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Thread: A Complaint to LucasArts about Star Fighter Continuity

DavidHarper
Sun Jul 10, 2005 2:35 am
#53






psikobunny wrote:


DavidHarper uses Advanced Subject Change on you for 1512 forum damage (915 points of elemental Whiplash damage)


We proved you don't know as much about JtL as you think you do, we shot your original proposal full of holes, and the best you can come back with is that?


The only point worth agreeing with is #3, and the only reason that's agreeable is because you knew everyone already wanted it. #1 already happened, #2 isn't technically feasible, #4-5 show you weren't paying much attention during beta if you were there, #6 is just an opinion of yours without any backup or justification, #7 shouldn't happen free and clear SW has other things to fix first, and #8 again is simply an opinion.






...


You are kiding me right? You shot my original post full of holes?


/sarcastic Yeah right SUUUURE you did!


All you did was flame me and nothing else. You didn't do anything like go through my points and counter each one idividualy or say why they would be bad for the system.


#1 Already happend? Yeah right space is big dark useless and empty no one is up there, atleast on my server.


#2 Isn't technicly feasable? Sorry Dev's are already working on it from what I hear


#3 Well atleast we agree on something


#4-#5 That just sounds like an arogant ass responce to me /ignore


#6 Maybe it is just an opinion but I would atleast like to know why the Dev's did this. To me I can see no logical reason why they did it. The X-Wing and Interceptor should have equal firepower and yet they gave the X-Wing more and the Interceptro less? Why?


#7 Again this is just an opinion. However for a long time the Dev's have been ignoreing the crafters. This was really shown off in RotW. If anything the reward should have been a 1 shot use schematic which could be taken to a shipwright, so that the shipwright could then build it. Also you are right ALL the crafting professions have a lot of import issues that need fixed.


#8 Yep this is opinion 2. However whats wrong with tweaking the ships to make them a little better and more fun to fly?


Now if you actually go through my original post like I have this one then and I see it from your point of view as to why my idea is so bad. Then I may counter the points or agree, depends on what you say. However for the most part so far you have only taken totaly irelivent points from my post and moaned about them and not brought up any real arguments against the main points I was trying to make.


Sorry if this post is slightly flamey but I was trying to be helpful and nice to people and all I get are responces like "Your an idiot and don't know what your talking about"



Colonel David Harper of the Rebel Alliance

Elder Smuggler - Elder Jedi - Elder Pistoleer - Elder Marksman - Rebel Alliance Master Pilot - Elder Droid Engineer - Elder Artisan

Respec: Jedi>Smuggler>Jedi>Medic>Jedi>What Next?
LRRCP
Wed Jul 13, 2005 11:59 am
#54






KJFett3 wrote:







LRRCP wrote:

Get used to the idea that people will go for the best ship they can get at what ever level they are....


Look at the online flight Sims as a example.


20%-30% will be flying only one plane for almost anything they do in the game, good example is the Spitfires, great all a round plane yet a fighter like the P-47 thunderbolt my only be used by 1% of the player population due to its limitations.





That just shows how unrealistic those are as well.






Unrealistic?


its a simulator, not a history leason.

KJFett3
Wed Jul 13, 2005 1:11 pm
#55






LRRCP wrote:





KJFett3 wrote:







LRRCP wrote:

Get used to the idea that people will go for the best ship they can get at what ever level they are....


Look at the online flight Sims as a example.


20%-30% will be flying only one plane for almost anything they do in the game, good example is the Spitfires, great all a round plane yet a fighter like the P-47 thunderbolt my only be used by 1% of the player population due to its limitations.





That just shows how unrealistic those are as well.






Unrealistic?


its a simulator, not a history leason.







Unrealistic!


its a simulator, designed to simulate aircombat.


Whats the point in flying a simulator if it sin't going to simulate the way aircraft truely performed? I would take a P-47 with a paddle blade over a spit anyday. It was not the lumbering brute that so many flight sims like to make it out to be.Being able to take 21 rounds of 20mm cannon and over 200 rounds of 7.92 rounds and still make it home never hurt either.



