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Thread: An Equitable Alternative to TIE Fighters with Hyperdrives

Mooko
Wed May 19, 2004 8:53 am
#66

Personally I don't have a problem with TIE's with hyperdrives, if you watch A New Hope, the part when they enter the graveyard of Alderaan, Han Solo thought the TIE that flew over the Falcon's bow had just jumped out of hyperspace, Obi Wan had to correct him. The point im making is Solo is a experience Pilot/Smuggler who had evaded ISDs on numerous occasions and he couldn't tell the difference between one fitted with a hyperdrive and a short range fighter, which could suggest TIE fighters could have hyperdrives.
DingoBoi
Wed May 19, 2004 9:21 am
#67






NarCranor wrote:
Formica, providing imperials with enough NPCs at their beck and call to rebalance the numbers to what star wars levels should be could fix this problem, and entice more players to the imperial side.



it merely would mean pc's would target, and destroy the other pc's first and not the npc ships.




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JanGaarni
Wed May 19, 2004 10:16 am
#68






Mooko wrote:
Personally I don't have a problem with TIE's with hyperdrives, if you watch A New Hope, the part when they enter the graveyard of Alderaan, Han Solo thought the TIE that flew over the Falcon's bow had just jumped out of hyperspace, Obi Wan had to correct him. The point im making is Solo is a experience Pilot/Smuggler who had evaded ISDs on numerous occasions and he couldn't tell the difference between one fitted with a hyperdrive and a short range fighter, which could suggest TIE fighters could have hyperdrives.







That wasn't Han, that was Luke, a farmboy who don't know sh**edit** about flying anything else than a Skyhopper.


Ok, exageration, but you get my point.

Message Edited by JanGaarni on 05-19-2004 07:17 PM



_____________________________________________
Jan Gaarni!
Cori Celesti, Denendre Valley!
Corellia, Starsider!
Commander of the Militia and -A-ffiliates Security Force!
Co-Leader of the -A-ffiliates!
- What we do in life, echoes in eternity!
blaisedinsd
Wed May 19, 2004 11:48 am
#69

A hyperdrive won't work with a TIE's surrent power source? Well when you put a hyperdrive on the TIE add an additional power source,seemslike a pretty obvious solution.


A standard TIE fighter is not built with a hyperdrive does not mean it is impossible to add a hyperdrive to it. A lot of people are assuming that it can't (just because it didn't) and making stuff up to support their preconceived notion that a TIE can not have a hyperdrive. They did not have hyperdrives in the movies, assuming they absoutely can not have a hyperdrive because of that is a result of faulty logic. It is a weak argument and their isno evidenceto support it. I can only guess the people supporting this argument are misguided or have some alterior motive *cough *rebels *cough*. One person even tried to say that Rebels dominated space while the Empire dominated the planets, what a load of crap, if that were true why was the rebel fleet on the run and hiding all the time.


A hyperdrive just means that you can travel between planets and space zones, why does anyone think a player flying a TIE should not be able to do that? How does that ability unbalance or give an advantage in combat?
ClaudSilverberg
Wed May 19, 2004 12:24 pm
#70






blaisedinsd wrote:
A player owned TIE fighter having a hyper drive is no more of a departure from continuity than a player owning a TIE fighter in the first place, or an X-wing for that matter.




Lots of X-Wings and TIE Fighters fell in to private hands. Rogue Squadron, for example, flew X-Wings owned by their pilots during the novel "The Bacta War". And TIE Fighters are almost as common as hydrogen and stupidity. A good many TIEs are in the hands of pirates, which counts as being privately-owned. There's so many of them, they're quite prone to falling in to the hands of pirates through theft.



There are two kinds of people in this world: those with loaded guns, and those who dig.
JanGaarni
Wed May 19, 2004 2:03 pm
#71






blaisedinsd wrote:

A hyperdrive won't work with a TIE's surrent power source? Well when you put a hyperdrive on the TIE add an additional power source,seemslike a pretty obvious solution.


A standard TIE fighter is not built with a hyperdrive does not mean it is impossible to add a hyperdrive to it. A lot of people are assuming that it can't (just because it didn't) and making stuff up to support their preconceived notion that a TIE can not have a hyperdrive. They did not have hyperdrives in the movies, assuming they absoutely can not have a hyperdrive because of that is a result of faulty logic. It is a weak argument and their isno evidenceto support it. I can only guess the people supporting this argument are misguided or have some alterior motive *cough *rebels *cough*. One person even tried to say that Rebels dominated space while the Empire dominated the planets, what a load of crap, if that were true why was the rebel fleet on the run and hiding all the time.


