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Thread: 2 questions

Sephiroth686
Wed Sep 29, 2004 3:57 am
#66



I have a question which comes from some of the good info given in this thread.


Wilvas mentioned that +125 is the maximum Melee Defense value you can have. Is +125 the max value for all the other ratings as well such as Ranged Defense?


Also how do the values work exactly? Does aMelee Defense of+125 against someone with an accuracy of +80 work out to give you a 45% (+45) chance of dodging an attack?

Message Edited by Sephiroth686 on 09-29-2004 11:57 AM



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meatsim
Wed Sep 29, 2004 10:06 am
#67

I'm sure others are wondering this too.





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Caljostro
Wed Sep 29, 2004 11:06 am
#68

Don't put CA in clothes that already add to the same stat; the lower value would be overwritten.

Not enough force ? Two words: force channel (enhancer xxx2). Milk lair #1, sacrifice HAM for force, move to lair #2, until you get there, HAM should be back to normal. Milk #2, force channel, back to #1 and finish it, force channel, back to #2 and finish it. Force channel. Next !
moros
Wed Sep 29, 2004 11:17 am
#69



Sephiroth686 wrote:
I have a question which comes from some of the good info given in this thread.
Wilvas mentioned that +125 is the maximum Melee Defense value you can have. Is +125 the max value for all the other ratings as well such as Ranged Defense?
Also how do the values work exactly? Does a Melee Defense of +125 against someone with an accuracy of +80 work out to give you a 45% (+45) chance of dodging an attack?

Message Edited by Sephiroth686 on 09-29-2004 11:57 AM





a) Yes, I believe 125 is the max for all mods (accuraccy, ranged defense, KD defense, dodge, etc.)

b) I don't know how it works exactly. My guess is that if you have 125 melee defense and your attacker has +80 accuraccy, he rolls a number to try to hit, adds 80 to it, then subtracts 125 from it. I don't know what the random number is, though, and I have no clue what the 'to hit' number would be. Would be nice if we had some more info on the inner workings of this game so we don't have to GUESS what works and what doesn't.





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firespyer
Wed Sep 29, 2004 11:43 am
#70






moros wrote:



a) Yes, I believe 125 is the max for all mods (accuraccy, ranged defense, KD defense, dodge, etc.)






Food will push stats over 125



---------
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meatsim
Wed Sep 29, 2004 1:49 pm
#71






Caljostro wrote:
Don't put CA in clothes that already add to the same stat; the lower value would be overwritten.

Not enough force ? Two words: force channel (enhancer xxx2). Milk lair #1, sacrifice HAM for force, move to lair #2, until you get there, HAM should be back to normal. Milk #2, force channel, back to #1 and finish it, force channel, back to #2 and finish it. Force channel. Next !






I was also wondering about the CAs. So you are saying that I have a +4 Melee Def shirt I should not putany + Melee Def CAs into it as it will be ineffective only the higher stat being effective ?


What if I have a regular belt with 4 sockets and place a +3 melee def CA into it. Is that the only + melee def CA I can put into it then ? If so what are the highest values you've seen for a melee defense CA. I have one that is +3 and thats all I've seen personally.






Bagwise, Carion & Sepiroth of Crime Faction Guild
Mayor of Glorious Presidio del HVTT on Tatooine
Housing ~ Harvestors ~ Furniture ~ Ships & more!
Exciting Architecture ~ Vendors at 5132, 3923

player2005
Fri Oct 29, 2004 11:13 am
#73

1) how much should a tie fighter (normal not light duty) cost nicly equipped


2) how much does space loot sell for?
ZebriIklah
Fri Oct 29, 2004 11:15 am
#74

chassis + fully equiped to mass max = 110k -180k where I am from


chassis costs are all similar, components cost range from 8cpu to 20+ cpu



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moody628
Fri Oct 29, 2004 11:22 am
#75

I haven't done the eval on that particular chassis of yet, but I would expect it to be 125k or more.


As for loot... whatever you can get for it.


I'd imagine 5k for an RE1 item, and add 2k for each additional level... but that's just my gut feeling. Nobody's selling those on our server as of yet.





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Jaru
Mon Nov 29, 2004 8:52 pm
#76

Sorry if they sound newbish but i cant find anyone to answer them...plz do.

Ok firs of all if you incap a jedi 3 times so they dont lose xp, do you still get the pay?


Second- What is the lowest pay for a jedi?


Thankyou for answering if you do



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BenkeiHami
Mon Nov 29, 2004 9:14 pm
#77

1. Nope, and if they clone they do lose XP.


2. 25K

Ceramik
Mon Nov 29, 2004 9:16 pm
#78

but a 25k mission is hardly any fun...only worth it if you are trying to get XP...



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