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Thread: Capital Ships
Imperialking
Fri Jan 07, 2005 11:59 am
#40
I love JTL but the one thing I want more of is capital ships. The desimator, Yt-1300, and Nova courier are a good start but we need lots more I think. The corvett is also a good start but star destoryers for imeprails would be great! If that is to larger there are many other ships from both the empire and the alliance that could be added. Ships that have would be very powerful however make it so a massive crew such as 10 or 12 would be needed to fully run it.
Such as a pilot co-pilot 5 gun turrets also have other jobs like a comm office that could form a group of ships. That would link the comm officers of other capital ships and pilots of fighters. Also maybe a battle display so people can watch the battle on a screen and issue orders.
Another idea would be engineer. More than fixing the engine maybe be able to boost it by mixing diffrent types of radioactive power together and be able to boost ships energy to diffrent parts of the ship.
Also have the captain issue orders in a command chair rather than just it in a pilots chair taking between dodging enemy ships.
What do you all think?
Docbengal
Fri Jan 07, 2005 2:33 pm
#41
inperial_lacky wrote:
i think your crazy, do you know how many people it takes to fly a star destorer! your a real idiot for thinking that 10-12 is a massive crew and enough to fly a capiltal ship.
6,107 Crew 5,881 + Gunners 226 that! is the amount to fly a VICTORY class star destorer, the smallest star destorer, so come on... a skeleton crew for a victory class star destroier is 2,100, so come ON! you have to be realistic.
also, the ammount of room those ships take is alot. so you can't have players running around on them, and if you limit them people will cry, so if this is ever going to happen, your gonna just have to let the devs deal with it
No need in calling the guy an idiot. Who wouldnt want to crew an ISD? And as for being realistic, spaceships and hyperspace isnt realistic, so you just have to suspend belief in order to enjoy the game and Star Wars in general.
Imperialking
Fri Jan 07, 2005 2:33 pm
#42
ok the star destrorer was an Example. If you re read what I said, I said "If that is to larger there are many other ships from both the empire and the alliance that could be added." So yes I realize it might and probaly was to large. However I still think ships larger than the desimator would be cool.
inperial_lacky wrote:
i think your crazy, do you know how many people it takes to fly a star destorer! your a real idiot for thinking that 10-12 is a massive crew and enough to fly a capiltal ship.
6,107 Crew 5,881 + Gunners 226 that! is the amount to fly a VICTORY class star destorer, the smallest star destorer, so come on... a skeleton crew for a victory class star destroier is 2,100, so come ON! you have to be realistic.
also, the ammount of room those ships take is alot. so you can't have players running around on them, and if you limit them people will cry, so if this is ever going to happen, your gonna just have to let the devs deal with it
Hoko
Fri Jan 07, 2005 7:03 pm
#43
i would love to see a static SSD (super star destroyer), those are the size of 20 imperial star destroyers and house 100,000 people, of course most of them are tie-pilots and stuff but it still takes a ton of ship crew to run anything besides normal computer commands like subflight, hyperspace and turning left or right, and it would take 2,000+ people just to run a decent amoutn of guns!!! fun stuff, i'd love to see a static one that imp players could dock and man the gun turrets manually, of course it would only be fair to allow rebels a ton of huge dreadnaughts that they could man as well.
p.s. there is no room for freelance neutral pilots in space, they should be able to go overt reb/imp in deep space!!! hurry and fix that!!!
p.s. there is no room for freelance neutral pilots in space, they should be able to go overt reb/imp in deep space!!! hurry and fix that!!!
Tom_Striker
Fri Jan 07, 2005 9:20 pm
#44
Maybe rather then huge ships like the SD that take thousands of people to crew, we could get more ships that a realistic number of people could manage? I'm talking about a few more snub fighters for sure, but I would also love more MP ships. For the Imperials maybe you could toss in Lambda? It can be crewed by maybe 5 people like the current MP ships, and it has guns that can be manned. Now those gunships are really packing but thats a wholelotof turrents to man. For the Freelancers maybe we could throw in the YT-2400, its a small freighter with turrents, theres some possibility. A Skipray blastboat might make a good heavy fighter, and does anyone remember the Ebon Hawk from KOTOR? Though a Ebon Hawk type frieghter would probably be outdated and outclassed by this time, you have to admit it would be fun to crew. As for the Skipray, thats getting into the expanded universe, which I havent read much into. These are just ideas of course but I believe that they have potential.
Your really dont have to call that guy an Idiot, hell who wouldn't want to fly a SD if they had the chance? I wouldnt of course, but then I'm a devote rebel lol. But the truth is that the SD would be unrealistic as a player flown craft. Almost as unrealistic as a single snub fighter bringing down a SD, but thats just my opinion...
-Tryqus
Intrepid
inperial_lacky
Sat Jan 08, 2005 1:15 am
#46
i think your crazy, do you know how many people it takes to fly a star destorer! your a real idiot for thinking that 10-12 is a massive crew and enough to fly a capiltal ship.
6,107 Crew 5,881 + Gunners 226 that! is the amount to fly a VICTORY class star destorer, the smallest star destorer, so come on... a skeleton crew for a victory class star destroier is 2,100, so come ON! you have to be realistic.
also, the ammount of room those ships take is alot. so you can't have players running around on them, and if you limit them people will cry, so if this is ever going to happen, your gonna just have to let the devs deal with it
Naplam
Sat Jan 08, 2005 1:37 am
#47
Not happening anytime soon (maybe never) capital ships take up a huge amount of database space they can only fit the 1 in deep space in because the only thing in there is a few ship models, gun boats and small frigates you might get (the SDs in this game are very detailed which makes them take up a lot of space plus they're huge).
