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Thread: JTL Will it really help this game?

WolfofWar
Wed Oct 20, 2004 4:27 pm
#66

first off Fatgato, your breaking NDA. secondly, its really not that bad, and its had alot of improvements since monday alone. will they get all the bugs out? no, never. we're talking thousands of pages with coding, its almost impossible to get all, if most, of the bugs out. Whats important is they get the big bugs out, crashes, instability, lag-causes, unpassable errors, etc. The little ones will be chipped away over time with hotfixes. People seem to hold games like this up to far too high standards. they think just because its a MMORPG its gonna be perfect, with no bugs. guess what, its its programmed, it'll have a bug. The bigger the game, the more bugs. SWG is a biiiig game, and theres gonna be alot of bugs. Its inevitable, suck it up, live with it. We arent talking huge buts here, but minor ones.
Jedi2k
Wed Oct 20, 2004 4:27 pm
#67

Well look at it this way it can't make it any worse lol



Rillarri
-Forum Guardian-
- I support our troops!
December 14, 2003 - ???
SWG RIP

BlackEdge
Wed Oct 20, 2004 7:01 pm
#68






Jedi2k wrote:

Well look at it this way it can't make it any worse lol







Actually it could. I mean remember all the latest contents that's been implemented, and somehow the old bugs that were fixed were someone back into the game? Also what about the minor bugs that has crawled it's way into the game.


Example, creatures warping 100m or so from you when they run...


The harvester bugs, where they don't animate, so it's even more irritating for people with tons of various harvesters going at once, having to always go up to them to see if the resource shifted or not rather then just taking a brief glance and say, oh it's still going...


Warcry bugs....


Reports of the 3 ham hits for melees bypass mitigation yet once again..


And so on and so on. ^_^


Now that I think of it, I expect the ground game to get riddle with more bugs when the expansion is released since they have to also implement new things into the groudn game that coincides with JTL.



Pokko - Council Member of Star-Gazers
Professions mastered to unlock: 31 (Merchant) July 16, 2004
Professions mastered after unlock: 32 (Master BH)
Kelko
Thu Oct 21, 2004 12:21 am
#69






Jay-Bird wrote:

A. I quoted from you in the bolded text..........


B. What i overall meant to say was, give this game a chance


C. Take me seriously or not, doesn't concern me. I belive that this game sounds messed up, and RPG stand for role playing game as i know, in what way did SWG not give you rescources? Nice emotes, ide veraity of clthing, and infinate SW universe draw information from.....what, do you want teh devs to take people, spawn em in a hotel and say "Roleplay, this is a roleplaying game". Technically, roleplaying is playign a role, and that is what we are doing. Playing, and living, immersing yourself within a role are two completely different things. Shure, the game isn't perfect, it has its flaws, but that doesn't mean that it has FAILED, it just didn't live up to your expectations. It disipoints me to, but, its just a game, its fun, and it provides social interaction with people who enjoy something you also do. If that isnt enough chances for rp, what is?





If all you need to do to have fun is fly and shoot, fly and shoot, then you'll enjoy JTL, and that'sas far as the content goes in the ground game, run and shoot, run and shoot.But for those of us that actually wanted to play the game, to be a part of the SWG universe JTL, like the ground game, is missing alot to be desired (actual content wise).



I say it again, highlight anywhere in the statement that I pasted above (that you highlighted in bold) where I state that anyone is playing this game wrong. Once again I didn't think so, thank you. At no point did I say anyone was wrong, I stated that if you like to play a certain way then you'll most likely enjoy JTL, that's it.


And once again I make the same statement as before, according to your logic then I can play a game such as Warhammer: DoW (an RTS) and play it as an RPG. Once again I say WRONG! Because you have to have a certain type of game mechanic and a certain level of content that IMHO opinion are not in either SWG or JTL. I recall one of the adverstising lines used when they were developing this game "Immerse yourself in the Star Wars universe as never before", well so far that has yet to be seen IHMO.


Oh and you telling me what an RPG is supposed to be and how it's to be played (your interpretation) is basically telling me I am wrong because I interpret what an RPG is and how I like to play it differently. This is no different than If I were telling you that you are playing the game wrong, which you seem to think I am, and is a completely hypocritical statement. You seem to want to live by a double standard; "don't tell me I'm wrong for playing the game a certain way and this is what and RPG is, not what you say it is". I and play an RPG as I interpret and not how you say it should be. I'll say it once more "CONTENT!"




