting hit to make it back home. The imps are kinda like the Japanese of WW2 they make swarms of lightly built Aircraft not meant for pilot safety but for mass waves of objects to throw at your oposition. The rebelion reminds me of most everyone elses Aircraft Philosophy. Protect the brains of the operation(the Pilot), sorry for rambling.

The one flaw with the way SOE did it is, the representation of Swarms of ships being hurled into combat isnt represented. At most you can have a 20 man group and even then to manage to scrounge up 20 people to PvP in a group is comprable to pulling theA$$ hairs out of a Sabertooth Tiger. So they should at least bring the Interceptor up to were the A-wing is for gameplay sake. They are already breaking Timeline and story so why not make it a little fair too. Its not like it would be a great threat for them to have 12k more mass on their Interceptors.



"No botha de' Jabba"


- Cant Wait till Grumpy People Quit I Like NGE

Carp-L Tunnel (Former MWS/MM/MA now Master gimp)
BlueChris
Wed Dec 01, 2004 4:07 pm
#67

I'm glad to hear SW can make comprable engines now, and that it is possible to loot some. I'm double glad to hear these things only get down to 10 HP and stop decaying. I'm triple glad that I have two pre nerf engines One has been REed quite nicely, and the other won't be until I find parts that are better in every way than the first one. I've got time.



Deski Grunder-Force Ghost Entertainer
Iksed Plunder-Commando (Elder Rifleman/Combat Medic)
Lumped Flounder- Master Shipwright/Architect/Merchant
JediNg
Wed Dec 01, 2004 4:46 pm
#68

I made a cert level 9 engine with 95.9 speed, too bad it's 29k mass though



Ritha Egasiso - 12 experiment point Master Weaponsmith.
To BB, Jo-Jo, Reilly, Beano, Dipper, Flat Top, Chuckles, Jolly, Crashdown, Sheppard, Dash, Flyboy, Stepchild, Puppet, Fireball...
You said that humanity never asked itself why it deserved to survive. Maybe you don't?
Stand by, FTL.
On the day before pub 10, jdmaldo said: "for everyone who grinded the last months of their lives away and didn't get jedi: owned"
Ducimus
Wed Dec 01, 2004 8:30 pm
#69

JUST FYI since this whole thread started as a whine about the engine nerf...

Latest build on the test server, has removed PvP degredation in deep space. If this goes live, theorticaly you'll always have precious 92 reward engine if all you do is PvP with it.

Can't wait to here the bitching this is gonna cause between the haves and have nots *rolls eyes*



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
truewildman
Wed Dec 01, 2004 8:33 pm
#70






Ducimus wrote:
JUST FYI since this whole thread started as a whine about the engine nerf...

Latest build on the test server, has removed PvP degredation in deep space. If this goes live, theorticaly you'll always have precious 92 reward engine if all you do is PvP with it.

Can't wait to here the bitching this is gonna cause between the haves and have nots *rolls eyes*






That's fine. Let them use that slow engine. I'll keep using my 108.7 speed engine in my Dunelizard.


Anyone who complains that a 92 speed engine is faster than there's, needs to get out more.






Boslo
-Elder Smuggler/Elder Commando-
Ra'van Crowe
-Elder Smuggler/Elder BH-
I'on
-Pirate-
"You gotta be a little insane to stay sane."
truewildman
Wed Dec 01, 2004 11:26 pm
#71






MadcowwithSARS wrote:

I dont know why people think Top speed is all that and a bag of walnuts. Top speed dont meen crap if you can manuever. i wish when people compare engines they would compare them across the board.







Because a higher top speed generally means a higher sweet spot as well. In the Dunelizard, my cruise speed is 1336. So, that puts my optimum turning speed at close to 1100. And, lemme tell ya, it's sweet turning at that speed.


You wanted across the board, ok: my PYR is 85 on each, 20k mass, 108.7 speed, and 1200 reactor drain.


I just wasn't being too specific, as that wasn't my point.






