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Thread: To all those unable to damage ships in space, this might be your problem

Staveeno
Mon Jun 06, 2005 11:54 am
#53







ArdenStarmariner wrote:





Thunderheart wrote:





JareedSteele wrote:

Just to add my 2 cents, I can confirm this.


I just recently changed from a satellite company to a cable company and my game got much better.


I had the same problems mentioned above (disconecting, not registering direct hits in space, etc.) and since I changed all is OK and a lot faster.


Hope this helps our fellow gamers.





Yeah, satellite technology is very cool, but it just isn't fast enough to support MMO gaming.









It can't be fixed either. The problem is the takes about 0.34 seconds for a packet to go up to the satelite back back down again. Another 0.34 seconds for a response packet to come back. That's the speed of light to and from a satellite in geosyncronous orbit. Nothing technically can be done about it. It's also the reason why Modulo 128 flow control was added to the X.25 communication protocol way back when.




That's about right I guess.


Geostationary Orbit is about 22,240 Miles up, Speed of Light is 186,000 mi/sec. so you figure, 22240/186000 = .12 seconds totravel thatdistance. Sodatais transfered to SWG server ( .24 seconds because you have to go up and then down). Then the returndata is another .24 seconds. So that is .48 total. That isunder perfectconditions in a vacuum. But the signal has topass through the atmosphere which is going to slow it down some. So Aside from the equipment, you have to add .5 to whatever you have. That's a 500ms ping in distance alone.


My DSL connection can drop to 150 ms and above sometimes, I find that anything over 100ms makes playing 1st persons shooters a pain sometimes. I can't imagine adding 500ms to that. Last time I was on dialup it was about 350ms.


The speed of light may seem fast but only relative to the ground, once you get into space, it becomes a rather small number compared to distances. It takes over 8 min just for the light from the sun to get to us.


In writing this, I just remembered that my company has a server in Bagdad that is through Satellite. Here are the results:


Ping to a server in the US that is on the East Coast. (I'm in Texas)

Reply from : bytes=32 time=95ms TTL=122
Reply from : bytes=32 time=97ms TTL=122
Reply from : bytes=32 time=88ms TTL=122
Reply from : bytes=32 time=78ms TTL=122


Ping to a server in bagdad

Reply from : bytes=32 time=725ms TTL=119
Reply from : bytes=32 time=705ms TTL=119
Reply from : bytes=32 time=734ms TTL=119
Reply from : bytes=32 time=698ms TTL=119

Message Edited by Staveeno on 06-06-2005 02:04 PM




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KieranHorn
Mon Jun 06, 2005 4:20 pm
#54






Thunderheart wrote:





Anthemion wrote:




Blimigerite wrote:

So we just need to find a way to send information faster then the speed of light! Sounds simple enough






Yup, very easy. Quantum entanglement.

Now how do you incorporate that into a device....



With a quantum infuser!






nah, easier to use the millenium falcon, just have han and chewie leave lok
rattrap
Tue Jun 07, 2005 4:57 am
#55

Heres a hint on knowing if you hit your target. no matter how far awayt he target is if you hit them you will hear a noise i dunno how to describe it. however the noise changes once you get to there armor then it sounds like a tink noise. never use the visuals from the ship listen for the noise. When i'm flying i usualy never have the ship i'm attakcing on screen unless it's disabled or blowen up <G>.
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