!Drevin of DROW!
!!
Ducimus
Wed Jul 13, 2005 1:11 pm
#56

What teir a ship cert is, has never been an indicator of how good the ship is, excepting imperial pilot. Its the only profession were the first 3 ships are all supersets of the previous one.



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
DavidHarper
Wed Jul 13, 2005 3:07 pm
#57






WoenK wrote:
First, the list in the beginning is complete wrong (Nova Courier for example has 3 ordnance and 2 turrets, X-Wing has 3 weapons and 1 ordnance, Y-Wing Longprobe 2 weapons and 2 ordnance).

Second, the stuff flys exactly as it should.

Third, technology has not evolved much in the Star Wars universe for several millenia.

Fourth and last, most people don't go into space because they want a RPG style game and not an action one.





Ooops! ^_^;Damn I should be more carefull when I copy and paste... Forgot to correct the values. Should be:


A-Wing (Curently has 1 Weapon): 2 Weapons

X-Wing (Curently has3 Weapons) :4 Weapons

Z-95 (Curently has 1 Weapon) : 2 Weapons

Nova Courier (Curently has2 Weapons) : Unknown balance concerns*

B-Wing (Curently has4 Weapons) : 6 Weapons

Y-Wing (Curently has2 Weapons) : 4 Weapons

Y-Wing Longporbe (Curently has2 Weapons) : 4 Weapons

ARC-170 (Unknown as I have never used it) : Unknown as I am unsure of the continuity of this ship


Oh well it doesn't matter *Shrug* All people did was flame and posted nothing constructive or even countered my points.


Why is it that in the movies X-Wing's and TIE Interceptors have equal fire power but in the game X-Wings have more firepower than they should whilst TIE Interceptors have less firepower than they should? And loads of other stuff but whatever you all like it this screwed up way then keep it. I hope you have fun when capitol ships come out and you find your bomber craft are useless because they can take the same amount of damage as a light fighter but can't avoid the damage in the same way the light fighter can.


At the very least something needs to be done about shields and armour so that the bigger craft can take a lot more hits than the smaller ones. Maybe giving much bigger stat increases on the higher end shields and armour which can't fit in the lighter craft.




Colonel David Harper of the Rebel Alliance

Elder Smuggler - Elder Jedi - Elder Pistoleer - Elder Marksman - Rebel Alliance Master Pilot - Elder Droid Engineer - Elder Artisan

Respec: Jedi>Smuggler>Jedi>Medic>Jedi>What Next?
Attacca
Wed Jul 13, 2005 3:09 pm
#58






We have that already, but the imp master pilots will generaly only be flying Jedi star fighters, Oppressors, and have a Decimator for storage.




No. As an Imperial pilot I fly, regularly, an Actis, Decimator, ARC, Heavy TIE, Opressor, and my TIE Advanced, all depending on my mood and what I want to do. As a freelance pilot I love to fly my dunelizard still (awesome paint job), my rihk, and vaksai. And I frequently see other players doing the same.


Again, hope in Deep Space for a few hours over the course of a few weeks and watch what comes and goes.






~ Captain Nesanya / Murphey ~
Rebel Alliance A-Wing Pilot
...has mastered the Pilot profession
Are you a pilot and not using Droid Commands?

WoenK
Wed Jul 13, 2005 3:57 pm
#59

Why is it that in the movies X-Wing's and TIE Interceptors have equal fire power but in the game X-Wings have more firepower than they should whilst TIE Interceptors have less firepower than they should? And loads of other stuff but whatever you all like it this screwed up way then keep it. I hope you have fun when capitol ships come out and you find your bomber craft are useless because they can take the same amount of damage as a light fighter but can't avoid the damage in the same way the light fighter can.

At the very least something needs to be done about shields and armour so that the bigger craft can take a lot more hits than the smaller ones. Maybe giving much bigger stat increases on the higher end shields and armour which can't fit in the lighter craft.