Boslo
-Elder Smuggler/Elder Commando-
Ra'van Crowe
-Elder Smuggler/Elder BH-
I'on
-Pirate-
"You gotta be a little insane to stay sane."
Linna_Heard
Thu Dec 02, 2004 12:07 am
#72

OMG that is wickedly fast. But then again I always did love a good Y-wing... The manuvering on it isn't that bad just throttle down to your XWA best turn speed of 3/4 and rotate to face those zippy little TIE's sides they overshoot me so far by the time they get back into range their faceing down the sweet spot of me and my gunner... I always thought that the A-wing sacrificed every thing Rebel for just buckets of speed.. Oh and the TIE/IN were made to try and counter the threat of the X-Wing. Hehe actually seeing as all the A-wings up untill the time of the New Republic were hand bilt in little crafting shops here and there SWG wide variaty of bits and pices and wildly different performance stats is pretty theamaticly correct... Also the A-wings generly had their bits and pices tweeked out to be working at 110% and there by needed a bucket load of maint.


May the force be with you all....

but keep a good blaster handy just in case.



May the force be with you....
But keep a blaster handy just in case..

Terresa Sharpe Infinity and Gorath Servers
Cuality
Thu Dec 02, 2004 12:58 am
#73






MadcowwithSARS wrote:


I got sympathy for the Imps and their lightweight ships. I am greatfull the A-wing has the mass it does have. I am also greatfull that SOE chose to not follow timelines and give us all ships that..

1.Either didnt exist in our time period

2. Never existed at all period.





actually, the a-wing was currently in production phase after the battle of yavin. the interceptor was as well. x-wing, y-wing, z-95, all the other TIE's were around before the battle of yavin.the b-wing is the only one that could be seen as out of timeline since it was just in design phase but there still could be prototypes flying around (though not nearly as many as i have blown up in kessel)


as for the non-existant ships... well, the designers created them. they had the go ahead from the people in lucasarts and if lucasarts says: yes. then the ship exists. period. do remember that the TIE Defender was created for a video game, as well as a missile boat and various other ships. It's not the first time a designer or a writer has created a new ship, and it won't be the last.






(_-·._.)¯._Jarik Suul·._.·´¯(._-·._)
)¯`·.__.·-·._.* Dark Commando Troll*._-·._·._.·´¯(
~Trolleone Mafia~
Deel_Fargus
Thu Dec 02, 2004 2:16 am
#74



knite16 wrote:


KaylBreinhar wrote:
Uh huh...and all I'm reading here is yet another "give Rebels everything, leave the Imperials to rot" thread.

I was able to take down pre-whine T5 A-Wings with a 74 speed engine AND an REed L6. It just involved changing tactics and being a little better at hitting at the farthest distances of the firing envelope.

As far as I'm concerned, the Devs can leave JTL alone since they've already dumbed it down enough to accomodate you all ("all" meaning the "IT'S TOO HARD, I SHOULD BE ABLE TO SOLO EVERYTHING" crowd). All that's left to put in is an autopilot mode that does your missions FOR you.

The Tier 3 reward should be a bib and a sippy cup for all I care now.

Message Edited by KaylBreinhar on 11-30-2004 02:57 PM



Once again, someone fails to read posts before responding.

This post is not about The A-wing in general. My arguement was about the 92.2 speed loot engine with the lovely 13k mass that has been nerfed. The A-wing part of it was only to provide a valid arguement. With low mass, an engine like this was ideal. This is NOT about not being able to find an engine above 92 speed... YES they're out there... NO they do not have 14k mass or less, therefore NO, they are of no use in an effective A-wing. You cannot dump 1/2 of your mass into an engine and be any bit effective,

The A-wing is not a superiority fighter, no, but they are extremely effective for the scenerio I pointed out. Missile run, FIghters.

For example:

The rebels want to strike an Imperial Platform. If they have the resources, the first wave in are A-wings. The A-wings hit with every missile they have, draining the platforms defenses as much as possible. The fighters on the platform and in the area respond and the A-wings get the hell away from the platform. A-wings dance with the TIEs for the remainder of the battle. At this point, the X-Wings enter behind the Y-wings, who begin teir heavy torpedo and Ion cannon runns on the platform. The fighters who are not occupied with the A-wings go after the Y-wings, but are met by the X's.

What I am saying is, the A-wing has it's speed for a very particular reason. It's speed and agility are it's defense, with the aid of a deflector. BUT on top of that, they are outfitted with blasters and concussion missile launchers. If this is te purpose of the A-Wing, they should have the mass to accomodate. I am able to outfit my A-Wing with 2800 max blasters, 1900 max shields, and a Mark III Concussion missile launcher. This is only because of my 14k mass looted engine. Without that extra mass form the looted engine, My A-Wing would be nothing more than a hyper-manueverable target.

