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Thread: /SIGN here [ Lando Calrissian and Cloud City ]
recycled
Mon Dec 20, 2004 10:22 pm
#55
If the devs choose to do a major themepark, this better be it.
SpecWar1
Tue Dec 21, 2004 6:49 am
#56
I dont care what time period we are in. The place still has to exist so im signing this because i would love to see this made.
/SIGN
I would also like to see HOTH as a PVP planet!
Deggaba where yoda is hiding all wilderness!
The wookie home world!
and the Deathstar being rebuilt.
But first... fix the ground game. Of course this is the focus of the next major publish i believe.
Message Edited by SpecWar1 on 12-21-2004 08:52 AM
TimMayle
Tue Dec 28, 2004 5:41 am
#58
/sign
That would definitly add some more great content in the game.
It could me implemented the same way as the Corvettes:
- Take a shuttle or else from a Bestin location to land on cloud city(I now it doesn't fit to the story, but it'll be faster to implement for the dev and it can be modified after)
- Neutral, Rebel and Imperial missions
- New Badges
- Have to be done in group
Having the Cloud city splitted among many mission permits to have smaller maps, which is always better in client and server side.
The idea is great and could be implemented, no ? Any news from the devs about this ?
We want more content !!!
A happy SWG player
That would definitly add some more great content in the game.
It could me implemented the same way as the Corvettes:
- Take a shuttle or else from a Bestin location to land on cloud city(I now it doesn't fit to the story, but it'll be faster to implement for the dev and it can be modified after)
- Neutral, Rebel and Imperial missions
- New Badges
- Have to be done in group
Having the Cloud city splitted among many mission permits to have smaller maps, which is always better in client and server side.
The idea is great and could be implemented, no ? Any news from the devs about this ?
We want more content !!!
A happy SWG player
DarthDiesel
Tue Dec 28, 2004 7:50 am
#59
/sign
Dont know/care about Lando, but Cloud City is a great idea. 
Sata
Tue Dec 28, 2004 5:29 pm
#62
/sign
There should be 3 aspects to Cloud City:-
1) The space sector, filled with allunique POIs, space station missions etc
2) Cloud City, the planet's atmosphere, this would be reachable by getting to a certain waypoint in space, say a beacon that allows passage into Cloud City. In this sector, you would be able to see the floating flora and fauna of the planet, and perhaps combat it. you could fly around cloud city, which would be semi detailed (like in rogue leader), but not have any people/players seen walking about. When you rent the cloudcar/combat cloudcar, you can fly about in this area.
3) The actual city, that acts like a ground city, you can look up and see the ships flying about, just as you can in game, except they'll be closer to you. Speederbike etc, can be used on the outside walkways (as seen in ESB) but not inside obviously, there will be buildings/rooms, like cantinas and med centers, theatres, guild halls, admin buildings in the upper layers of the city. there will also be scummy parts of the city (lower city) which will be combat zones, however, the lowercity may work like the corvette, it has a basic blueprint, but it depends on if you have accepted a mission that involves combat. So if you go in, having not taken a mission, there would be non-violent NPCs and general workers, but if you have accepted a mission, you'll be sent to a combat zone version of the place. Like I said, when you go into the area, if yougo alone, you go in alone, if you are grouped, you go in a group, just like the corvette system, this solves the problem with crowds, and allowing non-combat and combat people to enter and explore. There should be missions for all professions types, like healing, entertainer, combat, artisan missions, that involve travelling throughtout the entire city, and like some said, into space or the atmosphere.
Noskaj
Wed Dec 29, 2004 1:09 am
#64
/sign for one of my chars...
and
/sign for my other
and
/sign for my other
Message Edited by Noskaj on 12-28-2004 03:10 PM