I don't think anybody would like to have those "one shot kill" options like in the films.
And you should not forget that imperial pilots have other specials than rebels, which balances quite much.
Also I think that most rebel pilots before they reach master only use the Y-Wing Longprobe.
(Not counting those who solo a Corvette in an A-Wing)

And as for the bigger ships should be able to take more hits....
Thats what they do !
Just try to fit a Level 10 shieldgenrator with 3500 front/rear and 45k mass into an A-Wing.

And in the POB ships you have the ability to repair your ship even in a fight.

No flame...but some of your writing really gives me the impression that you have not flown a lot and that your ship is not really tweaked.
Else you would know, that in PvP a light and fast fighter is the best option, which does not help a lot against the AI in PvE.

And as stated before, most peeps like flying because they subscribed to a MMORPG and not an action game, at least those I asked (which could be highly biased, as I only play on Chimmy)



Surviving publishes since 24.12.2003

Vendor WP : /way 3752 3912
near shuttle in Mos Vegas/Dantoiine/ Chimaera
Selling RE'd comps, swoops and ships
DavidHarper
Wed Jul 13, 2005 7:35 pm
#60







WoenK wrote:

I don't think anybody would like to have those "one shot kill" options like in the films.
And you should not forget that imperial pilots have other specials than rebels, which balances quite much.
Also I think that most rebel pilots before they reach master only use the Y-Wing Longprobe.
(Not counting those who solo a Corvette in an A-Wing)

And as for the bigger ships should be able to take more hits....
Thats what they do !
Just try to fit a Level 10 shieldgenrator with 3500 front/rear and 45k mass into an A-Wing.

And in the POB ships you have the ability to repair your ship even in a fight.

No flame...but some of your writing really gives me the impression that you have not flown a lot and that your ship is not really tweaked.
Else you would know, that in PvP a light and fast fighter is the best option, which does not help a lot against the AI in PvE.

And as stated before, most peeps like flying because they subscribed to a MMORPG and not an action game, at least those I asked (which could be highly biased, as I only play on Chimmy)




You are right 1 shot kills are bad unfortunatly in PvP mostkills are 1-3 hits.


Also most Rebel Pilots use an X-Wing from what I have seen.


45k shield with 3500 front/rear whilst that is nice and I have never seen a shield that good, it is still going to be hard fitting that into a B-Wing if you want a good engine and weapons in it to, never mind the Y-Wing.


I am only a Master RebelPilot that just about Solo'ed the entire Rebel Pilot tree, I also just happen to help lots of people on my server complete there quests becasuse they get stuck on them, so nope I guess I don't fly a lot.


I also know that a light fighter is the best option in PvP, this is ok now as there really are no large scale battles, however what will happen when capitol ships come out and we need fighters to protect them and fighters to attack the enemy ships? Everyone is going to be using the fast fighters still because the bombers will be to slow and not shielded enough to perform there roll, whilst the fast fighters will be able to fast and agile enough to avoid the blows whilst still being able to take as many hits as the bomber ships.


Also in PvE for the most part this is the same, whilst my A-Wing may not be able to deal the damage my X-Wing does its agility more than makes up for the fact, a good example of this would be what I did the other day. Whilst in Deep Space I nuked the ISD. This reset all the spawns in the area, the ISD respawned and I attacked it again. As I did so a group of about 10 TIE's (Fighters and Interceptors) attacked me, if I had been in my X-Wing there is no way I would have survived, it would have been to slow and to big to avoid the hits, whilst in my A-WingI took a hit now and then butI only ever went down to 1/2 shields front or back.


You are also correct in the fact that I have not "tweaked" my ship, however that is only because I can not be bothered to spend 6 months day after day killing TIE Fighter after TIE Fighter to get uber equipment and then sift through all the junk that you collected whilst trying to get those few good pieces, I do not find that fun. What I find fun is getting giving a mission and then going to do it, so that what I am doing has a "purpose" rather than just farming TIE's to get "uber" loot. My ships are quite decent now and they do what I want, I just got a 26k mass engine with 73 py/r and 100 speed and thats all I could want from an engine and it is in my X-Wing which is my fav ship, however there is still no point in me trying to do PvP as I would need need an engine with p/y/r in the 80's and over 110 speed and I would need to put in in an A-Wing.


