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Thread: Capital Ships

DraconianOne
Mon Jan 10, 2005 6:31 am
#53



Hoko wrote:
p.s. there is no room for freelance neutral pilots in space, they should be able to go overt reb/imp in deep space!!! hurry and fix that!!!


Hoko, can you explain what you mean by "no room for freelance neutral pilots in space"?

Being a neutral pilot, I personally wouldn't want to have to declare Reb or Imp. But that's nothing to do with not wanting to do PvP, it's to do with wanting to be neutral. I want to be able to declare as a neutral and go into deep space and fight any faction I want. I want to be able to do pirate raids on equipment transports or join the highest paying faction as a mercenary. As the man once said "I ain't in this for your revolution... I'm in it for the money"

As far as Capital ships go, I'm all in favour of having capital ships. It was great discovering the Nebulon B Frigate in Endor and I'd like to see more craft as well. SDs would be fantastic to fly around and could be used as imp space stations from which missions could be carried out and repairs undertaken. They don't need to be attackable (although having the odd one spawn in different sectors that was attackable would be great too)

I agree that player-run capital ships are a little unfeasible but also agree that more ships are needed, for both players and NPCs.



___________|||___________
Rouf Tankin - Galactic slacker
Draig - Spaced out shipwright
Bayn - Imperial Lackey
Nomolos_UK
Mon Jan 10, 2005 6:59 am
#54

nice idea matey cant see it hapaning but 10/10 for the idea god knows we need something to perk the game up again



Life is like a box of chocolates
Some sods eaten all the creams!

ochad
Mon Jan 10, 2005 3:48 pm
#55

Capital ships are just too big for the server populations we have. It would be sweet to have 100 imps or rebels ready to go up in one but that happens rarely if ever.

Gunboats would be sweet though. An easier change would be to change the current MP ships, I'd be very happy with that. The MP ships have little use in space combat. They are good for the novelty factor. 4 turrets and 2 shields and then we're ready to rock.

The Devs are doing to JTLS exactly what they did to the ground game after launch. They start bouncing around from project to project doing a little bit here and there but all in all rarely do big, read fun and beneficial, changes get made.



_______________________________________________________________

Ochadd\Ochad
CORE Cadre of Republic Elite
Tumbler2002
Mon Jan 10, 2005 4:26 pm
#56



ochad wrote:
Capital ships are just too big for the server populations we have. It would be sweet to have 100 imps or rebels ready to go up in one but that happens rarely if ever.

Gunboats would be sweet though. An easier change would be to change the current MP ships, I'd be very happy with that. The MP ships have little use in space combat. They are good for the novelty factor. 4 turrets and 2 shields and then we're ready to rock.

The Devs are doing to JTLS exactly what they did to the ground game after launch. They start bouncing around from project to project doing a little bit here and there but all in all rarely do big, read fun and beneficial, changes get made.




Capital ships are not too big for this game, but the major ones, like Calamari cruisers, ISD's, and the death star need to be treated as cities. (For now anyway) Players should be able to dock at them for repairs, and walk around the interiors. Something anyway...

The smaller ones like the medical frigates, the corvette's and all the gunboats need to be able to be player controlled.

I'd like to see there be a gunners station on ALL MP ships that control groups of guns (or all of them) so that 1 person could pilot a ship to battle, set it on autopilot and go man the gunners chair, and control all the guns by firing from that chair. IE where he puts the target reticle, any guns able would fire at that point. On larger ships there could be several gunners stations, Port, starboard, stern, etc. This worked very well for Warbirds, a single person piloting a B17 flying fortress could man one gun station and he essentially controlled all the guns. He could jump between stations for better visibility, or look around from the outside to find enemies.

You could still have 1 player on each gun, but when you don't have that many players you are still using all the guns.
Munitionsmaster
Mon Jan 10, 2005 11:51 pm
#57

I would like it if they had stationary Star destroyers with which you could dock with and walk around them. Same with space stationa, let us walk around on them . Just a thought



Ternel-

Former Master Weaponsmith for over 2 years
Citizen of the Tempest Server
"Think of how stupid the average person is, and realize that half of them are stupider than that." -George Carlin

Durgan_Kael
Tue Jan 11, 2005 12:07 am
#58

That would require work. Between "quality assurance meetings," reading forums, coffee breaks, and team-building cubicle lightsaber duels, do you HONESTLY think they have time for something as trite as that :-p?



\V Durgan Kael V/
\\Red Dragon Platoon//
\\"Deep Space is closed." //
"Magnificent! Compared to war all other forms of human endeavor shrink to insignificance. God help me, I do love it so!"
-George S. Patton

KaylBreinhar
Tue Jan 11, 2005 12:27 am
#59



Durgan_Kael wrote:
That would require work. Between "quality assurance meetings," reading forums, coffee breaks, and team-building cubicle lightsaber duels, do you HONESTLY think they have time for something as trite as that :-p?



All I want is a single room with a starship terminal in it. No frills, just someplace to reload missiles, reconfigure a ship, or buff people for MP ship duty.



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
Imperialking
Tue Jan 11, 2005 12:28 am
#60






Durgan_Kael wrote:

That would require work. Between "quality assurance meetings," reading forums, coffee breaks, and team-building cubicle lightsaber duels, do you HONESTLY think they have time for something as trite as that :-p?