Message Edited by Kelko on 10-20-2004 03:33 PM



SWG+PUB 19+CU+NGE = Crap
Kelko
Thu Oct 21, 2004 12:36 am
#70






BigRay wrote:

I think JTL will give a huge boost to the game, and then things will be looking up afterwards, if only because the devs working on JTL have given me some faith that they listen to the players and can deliver. There are a multitude of changes they have put in to JTL recently at the behest of players, and when we didn't like something they've changed it. I think JTL will be successful, and I think the lessons learned with JTL (which are based on lessons learned from the ground game) will go back to the ground game and we'll start to see things happen pretty quickly.


Those of you in JTLbeta can't deny how responsive the devs have been, whether you like the game or not. My confidence is high on JTL right now.




ROFL! Yah, because it's a beta and they want to fix as many bugs as possible before they shove it out the door. How responsive were the Devs in the SWG Beta as opposed to now? Guess what, you'll most likely see the same trend with JTL.




SWG+PUB 19+CU+NGE = Crap
bigjohn752
Thu Oct 21, 2004 1:22 am
#71

This is the point to remember here. JTL is an add on expansion. The original game should be fully functional without the expansion. So no your ground based crafter should not gain any benifit from buying JTLover a crafter without JTL. Shipwright being the obvious exception.
supa187
Thu Oct 21, 2004 6:08 am
#72


I have linked a picture below which I feel accurately describes the situation for those of you that are blind to what is about to happen.

I hope you all understand what I'm getting at here.


http://www.imagedump.com/index.cgi?pick=get&tp=139080



Goodfella


Redfenril
Thu Oct 21, 2004 6:41 am
#73



Kelko wrote:


Reebeel wrote:


0p3c wrote:
Reebeel: First of all, there HAVE BEEN games where you can fight others over the internet in starships. There hasn't been an MMO that's meshed ground/space together, though.
Howeover, the reason "PvP in space" doesn't interest me much is that PvP in this game is useless. You gain nothing through PvP. The war does not progress or change. The GCW affects nothing on the ground...and if it doesn't in space either, then what's the point?
I've played tons of action space games. Shooting at ships could get very old after...say...a week?


Ever heard of Fun? The other point is to become the best pilot ever...unlike the ground game where the only thing that matters in PvP is how good of a template you have, in space there will be people "famous" in the game because they are really good with a joystick. It will actually involve skill, rather than time. I'm sure the piloting skill tree wil make a little difference but not too much. I really am looking forward to good ol' PvP that relies on skills, rather than templates.

BTW I'm sure whoever has a better ship will make a difference too...however the people who will become "famous" in jtls are the people who beat a super X-wing with there starter ship/

Message Edited by Reebeel on 10-15-2004 07:05 AM


That's one interpretation. Here is another.... I started to play SWG because I wanted to be a part of the SWG galaxy, that isn't the case. I am a big RPer and have tried to RP in this game but it just doesn't go that well. This game was meant to be an RPG game but it didn't turn out that way. And what's the difference between getting the best template in ground game and becoming the best pilot in the space game? IMHO nothing, as those trying to get the best template are doing so to be the best fighter in the ground game and those in space are trying to be the best fighter in space. If all you need to do to have fun is fly and shoot, fly and shoot, then you'll enjoy JTL, and that'sas far as the content goes in the ground game, run and shoot, run and shoot.But for those of us that actually wanted to play the game, to be a part of the SWG universe JTL, like the ground game, is missing alot to be desired (actual content wise).

You know I remeber the first annoucements about this game that I read. I was so excited, they said stuff like, live the life of Han Solo, be a crime lord like Jabba, or a Jedi like Luke. Well that still remains to be seen in my eyes. Sure I am the same profession as Han, but I am not actually living the life of one such as Han. This game so far lacks the mechanics and content for this, and that goes for JTL as well.

BTW, you'll be in for a rude awakening. I have news for you a big part of the PvP in space will be based on how good a ship you have. Trust me, I seriously doubt you will find anyone, no matter what pilot level they are, that will be able to take down a top of the line attack ship with a starter ship. One big reason is because the person flying that top of the line ship can only be a master pilot or damn close. So you are taking two pilots matched in skill, yet entirely unmatched in hardware. That's not a hard equation to figure out. I could give you other reasons but I'm not sure how much detail I am allowed to go into.. NDA and all.