A hyperdrive just means that you can travel between planets and space zones, why does anyone think a player flying a TIE should not be able to do that? How does that ability unbalance or give an advantage in combat?





Been said I think multiple times already, but, where are you going to place this hyperdrive?


The ships are already tightly packed as it is, what are you going to take out in order to put this hyperdrive in, and possibly aneven larger sized powersource for that matter.


The standard TIE Fighter is not built with a hyperdrive not because it can't be built with one, but because the Empire didn't want it on them. Thus it would be idiotic to design the ship with extra space on it for possibly adding a hyperdrive inside the hull later on. Theydesigned it as small as possible, packing as much stuff as needed (which isn't much: engines, sensors, energy collectors, a small fuel tank which needs to be refueled every 2-3 hours or so when in combat,2lasercannons, controls and a seat for the pilot)into it in the least space, thus giving it a small profile and to keep the mass down. Because of this stripping down of all non vital things, such as life support system, defensive shields, secondary weapon and drive systems,and hyperdrives, the ship gains much in manouverability, speed, and acceleration.


No one hereare assuming anything about the TIE Fighter, most of us that argue against it having hyperdrives know something about it actually, some of us quite alot.



Like one guy already have said, when you are done customizing the TIE fighter to have shields and hyperdrives, it's going to look like a TIE Advanced or TIE Defender.
So what's the point in having a ship that looks like either when you can get the actual thing with even more superior weaponary already fitted?!? It's probably going to cost you the same anyway.




_____________________________________________
Jan Gaarni!
Cori Celesti, Denendre Valley!
Corellia, Starsider!
Commander of the Militia and -A-ffiliates Security Force!
Co-Leader of the -A-ffiliates!
- What we do in life, echoes in eternity!
blaisedinsd
Wed May 19, 2004 2:23 pm
#72

No it will not look like a different TIE model. Your right they did not want or need a hyperdrive on a TIE fighter, and everyone who is arguing that a TIE can't have a hyperdrivehas beenconceeding that it could have a hyperdrive.


So there is your solution, a TIE manufactured by Sienar Fleet systems for the Empire does not have a hyperdrive. One manufactured for a player by a shipwright would have a hyperdrive standard. Sure it is slightly different, a bit heavier, has an extra power source, but it is still basically a TIE fighter. There is no problem with continuity.


There has been plenty of assuming around here, plenty of people assume the because a TIE does not have a hyperdrive that a TIE fighter can not have a hyperdrive.

JanGaarni
Wed May 19, 2004 2:36 pm
#73




Like I just said, noone has assumed anything.

Do you know how much larger the TIE Defender is for instance because of the extra hardware such as hyperdrives and shields? It's not just alittle, and neither is the TIE Advanced.


And how can you say it won't look like a different TIE model?

When you start building onto it it's going to change it's look wether you like it or not.


I've never said it can't have hyperdrives, of course it could have hyperdrives, but it will no longer look like a TIE Fighter because of all the added hardware that has to be built on to it (note I say on to it, not into it).


EDIT: Just remembered something, the powersource on a TIE Fighter (and pretty much every TIE model) is the solar panels.

To add more power you need to increase the solar panel area, or alternatly build on extra power cells,like the ones on theX-wing for instance. Either case, you are going to drastically change the appearance of the TIE Fighter.

Message Edited by JanGaarni on 05-19-2004 11:58 PM



_____________________________________________
Jan Gaarni!
Cori Celesti, Denendre Valley!
Corellia, Starsider!
Commander of the Militia and -A-ffiliates Security Force!
Co-Leader of the -A-ffiliates!
- What we do in life, echoes in eternity!
OHMSS225
Wed May 19, 2004 3:07 pm
#74






oneofmanyJedi wrote:


They key, is design. Its an excellent idea, but its too late to implement. why? It requires more promamming than some of you seem to relize. Not only that, but the then they need to seek balance (looking to see how big of an inconvenience it is, how to implement it, where, when, ect.) Itl increase the testing time, because god knows with this there would be bugs(which they cannot afford since the release date is already set in stone) and it simply isnt in their current design.


If other designs/features have been built towards the reality that ties have the hyperdrive, changing this reality can affect these other features built on the reality that ties would have hyperdrives (trust me, changing from activating hyperdrive to having to find a escort carrier to dock with can affect other features directly or indirectly).


Purely, its a good idea, but it wont be in by launch. But perhaps in a future "tie revamp" ?






You under estimate SOE.



