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Thread: A Complaint to LucasArts about Star Fighter Continuity
psikobunny wrote:
DavidHarper uses Advanced Subject Change on you for 1512 forum damage (915 points of elemental Whiplash damage)
We proved you don't know as much about JtL as you think you do, we shot your original proposal full of holes, and the best you can come back with is that?
The only point worth agreeing with is #3, and the only reason that's agreeable is because you knew everyone already wanted it. #1 already happened, #2 isn't technically feasible, #4-5 show you weren't paying much attention during beta if you were there, #6 is just an opinion of yours without any backup or justification, #7 shouldn't happen free and clear SW has other things to fix first, and #8 again is simply an opinion.
...
You are kiding me right? You shot my original post full of holes?
/sarcastic Yeah right SUUUURE you did!
KJFett3 wrote:
That just shows how unrealistic those are as well.
LRRCP wrote:
Get used to the idea that people will go for the best ship they can get at what ever level they are....
Look at the online flight Sims as a example.
20%-30% will be flying only one plane for almost anything they do in the game, good example is the Spitfires, great all a round plane yet a fighter like the P-47 thunderbolt my only be used by 1% of the player population due to its limitations.
Unrealistic?
its a simulator, not a history leason.
LRRCP wrote:
KJFett3 wrote:
That just shows how unrealistic those are as well.
LRRCP wrote:
Get used to the idea that people will go for the best ship they can get at what ever level they are....
Look at the online flight Sims as a example.
20%-30% will be flying only one plane for almost anything they do in the game, good example is the Spitfires, great all a round plane yet a fighter like the P-47 thunderbolt my only be used by 1% of the player population due to its limitations.
Unrealistic?
its a simulator, not a history leason.
WoenK wrote:
First, the list in the beginning is complete wrong (Nova Courier for example has 3 ordnance and 2 turrets, X-Wing has 3 weapons and 1 ordnance, Y-Wing Longprobe 2 weapons and 2 ordnance).
Second, the stuff flys exactly as it should.
Third, technology has not evolved much in the Star Wars universe for several millenia.
Fourth and last, most people don't go into space because they want a RPG style game and not an action one.
A-Wing (Curently has 1 Weapon): 2 Weapons
Oh well it doesn't matter *Shrug* All people did was flame and posted nothing constructive or even countered my points.
Why is it that in the movies X-Wing's and TIE Interceptors have equal fire power but in the game X-Wings have more firepower than they should whilst TIE Interceptors have less firepower than they should? And loads of other stuff but whatever you all like it this screwed up way then keep it. I hope you have fun when capitol ships come out and you find your bomber craft are useless because they can take the same amount of damage as a light fighter but can't avoid the damage in the same way the light fighter can.
At the very least something needs to be done about shields and armour so that the bigger craft can take a lot more hits than the smaller ones. Maybe giving much bigger stat increases on the higher end shields and armour which can't fit in the lighter craft.
We have that already, but the imp master pilots will generaly only be flying Jedi star fighters, Oppressors, and have a Decimator for storage.
No. As an Imperial pilot I fly, regularly, an Actis, Decimator, ARC, Heavy TIE, Opressor, and my TIE Advanced, all depending on my mood and what I want to do. As a freelance pilot I love to fly my dunelizard still (awesome paint job), my rihk, and vaksai. And I frequently see other players doing the same.
Again, hope in Deep Space for a few hours over the course of a few weeks and watch what comes and goes.
Why is it that in the movies X-Wing's and TIE Interceptors have equal fire power but in the game X-Wings have more firepower than they should whilst TIE Interceptors have less firepower than they should? And loads of other stuff but whatever you all like it this screwed up way then keep it. I hope you have fun when capitol ships come out and you find your bomber craft are useless because they can take the same amount of damage as a light fighter but can't avoid the damage in the same way the light fighter can.
At the very least something needs to be done about shields and armour so that the bigger craft can take a lot more hits than the smaller ones. Maybe giving much bigger stat increases on the higher end shields and armour which can't fit in the lighter craft.
I don't think anybody would like to have those "one shot kill" options like in the films.
And you should not forget that imperial pilots have other specials than rebels, which balances quite much.
Also I think that most rebel pilots before they reach master only use the Y-Wing Longprobe.
