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Thread: Removal of auto-travelling

Abraxius
Wed May 18, 2005 7:09 am
#53

Loving it, awesome idea.



----
Abraxius Plaugebringer
----

"Lord Vader..."
"Yes my Master."
"Rise."
Balzan
Thu May 19, 2005 3:29 am
#54

The old system was a time sink. The suggestion adds content to the game, it isn't a time sink. It also makes places like Dathomir and Dantooine more of a respected place.

Who in their right mind would go to Dathomir now without a group?



Taerl Setran | Churen Tek-Den
Smuggler 90 | Elder Jedi 90----|

Crew for the Undermyth/ideas for your own crew.
Underworld
How I see NGE smuggler working
DISCLAIMER: By reading the above post you waver all rights to take my post as offensive and completely understand that whatever said that could be misconstrued as offensive was instead offered as humour, unless stated otherwise.
JoNusi
Thu May 19, 2005 4:04 am
#55

yep i like that idea, I began playing when there was the 10 minute planetary shuttle service and felt the game was far better before the 1 every 60 seconds, and i have disliked the instant ship travel button on the starship terminals since day one, though i admit i use them quite alot. I think they should be removed, or limited. Especially for the high end planets like Endor and Dathomir, before JTLS they were really quite ominious planets, that required very expensive tickets, though i'd go alittle further andmuch prefer special shuttle pilots hidden in cantinas or stores on the ground to make them more adventure like to visit. But nowthese high end planets, Kashyyyk not-included are as common as Corellia or Naboo, which doessigificantly reduce the emersion of galaxies.
GlargTheKelfn
Thu May 19, 2005 5:41 am
#56



Balzan wrote:
The old system was a time sink. The suggestion adds content to the game, it isn't a time sink. It also makes places like Dathomir and Dantooine more of a respected place.

Who in their right mind would go to Dathomir now without a group?



i go to dath for village conversion all the time solo.

if you wan tto fly in space, do it. don't force your ideal on everyone else.

loading screeens != content, or immersion




\ Shuggoth's Sugar Shack of Loot /
\ 324, -3627 - Outside Coronet /
\ -Servants of Hastur Outlet- /

Hastur - Human Jedi | Gnomely - Sull Spy | Shuggoth - Wookie Slave / ShipWright

RIP All of the above 07.13.03 - 03.20.06
Killed by poor gameplay and developer mismanagment

TomedNor
Fri Jun 10, 2005 8:01 am
#57

Or, here's a thought... if you hate it so much, don't use it, and leave it there for the rest of us that like it.



---------------------------------------
See you around, and happy trails,
- Tomed Nor
*walks off into the forest*
Corbantis ~ Master Ranger, Master Rifleman, CorSec Ace Pilot
GlargTheKelfn
Fri Jun 10, 2005 10:04 am
#58

based on the idea that slow travel = immersion, we should remove mounts and speeders too. after all, when you cruise a planet, and a red spawn pops up behind you, you are missing the imersion. we used to walk everywhere, and we were definitly imersed. and bored. and tired of it taking forever just to get somewhere to do what we wanted to. yea, lets make space like that.




\ Shuggoth's Sugar Shack of Loot /
\ 324, -3627 - Outside Coronet /
\ -Servants of Hastur Outlet- /

Hastur - Human Jedi | Gnomely - Sull Spy | Shuggoth - Wookie Slave / ShipWright

RIP All of the above 07.13.03 - 03.20.06
Killed by poor gameplay and developer mismanagment

Balzan
Sat Jun 11, 2005 5:59 am
#59

That's not the same thing at all. If you see it realistically, there are speeders on planets, if anything speeders go too slowly. However if you read any information regarding hyperspace travel, or even thought about it realistically, you'll find that it's never an instantaneous trip from one side of the galaxy to another.

P.S. Made changes to the original post also.



Taerl Setran | Churen Tek-Den
Smuggler 90 | Elder Jedi 90----|

Crew for the Undermyth/ideas for your own crew.
Underworld
How I see NGE smuggler working
DISCLAIMER: By reading the above post you waver all rights to take my post as offensive and completely understand that whatever said that could be misconstrued as offensive was instead offered as humour, unless stated otherwise.
Balzan
Sat Jun 11, 2005 6:00 am
#60

Wrote this originally on the Jump to Lightspeed boards. Not much discussion there, maybe some support here?

