Jump To Lightspeed Archive
Thread: Star Wars Galaxy NEW UPDATE!!!!
Summary of ridiculously long post: Griefer whine about not being able to greif enough
Verdict: **edit**
Ais wrote:
lol wondering all over the place here, there has been MMORPGs that have tried the general PvP approach, I think Shadowbane and Lineage 2 both do ... haven't played them so don't know for sure what the servers are like.
Message Edited by neinnunb on 05-21-2004 03:11 PM
thanks Mackle
You've got some good points Orgotholik. Some very good ones. A completely free PVP system doesn't work. Someone pointed out to me earlier that UO went from 100,000 to 15,000 subscribers because it was all open PVP in the begining. Then they added a "safe" world where PVP was only faction (order/chaos) and guild based. But they kept the open PVP world there two. On the same server. Moon gates anyone? Now UO is still competing even though it'd 2d and like 8 years old.
SWG has tried to do the same kind of things with overt/covert. Problem is no one but the die hards see any real point to being overt. And most coverts don't do anything remotely related to the GCW.
I personally am all for some added danger. If I get into an argument with somebody in a cantina I want to pull a blaster and shoot them without having to ask permission first. SWG has practically NO death penalty other than you have to visit a med center and/or cantina for a few minute afterwards. If they got rid of cloning wounds I'd be all for some kind of open PVP system. All it does is inconvenience me for like a minute.
Why do I like the idea? It promotes social order. The Empire rules the galaxy. They protect the innocent (yeah not really but in SWG they do unless you have really low Imperial faction). You get into a brawl in a cantina, shoot someone up cause they mouthed off. Some Stormtroopers come in. If your unlucky enough to still be there when they show up, you probably got a fight on your hands. They catch you walking in the streets? You got a fight on your hands. Every time you kill someone else (unless it's an agreed duel or your an overt Imperial) should generate more "bounty visabilty."
Get too much, (i.e. the griefers who kill people for fun randomly) then you have a bounty on your head and probably can't step near an imperial town (which should include EVERY town that has a starport)
When you get brought to justice (have to come up with something here) then your name is cleared. Get a bounty on yourself too many times and you are semi-perminately on the bounty list. There has to be a way to get off obviously, and it can't be too pleasent.
This would encourage players to police themselves and those around them. Those daring enough to stand up to the Imperial law and risk a lot will no matterthe concequences. Most of them will probably become rebels. As they should. Overt rebels shouldn't exist in this time. All are covert. those who are in trouble with the Empire are and probably should be rebels. it makes sense in a GCW sense.
Need to switch planets but think it's too risky because your on the Empire's "bad" list? Need to get weapons/stims/etc. but can't do so on city bazaars or in policed player cities? that's where smugglers come in.
there should be no rebel cities. all the player cities should either be imperial or neutral. and the Empire should put a garrison in every neutral and Imperial player city to maintain order on the frontier.
Want a rebel hangout? Unregistered groups of houses in the wilderness. You really think the rebellion in the movies had their meetings and such at the Coronet starport or in a Rebel owned city on Naboo? ummmm no
sorry i've been going on for way too long... my mind is just pouring out ideas here...
i'll stop ![]()
The enter key is cool invention. It breaks up things...makes em easier to read.
Not everything is supposed to be balanced, because if everythings balanced, whats the point?