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Thread: Petition: Take the master pilot mission OUT of Kessel :p
Tumbler2002
Thu Nov 04, 2004 5:01 pm
#53
/sign
Master mission is griefer heaven. The only ppl who want this to stay as is are ppl who want to grief. Didn't realize there was friendly fire in PvP zone as well, wonderful.
Master mission is griefer heaven. The only ppl who want this to stay as is are ppl who want to grief. Didn't realize there was friendly fire in PvP zone as well, wonderful.
fatgato
Thu Nov 04, 2004 5:19 pm
#54
/sign
Either take it out of Kessel or make a Instanced zone for master level thus removing the grief potential , already on my server I am hearing people are out in kessel now blasting people that hyper in its not pretty. So its ripe for griefing.
LowbaTherf
Thu Nov 04, 2004 6:16 pm
#55
I really am not a griefer. The only grief I can remember causing another player is destroying a mission liar before I recognized that some liars were mission lairs for other characters, and my destroying one would ruin another player's mission. >< Sorry, I was a noob ><however I really support anything that makes it harder to advance while keeping it a posiibility. If that means you need squadron sized groups for the master mission, I am for it. The less Master Pilots there are, the more respectable it is to be a Master Pilot. And to all of you people who say it is unfair to force PvP on others, PvPers have to PvE to get to be Master Pilot. So they are being forced into a playstyle they do not support too. BTW, I know my argument is empty and facetious, but I believe it has the same validity as saying PvP is forced. (I am soooo getting one starred for this aren't I? Small price to pay for expressing my opinion.)
Phoenixrage
Thu Nov 04, 2004 9:26 pm
#57
Not only are people camping kessel, their camping the load point, so you load dead, thereby keeping anyone but their choice from getting master now.
Barco
Thu Nov 04, 2004 9:29 pm
#58
/sign
I have always believed that people who don't wish to PvP shouldn't be forced to in order to advance in a profession. When I heard they had placed the Master level Pilot mission in a forced PvP zone I almost cancelled my preorder, and since this has been argued many many times before, I'll leave it at that.
Isendale
Thu Nov 04, 2004 9:38 pm
#59
/sign
Because I know for a FACT that people will camp the hyperspace points, and that'll be the end of it, there'll be much less master pilots around.
TAKE IT OUT OF KESSEL!!
Barco
Thu Nov 04, 2004 9:40 pm
#60
LowbaTherf wrote:
I really am not a griefer. The only grief I can remember causing another player is destroying a mission liar before I recognized that some liars were mission lairs for other characters, and my destroying one would ruin another player's mission. >< Sorry, I was a noob ><however I really support anything that makes it harder to advance while keeping it a posiibility. If that means you need squadron sized groups for the master mission, I am for it. The less Master Pilots there are, the more respectable it is to be a Master Pilot. And to all of you people who say it is unfair to force PvP on others, PvPers have to PvE to get to be Master Pilot. So they are being forced into a playstyle they do not support too. BTW, I know my argument is empty and facetious, but I believe it has the same validity as saying PvP is forced. (I am soooo getting one starred for this aren't I? Small price to pay for expressing my opinion.)
Last time I checked Computers didn't care if they were blasted out of the sky while flying around in predetermined paths. Despite your disclaimer on your arguement, it is markedly less valid in that KILLING OTHER PLAYERS effects THEM, and prevents them from:
a. having fun, yes, but more importantly:
b. completing their mission fairly, I'm sure many of the griefers (not that you are one of them) didn't have to contend with two-shotdeaths when they were finishing their sprint to Master Pilot now did they, hmm?
So again, while it is true that PvP fans (of which I am one, in the ground game)do have to do some PvE'ing to advance, the fact remains that in doing so, they are not effecting someone else's experiance to the betterment of their own.
KirusTirin
Thu Nov 04, 2004 9:47 pm
#61
Ok, lets see here, after being killed by friendly fire, defendingother friends gettingjumped while just trying to get to me,and a friend load killed while hypering in by kiddies sitting at the spawn point, I'm getting to where I've about had it. This was brought up many times in beta and many times now. I'm adding in my 2 credits for this too. This needs to change, I don't mind kessel being pvp, but these two missions have to go. Nothing worse than being on your 29th kill and a red dot sees you can starts blazing while your chasing that last kill...
For what little good it does /sign...
dkforward
Thu Nov 04, 2004 9:56 pm
#62
/sign (BIGTIME)
It already was a huge issue during beta...yet...the devs seem to ignore it, i wonder why...
/regards
Pongo_
Thu Nov 04, 2004 9:56 pm
#63
/sign
the devs ignored this in beta,
i got a feeling they'll ignore this live
forced pvp is a bad, bad idea.
phattsao
Thu Nov 04, 2004 11:24 pm
#65
Ya, it is retarded. It means the losers who got master pilot quickly with no pvp competition can grief players who can't spend 20 waking hours a day online leveling. Get it out of the pvp zone.