Original post
I'm going to be one-starred for even suggesting this, might even be linched but to make SWG the closest to SW that it can be (and make JtL more a part of SWG)I suggest a few changes that most players would hate, this major change would be the removal of the automatic travel options on the starship terminals and to change how shuttles operate. Before People start asking if I have a thing about Rebels, the answer is yes, I do have a thing about hurting the rebel player base. Why? Because we are REBELS the imperials outnumber, us our lives should be hell not picking roses.

How would I suggest the change work?
When you buy JtL you're only paying for the CD-Key. So make it so that everyone installs anyway and only the people who actually buy the CD-Key can be allowed to fly craft, or make craft. The shuttles now actually come up in a shuttle that has to hyperspace to another system (these would of course be invulnerable like the yacht), the trip would differ from 10-20 minutes depending on how "far" away the ship is. Any Loading screens that a player sees do not effect their voyage as they still have to wait so long on their ships. While this is happening the players can walk around inside and talk with the people in the ship. Shuttles would come every 60 seconds still. Players on a shuttle will load in seated on a shuttle, and when the ship is to leave orbit they can leave their seats and walk around. It would make the voyage to the edge of the system then hyperspace showing the passengers and then the player would find themselves ont he planet. This adds more realism to the game and just makes it more involved. Since the shuttles are controlled by the Empire all shuttles would have scans of the passengers to check for rebels. Rebels are refused transport (A life for a rebel is not easy, I'm a rebel and I WANT to have my life harder not peach and pie like people think it should be (I'm talking about you the "rebel AT-ST" whinners)), and they have to find a different way to get themselves about this would involve looking for NPC smugglers and PC smugglers.

This will only effect inter-pnatary travel so shuttles still work the same as they do now on the ground.

Now it also opens up another option to make Multi-passenger ships much much more useful. However these ships would still have to travel the same distances that they do now to drop players off, so in effect the players would launch hyperspace and find them selves in the system and have to land on the planet. Thus allowing master pilots who own multi-passenger ships to be used to carry passengers to planets for free or for a set pilot fee. This now opens many more options to people. Player travel will have to be shorter than NPC travel, otherwise it'd be pointless.

The Shuttles themselves would not be interactable with other players so that there is less lag caused by the system not only that but also so people on the shuttle aren't suddenly harrased by the annoying noise that is made when something that can't be killed is hit.

When a player launches their ship mid-combat against an large organisation they find themselves being chased by that faction in space. To avoid players being killed before load up the first action made by the pilot causes their persuers to lock onto them. For example Raceck the rebel Wookiee is being chased by a large group of imperials, she tries to loose them in the city but fails to do so, they're on her tail, she realises that her visit to Bestine has been cut short, she finds her ship and launches, as she does so TK-322 sends a transmission to Captain Leaner that a rebel is escaping the area and she needs to be destroyed. The first movement Raceck makes allows her Imperial persuers to see her and they start chasing her.

When a Player ship hyperspaces there should now be a small (I mean once out of every 20) chance that they are intercepted before they enter the correct sector.

Changes
OK firstly, I made an error in thought processing. If the player jumps into space and then has to hyperspace, then lands, that's just too many loading screens, and thus not really worth it.

At the starport there should now be a customs area, that will check for illegal activity (what's the point in smuggling when there is no one to stop you at the starport), also note that there are serious customs regulations on this small planet for just going from one country to another. So why is it you can just take a shuttle from Dantooine to Corellia without someone even making certain you aren't taking fauna pods and spreading them around the galaxy.

Now let's assume that when you jump into hyperspace, instead of just a plain dull loading screen, that the trip in hyperspace actually acts as the loading screen. All the players witness in the interior of the shuttles. This way there is no dull wait for you to load into and area, the only wait you have is for hyperspace to complete. How that would work would be that the ship would load while you wait at the starport, when it lands (keeping the 1 minute intervals) and the passenger boards they get moved to the interval position, the world despawns from their computer, and other people are on the ship whom you can converse with. After a minute on the ground the ship will launch and then 10 seconds later jump to hyperspace.

For the many that have their own ship this same system works. There will now have to be landing bays though where the starship terminals have been moved to, to keep it eperate from customs. However They will be in their own ship, not on a neutral shuttle. This would be using the travel button. Same things as shuttle, though time in hyperspace will be decrease depending on the speed of the engine (will discuss this further down).