I disagree. They could make this happen. Its very simple. If they can't program the whole inside of a ISD they make parts of the ship have doors blocking the rest of the ship that say on it. Authorized pearsonel only. As in not you and me. You could ague that it was still a large job to do. Yes I have to agree but so is a POI like the corvett. And that is what this could be. I wouldn't care if the part they let us walk around in on the ISD smaller than what the vett is. Just get down to the parts that matter such as the parts outside the docking area. Like maybe a cantina inside the ISD for traveling imeprials to hang out. Also several other things people could go see inside the ship. And also of course quests that people could go on.



Glorious Founder Of the Imperial Task Forces! Or ITF for you bilinguals.

THAT DOESN'T HAVE A BIG HEAD, SO SHUT UP ECOI !!!

What was I saying, O yeah!
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Mael_BH
Tue Jan 11, 2005 6:49 am
#61

gunboats (the one the imps and reps use and the two differant hutt and black sun ones) all seem easy enough for them to do. as for larger ships i think the frigates and the corvette are deffinetly possible. heck they already have an inside for the corvette, they would just need to put in the access for the turrets. ships larger than that i don't think will ever be flyable, but perhaps make it so you can dock with them to get repairs, reload, etc.



-----Maelcoluim Cinaeda-------

MBH, MCarbs
Master Neutral Pilot
Rebel Master Sergeant

"Its a trap!!!!"
Engineer137
Tue Jan 11, 2005 10:41 am
#62

I agree large capital ships shouldnt be player controlled. But larger ships such as gunships, frigates(repair), and corvettes maybe feasible and enjoyable.

I could see them having large capital ships such as the star destroyers, mon cal cruisers, etc... being static where people could if you are of the appropriate faction you could request landing in their launch bay only so that you can get repairs, missions, and reloading ammo. But you should not be able to run around the corriders, etc... I just do not see the point in that. Where is the content in exploring the rooms of a destroyer? Maybe if they had NPCs inside it which gave missions, like a theme park in space. But other than that, I do not see the point.
Fidgiter
Tue Jan 11, 2005 2:53 pm
#63








Engineer137 wrote:
I agree large capital ships shouldnt be player controlled. But larger ships such as gunships, frigates(repair), and corvettes maybe feasible and enjoyable.


I agree on this 100% although I think there are issues with the current MPS that need to be resolved first and foremost.

I could see them having large capital ships such as the star destroyers, mon cal cruisers, etc... being static where people could if you are of the appropriate faction you could request landing in their launch bay only so that you can get repairs, missions, and reloading ammo.


A separate topic but this sounds pretty cool.


But you should not be able to run around the corriders, etc... I just do not see the point in that. Where is the content in exploring the rooms of a destroyer? Maybe if they had NPCs inside it which gave missions, like a theme park in space. But other than that, I do not see the point.


The point would be the coolness factor to it but to have any long term purpose there would need to be content associated with it. Having a Capital Ship as the source of Master Pilot Duty Missions would be very cool.








Mayor Feliz, RSO Commanding Officer
FidgitCo Construction, Droid and Starships
Furnishing the Galaxy since September 2003
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Tom_Striker
Tue Jan 11, 2005 6:13 pm
#64


Ships the size of gunships could very well be piloted by players. Now I will be the first to agree that a mps is only as strong as the worst person manning it. A skilledcrew can do a whole lot with a mps. The last Mps i was on had a pilot who thought he was flying a snub fighter, it was hell trying to keep those fighters in my sights. I really like to think of mps as bombers, that is frankly how they are currently set up. The pilot controls the ordnance and of course pilots the ship. Its the gunners jobs to keep those snub fighters off the mps. Now being in an Mps is great if your a pilot or a gunner. But once those spots are full the fun level drops off really fast. Personally i have no problem manning ops when the need arises, because when things get crazy its up to you to save everyone elses asses.


Now this bomber setup is great, but I think what the people want are the space battles that star wars is famous for. Capital ships blasting the hell outof each other while snub fighters zoom in around them. Of course that really isnt possible, it would take up way to much server space. So lets think smaller, if not SD and Mon Cal Cruisers why not frigates and corvettes? In my opinion even that would be a little to much. So what have we got left? Gunships and craft of similar size and armament.With 6 turrents blazing a ship of that class would be a force to be reckoned with. Of course a gunship would take a pretty big crew, with 6 gunners a pilot a operation officer and repair crew. Fully crewed a ship this size could require as many as 10-12 people. But its a whole lot easier to manage then the hundreds it would take to man a frigate or corvette. As for the thousands it would take to man a SD or Mon Cal cruiser...


Maybe if we loaded all the imps on a server into one ship and all the rebels into another ship, we might be able to fly in capital ships. But until we can get a player event of that magnitude going, I think we should stick with my 10-12 man ships...




-Tryqus

Intrepid



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AcktenubHytack
Tue Jan 11, 2005 7:36 pm
#65

Just a thought, because larger ships like the YT, and corvette etc. have turrets and pilots and other crew, I'd like to see faction-pets be able to man certain posts, obviously not a pilot or anything, but a decent AI in things like turrets. They could have pilot faction-pets that are physically weak on land, but better with manning guns etc. than a normal trooper.


*cough* wingmen.


But thats just my take on the situation.... I doubt you'd be able to Control* a Capital Ship as large as a Star Destroyer, but it would be cool to see like an npc run star destroyer, where you could dock on it, walk around, pilot turrets *blah*blah*, and of course mon calamari cruisers and medical frigates for the Rebels etc.


Maybe even some large freelance, Bounty Hunter, Smuggler space station/ships and stuff.
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