I guess what I want is a more even playing feild for large PvP battles which will require players to use more than 1 ship, which I just do not see happening at the moment.


Oh and I love flying, it is probally why I still play SWG, the fact that I can run about on the ground and then jump in an X-Wing is amazing, if it wasn't for that I would probally be playing another MMO. Unfortunatly most people do not like flying! Atleast not on my server where JtLS is just about dead. Why don't they like flying? Well I have no idea, but I think it is a mixture of finding missions to hard and finding decent equipment for there ships, I think most people just wanna goto a shipwright and buy a ship without fiddleing with all components and goodness knows what else.

Message Edited by DavidHarper on 07-14-2005 03:35 AM



Colonel David Harper of the Rebel Alliance

Elder Smuggler - Elder Jedi - Elder Pistoleer - Elder Marksman - Rebel Alliance Master Pilot - Elder Droid Engineer - Elder Artisan

Respec: Jedi>Smuggler>Jedi>Medic>Jedi>What Next?
WoenK
Wed Jul 13, 2005 9:36 pm
#61

Well, all pilots i know that love their babies also like looting for hours and outfiitng them.
Its like tuning a car.
Looting the right comps for a SW to RE is also a challenge.
If you dont like that, go shopping
Enough comps on market also.

Maybe its just your server?

And back on topic....
We need more ships and not more balancing
Still missing a Ebon Hawk



Surviving publishes since 24.12.2003

Vendor WP : /way 3752 3912
near shuttle in Mos Vegas/Dantoiine/ Chimaera
Selling RE'd comps, swoops and ships
Rebelcapt
Wed Jul 13, 2005 10:33 pm
#62

i notice he keeps bringign up makeing space bigger. Well as a big fan of FPS games (although i admit im not THAT great at them), i can tel you if I had to choose between have and 80km space sector and a 16km in JTL, id choose 16km. Anyone who plays FPS games know that big maps on computers usually means lower frame rate, and in JTL anythign bellow 15 fpsor so during combat and your SOL if your fighting multipul npc's or a player. Also haeing huge space sectors PLUS the ground game, whose massive battles alone can crash a server, lag would be horrendous (sp?).



Just my2 cents on the subject.





Asonova Se'ok
Master Ranger/Master Pistoleer
Major, Imperial Army
RSF: Master Pilot
RATGWNIWNU
The truth about "Leetspeak"




LRRCP
Thu Jul 14, 2005 12:07 am
#63






Attacca wrote:





S-1-l2-H-C wrote:

in an online game like JTLyou cant limit some people to inferior equipment, so you have to sacrifce continuity by eitherletting everyone have the top of the line ships, or by artificaly beefing up the inferior ships to the level of the better ones.








Sure you can, via the Tier or level system employed by most games. You start with the lowest end and work your way towards better gear (pretending the Tier 1 Heavies don't exist). Actually a very nice and balanced system.


By the way, last night I was jumped by a pack of Rebels in Deep Space - I saw an ARC, an X-Wing, and an Actis. Not bad for variety.






We have that already, but the imp master pilots will generaly only be flying Jedi star fighters, Oppressors, and have a Decimator for storage.


its just the way the game is, the tier system will cause pilots to fly the best in thier skill level, no one wants to fly a ship they know is out classed out of the starting gate.



KJFett3
Thu Jul 14, 2005 6:55 am
#64






Rebelcapt wrote:

i notice he keeps bringign up makeing space bigger. Well as a big fan of FPS games (although i admit im not THAT great at them), i can tel you if I had to choose between have and 80km space sector and a 16km in JTL, id choose 16km. Anyone who plays FPS games know that big maps on computers usually means lower frame rate, and in JTL anythign bellow 15 fpsor so during combat and your SOL if your fighting multipul npc's or a player. Also haeing huge space sectors PLUS the ground game, whose massive battles alone can crash a server, lag would be horrendous (sp?).



Just my2 cents on the subject.






Not to mention it would be near impossible to find people in that kind of area. A smaller area to work in forces people into combat faster.



!Drevin of DROW!
!!
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