When a player is in space they can choose to bypass the landing stations completely, thus an extra hyperspace route to the planet of choice (a second choice as to where to land should be offered). This would not bypass special landing places (Jabba's Palace, abandoned base, Emperor's Retreat).

The below is a table representing distances of planets, the distance is from corellia. Times are added for the distance. Core Planets (like Corellia, Tatooine, and Naboo) are zone 1. Outer Planets (Dathomir, and Kashyyyk) are zone 5.
To be completed, need some silence in this noisey house to get my mind to be more fluent.
Planet Distance| 1 | 2 | 3 | 4 | 5 |
_______________|___|___|___|___|___|
Engine Speed | | | | | |
20 (Shuttle) | 2 | 4 | 6 | 8 | 10|
30 |
40 |
50 |
60 |
70 |
80 |
90 |
100 | 1 | 2 | 3 | 4 | 5 |

Message Edited by Balzan on 06-12-2005 01:01 AM



Taerl Setran | Churen Tek-Den
Smuggler 90 | Elder Jedi 90----|

Crew for the Undermyth/ideas for your own crew.
Underworld
How I see NGE smuggler working
DISCLAIMER: By reading the above post you waver all rights to take my post as offensive and completely understand that whatever said that could be misconstrued as offensive was instead offered as humour, unless stated otherwise.
Mentski
Sat Jun 11, 2005 6:08 am
#61



Theres a reason why the auto travel option was added (at the start of JTL beta it wasnt there)


People couldnt hyperspace from zone to zone becausethe area they were going to (Usually Tatooine, Corellia, andNaboo) would be too full of ships.


The Devs don't like "choke-points" (thats why there are no custom scans at starpoints, we've asked for em numerous times), and although your idea is great on paper, it's these choke-points, on the ground and in space, that make it unworkable. Currently. Apparently.

Message Edited by Mentski on 06-11-2005 02:13 PM




Mentalla - Master Smuggler, Master Pilot, Master Cynic
Mentalla's Little Kashyyyk @ 1548, -4508, Jealhimet, Tatooine (Chimaera)

I swear, It's like talking to a brick wall round here....
maxtheusher
Sat Jun 11, 2005 6:21 am
#62

I miss the "choke point" of the shuttle wait I liked the big huddled mass of people around the droid, duelling chatting and carrying on. It was like a party every 10 minutes.



大胆框
赏金猎人

动 性交 你 SOE
GanymedePharuu
Sat Jun 11, 2005 6:23 am
#63

great ideas! they'd definitely add to immersion. i've been saying for a whilethat we should not be able to auto-travel... i mean we can't auto-travel to Kashyyyk. so why not do the same with all planets?


unfortunately great ideas don't make it into this game very often...


the devs think the players want everything easy. even some players think they want everything easy.


but what they fail to realize is, easy = no fun.




cccccccccccccccccccc
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I wanted Smuggling for Christmas
but all i got was
<--- this stupid hat.

I am Jack's ignored profession.
Luke Skywalker is DEAD!
Balzan
Sat Jun 11, 2005 6:37 am
#64



GanymedePharuu wrote:

great ideas! they'd definitely add to immersion. i've been saying for a while that we should not be able to auto-travel... i mean we can't auto-travel to Kashyyyk. so why not do the same with all planets?

unfortunately great ideas don't make it into this game very often...

the devs think the players want everything easy. even some players think they want everything easy.

but what they fail to realize is, easy = no fun.




You hit that right on the spot

Too many people want to have things the easy way :/



Taerl Setran | Churen Tek-Den
Smuggler 90 | Elder Jedi 90----|

Crew for the Undermyth/ideas for your own crew.
Underworld
How I see NGE smuggler working
DISCLAIMER: By reading the above post you waver all rights to take my post as offensive and completely understand that whatever said that could be misconstrued as offensive was instead offered as humour, unless stated otherwise.
ShrekECPI
Sat Jun 11, 2005 6:47 am
#65

Ganymedepharuu said:


"i mean we can't auto-travel to Kashyyyk. so why not do the same with all planets?"


__________________________________________________________________


Kashyyk can't be auto traveled for a reason. Not everyone has RotW. It was easier code to not put Kashyyk on the terminals than it would have been to prevent travel based on your expansion pack status.


QFE?

(that means Quick Fix Enginering right?, I'm not up on all the current acronyms)



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