(Not counting those who solo a Corvette in an A-Wing)
And as for the bigger ships should be able to take more hits....
Thats what they do !
Just try to fit a Level 10 shieldgenrator with 3500 front/rear and 45k mass into an A-Wing.
And in the POB ships you have the ability to repair your ship even in a fight.
No flame...but some of your writing really gives me the impression that you have not flown a lot and that your ship is not really tweaked.
Else you would know, that in PvP a light and fast fighter is the best option, which does not help a lot against the AI in PvE.
And as stated before, most peeps like flying because they subscribed to a MMORPG and not an action game, at least those I asked (which could be highly biased, as I only play on Chimmy)
WoenK wrote:
I don't think anybody would like to have those "one shot kill" options like in the films.
And you should not forget that imperial pilots have other specials than rebels, which balances quite much.
Also I think that most rebel pilots before they reach master only use the Y-Wing Longprobe.
(Not counting those who solo a Corvette in an A-Wing)
And as for the bigger ships should be able to take more hits....
Thats what they do !
Just try to fit a Level 10 shieldgenrator with 3500 front/rear and 45k mass into an A-Wing.
And in the POB ships you have the ability to repair your ship even in a fight.
No flame...but some of your writing really gives me the impression that you have not flown a lot and that your ship is not really tweaked.
Else you would know, that in PvP a light and fast fighter is the best option, which does not help a lot against the AI in PvE.
And as stated before, most peeps like flying because they subscribed to a MMORPG and not an action game, at least those I asked (which could be highly biased, as I only play on Chimmy)
You are right 1 shot kills are bad unfortunatly in PvP mostkills are 1-3 hits.
Also most Rebel Pilots use an X-Wing from what I have seen.
45k shield with 3500 front/rear whilst that is nice and I have never seen a shield that good, it is still going to be hard fitting that into a B-Wing if you want a good engine and weapons in it to, never mind the Y-Wing.
Message Edited by DavidHarper on 07-14-2005 03:35 AM
Its like tuning a car.
Looting the right comps for a SW to RE is also a challenge.
If you dont like that, go shopping
Enough comps on market also.
Maybe its just your server?
And back on topic....
We need more ships and not more balancing
Still missing a Ebon Hawk
i notice he keeps bringign up makeing space bigger. Well as a big fan of FPS games (although i admit im not THAT great at them), i can tel you if I had to choose between have and 80km space sector and a 16km in JTL, id choose 16km. Anyone who plays FPS games know that big maps on computers usually means lower frame rate, and in JTL anythign bellow 15 fpsor so during combat and your SOL if your fighting multipul npc's or a player. Also haeing huge space sectors PLUS the ground game, whose massive battles alone can crash a server, lag would be horrendous (sp?).
Just my2 cents on the subject.
Attacca wrote:
S-1-l2-H-C wrote:
in an online game like JTLyou cant limit some people to inferior equipment, so you have to sacrifce continuity by eitherletting everyone have the top of the line ships, or by artificaly beefing up the inferior ships to the level of the better ones.
Sure you can, via the Tier or level system employed by most games. You start with the lowest end and work your way towards better gear (pretending the Tier 1 Heavies don't exist). Actually a very nice and balanced system.
By the way, last night I was jumped by a pack of Rebels in Deep Space - I saw an ARC, an X-Wing, and an Actis. Not bad for variety.
We have that already, but the imp master pilots will generaly only be flying Jedi star fighters, Oppressors, and have a Decimator for storage.
its just the way the game is, the tier system will cause pilots to fly the best in thier skill level, no one wants to fly a ship they know is out classed out of the starting gate.
Not to mention it would be near impossible to find people in that kind of area. A smaller area to work in forces people into combat faster.
Rebelcapt wrote:
i notice he keeps bringign up makeing space bigger. Well as a big fan of FPS games (although i admit im not THAT great at them), i can tel you if I had to choose between have and 80km space sector and a 16km in JTL, id choose 16km. Anyone who plays FPS games know that big maps on computers usually means lower frame rate, and in JTL anythign bellow 15 fpsor so during combat and your SOL if your fighting multipul npc's or a player. Also haeing huge space sectors PLUS the ground game, whose massive battles alone can crash a server, lag would be horrendous (sp?).
Just my2 cents on the subject.