Message Edited by Kelko on 10-15-2004 09:23 PM

Message Edited by Kelko on 10-15-2004 09:24 PM





I'm in Beta.

This will not violate the NDA, but what I've analyzed, is that you could be the Master Pilot of an X-Wing, have all the best stuff on it...

You COULD STILL be shot out from the sky from a Starter Ship.

If you have little or no Flight Simulation Experience, you'll be taken out.

In other words, in space, it's all you.



Colonel Oacob Riker
Tier 3 Pilot
RSO

Corporal Quinlan Noor
Starfighter Pilot
tIme2DiE
Thu Oct 21, 2004 8:43 am
#74






MukeyMonkey wrote:

*points to next post up* Now that's the main reason you have to be 18 to be in the beta. Morons like this who post such intellectual threads titled JTL sucks. Then got the content of the post removed for talking out his arse hole. You sir are a utter and complete ignoramus.







I am sorry, but what post is that?


And how do you know he is a minor?




--------------------------------------------------------------------------------
Tover wrote:

Iif you started with the Vet Yacht, welded a Y-Wing on top in the back, and welded a YT-1300 on the top in the front you'd have the Enterprise.
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tIme2DiE
Thu Oct 21, 2004 8:49 am
#75

What does this expansion have to offer you?


Well, if you dont want togo into space and fight, you still get the shipwright profession. And if you dont want that, you still get 2 new species. Other than that? Nothing. To me, this really qualifies as an expansion.


I cannot imagine anyone not wanting to fly around in space.


The reason this is such a long post, is that people just cannot agree. The only real way to see if you'll enjopy it is to try it yourself. Only your own opinion counts.Take these replieslightly. Their opinion is much more inferior to your own.




--------------------------------------------------------------------------------
Tover wrote:

Iif you started with the Vet Yacht, welded a Y-Wing on top in the back, and welded a YT-1300 on the top in the front you'd have the Enterprise.
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BrotherDavius
Thu Oct 21, 2004 8:55 am
#76

I would like to ask everyone here how many games like swg still had buggs in them after a year of being live?
tIme2DiE
Thu Oct 21, 2004 9:00 am
#77






Kelko wrote:


I just want to say one last thing and then I am done with this thread. This goes out to all the people who say "give SOE a chance" and especially to the devs.....


"Your actions speak so loudlyI can't hear what your saying"


I am a big believer in this saying. I judge on the actions not the words coming out of their mouths. If the devs really want to start being taken seriously then they will start to back up the words they speak and have spoken in the pastwith the appropriate actions. This has not been the case for the most part and until that happens I stand by myprevious statements.


Nuff said


/logoff

Message Edited by Kelko on 10-20-2004 04:56 PM





Well, if you're telling the truth, you won't ever see this reply.


But if you do,please explain what portion the devs have lied about.

There have been so many improvments to the game since launch.

And as for your ranger profession, the devs have limited resources. It is impossible for them tohave a major fix forevery profession, fix bugs, fix other things, and add content all at the same time. Remember, that every publish there have been complaints. Every time the devs add somthing or fix somthing somone is always complaining that it does not apply to them. I am very happy with what has happened.


But, please, you (or somone else) tell me one time the devs lied.



--------------------------------------------------------------------------------
Tover wrote:

Iif you started with the Vet Yacht, welded a Y-Wing on top in the back, and welded a YT-1300 on the top in the front you'd have the Enterprise.
--------------------------------------------------------------------------------
Frederik
Thu Oct 21, 2004 12:25 pm
#78



wyx1 wrote:
I think the devs are too responsive. It only takes 5 whiners on the forums to change the game at the moment. This is the reason why we got Xmas holos, Crap ATST's, JEDi wars, a different FOTM every week etc. I want the devs to be more selective in listening to players.





On a side note I have to agree with this completely, most of the lamest things about this game were implemented becuase of an outside opinion. Then I think back to the SNES days: Those were some of the best games EVER, yet did they listen to their customers in late beta stages or after game release? No. They still managed to make some of the most memorable games though.....

As far as non-combatants using space..... They probably won't find it very useful other than a way to avoid the slow money-sink of a travel system currently implemented. But then again, sometimes its always good to go blow the feces out of someone after a "critical fail" on a high-end craft. I find JtL a great expansion because it offers an entirely new type of gameplay.... It gives ME the choice on what I want to play, and when I want to play it instead of what I have to play atm in order to make the most credits per hour.
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