And THAT is my arguement. Veterans of the X-wing/TIE Fighter series understand. As I stated before, I flew a TIE Interceptor for a year in XvT and it is still my first love, but the character I chose to play on SWG denies me that ship.

Therefore, this is NOT a give rebels everything post, This is NOT taking for granted that Imperial ships have less mass ( I can't help it your emperor chooses cost over life), and this is certainly not a "I'm gonna quit unless you change things" post. It is simply stating facts that need to be recognized. The A-Wing cannot carry out it's proper duties without it's engine. The A-Wing cannot sacrifice half of its mass to get that proper engine. The same goes for Interceptors. The 15k less mass is to encourage you (in a subtle way) not to equip shields, because Interceptors should not have them. I do not understand why Sony equipped Interceptor NPC with them.

/endrant discuss.

Ciao,

--Athos







I actually fitted a 24k Mass Engine onto my TIE/ADV, which has 65k Mass

Engine: 24k
Reactor: 3k
Shield: 7k
Front Armor: 6,3k
Rear Armor: 6,3k
Capacitator: 1,2k
Booster: 0,8k
Droid Interface: 0,4k
Weapon: 16k RE 1986-3071, 064vsS/0.62vsA, 26.1E/Shot, 0,33RoF

If you go lighter on Armor in your A-Wing you can fit a Countermeasure Launcher, and a Rocket Launcher (not Mk.III) but this is a LIGHT Interceptor... Can`t expect to fit a Bomber Fitting to it.



Deel Fargus [BS-131]
301st Task Force "World Eater"
MadcowwithSARS
Thu Dec 02, 2004 8:46 am
#75






truewildman wrote:





MadcowwithSARS wrote:

I dont know why people think Top speed is all that and a bag of walnuts. Top speed dont meen crap if you can manuever. i wish when people compare engines they would compare them across the board.







Because a higher top speed generally means a higher sweet spot as well. In the Dunelizard, my cruise speed is 1336. So, that puts my optimum turning speed at close to 1100. And, lemme tell ya, it's sweet turning at that speed.


You wanted across the board, ok: my PYR is 85 on each, 20k mass, 108.7 speed, and 1200 reactor drain.


I just wasn't being too specific, as that wasn't my point.







Wow!! excellent engine man. I wasnt flaming or anything its just alot of people think that top speed is the most they should look at in an engine. Was that engine looted or crafted. If so what level cause i am going to go harrassing tonight haha.



"No botha de' Jabba"


- Cant Wait till Grumpy People Quit I Like NGE

Carp-L Tunnel (Former MWS/MM/MA now Master gimp)
truewildman
Thu Dec 02, 2004 9:35 am
#76






MadcowwithSARS wrote:





truewildman wrote:





MadcowwithSARS wrote:

I dont know why people think Top speed is all that and a bag of walnuts. Top speed dont meen crap if you can manuever. i wish when people compare engines they would compare them across the board.







Because a higher top speed generally means a higher sweet spot as well. In the Dunelizard, my cruise speed is 1336. So, that puts my optimum turning speed at close to 1100. And, lemme tell ya, it's sweet turning at that speed.


You wanted across the board, ok: my PYR is 85 on each, 20k mass, 108.7 speed, and 1200 reactor drain.


I just wasn't being too specific, as that wasn't my point.







Wow!! excellent engine man. I wasnt flaming or anything its just alot of people think that top speed is the most they should look at in an engine. Was that engine looted or crafted. If so what level cause i am going to go harrassing tonight haha.





Looted, level 8 engine, RE'd.

Message Edited by truewildman on 12-02-2004 10:35 AM





Boslo
-Elder Smuggler/Elder Commando-
Ra'van Crowe
-Elder Smuggler/Elder BH-
I'on
-Pirate-
"You gotta be a little insane to stay sane."
Diorchas
Thu Dec 02, 2004 9:52 am
#77

/target wildman'sengine


/drool
BlueChris
Thu Dec 02, 2004 10:34 am
#78

Very very nice.



Deski Grunder-Force Ghost Entertainer
Iksed Plunder-Commando (Elder Rifleman/Combat Medic)
Lumped Flounder- Master Shipwright/Architect/Merchant
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