P.S. i think SDs are something like 2km-3km long so getting around would take a while) imps able to dock with the 1 in deep space would be cool if its possible.
P.S. i think SDs are something like 2km-3km long so getting around would take a while) imps able to dock with the 1 in deep space would be cool if its possible.
Message Edited by Naplam on 01-07-2005 08:38 PM
Maastar
Sat Jan 08, 2005 6:18 am
#48
well why not make cap ships like player cities, people have to declare themselves to be members of the crew, this takes up 2 lots of space and takes away from your ground city residency, the class of the capital ship is dependant on how many declared crew members there are.
im sure player cities take up loads of database space too so why not do the same in space?
and for calling him an idiot your just making yourself sound a bit loopy!
Tom_Striker
Sat Jan 08, 2005 11:08 am
#49
Player cities dont require a pilot. On the other hand a Capital ship needs to be crewed at all times, else it would be an easy target. Its an interesting idea but still really not realistic. What would you do when all of the guild members were either offline or planet side? Oh course on the subject of player cities in space, wouldn't a space station that you could be housing in be cool? Members of the city could dock with the station and launch any time the station was under attack. Oh course the station would have automated turrents so that it wasnt completely defenseless. The only problem I could see with that is how you could limit the number of stations, and how you would determine where they could be built.
Now there are a real lack of places where pilots can meet up and group or tell stories of their exploits. I'm sure this has been talked about before, but wouldnt Cap ships that players could dock with be cool? Now players would have no real control over what the ship did. You could set up mess halls or what not in the ships where players could meet up, lots of rooms to check out. To explain why you could only explore so much, there could be doors that led to sections of the ship you arent authorized to go to. Oh course on the other side o the doors would be nothing.
What do you think about my ideas?
-Tryqus
Intrepid
Imperialking
Sun Jan 09, 2005 7:31 pm
#50
I think thats a good idea. Not a ship that players own but rather just ones found in space and people go aboard like a space station. That would be cool. But then why not just add space stations they would also have to add were we could man the turrets and do something that we normaly couldn't do on space station to make it worth while. Such as have some say on were the ship goes next or something. May a mission were you can talk to the captain and give suggestions and make a quest out of it.
also
Instead of the ISD what about something lots smaller. What I was thinking was a ship like a shurnkin carrack cruiser. They are suppost to have 10 super turbo lasters and 20 ion cannons. But we can say the empire is testing a small command craft built to command attack groups to kill small rebel targets and instead of 30 weapons we scale that down to 5-6.But it wouldlook the same as the carrack cruise basicly just smaller. but wouldn't have to tie racks to hold tie fighters. But might be able to letmore than one ship dock with it at one time. (Of course make it so the rebels get a new type of ship as well. Maybe there mission could be to steal one of theses from the empire since that is how the alliance got most of there good ships) Armor it like crazy since it is a command craft but also slow it down of course. Also I LOVE the lot idea people said above. We do that now with desimators but its only one lot. Maybe ramp this one up to 5-7. just something high enough that people have to think weither or not they really want it. Also maybe make it so SW have to get the plans for it from a recruter with fraction points. To help keep the cost of it high to lower the number of them.
What do you all think?
Tumbler2002
Sun Jan 09, 2005 9:50 pm
#51
I would really like to see capital ships come into the game in some form. I really liked the idea of cap ships being player cities. It would be a lot of fun to have an ISD fleet and a rebel fleet on opposite sides of deep space (this would be after deep space is enlarged about 100x). I'm not sure this game will ever be able to allow players to pilot a ISD but being able to dock there and hang out sounds like a really good feature.
Deep space needs 2 things changed asap imo. Rebel base needs to be changed to the medical frigate with several corvette's escorting, and both bases need to have extremely tough defenses that include spawning fighters to defend. Taking out either base should be a huge effort that requires at least 10 people.
Space also needs to be bigger. Once space is large enough and both sides have cap ships that function as bases they can patrol around deep space and occasionally run into each other and fight, ala the video that showed the ISD fighting the medical frigate at close range.
Unfortunately the person who mentioned having player controlled gunships in the next 12-18 months is probably right on the money. Space doesn't seem to be their priority and I'm guessing they will focus on changing ground game stuff for a while.
Deep space needs 2 things changed asap imo. Rebel base needs to be changed to the medical frigate with several corvette's escorting, and both bases need to have extremely tough defenses that include spawning fighters to defend. Taking out either base should be a huge effort that requires at least 10 people.
Space also needs to be bigger. Once space is large enough and both sides have cap ships that function as bases they can patrol around deep space and occasionally run into each other and fight, ala the video that showed the ISD fighting the medical frigate at close range.
Unfortunately the person who mentioned having player controlled gunships in the next 12-18 months is probably right on the money. Space doesn't seem to be their priority and I'm guessing they will focus on changing ground game stuff for a while.
spatuluk
Mon Jan 10, 2005 6:08 am
#52
I'd be good if you could dock with the star destroyer in deep space.. say your own ship's been heavily damaged trying to take out the rebels, so you limp towards the SD, dock, and then get assigned to crew one of the turbolaser batteries (or whatever it is SDs are armed with).
Having corridors to run down would be quite nice (being able to watch the battle through the viewports would be cool) but it could just dump you straight into the gunners chair. If the SD or your battery gets destroyed then it'd be like losing your ship.
Having corridors to run down would be quite nice (being able to watch the battle through the viewports would be cool) but it could just dump you straight into the gunners chair. If the SD or your battery gets destroyed then it'd be like losing your ship.