-= Ahriman BreViary =-
OHMSS225
Wed May 19, 2004 3:11 pm
#75






blaisedinsd wrote:

A hyperdrive won't work with a TIE's surrent power source? Well when you put a hyperdrive on the TIE add an additional power source,seemslike a pretty obvious solution.


A standard TIE fighter is not built with a hyperdrive does not mean it is impossible to add a hyperdrive to it. A lot of people are assuming that it can't (just because it didn't) and making stuff up to support their preconceived notion that a TIE can not have a hyperdrive. They did not have hyperdrives in the movies, assuming they absoutely can not have a hyperdrive because of that is a result of faulty logic. It is a weak argument and their isno evidenceto support it. I can only guess the people supporting this argument are misguided or have some alterior motive *cough *rebels *cough*. One person even tried to say that Rebels dominated space while the Empire dominated the planets, what a load of crap, if that were true why was the rebel fleet on the run and hiding all the time.


A hyperdrive just means that you can travel between planets and space zones, why does anyone think a player flying a TIE should not be able to do that? How does that ability unbalance or give an advantage in combat?







We're not making anything up. It's continuity problems. Even imps are arguing for not adding HDs.


If you're going to add an HD and a new power source to a TIE, why not just fly a frickin TIE Advanced? They're the same thing! Jeez. They'd probably even look the same with the added equipment.


Why are you people so hell bent on this? Do you have something against flying a TIE Advanced or something? Would you rather have the standard crap?




-= Ahriman BreViary =-
blaisedinsd
Wed May 19, 2004 3:12 pm
#76



So it is a little bigger, that does not mean it has to look different. A TIE Defender is specifically designed to be on par with an X-wing, it is an entirely differnt design, and Thrawn decided to add Shields to pretty much all of them and that did not drastically change their appearonce. Just add a Hyperdrive right next to the Ion Engines, I am sure you can get a small lower end hyperdrive on there pretty easily along with some shields. It just needs to have the capability to travel, the Hyperdrive and shields are not going to be top of the line. Your just need to supplement your power source. The entire debate is subjective, unless George directs his concept artists to show how a standard TIE could have a small hyperdrive or shield generator and a power source it is pointless to debate how it would look. There would be several different methods of doing it too. There is no need to do that, for the game it is a small barely noticable change to the back of cockpit near the existing engines for the purposes of this game. There is a blurb on starwars.com about how some TIE's have ejector seats because in such and such game they put it in, so there is already a precedent of TIE fighters having different features based on a game.

Message Edited by blaisedinsd on 05-19-2004 03:32 PM

Message Edited by blaisedinsd on 05-19-2004 03:40 PM

OHMSS225
Wed May 19, 2004 3:14 pm
#77






blaisedinsd wrote:

No it will not look like a different TIE model. Your right they did not want or need a hyperdrive on a TIE fighter, and everyone who is arguing that a TIE can't have a hyperdrivehas beenconceeding that it could have a hyperdrive.


So there is your solution, a TIE manufactured by Sienar Fleet systems for the Empire does not have a hyperdrive. One manufactured for a player by a shipwright would have a hyperdrive standard. Sure it is slightly different, a bit heavier, has an extra power source, but it is still basically a TIE fighter. There is no problem with continuity.


There has been plenty of assuming around here, plenty of people assume the because a TIE does not have a hyperdrive that a TIE fighter can not have a hyperdrive.








Why do you keep talking about everyone else assuming things? You have absolutely no proof for your arguement.


Your argueing with the experts. Let it go.




-= Ahriman BreViary =-
JanGaarni
Wed May 19, 2004 3:36 pm
#78






blaisedinsd wrote:

There is a blurb on starwars.com about how some TIE's have ejector seats because in such and such game they put it in, so there is already a precedent of TIE fighters having different features based on a game.






The StarWars.com cannot always be trusted to be accurate though. It reports that the Executor is 12,800 meters long for instance while it's actual sizehas been calculated to be17,600 meters long, eleven times as large as an ISD. And before that it went with WEG's (West EndGames)false "assumption", I beleive, that because some poster for ESB in the 80's gave the loose statement that the Executor was larger and more powerfull than 5 ISD's that that ment it wasexactly 5 times longer. Even LucasArts can't seem to decide what of the 2 lenghts to use, as is appearant in the Behind the Magic CD, where some places it is referred to being 8km long while other places 12.8 km long.

Message Edited by JanGaarni on 05-20-2004 12:39 AM



_____________________________________________
Jan Gaarni!
Cori Celesti, Denendre Valley!
Corellia, Starsider!
Commander of the Militia and -A-ffiliates Security Force!
Co-Leader of the -A-ffiliates!
- What we do in life, echoes in eternity!
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