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Thread: Has anyone encountered a STAR DESTROYER yet?

Fluxxen
Sat Nov 06, 2004 4:00 am
#53






rodav wrote:

Star Destroyers are SMALL (600m). They could put some in many places.


The only ones that should need a special zone to fit are superstardestroyer which are like 12km long.






Victory-class Star Destroyers (the old ones used by the republic) was 900m long, the Imperial-class Star Destroyers (in the old movies) are 1.600m long, not 600m. The Super-class Star Destroyers (Vaders)are 8.000m long.







Jirigan "Jinx" Nix
Smuggler and Captain of the Distant Star
Mos Mosel (2764, -3060 on Tatooine) - Roleplaying community
- I support Star Wars Galaxies!
SonOfYaddle
Sat Nov 06, 2004 4:15 am
#54






Ryuke wrote:





evlboy wrote:

I, personally, would like to see more of them and especially see them coincide with systems that when on the ground show them in the sky, but that's just my opinioin.






My thoughts exactly!






Maybe they are on the other side of the planet



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CyrusJ
Sat Nov 06, 2004 6:51 am
#55

I agree that a large fleet of imps should hyper in from time to time on a random schedule. Block any rebel ships from leaving the sector until time runs out or the alliance takes it down. Naturally you could run and try to hyper out but chances are a lone x-wing would last 4 seconds. So you would need to be smuggled maybe to a safe zone. By the way can you link up with the rebel fleet? That would be cool.



- What this game needs is theft, violent crime and a black market Economy
DocSavag
Sat Nov 06, 2004 7:51 am
#56

Its just obvious to me that when I finally got into space I uncovered the insideous plot of the emperor to keep us in our place with holographic projections of Star Destroyers filling out night skys. Keeping the fear of the Empire on our minds constantly.


Ruthless &^#$a$#!



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Fluxxen
Sat Nov 06, 2004 9:27 am
#57






LordCharly wrote:








There only in deep space.. To get there you need to be a mater pilot and have 30K of prestige points..








What are prestige points? Something you automaticly get when you master, or is it like seperate xp you have to gain, after you attain master?





When you reach master you stop getting ordinary pilot XP and get Prestige instead.









Jirigan "Jinx" Nix
Smuggler and Captain of the Distant Star
Mos Mosel (2764, -3060 on Tatooine) - Roleplaying community
- I support Star Wars Galaxies!
frequence
Sat Nov 06, 2004 9:38 am
#58

the coolest thing i can imagine is to attack a star destroyer with a fleet of rebels.
would be one of the laggiest but def coolest space fights ever.

only thing missing would be voicechat like teamspeak.

capitolships should be controlable depending on faction rank.
of course only restricted use.



Fyreu Amo > Elder Jedi
Ayka Amo > Elder Crafter
Chero > Master Medic

Message Edited by frequence on 11-18-200602:45 PM


Dwiggz
Sat Nov 06, 2004 2:23 pm
#59






SWG-Swede wrote:





QuiGonJ wrote:
I agree.. if they are in the Naboo sky from the ground, we should be able to see em in space.

That's not Star Wars continuity, but in-game continuity, and it should be respected.





The biggest problem with placing them in the other space zones are their immense size, there's just not room for them right now. That and the fact that it would pulverize any Rebel pilots starting their adventure in Naboo.





So does this mean space is too small for Star Destroyers ?




Currently playing : Under NDA
MMO's are drugs.
Waiting for the next SW MMO (i know it's comming)
I have a feeling... a big announcement is comming... at the end of the month...
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mrEnasni
Sat Nov 06, 2004 4:48 pm
#60


This message is directed to Thunderheart..or another dev or someone who works at SOE that can answer is.


I do NOT want any compensation for the fact that JTL has been delayed in europe, I just want 2 answers...Why has JTL been delayed twice in Europe, and Why was it delayed in the first place....


then myThird thing..I WANT JTL .....why are you making me wait till november 12

Message Edited by mrEnasni on 11-06-2004 03:58 PM





Ne'Daj Enasni

Mandolorian Warrior

Dark Jedi Knight


Wrathamus
Sat Nov 06, 2004 8:45 pm
#61

yes! let's make star destroyers craftable and pilotable! while we're at it, why not just make eclipse class star destroyers, and the death star 2 craftable and pilotable as well how awesome would that be?!?!?!?!?!?!??
mauvros
Sun Nov 07, 2004 5:40 am
#62




Its funny how BF1942 can codea multiplayer game to have two GIANT aircraft carriers in the same short distance with 6 planes buzzing overhead while two subs enagage each other as the destroyers hunt them while infintry kills each other on deck and speeds away in boats....with.... drumroll.... Nolag...



Borrow the EA database and enginefor the weekend, see if it helps.



I love great graphics, but when they come at the expense of gameplay you can keep them.



SWG needs to be on the quake engine.






Message Edited by mauvros on 11-07-2004 04:42 AM

Fluxxen
Sun Nov 07, 2004 5:46 am
#63






mauvros wrote:




Its funny how BF1942 can codea multiplayer game to have two GIANT aircraft carriers in the same short distance with 6 planes buzzing overhead while two subs enagage each other as the destroyers hunt them while infintry kills each other on deck and speeds away in boats....with.... drumroll.... Nolag...



Borrow the EA database and enginefor the weekend, see if it helps.



I love great graphics, but when they come at the expense of gameplay you can keep them.



SWG needs to be on the quake engine.


Message Edited by mauvros on 11-07-2004 04:42 AM



Well, Quake engine would only create more graphics lag for the people with lesser systems, and the EA database would freeze up under the strain of all the complex data the SWG database has. There is nothing like the ammount of item variety SWG hasin BF1942. It has a MUCH simpler datasystem to take care of.






Jirigan "Jinx" Nix
Smuggler and Captain of the Distant Star
Mos Mosel (2764, -3060 on Tatooine) - Roleplaying community
- I support Star Wars Galaxies!
Lethian_Tulkhas
Sun Nov 07, 2004 8:56 am
#64

all you have to do is put themasnot even real items, like the planets, they are not real but we can see them. Just change the planet image so we have star destroyers in the pic.



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Lethian Tulkhas

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mauvros
Sun Nov 07, 2004 10:57 am
#65






Fluxxen wrote:





mauvros wrote:




Its funny how BF1942 can codea multiplayer game to have two GIANT aircraft carriers in the same short distance with 6 planes buzzing overhead while two subs enagage each other as the destroyers hunt them while infintry kills each other on deck and speeds away in boats....with.... drumroll.... Nolag...



Borrow the EA database and enginefor the weekend, see if it helps.



I love great graphics, but when they come at the expense of gameplay you can keep them.



SWG needs to be on the quake engine.


Message Edited by mauvros on 11-07-2004 04:42 AM



Well, Quake engine would only create more graphics lag for the people with lesser systems, and the EA database would freeze up under the strain of all the complex data the SWG database has. There is nothing like the ammount of item variety SWG hasin BF1942. It has a MUCH simpler datasystem to take care of.






Thanks for stating the obvious.



I was being sarcastic, but not really. You mean there are other weapons in the game other than Geo Pistols, VKs, T21s and power hammers? I didnt know...



also being sarcastic just in case you were going to respond


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