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Thread: Has anyone encountered a STAR DESTROYER yet?
rodav wrote:
Star Destroyers are SMALL (600m). They could put some in many places.
The only ones that should need a special zone to fit are superstardestroyer which are like 12km long.
Victory-class Star Destroyers (the old ones used by the republic) was 900m long, the Imperial-class Star Destroyers (in the old movies) are 1.600m long, not 600m. The Super-class Star Destroyers (Vaders)are 8.000m long.
Ryuke wrote:
evlboy wrote:
I, personally, would like to see more of them and especially see them coincide with systems that when on the ground show them in the sky, but that's just my opinioin.
My thoughts exactly!
Ruthless &^#$a$#!
LordCharly wrote:
There only in deep space.. To get there you need to be a mater pilot and have 30K of prestige points..
What are prestige points? Something you automaticly get when you master, or is it like seperate xp you have to gain, after you attain master?
When you reach master you stop getting ordinary pilot XP and get Prestige instead.
would be one of the laggiest but def coolest space fights ever.
only thing missing would be voicechat like teamspeak.
capitolships should be controlable depending on faction rank.
of course only restricted use.
SWG-Swede wrote:
QuiGonJ wrote:
I agree.. if they are in the Naboo sky from the ground, we should be able to see em in space.
That's not Star Wars continuity, but in-game continuity, and it should be respected.
The biggest problem with placing them in the other space zones are their immense size, there's just not room for them right now. That and the fact that it would pulverize any Rebel pilots starting their adventure in Naboo.
Message Edited by mrEnasni on 11-06-2004 03:58 PM
Message Edited by mauvros on 11-07-2004 04:42 AM
Well, Quake engine would only create more graphics lag for the people with lesser systems, and the EA database would freeze up under the strain of all the complex data the SWG database has. There is nothing like the ammount of item variety SWG hasin BF1942. It has a MUCH simpler datasystem to take care of.
mauvros wrote:
Its funny how BF1942 can codea multiplayer game to have two GIANT aircraft carriers in the same short distance with 6 planes buzzing overhead while two subs enagage each other as the destroyers hunt them while infintry kills each other on deck and speeds away in boats....with.... drumroll.... Nolag...
Borrow the EA database and enginefor the weekend, see if it helps.
I love great graphics, but when they come at the expense of gameplay you can keep them.
SWG needs to be on the quake engine.
Message Edited by mauvros on 11-07-2004 04:42 AM
Fluxxen wrote:
Well, Quake engine would only create more graphics lag for the people with lesser systems, and the EA database would freeze up under the strain of all the complex data the SWG database has. There is nothing like the ammount of item variety SWG hasin BF1942. It has a MUCH simpler datasystem to take care of.
mauvros wrote:
Its funny how BF1942 can codea multiplayer game to have two GIANT aircraft carriers in the same short distance with 6 planes buzzing overhead while two subs enagage each other as the destroyers hunt them while infintry kills each other on deck and speeds away in boats....with.... drumroll.... Nolag...
Borrow the EA database and enginefor the weekend, see if it helps.
I love great graphics, but when they come at the expense of gameplay you can keep them.
SWG needs to be on the quake engine.
Message Edited by mauvros on 11-07-2004 04:42 AM
Thanks for stating the obvious. ![]()
I was being sarcastic, but not really. You mean there are other weapons in the game other than Geo Pistols, VKs, T21s and power hammers? I didnt know...
also being sarcastic just in case you were going to respond ![]()